peasant: add some more graphics

This commit is contained in:
Vince Weaver 2021-08-11 19:29:47 -04:00
parent fe51c1cb38
commit 2bd8125bba
12 changed files with 180 additions and 12 deletions

View File

@ -56,7 +56,9 @@ PEASANT: peasant.o
ld65 -o PEASANT peasant.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
peasant.o: peasant.s graphics/graphics.inc \
directions.s cottage.s lake_w.s lake_e.s river.s knight.s
title.s directions.s \
cottage.s lake_w.s lake_e.s river.s knight.s \
ending.s
ca65 -o peasant.o peasant.s -l peasant.lst
###

View File

@ -27,5 +27,42 @@ cottage:
rts
peasant_text:
.byte 25,2,"Peasant's Quest",0
cottage_text1:
.byte 0,0,"YOU are Rather Dashing, a",0
.byte 0,0,"humble peasant living in",0
.byte 0,0,"the peasant kingdom of",0
.byte 0,0,"Peasantry.",0
; wait a few seconds
cottage_text2:
.byte 0,0,"You return home from a",0
.byte 0,0,"vacation on Scalding Lake",0
.byte 0,0,"only to find that TROGDOR",0
.byte 0,0,"THE BURNINATOR has",0
.byte 0,0,"burninated your thatched",0
.byte 0,0,"roof cottage along with all",0
.byte 0,0,"your goods and services.",0
; wait a few seconds, then start walking toward cottage
cottage_text3:
.byte 0,0,"With nothing left to lose,",0
.byte 0,0,"you swear to get revenge on",0
.byte 0,0,"the Wingaling Dragon in the",0
.byte 0,0,"name of burninated peasants",0
.byte 0,0,"everywhere.",0
; Walk to edge of screen

50
games/peasant/ending.s Normal file
View File

@ -0,0 +1,50 @@
; o/~ Bread is a good time for me o/~
;************************
; Ending
;************************
ending:
lda #<(trogdor_lzsa)
sta getsrc_smc+1
lda #>(trogdor_lzsa)
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
jsr wait_until_keypress
lda #<(game_over_lzsa)
sta getsrc_smc+1
lda #>(game_over_lzsa)
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
jsr wait_until_keypress
rts

View File

@ -15,7 +15,9 @@ graphics.inc: \
lake_e.lzsa \
lake_w.lzsa \
river.lzsa \
knight.lzsa
knight.lzsa \
trogdor.lzsa \
game_over.lzsa
echo "title_lzsa: .incbin \"peasant_title.lzsa\"" > graphics.inc
echo "tips_lzsa: .incbin \"tips.lzsa\"" >> graphics.inc
echo "cottage_lzsa: .incbin \"cottage.lzsa\"" >> graphics.inc
@ -23,6 +25,8 @@ graphics.inc: \
echo "lake_e_lzsa: .incbin \"lake_e.lzsa\"" >> graphics.inc
echo "river_lzsa: .incbin \"river.lzsa\"" >> graphics.inc
echo "knight_lzsa: .incbin \"knight.lzsa\"" >> graphics.inc
echo "trogdor_lzsa: .incbin \"trogdor.lzsa\"" >> graphics.inc
echo "game_over_lzsa: .incbin \"game_over.lzsa\"" >> graphics.inc
###
@ -89,6 +93,23 @@ knight.lzsa: knight.hgr
knight.hgr: knight.png
$(PNG2HGR) knight.png > knight.hgr
###
trogdor.lzsa: trogdor.hgr
$(LZSA) -r -f2 trogdor.hgr trogdor.lzsa
trogdor.hgr: trogdor.png
$(PNG2HGR) trogdor.png > trogdor.hgr
###
game_over.lzsa: game_over.hgr
$(LZSA) -r -f2 game_over.hgr game_over.lzsa
game_over.hgr: game_over.png
$(PNG2HGR) game_over.png > game_over.hgr
###

Binary file not shown.

After

Width:  |  Height:  |  Size: 957 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@ -24,3 +24,13 @@ knight:
jsr wait_until_keypress
rts
; continues displaying previous message
; stops as approach knight
knight_message1:
.byte 0,0,"OK go for it.",0

View File

@ -24,3 +24,13 @@ lake_east:
jsr wait_until_keypress
rts
; walk sideways, near corner
lake_e_message1:
.byte 0,0,"That's a nice looking lake.",0
; nearly hit head on sign, it goes away, walk off screen

View File

@ -24,3 +24,13 @@ lake_west:
jsr wait_until_keypress
rts
; same message as end of cottage
; walk halfway across the screen
lake_w_message1:
.byte 0,0,"You head east toward the",0
.byte 0,0,"mountain atop which TROGDOR lives.",0
; walk to edge

View File

@ -34,16 +34,7 @@ hgr_display:
; Title
;************************
lda #<(title_lzsa)
sta getsrc_smc+1
lda #>(title_lzsa)
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
jsr wait_until_keypress
jsr title
;************************
@ -83,6 +74,13 @@ hgr_display:
jsr knight
;************************
; Ending
;************************
jsr ending
forever:
jmp forever
@ -90,12 +88,14 @@ forever:
.include "decompress_fast_v2.s"
.include "wait_keypress.s"
.include "title.s"
.include "directions.s"
.include "cottage.s"
.include "lake_w.s"
.include "lake_e.s"
.include "river.s"
.include "knight.s"
.include "ending.s"
.include "hgr_font.s"

View File

@ -24,3 +24,12 @@ river:
jsr wait_until_keypress
rts
; walk up a bit
river_message1:
.byte 0,0,"You can start playing in a",0
.byte 0,0,"second here.",0
; walks behind tree

19
games/peasant/title.s Normal file
View File

@ -0,0 +1,19 @@
; o/~ Burnintating the Peasants o/~
;************************
; Title
;************************
title:
lda #<(title_lzsa)
sta getsrc_smc+1
lda #>(title_lzsa)
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
jsr wait_until_keypress
rts