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mist: add initial stoneship access
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parent
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commit
282ebdd475
@ -8,7 +8,7 @@ B2D = ../bmp2dhr/b2d
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all: mist.dsk
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mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON MECHE SELENA VIEWER
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mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON MECHE SELENA VIEWER STONEY
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cp empty.dsk mist.dsk
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$(DOS33) -y mist.dsk SAVE A HELLO
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$(DOS33) -y mist.dsk BSAVE -a 0x1000 LOADER
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@ -18,6 +18,7 @@ mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON MECHE SELENA VIEWER
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 MECHE
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 SELENA
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 VIEWER
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 STONEY
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$(DOS33) -y mist.dsk BSAVE -a 0x9000 ./audio/link_noise.btc LINK_NOISE.BTC
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###
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@ -137,6 +138,22 @@ viewer.o: viewer.s zp.inc hardware.inc common_defines.inc \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o viewer.o viewer.s -l viewer.lst
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####
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STONEY: stoney.o
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ld65 -o STONEY stoney.o -C ../linker_scripts/apple2_1400.inc
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stoney.o: stoney.s zp.inc hardware.inc common_defines.inc \
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graphics_stoney/stoney_graphics.inc \
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common_sprites.inc \
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page_sprites.inc \
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leveldata_stoney.inc \
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keyboard.s \
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draw_pointer.s \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o stoney.o stoney.s -l stoney.lst
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####
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@ -52,7 +52,7 @@ LOAD_MECHE = $2
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LOAD_SELENA = $3
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LOAD_OCTAGON = $4
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LOAD_VIEWER = $5
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LOAD_STONEDSHIP = $6
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LOAD_STONEY = $6
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LOAD_CHANNEL = $7
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LOAD_ENDING = $8
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@ -186,3 +186,12 @@ SELENA_BOOK_OPEN = 10
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VIEWER_STEPS = 0
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VIEWER_POOL = 1
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; Stoney Ship
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STONEY_SHIP_STERN = 0
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STONEY_SHIP_BOW = 1
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STONEY_SHIP_DOOR_OPEN = 2
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STONEY_SHIP_CHAIR = 3
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STONEY_SHIP_BOOK_CLOSED = 4
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STONEY_SHIP_BOOK_OPEN = 5
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33
mist/graphics_stoney/Makefile
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33
mist/graphics_stoney/Makefile
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@ -0,0 +1,33 @@
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#include ../Makefile.inc
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PNG2RLE = ../../gr-utils/png2rle
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PNG2GR = ../../gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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all: stoney_graphics.inc
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####
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stoney_graphics.inc: \
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ship_entry_n.lzsa ship_entry_s.lzsa \
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ship_bow_s.lzsa ship_bow_go_n.lzsa \
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book_chair_s.lzsa
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echo "ship_entry_n_lzsa: .incbin \"ship_entry_n.lzsa\"" > stoney_graphics.inc
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echo "ship_entry_s_lzsa: .incbin \"ship_entry_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_bow_s_lzsa: .incbin \"ship_bow_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_bow_go_n_lzsa: .incbin \"ship_bow_go_n.lzsa\"" >> stoney_graphics.inc
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echo "book_chair_s_lzsa: .incbin \"book_chair_s.lzsa\"" >> stoney_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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%.lzsa: %.gr
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$(LZSA) -r -f2 $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.gr *.lzsa viewer_graphics.inc
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BIN
mist/graphics_stoney/book_chair_s.png
Normal file
BIN
mist/graphics_stoney/book_chair_s.png
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Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_stoney/ship_bow_go_n.png
Normal file
BIN
mist/graphics_stoney/ship_bow_go_n.png
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Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
mist/graphics_stoney/ship_bow_s.png
Normal file
BIN
mist/graphics_stoney/ship_bow_s.png
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Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_stoney/ship_entry_n.png
Normal file
BIN
mist/graphics_stoney/ship_entry_n.png
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Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
mist/graphics_stoney/ship_entry_s.png
Normal file
BIN
mist/graphics_stoney/ship_entry_s.png
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Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
@ -31,7 +31,11 @@ location0:
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.word dock_e_lzsa ; east bg
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.word dock_w_lzsa ; west bg
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.byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs
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.byte $ff ; special exit
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.byte DIRECTION_E ; special exit
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.byte 9,29 ; special x
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.byte 2,46 ; special y
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.word enter_stoneyship-1 ; special function
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; MIST_DOCK_SWITCH -- by dock switch
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location1:
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49
mist/leveldata_stoney.inc
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49
mist/leveldata_stoney.inc
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@ -0,0 +1,49 @@
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;===============================================
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; level data for Viewer Room
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;===============================================
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locations:
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.word location0, location1
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; STONEY_SHIP_STERN -- back of the ship
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location0:
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.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_DOOR_OPEN ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_entry_n_lzsa ; north bg
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.word ship_entry_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; .byte DIRECTION_E ; special exit
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; .byte 12,25 ; special x
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; .byte 26,46 ; special y
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; .word controls_pressed-1 ; special function
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; Ship Bow -- bow of the ship
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location1:
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.byte $ff ; north exit
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.byte STONEY_SHIP_STERN ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_bow_go_n_lzsa ; north bg
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.word ship_bow_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH | BG_SOUTH
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.byte DIRECTION_N ; special exit
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.byte 9,29 ; special x
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.byte 2,46 ; special y
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.word back_to_mist-1 ; special function
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@ -41,6 +41,7 @@ location1:
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.word viewer_e_lzsa ; east bg
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.word viewer_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff
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; .byte DIRECTION_E ; special exit
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; .byte 12,25 ; special x
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; .byte 26,46 ; special y
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@ -157,7 +157,7 @@ copy_filename_done:
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filenames:
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.word intro_filename
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.word mist_filename,meche_filename,selena_filename,octagon_filename
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.word viewer_filename,ending_filename
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.word viewer_filename,stoney_filename,channel_filename,ending_filename
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intro_filename:
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.byte "MIST_TITLE",0
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@ -171,6 +171,10 @@ octagon_filename:
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.byte "OCTAGON",0
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viewer_filename:
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.byte "VIEWER",0
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stoney_filename:
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.byte "STONEY",0
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channel_filename:
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.byte "CHANNEL",0
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ending_filename:
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.byte "ENDING",0
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27
mist/mist.s
27
mist/mist.s
@ -157,12 +157,7 @@ go_to_meche:
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lda #DIRECTION_E
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sta DIRECTION
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lda #$ff
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sta LEVEL_OVER
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rts
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jmp set_level_over
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pad_special:
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lda #MIST_TOWER2_PATH
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@ -214,10 +209,7 @@ enter_octagon:
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lda #LOAD_OCTAGON
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sta WHICH_LOAD
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lda #$ff
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sta LEVEL_OVER
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rts
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jmp set_level_over
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enter_viewer:
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@ -227,14 +219,25 @@ enter_viewer:
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lda #LOAD_VIEWER
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sta WHICH_LOAD
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jmp set_level_over
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enter_stoneyship:
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lda #STONEY_SHIP_STERN
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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lda #LOAD_STONEY
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sta WHICH_LOAD
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set_level_over:
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lda #$ff
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sta LEVEL_OVER
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rts
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;==========================
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; includes
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;==========================
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152
mist/stoney.s
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152
mist/stoney.s
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; The Stone Ship level
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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viewer_start:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit LORES
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bit FULLGR
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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; init cursor
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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; set up initial location
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jsr change_location
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lda #1
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sta CURSOR_VISIBLE ; visible at first
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lda #0
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sta ANIMATE_FRAME
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; FIXME
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; handle gear visibility
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game_loop:
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;=================
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; reset things
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;=================
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lda #0
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sta IN_SPECIAL
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sta IN_RIGHT
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sta IN_LEFT
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;====================================
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; copy background to current page
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;====================================
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jsr gr_copy_to_current
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;====================================
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; handle special-case forground logic
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;====================================
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lda LOCATION
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; cmp #MECHE_OPEN_BOOK
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nothing_special:
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;====================================
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; draw pointer
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;====================================
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jsr draw_pointer
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;====================================
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; page flip
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;====================================
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jsr page_flip
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;====================================
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; handle keypress/joystick
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;====================================
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jsr handle_keypress
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;====================================
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; inc frame count
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;====================================
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inc FRAMEL
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bne room_frame_no_oflo
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inc FRAMEH
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room_frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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jmp end_level
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back_to_mist:
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lda #$ff
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sta LEVEL_OVER
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lda #MIST_ARRIVAL_DOCK ; the dock
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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lda #LOAD_MIST
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sta WHICH_LOAD
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rts
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;==========================
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; includes
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;==========================
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.include "gr_copy.s"
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.include "gr_offsets.s"
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.include "gr_pageflip.s"
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.include "gr_putsprite_crop.s"
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.include "text_print.s"
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.include "gr_fast_clear.s"
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.include "decompress_fast_v2.s"
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.include "keyboard.s"
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.include "draw_pointer.s"
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.include "end_level.s"
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.include "graphics_stoney/stoney_graphics.inc"
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; puzzles
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.include "common_sprites.inc"
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.include "page_sprites.inc"
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.include "leveldata_stoney.inc"
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