keen: work on story

This commit is contained in:
Vince Weaver 2024-05-08 01:12:57 -04:00
parent 1ea4b0c506
commit 28f144664e
4 changed files with 38 additions and 7 deletions

View File

@ -2,7 +2,7 @@ LOAD_TITLE = 0
LOAD_MARS = 1
LOAD_KEEN1 = 2
LOAD_KEEN2 = 3
LOAD_STORY = 18
tiles = $9000
big_tilemap = $9400

View File

@ -216,6 +216,7 @@ filenames:
.word keen14_filename
.word keen15_filename
.word keen16_filename
.word story_filename
engine_filename:
.byte "ENGINE",0
@ -255,7 +256,8 @@ keen15_filename:
.byte "LEVEL15",0
keen16_filename:
.byte "LEVEL16",0
story_filename:
.byte "STORY",0
;===================================================

View File

@ -51,11 +51,32 @@ load_background:
jsr full_decomp
wait_until_keypress:
lda KEYPRESS
bpl wait_until_keypress
jsr wait_until_keypress
bit KEYRESET
bit SET_TEXT
bit PAGE1
ldy #0
lda gr_offsets,Y
sta INL
iny
lda gr_offsets,Y
sta INH
lda #<story_data
sta OUTL
lda #>story_data
sta OUTH
ldy #39
inner_text_loop:
lda (OUTL),Y
sta (INL),Y
dey
bpl inner_text_loop
jsr wait_until_keypress
lda #LOAD_TITLE
@ -129,4 +150,10 @@ really_done_keyloop:
rts
wait_until_keypress:
lda KEYPRESS
bpl wait_until_keypress
bit KEYRESET
rts

View File

@ -212,7 +212,9 @@ init_vars:
sta MARS_X
sta MARS_Y
lda #LOAD_MARS
lda #LOAD_STORY
; lda #LOAD_MARS
sta WHICH_LOAD ; assume new game (mars map)
rts