peasant: update TODO

This commit is contained in:
Vince Weaver
2022-01-06 13:34:15 -05:00
parent 029e579482
commit 24f8399122

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@@ -48,6 +48,7 @@ Each time enter room:
Title: Title:
~~~~~~ ~~~~~~
+ print warning message on 48k systems that we need at least 64k + print warning message on 48k systems that we need at least 64k
(done, but should we stop them from continuing?)
+ Better electric duet music? + Better electric duet music?
Intro: Intro:
@@ -81,6 +82,8 @@ Peasant1:
+ hook up animation when you get kicked + hook up animation when you get kicked
+ hook up scare animation + hook up scare animation
+ hook up after-gary, fence hole and no horse + hook up after-gary, fence hole and no horse
+ update x-coords when walk off screen (fence)
+ setup priority wall depending on if fence broken
- Kerrek 1 - Kerrek 1
+ Implement kerrek + Implement kerrek
+ Implement dead kerrek + Implement dead kerrek
@@ -104,6 +107,7 @@ Peasant2:
- Haystack - Haystack
+ Animate jumping into haystack + Animate jumping into haystack
+ Hook up sprites for walking hay + Hook up sprites for walking hay
+ adjust enter leave x/y (mostly near fence)
- Puddle - Puddle
+ Alternate version with wet mud + Alternate version with wet mud
+ Animation for falling into mud + Animation for falling into mud
@@ -123,6 +127,7 @@ Peasant3:
+ Animate Jhonka + Animate Jhonka
+ Take note off door once Kerrek dead + Take note off door once Kerrek dead
+ Draw riches when applicable + Draw riches when applicable
+ x/y when entering screen (along fence)
- Cottage - Cottage
+ Fix y-coords when walking to Jhonka + Fix y-coords when walking to Jhonka
- West Lake - West Lake
@@ -142,6 +147,7 @@ Peasant4:
- Ned Cottage - Ned Cottage
+ Animate deploying baby + Animate deploying baby
+ Make door open once baby deployed + Make door open once baby deployed
+ enter x/y (mostly near fence)
- Ned - Ned
+ Animate Ned + Animate Ned
+ Can you walk behind him? + Can you walk behind him?