sb: add two placeholder games

This commit is contained in:
Vince Weaver 2023-06-02 11:59:48 -04:00
parent 3e0a94861f
commit 2468c859ac
8 changed files with 238 additions and 11 deletions

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@ -12,7 +12,7 @@ all: sb.dsk
####
sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF RAT
sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF TARGET CLIFF RAT
cp $(EMPTY_DISK) sb.dsk
$(DOS33_RAW) sb.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) sb.dsk 0 2 QBOOT 1 1
@ -20,8 +20,11 @@ sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF RAT
$(DOS33_RAW) sb.dsk 1 0 QLOAD 0 0
$(DOS33_RAW) sb.dsk 2 0 TITLE 0 0
$(DOS33_RAW) sb.dsk 5 0 DUCK_POND 0 0
$(DOS33_RAW) sb.dsk 8 0 ROOF 0 0
$(DOS33_RAW) sb.dsk 11 0 RAT 0 0
$(DOS33_RAW) sb.dsk 10 0 ROOF 0 0
# $(DOS33_RAW) sb.dsk 15 0 ASPLODE 0 0
$(DOS33_RAW) sb.dsk 20 0 TARGET 0 0
$(DOS33_RAW) sb.dsk 25 0 CLIFF 0 0
$(DOS33_RAW) sb.dsk 30 0 RAT 0 0
####
@ -41,7 +44,6 @@ qload.o: qload.s qboot.inc
####
ROOF: roof.o
ld65 -o ROOF roof.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
@ -50,6 +52,29 @@ roof.o: roof.s zx02_optim.s \
ca65 -o roof.o roof.s -l roof.lst
####
CLIFF: cliff.o
ld65 -o CLIFF cliff.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
cliff.o: cliff.s zx02_optim.s \
cliff_graphics/cliff_base.hgr.zx02 \
zp.inc hardware.inc
ca65 -o cliff.o cliff.s -l cliff.lst
####
TARGET: target.o
ld65 -o TARGET target.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
target.o: target.s zx02_optim.s \
target_graphics/target.hgr.zx02 \
zp.inc hardware.inc
ca65 -o target.o target.s -l target.lst
####
RAT: rat.o
@ -106,4 +131,4 @@ HELLO: hello.bas
####
clean:
rm -f *.lst *.o TITLE ROOF RAT DUCK_POND *~
rm -f *.lst *.o QBOOT QLOAD TITLE DUCK_POND ROOF TARGET CLIFF RAT *~

74
games/sb/cliff.s Normal file
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@ -0,0 +1,74 @@
; Cliff climb minigame from Peasant's Quest
;
; Yet Another HR project
;
; by deater (Vince Weaver) <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
hires_start:
;===================
; set graphics mode
;===================
jsr HOME
bit HIRES
bit FULLGR
bit SET_GR
bit PAGE1
;===================
; Load graphics
;===================
load_loop:
;=============================
;==========================
; Load Image
;===========================
load_image:
; size in ldsizeh:ldsizel (f1/f0)
lda #<comp_data
sta ZX0_src
lda #>comp_data
sta ZX0_src+1
lda #$20
jsr full_decomp
; rts
wait_until_keypress:
lda KEYPRESS ; 4
bpl wait_until_keypress ; 3
bit KEYRESET ; clear the keyboard buffer
which_ok:
lda #0
sta WHICH_LOAD
rts
.include "zx02_optim.s"
comp_data:
.incbin "cliff_graphics/cliff_base.hgr.zx02"

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@ -0,0 +1,27 @@
include ../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../../linker_scripts
DOS33 = ../../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../../empty_disk/empty.dsk
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2SPRITES = ../../../utils/gr-utils/png2sprites
HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
all: cliff_base.hgr.zx02
####
cliff_base.hgr.zx02: cliff_base.hgr
$(ZX02) cliff_base.hgr cliff_base.hgr.zx02
cliff_base.hgr: cliff_base.png
$(PNG_TO_HGR) cliff_base.png > cliff_base.hgr
####
clean:
rm -f *~ *.o *.lst

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@ -165,26 +165,26 @@ error_string:
which_disk_array:
.byte 1,1,1,1 ; TITLE, DUCK, ROOF, ASPLODE
.byte 1,1,1,1 ; TARGET, CLIFF, RAT
.byte 1,1,1 ; TARGET, CLIFF, RAT
load_address_array:
.byte $60,$60,$60,$60 ; TITLE, DUCK, ROOF, ASPLODE
.byte $60,$60,$60,$60 ; TARGET, CLIFF, RAT
.byte $60,$60,$60 ; TARGET, CLIFF, RAT
track_array:
.byte 2, 5, 8,11 ; TITLE, DUCK, ROOF, ASPLODE
.byte 11,11,11,24 ; TARGET, CLIFF, RAT
.byte 2, 5,10,15 ; TITLE, DUCK, ROOF, ASPLODE
.byte 20,25,30 ; TARGET, CLIFF, RAT
sector_array:
.byte 0, 0, 0, 0 ; TITLE, DUCK, ROOF, ASPLODE
.byte 0, 0, 0, 0 ; TARGET, CLIFF, RAT
.byte 0, 0, 0 ; TARGET, CLIFF, RAT
length_array:
.byte 36, 16, 16, 32 ; TITLE, DUCK, ROOF, ASPLODE
.byte 32, 32, 32, 32 ; TARGET, CLIFF, RAT
.byte 32, 32, 32 ; TARGET, CLIFF, RAT
qload_end:

74
games/sb/target.s Normal file
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@ -0,0 +1,74 @@
; Archery minigame from Peasant's Quest
;
; Yet Another HR project
;
; by deater (Vince Weaver) <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
hires_start:
;===================
; set graphics mode
;===================
jsr HOME
bit HIRES
bit FULLGR
bit SET_GR
bit PAGE1
;===================
; Load graphics
;===================
load_loop:
;=============================
;==========================
; Load Image
;===========================
load_image:
; size in ldsizeh:ldsizel (f1/f0)
lda #<comp_data
sta ZX0_src
lda #>comp_data
sta ZX0_src+1
lda #$20
jsr full_decomp
; rts
wait_until_keypress:
lda KEYPRESS ; 4
bpl wait_until_keypress ; 3
bit KEYRESET ; clear the keyboard buffer
which_ok:
lda #0
sta WHICH_LOAD
rts
.include "zx02_optim.s"
comp_data:
.incbin "target_graphics/target.hgr.zx02"

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@ -0,0 +1,27 @@
include ../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../../linker_scripts
DOS33 = ../../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../../empty_disk/empty.dsk
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2SPRITES = ../../../utils/gr-utils/png2sprites
HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
all: target.hgr.zx02
####
target.hgr.zx02: target.hgr
$(ZX02) target.hgr target.hgr.zx02
target.hgr: target.png
$(PNG_TO_HGR) target.png > target.hgr
####
clean:
rm -f *~ *.o *.lst

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