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peasant: update TODO
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@@ -48,6 +48,7 @@ Each time enter room:
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Title:
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Title:
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~~~~~~
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~~~~~~
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+ print warning message on 48k systems that we need at least 64k
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+ print warning message on 48k systems that we need at least 64k
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(done, but should we stop them from continuing?)
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+ Better electric duet music?
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+ Better electric duet music?
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Intro:
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Intro:
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@@ -81,6 +82,8 @@ Peasant1:
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+ hook up animation when you get kicked
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+ hook up animation when you get kicked
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+ hook up scare animation
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+ hook up scare animation
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+ hook up after-gary, fence hole and no horse
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+ hook up after-gary, fence hole and no horse
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+ update x-coords when walk off screen (fence)
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+ setup priority wall depending on if fence broken
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- Kerrek 1
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- Kerrek 1
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+ Implement kerrek
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+ Implement kerrek
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+ Implement dead kerrek
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+ Implement dead kerrek
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@@ -104,6 +107,7 @@ Peasant2:
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- Haystack
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- Haystack
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+ Animate jumping into haystack
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+ Animate jumping into haystack
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+ Hook up sprites for walking hay
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+ Hook up sprites for walking hay
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+ adjust enter leave x/y (mostly near fence)
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- Puddle
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- Puddle
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+ Alternate version with wet mud
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+ Alternate version with wet mud
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+ Animation for falling into mud
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+ Animation for falling into mud
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@@ -123,6 +127,7 @@ Peasant3:
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+ Animate Jhonka
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+ Animate Jhonka
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+ Take note off door once Kerrek dead
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+ Take note off door once Kerrek dead
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+ Draw riches when applicable
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+ Draw riches when applicable
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+ x/y when entering screen (along fence)
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- Cottage
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- Cottage
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+ Fix y-coords when walking to Jhonka
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+ Fix y-coords when walking to Jhonka
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- West Lake
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- West Lake
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@@ -142,6 +147,7 @@ Peasant4:
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- Ned Cottage
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- Ned Cottage
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+ Animate deploying baby
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+ Animate deploying baby
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+ Make door open once baby deployed
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+ Make door open once baby deployed
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+ enter x/y (mostly near fence)
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- Ned
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- Ned
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+ Animate Ned
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+ Animate Ned
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+ Can you walk behind him?
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+ Can you walk behind him?
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