glados: add some notes after all the press

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Vince Weaver 2017-01-16 12:35:55 -05:00
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https://www.youtube.com/watch?v=bxwgd0PVyQQ https://www.youtube.com/watch?v=bxwgd0PVyQQ
http://www.steamgames.com/v/img/whatsnew/StillAlive.pdf http://www.steamgames.com/v/img/whatsnew/StillAlive.pdf
/* Media */
https://news.ycombinator.com/item?id=13392173
http://www.theregister.co.uk/2017/01/14/apple_2_fan_puts_the_port_in_portal/
http://gizmodo.com/hero-coder-adapts-portal-for-the-apple-ii-1791213030
http://www.avclub.com/article/guy-made-portal-apple-ii-complete-remade-still-ali-248404

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Open bugs:
+ Someone says one of the notes is wrong in still alive
+ Fix color change issues (on Apple II, this means ensure always
at odd or even screen address)
+ Start level with some residual velocity sometimes?
+ Can currently walk when falling
Assuming we port to assembly language:
+ Paramaterized level selection
+ 19 levels. Properly paramaterized level open screen
+ Method of picking up objects with 'E' button
+ Have more than one object
+ Change the turret and cube into objects
+ Limit the portals to appearing on walls
+ Mouse support?
+ Allow making portals at various angles, multiples of 45 degrees?
+ Bouncy blue goo and sliding orange goo?
+ Add a walking animation
Final Level:
+ Multiple spheres, countdown timer
Closing Credits:
+ Convert to assembly language?
+ If not on IIe, then use 40 column mode.
Pictures above, text below in that case..
Also auto-convert to uppercase?
+ Mockingboard AY-3-8910 chiptune version of song

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<html>
<head><title>Applesoft Portal FAQ</title></head>
<body>
<h1>Applesoft Portal FAQ</h1>
This project turned out way more popular than I expected. Usually
I make a silly video, forward it to a few friends, and maybe send
it to hackaday (or adafruit if it involved a raspberry pi).
Rarely do I get more than a few thousand hits.
<br><br>
I'm too lazy to make an account on all the sites that covered this,
so here's a bunch of responses to questions that came up.
<ol>
<li><b>Have you tried a BASIC compiler?</b>
<br><br>
The hackernews commentators seem to understand this best.
<br><br>
The challenge/fun of this project was trying to take something modern
and reimplementing it in a medium that seems impossible (see
the con-tiki project).
<br><br>
Using a BASIC compiler or using assembly language would definitely
make the game run faster/better/allow more features, but at
the same time then the project just becomes a standard Apple II
2-D platform game (of which there were many, the pinnacle
probably being Prince of Persia which is frankly amazing for
the hardware it was on).
<br><br>
<li><b>Wow your IIe platinum looks amazing. Did you retrobrite it?</b>
<br><br>
No. I should post a picture, but shielded parts of the case are definitely
much much whiter than exposed parts. It's just compared to the tan
of non-platinum IIes it looks original.
<br><br>
<li><b>Was it cool being interviewed by theregister?</b><br><br>
Yes, though mildly disappointed I didn't get referred to as a "boffin".
I did find their "The cake is a IIe" tagline particularly inspired
<br><br>
<li><b>Is the Apple II's hires mode as bad as you make it sound?</b><br><br>
Worse actually. BASIC typically hides most of the complexity from you.
I was being difficult by trying
to get colored output using the DRAW/XDRAW shapetable support which
is a silly thing to even attempt. You'll note in the code I cheated
a bit to accomplish this.<br><br>
I won't admit how much time I wasted trying to get the colors right
on my VMW logo on the title screen. If you'll look closely you'll
see I had to compromise on at least one of the pixels.
<br><br>
<li><b>You said that it took a week to put this together?</b><br><br>
Yes, though I had some pre-existing tools (for example the pcx to hgr
converter, the shape table compiler, and the disk image writer)
that sped up the process. Though they also slowed things down
as I wasted time re-writing (and re-indenting) the code as it was
old and much of it is coded really inefficiently.
<br><br>
<li><b>Do you really code your webpages by hand?</b><br><br>
Yes. Using the nano editor. You don't even want to know
how I check my e-mail.
<br><br>
<li><b>What's the workflow for how you made this?</b><br><br>
I edit the text on a Linux box, using a text editor (nano).
I use a custom BASIC tokenizer and a dos33 utility to put the files
in a disk image (a Makefile handles all this). Then I run things
under the Linapple emulator to test. Once it all works I transfer
to a USB key which I hook up to the CFFA3000 disk emulator inside
of my IIe. If I want to transfer to a floppy I use Copy II plus
to the floppy drives in slot #5.
<br><br>
<li><b>This is your second Applesoft game conversion.
Do you plan any others?</b>
<br><br>
No. That doesn't mean it won't happen though.
Only certain kind of games map well to this kind of project,
and it has to be a game I enjoy playing enough to get a good
feel for the gameplay. A certain amount of procrastination
is involved too.
<br><br>
<li><b>Why is the disk image called glados33.dsk?</b><br><br>
It was an obscure joke due to the fact that the disk image
is in Apple DOS 3.3 format.
<br><br>
<li><b>Did you like the Portal games?</b>
<br><br>
Yes. Though I might be alone in thinking this, but
I really didn't like the Portal2 Wheatley character much, I found
him really annoying.
<br><br>
<li><b>Why is there no cake? Was it a lie?</b>
<br><br>
It turns out to be really hard to draw a convincing cake,
either in ASCII art or in pixel form. After wasting a long
time perfecting the companion cube I decided not to bother.
<br><br>
<li><b>Why is the video so grainy in the "Still Alive" credits?</b>
<br><br>
The Apple II's "NTSC" output was a bit nonstandard at the
best of times, even when in 40 column mode. The composite to VGA
scan converter I am using can barely display this, and
it doesn't really handle the higher-bandwidth 80 column mode
well at all. Yes, I was too lazy to find a CRT for purposes
of making this video.
<br><br>
<li><b>Why does the title screen imply it has been "cracked"?</b>
<br><br>
Growing up many of the Apple II games I played were from floppies
of dubious provenance. To me it feels traditional for there
to be some sort of cracked copy protection notice on
the title screen.
<br><br>
<li><b>How do you make your videos?</b>
<br><br>
A cheap Canon camera and a tripod. I edit things together
with kdenlive which crashes a lot but mostly works.
The biggest issue I have is trying to record my desktop for
the emulator scenes, as I can never get the Linux microphone
support to work well.
<br><br>
<li><b>Where did you get your time machine?</b>
<br><br>
Well I traded this crazy looking guy some plutonium...
<br><br>
No, really, I just like blinky LED lights and it's the perfect
project if you like that kind of thing. I was vaguely trying
to get it all finished for the BTTF2/2015 anniversary and it was
mostly working but I had grand plans to put it in my car for
a while but that never happened.
You can find out more
<a href="http://www.deater.net/weave/vmwprod/hardware/time_circuit/">
here</a>.<br><br>
There are plans and mostly enough info to build your
own copy if you want.
A few people have tried, but I've never heard back
on any successes.
<br><br>
<li><b>Has Valve sent you a cease-and-desist letter yet?</b><br><br>
Not yet.
<br><br>
</body>
</html>