mirror of
https://github.com/deater/dos33fsprogs.git
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peasant: start splitting up dialog data
make it more modular so we can split up the levels more fine grained
This commit is contained in:
parent
7b229c0bdb
commit
2c2657d47e
@ -290,14 +290,16 @@ inventory/INVENTORY:
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./archery/ARCHERY:
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cd archery && make
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###
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./map/MAP:
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cd map && make
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./game_over/GAME_OVER:
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cd game_over && make
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./knight_falls_rock/KNIGHT_FALLS_ROCK: DIALOG_KNIGHT_FALLS_ROCK.ZX02
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cd knight_falls_rock && make
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###
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@ -465,7 +467,7 @@ DIALOG_PEASANT1.ZX02: dialog_peasant1
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dialog_peasant1: dialog_peasant1.o
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ld65 -o dialog_peasant1 dialog_peasant1.o -C ../../linker_scripts/apple2_d000.inc
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dialog_peasant1.o: dialog_peasant1.s text/peasant1.inc.lookup
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dialog_peasant1.o: dialog_peasant1.s text/peasant1.inc
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ca65 -o dialog_peasant1.o dialog_peasant1.s -l dialog_peasant1.lst
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###
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@ -481,7 +483,7 @@ DIALOG_PEASANT2.ZX02: dialog_peasant2
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dialog_peasant2: dialog_peasant2.o
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ld65 -o dialog_peasant2 dialog_peasant2.o -C ../../linker_scripts/apple2_d000.inc
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dialog_peasant2.o: dialog_peasant2.s text/peasant2.inc.lookup
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dialog_peasant2.o: dialog_peasant2.s text/peasant2.inc
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ca65 -o dialog_peasant2.o dialog_peasant2.s -l dialog_peasant2.lst
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###
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@ -497,7 +499,7 @@ DIALOG_PEASANT3.ZX02: dialog_peasant3
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dialog_peasant3: dialog_peasant3.o
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ld65 -o dialog_peasant3 dialog_peasant3.o -C ../../linker_scripts/apple2_d000.inc
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dialog_peasant3.o: dialog_peasant3.s text/peasant3.inc.lookup
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dialog_peasant3.o: dialog_peasant3.s text/peasant3.inc
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ca65 -o dialog_peasant3.o dialog_peasant3.s -l dialog_peasant3.lst
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###
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@ -512,7 +514,7 @@ DIALOG_PEASANT4.ZX02: dialog_peasant4
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dialog_peasant4: dialog_peasant4.o
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ld65 -o dialog_peasant4 dialog_peasant4.o -C ../../linker_scripts/apple2_d000.inc
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dialog_peasant4.o: dialog_peasant4.s text/peasant4.inc.lookup
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dialog_peasant4.o: dialog_peasant4.s text/peasant4.inc
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ca65 -o dialog_peasant4.o dialog_peasant4.s -l dialog_peasant4.lst
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###
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@ -522,6 +524,22 @@ dialog_peasant4.inc: generate_all_symbols dialog_peasant4
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####
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###
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DIALOG_KNIGHT_FALLS_ROCK.ZX02: dialog_knight_falls_rock
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$(ZX02) -f dialog_knight_falls_rock DIALOG_KNIGHT_FALLS_ROCK.ZX02
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dialog_knight_falls_rock: dialog_knight_falls_rock.o
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ld65 -o dialog_knight_falls_rock dialog_knight_falls_rock.o -C ../../linker_scripts/apple2_d000.inc
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dialog_knight_falls_rock.o: dialog_knight_falls_rock.s text/knight_falls_rock.inc.lookup
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ca65 -o dialog_knight_falls_rock.o dialog_knight_falls_rock.s -l dialog_knight_falls_rock.lst
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dialog_knight_falls_rock.inc: generate_all_symbols dialog_knight_falls_rock
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./generate_all_symbols -a 0xd000 dialog_knight_falls_rock.lst > dialog_knight_falls_rock.inc
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###
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DIALOG_CLIFF.ZX02: dialog_cliff
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$(ZX02) -f dialog_cliff DIALOG_CLIFF.ZX02
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@ -78,13 +78,14 @@ $03 Disk Lookup, IRQ vectors
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$04-$07 Text/GR page 1 (priority map)
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$08-$0B Text/GR page 2. $08=boot, $09-$0A = qboot stage2
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$0B-$1F QLOAD disk routines and HGR drawing routines (5120 bytes)
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$20-$3F HGR Page 1
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$40-$5f HGR Page 2
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$20-$3F HGR Page 1 (shown)
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$40-$5f HGR Page 2 (current image background)
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$60-$AF Programs (we limit to 20k, 20480 bytes, $50 pages)
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$B0-$??
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$A0-$AF peasaant sprites
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$B0-$B7?
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$B8-$BB Hi-res lookup tables
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$BC temp area for load/save files
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$BD-$BE temp area when saving game
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$BD-$BE temp are (save games, sprite staging)
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$BF verb table
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$C0-$CF I/O
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@ -1,3 +1,3 @@
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.include "text/lookup.inc"
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.include "text/peasant1.inc.lookup"
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.include "text/peasant1.inc"
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@ -1,3 +1,3 @@
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;.include "text/peasant2.inc"
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.include "text/lookup.inc"
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.include "text/peasant2.inc.lookup"
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.include "text/peasant2.inc"
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@ -1,3 +1,3 @@
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.include "text/lookup.inc"
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.include "text/peasant3.inc.lookup"
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.include "text/peasant3.inc"
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@ -1,2 +1,2 @@
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.include "text/lookup.inc"
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.include "text/peasant4.inc.lookup"
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.include "text/peasant4.inc"
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@ -2,11 +2,10 @@ CC = gcc
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CFLAGS = -O2 -Wall -g
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all: dump_text shrink_text \
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peasant1.inc.lookup \
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peasant2.inc.lookup \
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peasant3.inc.lookup \
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peasant4.inc.lookup \
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kerrek.inc.lookup \
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peasant1.inc \
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peasant2.inc \
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peasant3.inc \
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peasant4.inc \
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inside.inc.lookup \
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inn.inc.lookup \
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cliff_base.inc.lookup \
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@ -15,6 +14,93 @@ all: dump_text shrink_text \
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common.inc.lookup \
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inventory.inc.lookup
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#####################
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# derived locations #
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#####################
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peasant1.inc: gary.inc.lookup kerrek.inc.lookup \
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well.inc.lookup yellow_tree.inc.lookup \
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falls.inc.lookup
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peasant2.inc: hay.inc.lookup mud.inc.lookup \
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archery.inc.lookup rock.inc.lookup \
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knight.inc.lookup
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peasant3.inc: jhonka.inc.lookup cottage.inc.lookup \
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lake_west.inc.lookup lake_east.inc.lookup \
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outside_inn.inc.lookup
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peasant4.inc: ned_cottage.inc.lookup wavy_tree.inc.lookup \
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kerrek.inc.lookup lady_cottage.inc.lookup \
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burninated_tree.inc.lookup
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####################
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# single locations #
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####################
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archery.inc.lookup: archery.inc shrink_text
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./shrink_text < archery.inc > archery.inc.lookup
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burninated_tree.inc.lookup: burninated_tree.inc shrink_text
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./shrink_text < burninated_tree.inc > burninated_tree.inc.lookup
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cottage.inc.lookup: cottage.inc shrink_text
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./shrink_text < cottage.inc > cottage.inc.lookup
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falls.inc.lookup: falls.inc shrink_text
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./shrink_text < falls.inc > falls.inc.lookup
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gary.inc.lookup: gary.inc shrink_text
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./shrink_text < gary.inc > gary.inc.lookup
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hay.inc.lookup: hay.inc shrink_text
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./shrink_text < hay.inc > hay.inc.lookup
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jhonka.inc.lookup: jhonka.inc shrink_text
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./shrink_text < jhonka.inc > jhonka.inc.lookup
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kerrek.inc.lookup: kerrek.inc shrink_text
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./shrink_text < kerrek.inc > kerrek.inc.lookup
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knight.inc.lookup: knight.inc shrink_text
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./shrink_text < knight.inc > knight.inc.lookup
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lady_cottage.inc.lookup: lady_cottage.inc shrink_text
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./shrink_text < lady_cottage.inc > lady_cottage.inc.lookup
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lake_east.inc.lookup: lake_east.inc shrink_text
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./shrink_text < lake_east.inc > lake_east.inc.lookup
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lake_west.inc.lookup: lake_west.inc shrink_text
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./shrink_text < lake_west.inc > lake_west.inc.lookup
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mud.inc.lookup: mud.inc shrink_text
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./shrink_text < mud.inc > mud.inc.lookup
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ned_cottage.inc.lookup: ned_cottage.inc shrink_text
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./shrink_text < ned_cottage.inc > ned_cottage.inc.lookup
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outside_inn.inc.lookup: outside_inn.inc shrink_text
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./shrink_text < outside_inn.inc > outside_inn.inc.lookup
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rock.inc.lookup: rock.inc shrink_text
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./shrink_text < rock.inc > rock.inc.lookup
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wavy_tree.inc.lookup: wavy_tree.inc shrink_text
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./shrink_text < wavy_tree.inc > wavy_tree.inc.lookup
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well.inc.lookup: well.inc shrink_text
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./shrink_text < well.inc > well.inc.lookup
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yellow_tree.inc.lookup: yellow_tree.inc shrink_text
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./shrink_text < yellow_tree.inc > yellow_tree.inc.lookup
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###
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cliff.inc.lookup: cliff.inc shrink_text
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@ -35,20 +121,9 @@ inside.inc.lookup: inside.inc shrink_text
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inventory.inc.lookup: inventory.inc shrink_text
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./shrink_text < inventory.inc > inventory.inc.lookup
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peasant1.inc.lookup: peasant1.inc shrink_text
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./shrink_text < peasant1.inc > peasant1.inc.lookup
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peasant2.inc.lookup: peasant2.inc shrink_text
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./shrink_text < peasant2.inc > peasant2.inc.lookup
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peasant3.inc.lookup: peasant3.inc shrink_text
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./shrink_text < peasant3.inc > peasant3.inc.lookup
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peasant4.inc.lookup: peasant4.inc shrink_text
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./shrink_text < peasant4.inc > peasant4.inc.lookup
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kerrek.inc.lookup: kerrek.inc shrink_text
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./shrink_text < kerrek.inc > kerrek.inc.lookup
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trogdor.inc.lookup: trogdor.inc shrink_text
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./shrink_text < trogdor.inc > trogdor.inc.lookup
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287
games/peasant/text/archery.inc
Normal file
287
games/peasant/text/archery.inc
Normal file
@ -0,0 +1,287 @@
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;===============
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; Archery Range
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;===============
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; + look
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archery_look_message:
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.byte "You've come across some",13
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.byte "kind of shooting gallery.",13
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.byte "There's a depressed",13
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.byte "looking archer at the desk",13
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.byte "there.",0
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; + look archer (before speaking to Mendelev)
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archery_look_at_archer_message:
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.byte "He looks depressed. He",13
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.byte "keeps sighing all",13
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.byte "obviously like he wants you",13
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.byte "to ask about it.",0
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; + look archer (after talk but before saying haldo to Dongolev)
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archery_look_at_archer_sponge_message:
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.byte "He looks depressed. Jeez,",13
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.byte "who invited the fun sponge?",0
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; + look archer(s)/(anything not covered elsewhere) (after saying haldo to Dongolev)
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archery_look_at_archer_otherwise_message:
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.byte "You've come across some",13
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.byte "kind of shooting gallery. A",13
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.byte "pair of twin brothers seem",13
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.byte "to be running the place.",0
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; + look target
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archery_look_at_target_message:
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.byte "Hey, they had those same",13
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.byte "targets at Peasant Scout",13
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.byte "Camp!",0
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; + look desk
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archery_look_at_desk_message:
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.byte "It says 'archery' on it. My",13
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.byte "wife's drunk.",0
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; + talk (while away from or behind the desk)
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archery_talk_far_message:
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.byte "Why don't you saddle up to",13
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.byte "the front of the table",13
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.byte "there, cowboy?",0
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; POINTS +1 (default) if you talk before finding Dongolev
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; POINTS +1 extra point if you get trinket or mask first
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; + talk {nothing}/man/guy/dude/archer/Mendelev
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; (you walk over) [ note, did verify the quotes here]
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archery_talk_mendelev_message:
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.byte 34,"Oh, hi. I'm Mendelev,",34,13
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.byte "says the archer. ",34,"I used to",13
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.byte "run a shooting range here",13
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.byte "with my brother Dongolev.",13
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.byte "But we don't talk so much",13
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.byte "anymore. I haven't seen him",13
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.byte "in a Jhonka's age. If you",13
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.byte "ever run into him, tell him",13
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.byte "I said 'haldo'.",0
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archery_talk_mendelev2_message:
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.byte 34,"You mean 'hello,'",34," you",13
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.byte "ask?",0
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archery_talk_mendelev3_message:
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.byte 34,"Oh, um. No. Shut up. I",13
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.byte "said 'haldo' and I meant",13
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.byte "'haldo.' Tell him I said",13
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.byte "'haldo.'",34,0
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; + talk (after talking to him before) NOT IN WIKI
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archery_talk_mendelev_between_message:
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.byte 34,"Tell my bro I said 'haldo'",13
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.byte "if you see him,",34," he says",13
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.byte "and goes back to pouting.",0
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; + talk (after dongolev back, before minigame)
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; talk mendelev, dongolev, brothers, guy, dude, man
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; (have arrow, not sure if that matters)
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archery_talk_before_minigame_message:
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.byte 34,"Haldo!",34," say the brothers.",13
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.byte 34,"Test your skill! Give us",13
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.byte "the right super item from",13
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.byte "your inventory and you can",13
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.byte "give it as many tries as",13
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.byte "you need!",34,0
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; + talk (after trinket, before minigame) same as "play game"
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; + talk (after beating the minigame)
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; talk mendelev, dongolev, brothers, guy, dude, man
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archery_talk_after_minigame_message:
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.byte 34,"Go away!",34," says Dongolev.",13
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.byte 34,"We're arguing about who's",13
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.byte "hotter,",34," adds Mendelev.",0
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; + 2 POINTS
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; + give super trinket
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archery_give_trinket_message:
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.byte 34,"That'll work,",34," says",13
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.byte "Mendelev. Just hit 3",13
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.byte "bullseyes and you win the",13
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.byte "SuperTime FunBow TM!",0
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; jmp to archery_play_game_message2
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; give trinket (already gave) not in wiki
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archery_give_trinket_again_message:
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.byte "You already gave them the",13
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.byte "trinket. Fortunately, you",13
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.byte "have an open invitation to",13
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.byte "humiliate yourself at the",13
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.byte "range.",0
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; launches into game...
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; play game, after trinket
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archery_play_game_message:
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.byte 34,"Haldo again!",34," say the",13
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.byte "brothers. ",34,"Get 3 bullseyes",13
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.byte "this time and you'll win",13
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.byte "yourself an SuperTime",13 ; [sic]
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.byte "FunBow",34,0
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archery_play_game_message2:
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.byte 34,"The ARROW KEYS aim left",13
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.byte "and right and the SPACE BAR",13
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.byte "operates the bow. You'll",13
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.byte "need to press it a couple",13
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.byte "of times to get a nice shot",13
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.byte "off but we don't give",13
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.byte "lessons so you're on your",13
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.byte "own.",0
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; hints
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; slack, just aim at middle, both at red line
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; full left, aim at right edge of leg
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; full right, aim at left edge of leg
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; play game after won, goes the "arguing" thing
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;=======
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; ask
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; + ask about fire (all ask abouts m&d must both be there)
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archery_ask_about_fire_message:
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.byte 34,"Trogdor just burned down",13
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.byte "some idiot peasant's",13
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.byte "cottage. You should ask",13
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.byte "him,",34," says Mendelev.",0
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archery_ask_about_fire_message2:
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.byte 34,"Yeah, this jerk goes on",13
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.byte "vacation to some prancey",13
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.byte "lake and...",34,0
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archery_ask_about_fire_message3:
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.byte "They see you staring",13
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.byte "daggers at them and turn",13
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.byte "bright red.",0
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archery_ask_about_fire_message4:
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.byte 34,"Oh. Nevermind,",34," says",13
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.byte "Dongolev. ",34,"Um, yeah.",13
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.byte "What's a fire?",34," adds",13
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.byte "Mendelwhatever.",0
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; + ask about naked ned
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archery_ask_about_ned_message:
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.byte "That guy creeps us out. In",13
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.byte "fact, shut up about him.",0
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; + ask about robe
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archery_ask_about_robe_message:
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.byte 34,"We wouldn't know. We only",13
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.byte "wear archer clothes. You",13
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.byte "just can't arch real well",13
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.byte "in a robe, y'know?",34,0
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|
||||
; + ask about smell
|
||||
archery_ask_about_smell_message:
|
||||
.byte 34,"That giant pig running",13
|
||||
.byte "around sure smells bad. Maybe",13
|
||||
.byte "talk to him.",34,0
|
||||
|
||||
; + ask about trogdor
|
||||
archery_ask_about_trogdor_message:
|
||||
.byte 34,"Oh man, there was this one",13
|
||||
.byte "time when I came THIS close",13
|
||||
.byte "to having Trogdor",13
|
||||
.byte "ARROWED!",34," says Dongolev.",0
|
||||
archery_ask_about_trogdor_message2:
|
||||
.byte 34,"Hey, shut up! That was me!",34,13
|
||||
.byte "interrupts Mendelev, ",34,"YOU",13
|
||||
.byte "almost arrowed that blue",13
|
||||
.byte "baby!",34," says Dongolev.",0
|
||||
archery_ask_about_trogdor_message3:
|
||||
.byte 34,"Did not!",34,0
|
||||
archery_ask_about_trogdor_message4:
|
||||
.byte 34,"Did so!",34,0
|
||||
archery_ask_about_trogdor_message5:
|
||||
.byte 34,"Did not!",34,0
|
||||
archery_ask_about_trogdor_message6:
|
||||
.byte "(You see where this is",13
|
||||
.byte "going.)",0
|
||||
|
||||
; + ask about (unknown)
|
||||
archery_ask_about_unknown_message:
|
||||
.byte 34,"Either we don't know",13
|
||||
.byte "anything about that, or",13
|
||||
.byte "you're real boring.",34,0
|
||||
|
||||
; + haldo (after Dongolev has returned)
|
||||
archery_haldo_message:
|
||||
.byte "HALDO!!",0
|
||||
|
||||
; + play game (before saying haldo to Dongolev) (before trinket?)
|
||||
archery_play_game_closed_message:
|
||||
.byte "The gallery's not open and",13
|
||||
.byte "you got no bow or arrows,",13
|
||||
.byte "Cupid.",0
|
||||
|
||||
|
||||
|
||||
; + get/take/steal target
|
||||
archery_get_target_message:
|
||||
.byte "No. Those will fall on you",13
|
||||
.byte "and more than likely kill",13
|
||||
.byte "you.",0
|
||||
|
||||
; + get/take/steal arrow
|
||||
archery_get_arrow_message:
|
||||
.byte "They have ",34,"RANGE",34," printed",13
|
||||
.byte "on them, so it would be",13
|
||||
.byte "kind of embarrassing to have",13
|
||||
.byte "to shoot around with them.",13
|
||||
.byte "Also, that guy over there",13
|
||||
.byte "is giving you the evil eye.",0
|
||||
|
||||
|
||||
|
||||
|
||||
; (get [X]=3-5 bullseyes)
|
||||
archery_won_message:
|
||||
.byte 34,"Nice shootin! 3 hits.",34,13
|
||||
.byte "Says Mendelev. ",34,"Here's",13
|
||||
.byte "your prize!",34," You got the",13
|
||||
.byte "SuperTime FunBow TM! We",13
|
||||
.byte "don't sell ammo, so you'll",13
|
||||
.byte "have to find your own",13
|
||||
.byte "arrows for it.",0
|
||||
|
||||
; BEAT GAME = +3 POINTS
|
||||
; get bow
|
||||
|
||||
archery_zero_message:
|
||||
.byte 34,"Sorry!",34," says",13
|
||||
.byte "Dongolev.",34,"Not a single",13
|
||||
.byte "hit. Your game face must be",13
|
||||
.byte "on back-order. Maybe come",13
|
||||
.byte "back when your shipment",13
|
||||
.byte "comes in.",0
|
||||
|
||||
archery_some_message:
|
||||
.byte 34,"Sorry!",34," says",13
|
||||
.byte "Dongolev.",34,"Only 1",13
|
||||
.byte "hit. Your game face must be",13
|
||||
.byte "on back-order. Maybe come",13
|
||||
.byte "back when your shipment",13
|
||||
.byte "comes in.",0
|
||||
|
||||
archery_lose_message:
|
||||
.byte 34,"But since you gave us this",13
|
||||
.byte "trinket, and you obviously",13
|
||||
.byte "don't have a prayer of",13
|
||||
.byte "winning, you can play again",13
|
||||
.byte "whenever you want.",34,0
|
||||
|
||||
|
||||
|
||||
|
100
games/peasant/text/burninated_tree.inc
Normal file
100
games/peasant/text/burninated_tree.inc
Normal file
@ -0,0 +1,100 @@
|
||||
;============================
|
||||
; Burninated Trees / Lantern
|
||||
;============================
|
||||
|
||||
; + look
|
||||
crooked_look_day_message:
|
||||
.byte "A signal lantern of some",13
|
||||
.byte "kind hangs from a",13
|
||||
.byte "burninated tree.",0
|
||||
|
||||
; + look (night)
|
||||
crooked_look_night_message:
|
||||
.byte "A burning signal lantern",13
|
||||
.byte "hangs from a severely",13
|
||||
.byte "burninated tree. ",0
|
||||
|
||||
; + look lantern (day)
|
||||
crooked_look_lantern_day_message:
|
||||
.byte "It's unlit at the moment.",13
|
||||
.byte "That fancy pants royal",13
|
||||
.byte "knight probably lights it",13
|
||||
.byte "on nights when Troggie's on",13
|
||||
.byte "the prowl.",0
|
||||
|
||||
; + look lantern (night)
|
||||
crooked_look_lantern_night_message:
|
||||
.byte "It's lit! Musta been a",13
|
||||
.byte "Trogdor sighting tonight.",0
|
||||
|
||||
; + look stump
|
||||
crooked_look_stump_message:
|
||||
.byte "NOT a good place to sit.",0
|
||||
|
||||
; + look tree
|
||||
crooked_look_tree_message:
|
||||
.byte "Severely burninated. They",13
|
||||
.byte "could probably use some",13
|
||||
.byte "salve.",0
|
||||
|
||||
; +10 POINTS
|
||||
; + (walking under candle in burninated trees)
|
||||
crooked_catch_fire_message:
|
||||
.byte "Whoa! The horse grease on",13
|
||||
.byte "your robe caught fire!",13
|
||||
.byte "You're a for-real peasant",13
|
||||
.byte "now.",0
|
||||
|
||||
; + light lantern (day)
|
||||
crooked_tree_light_lantern_day_message:
|
||||
.byte "With what? Your red-hot",13
|
||||
.byte "intellect?",0
|
||||
|
||||
; + light lantern (night)
|
||||
crooked_tree_light_lantern_night_message:
|
||||
.byte "Already lit, moron.",0
|
||||
|
||||
; + get fire (at night, before grease)
|
||||
crooked_tree_get_fire_not_greased_message:
|
||||
.byte "You're just not flammable",13
|
||||
.byte "enough.",0
|
||||
|
||||
; + get fire (at night, after grease)
|
||||
crooked_tree_get_fire_greased_message:
|
||||
.byte "You don't need to get IT.",13
|
||||
.byte "Just let IT get YOU.",0
|
||||
|
||||
; + get fire (at night, after getting on fire)
|
||||
crooked_tree_get_fire_already_message:
|
||||
.byte "You're already on fire!",13
|
||||
.byte "What? You want to be MORE",13
|
||||
.byte "on fire?",0
|
||||
|
||||
; + get lantern
|
||||
crooked_tree_get_lantern_message:
|
||||
.byte "Better not. There's an",13
|
||||
.byte "engraved plaque on it that",13
|
||||
.byte "says, ",34,"Do Not Remove Under",13
|
||||
.byte "Penalty Of 'You Die'.",34,0
|
||||
|
||||
; + get plague
|
||||
crooked_tree_get_plague_message:
|
||||
.byte "Wrong game, Mispeller",13
|
||||
.byte "Jones. Try the little",13
|
||||
.byte "button to the left of the",13
|
||||
.byte "'W'.",0
|
||||
|
||||
; + get plaque
|
||||
crooked_tree_get_plaque_message:
|
||||
.byte "You have enough of that on",13
|
||||
.byte "your browning, rotten",13
|
||||
.byte "peasant teeth already.",0
|
||||
|
||||
; + climb cliff
|
||||
crooked_tree_climb_cliff_message:
|
||||
.byte "There aren't enough",13
|
||||
.byte "footholds and you don't",13
|
||||
.byte "have any carabeaners on",13
|
||||
.byte "you.",0
|
||||
|
||||
|
43
games/peasant/text/cottage.inc
Normal file
43
games/peasant/text/cottage.inc
Normal file
@ -0,0 +1,43 @@
|
||||
;=========================
|
||||
; Your Burninated Cottage
|
||||
;=========================
|
||||
|
||||
; + look [WIKI IS WRONG]
|
||||
cottage_look_at_message:
|
||||
.byte "The remains of your",13
|
||||
.byte "thatched-roof cottage lie",13
|
||||
.byte "burninated before you. You",13
|
||||
.byte "swear revenge against",13
|
||||
.byte "Trogdor.",0
|
||||
|
||||
; + look cottage
|
||||
cottage_look_at_cottage_message:
|
||||
.byte "All your baubles and",13
|
||||
.byte "trinkets, your flasks and",13
|
||||
.byte "scrolls, your goblets and",13
|
||||
.byte "staffs! BURNINATED!!",0
|
||||
|
||||
; (And then, if you haven't taken the map yet:)
|
||||
cottage_look_at_cottage_message_map:
|
||||
.byte "Looks like there's a piece",13
|
||||
.byte "of unburninated paper on",13
|
||||
.byte "the ground.",0
|
||||
|
||||
; + look ground
|
||||
; + look paper
|
||||
cottage_look_at_map_message:
|
||||
.byte "Hey, it's your old",13
|
||||
.byte "fireproof map to Peasantry.",0
|
||||
|
||||
; + get/take/steal map/paper
|
||||
cottage_get_map_message:
|
||||
.byte "You tuck it nice-like into",13
|
||||
.byte "your short, short pants.",13
|
||||
.byte "Type MAP at nearly any time",13
|
||||
.byte "to check the map.",0
|
||||
|
||||
; + get map (if you already have it)
|
||||
cottage_get_map_already_message:
|
||||
.byte "Yeah but like you already",13
|
||||
.byte "map the took, guy!",0
|
||||
|
40
games/peasant/text/falls.inc
Normal file
40
games/peasant/text/falls.inc
Normal file
@ -0,0 +1,40 @@
|
||||
;===========
|
||||
; Waterfall
|
||||
;===========
|
||||
|
||||
; + look
|
||||
waterfall_look_at_message:
|
||||
.byte "There's a beautiful,",13
|
||||
.byte "magical waterfall",13
|
||||
.byte "cascading down the cliff",13
|
||||
.byte "side.",0
|
||||
|
||||
; + look tree
|
||||
waterfall_look_tree_message:
|
||||
.byte "You see some trees in the",13
|
||||
.byte "distance. You hold your",13
|
||||
.byte "fingers up to one eye and",13
|
||||
.byte "pretend to squash it.",0
|
||||
|
||||
; + look waterfall
|
||||
waterfall_look_waterfall_message:
|
||||
.byte "Upon closer inspection,",13
|
||||
.byte "you discover it's not",13
|
||||
.byte "magical. That's just mist,",13
|
||||
.byte "not magic sparkles or",13
|
||||
.byte "anything.",0
|
||||
|
||||
; + swim
|
||||
waterfall_swim_message:
|
||||
.byte "That waterfall would",13
|
||||
.byte "probably churn you into one",13
|
||||
.byte "of those weight-gain",13
|
||||
.byte "protein smoothies.",0
|
||||
|
||||
; + climb cliff
|
||||
waterfall_climb_cliff_message:
|
||||
.byte "There aren't enough",13
|
||||
.byte "footholds and you don't",13
|
||||
.byte "have any carabeaners on",13
|
||||
.byte "you.",0
|
||||
|
161
games/peasant/text/gary.inc
Normal file
161
games/peasant/text/gary.inc
Normal file
@ -0,0 +1,161 @@
|
||||
;===================
|
||||
; Poor Gary's Glen
|
||||
;===================
|
||||
|
||||
; + look
|
||||
gary_look_message:
|
||||
.byte "Hey! There's a rotten ol'",13
|
||||
.byte "horse over there!",0
|
||||
|
||||
; + look fence (before scaring him)
|
||||
gary_look_fence_message:
|
||||
.byte "A particularly rickety",13
|
||||
.byte "peasant-issue fence.",13
|
||||
.byte "Trogdor uses bits of these",13
|
||||
.byte "as toothpicks.",0
|
||||
|
||||
; + look fence (after scaring him)
|
||||
gary_look_fence_after_scare_message:
|
||||
.byte "It's got a big ol' hole in",13
|
||||
.byte "it. For walking through.",0
|
||||
|
||||
; + look flies (before scaring him)
|
||||
gary_look_flies_message:
|
||||
.byte "A cloud of buttflies fly",13
|
||||
.byte "around the horse's butt.",0
|
||||
|
||||
; + look gary/horse (before scaring him)
|
||||
gary_look_horse_message:
|
||||
.byte "This bag o' bones looks",13
|
||||
.byte "like he's headed for the",13
|
||||
.byte "glue factory. He's got the",13
|
||||
.byte "name 'Poor Gary' branded",13
|
||||
.byte "onto his hide.",0
|
||||
|
||||
; + look stump
|
||||
gary_look_stump_message:
|
||||
.byte "You run out of ideas as to",13
|
||||
.byte "what to do next, and stare",13
|
||||
.byte "at the stump.",0
|
||||
|
||||
; + scare gary/horse (before getting the mask)
|
||||
gary_scare_horse_message1:
|
||||
.byte "You tell Gary the THE",13
|
||||
.byte "CALLS ARE COMING FROM",13
|
||||
.byte "INSIDE THE HOUSE!! one but",13
|
||||
.byte "he doesn't act very scared.",13
|
||||
.byte "He's probably heard it",13
|
||||
.byte "before.",0
|
||||
|
||||
gary_scare_horse_message2:
|
||||
.byte "You tell Gary about how",13
|
||||
.byte "much cholesterol is in hay",13
|
||||
.byte "and how his arteries are",13
|
||||
.byte "probably all black and",13
|
||||
.byte "clogged. He shrugs it off.",0
|
||||
|
||||
gary_scare_horse_message3:
|
||||
.byte "You tell Gary the story",13
|
||||
.byte "about the kid who pops this",13
|
||||
.byte "big zit he has and all",13
|
||||
.byte "these baby spiders come",13
|
||||
.byte "out. It doesn't phase him.",0
|
||||
|
||||
; +2 POINTS
|
||||
; + wear mask / scare horse
|
||||
gary_scare_message:
|
||||
.byte "You slip on the hideous",13
|
||||
.byte "monster maskus.",0
|
||||
|
||||
; TODO: mask on face, gary turns and runs through fence
|
||||
|
||||
gary_scare_message2:
|
||||
.byte "You scared the crap outta",13
|
||||
.byte "Poor Gary! He broke on",13
|
||||
.byte "through to the other side!",0
|
||||
|
||||
; + wear mask (after scaring him)
|
||||
; + kick/kill/punch poor gary (after scaring)
|
||||
gary_gone_message:
|
||||
.byte "Gary's gone now. Let go.",13
|
||||
.byte "Just let go.",0
|
||||
gary_gone_message2:
|
||||
.byte "Let go!",0
|
||||
|
||||
; + feed horse (before he's gone)
|
||||
gary_feed_horse_message:
|
||||
.byte "There's a good chance that",13
|
||||
.byte "horse has NEVER eaten. I",13
|
||||
.byte "doubt he'll start now.",0
|
||||
|
||||
; + ride horse/poor gary (before he's gone)
|
||||
gary_ride_horse_message:
|
||||
.byte "Naw, snapping horse spines",13
|
||||
.byte "just doesn't seem as cool",13
|
||||
.byte "as it did in high school.",0
|
||||
|
||||
; + pet horse/poor gary (before he's gone)
|
||||
gary_pet_horse_message:
|
||||
.byte "Aww, that's sweet. Poor",13
|
||||
.byte "Gary tries in vain to bite",13
|
||||
.byte "your arm off.",0
|
||||
|
||||
; + kick/kill/punch poor gary (before scaring)
|
||||
; (Warning: Needless to say, this kills you.)
|
||||
gary_kick_horse_message:
|
||||
.byte "You attempt to cause Poor",13
|
||||
.byte "Gary harm for no good",13
|
||||
.byte "reason other than you kinda",13
|
||||
.byte "suck at this game.",0
|
||||
; {Poor Gary kicks you} rears on hind legs, you fall flat
|
||||
;
|
||||
gary_kick_horse_message2:
|
||||
.byte "WOW! For a decrepit old",13
|
||||
.byte "horse, Poor Gary still",13
|
||||
.byte "packs a mean whallop. You",13
|
||||
.byte "dead. Thanks for playing.",0
|
||||
; game over screen
|
||||
|
||||
; + kick/kill/punch flies (before scaring him)
|
||||
gary_kick_flies_message:
|
||||
.byte "Those flies and that",13
|
||||
.byte "horse's butt have a",13
|
||||
.byte "symbiotic relationship.",13
|
||||
.byte "You have no right to",13
|
||||
.byte "disrupt that.",0
|
||||
|
||||
; + climb/jump fence before scaring)
|
||||
gary_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
; + climb/jump fence after scaring)
|
||||
gary_climb_fence_gone_message:
|
||||
.byte "More like you should walk",13
|
||||
.byte "through that gaping hole in",13
|
||||
.byte "it. Just an idea.",0
|
||||
|
||||
; + break/kick stump
|
||||
; + sit stump
|
||||
; + talk stump
|
||||
gary_kick_stump_message:
|
||||
.byte "Are you THAT bored? Do some",13
|
||||
.byte "questing already!",0
|
||||
|
||||
; + get flies (before scaring him)
|
||||
gary_get_flies_message:
|
||||
.byte "You nasty. Besides, they",13
|
||||
.byte "wouldn't survive a minute",13
|
||||
.byte "away from that horse's",13
|
||||
.byte "butt.",0
|
||||
|
||||
; + talk gary (when he's there)
|
||||
gary_talk_message:
|
||||
.byte "Your attempts at",13
|
||||
.byte "conversation are met with",13
|
||||
.byte "horse grunts and tail",13
|
||||
.byte "flaps. Which is better than",13
|
||||
.byte "you do at conversation with",13
|
||||
.byte "most people.",0
|
||||
|
86
games/peasant/text/hay.inc
Normal file
86
games/peasant/text/hay.inc
Normal file
@ -0,0 +1,86 @@
|
||||
;===============
|
||||
; That Hay Bale
|
||||
;===============
|
||||
|
||||
; + look (at anything, while hiding inside the bale of hay)
|
||||
hay_look_while_in_hay_message:
|
||||
.byte "Right now, you see a bunch",13
|
||||
.byte "of hay.",0
|
||||
|
||||
; + look
|
||||
hay_look_message:
|
||||
.byte "Well, there's that big bale",13
|
||||
.byte "of hay over there.",0
|
||||
|
||||
; + look hay
|
||||
hay_look_at_hay_message:
|
||||
.byte "It reminds you of a warm,",13
|
||||
.byte "safe place where as a child",13
|
||||
.byte "you'd hide.",0
|
||||
|
||||
; + look in hay
|
||||
hay_look_in_hay_message:
|
||||
.byte "You search and search",13
|
||||
.byte "through the haystack.",13
|
||||
.byte "Nope. No needles.",0
|
||||
|
||||
; + look tree
|
||||
hay_look_at_tree_message:
|
||||
.byte "It's Arbor Day, Charlie",13
|
||||
.byte "Brown!",0
|
||||
|
||||
; + look fence (merge with others?)
|
||||
hay_look_at_fence_message:
|
||||
.byte "A standard peasant fence.",13
|
||||
.byte "Trogdor makes milk's meat",13
|
||||
.byte "outta these things.",0
|
||||
|
||||
; + enter hay / jump in hay / hide in hay (not muddy)
|
||||
hay_enter_hay_clean_message:
|
||||
.byte "Not right now, man. You're",13
|
||||
.byte "feeling fairly clean given",13
|
||||
.byte "you just bathed 3",13
|
||||
.byte "fortnights ago.",0
|
||||
|
||||
; + enter hay / jump in hay (muddy but not nearby)
|
||||
hay_enter_hay_too_far_message:
|
||||
.byte "Who do you think you are,",13
|
||||
.byte "MJ? Try from a little",13
|
||||
.byte "closer.",0
|
||||
|
||||
; + 3 POINTS
|
||||
; + enter hay / jump into hay (muddy)
|
||||
hay_enter_hay_muddy_message:
|
||||
.byte "You've not known much",13
|
||||
.byte "better than a roll in the",13
|
||||
.byte "hay alone.",0
|
||||
; walk over
|
||||
hay_enter_hay_muddy_message2:
|
||||
.byte "You leap in the hay like a",13
|
||||
.byte "two years old boy. Uh oh.",13
|
||||
.byte "The hay sticks to your",13
|
||||
.byte "muddy body. You're a",13
|
||||
.byte "walking hay bale! Just like",13
|
||||
.byte "that one guy from that one",13
|
||||
.byte "show!",0
|
||||
|
||||
; + hug tree (walks to it)
|
||||
hay_hug_tree_message:
|
||||
.byte "To every thing, turn, turn,",13
|
||||
.byte "turn. There is a season,",13
|
||||
.byte "turn, turn, turn.",0
|
||||
|
||||
; + get/steal/take hay
|
||||
; although only "get" says the "probably wish you could get" message non-hay
|
||||
hay_get_hay_message:
|
||||
.byte "Who do you think you are?",13
|
||||
.byte "Some kind of Thy",13
|
||||
.byte "Dungeonman? You don't need",13
|
||||
.byte "any hay.",0
|
||||
|
||||
; + climb/jump fence
|
||||
hay_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
265
games/peasant/text/jhonka.inc
Normal file
265
games/peasant/text/jhonka.inc
Normal file
@ -0,0 +1,265 @@
|
||||
;=============
|
||||
; Jhonka cave
|
||||
;=============
|
||||
|
||||
; + look (at anything, while hiding inside the bale of hay)
|
||||
hay_look_while_in_hay_message:
|
||||
.byte "Right now, you see a bunch",13
|
||||
.byte "of hay.",0
|
||||
|
||||
; + (walk in haystack)
|
||||
jhonka_in_hay_message:
|
||||
.byte "Hey, nice disguise! The",13
|
||||
.byte "Jhonka doesn't seem to",13
|
||||
.byte "notice you.",0
|
||||
|
||||
|
||||
; kerrek alive
|
||||
|
||||
; + look (kerrek alive)
|
||||
jhonka_look_at_message:
|
||||
.byte "There's a little cave with",13
|
||||
.byte "a little door with a little",13
|
||||
.byte "note on it.",0
|
||||
|
||||
; + look door (kerrek alive) ; not in WIKI
|
||||
jhonka_look_at_door_message:
|
||||
.byte "There's a little note on it.",0
|
||||
|
||||
; + look cave
|
||||
jhonka_look_at_cave_message:
|
||||
.byte "Just a little cave. Calm",13
|
||||
.byte "down.",0
|
||||
|
||||
; + look fence
|
||||
jhonka_look_at_fence_message:
|
||||
.byte "A standard peasant fence.",13
|
||||
.byte "Trogdor makes milk's meat",13
|
||||
.byte "outta these things.",0
|
||||
|
||||
; + look/read note (before killing Kerrek) [ will walk to it if far away]
|
||||
jhonka_read_note_message:
|
||||
.byte "It says ",34,"scared of kerrek.",13
|
||||
.byte "go way. -j",34,0
|
||||
|
||||
; + open door [ will walk you there] {before jhonka out, if jhonka out nothing)
|
||||
jhonka_open_door_message:
|
||||
.byte "It's locked. With one o'",13
|
||||
.byte "them SCHLAGE deadbolts,",13
|
||||
.byte "too. Those things are hard",13
|
||||
.byte "core.",0
|
||||
|
||||
|
||||
; + knock (while he's inside) [ will walk over]
|
||||
jhonka_knock_message1:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'JUST US CHICKENS'",0
|
||||
|
||||
jhonka_knock_message2:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'NO FOR RENT'",0
|
||||
|
||||
jhonka_knock_message3:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'I GIVE LAST YEAR!'",0
|
||||
|
||||
jhonka_knock_message4:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'GAVE AT OFFICE'",0
|
||||
|
||||
jhonka_knock_message5:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'GO WAY!'",0
|
||||
|
||||
; + get note (kerrek alive)
|
||||
jhonka_get_note_message:
|
||||
.byte "It's been magically sealed",13
|
||||
.byte "to the door with a",13
|
||||
.byte "wondrously whimsical spell.",0
|
||||
|
||||
; + climb/jump fence
|
||||
jhonka_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
|
||||
;================================
|
||||
; kerrek dead
|
||||
|
||||
|
||||
; + look (kerrek dead, before riches)
|
||||
jhonka_look_at_with_riches_message:
|
||||
.byte "There's a disgusting",13
|
||||
.byte "little Jhonka hopping",13
|
||||
.byte "around outside a little",13
|
||||
.byte "cave.A fat pile of riches",13
|
||||
.byte "lies next to him.",0
|
||||
|
||||
; + look (after kerrek dead, after take riches)
|
||||
jhonka_look_at_no_riches_message:
|
||||
.byte "There's a disgusting",13
|
||||
.byte "little Jhonka hopping",13
|
||||
.byte "around outside a small",13 ; WIKI wrong
|
||||
.byte "cave.",0
|
||||
|
||||
|
||||
; + look club/turkey leg (when he's outside)
|
||||
jhonka_look_at_club_message:
|
||||
.byte "Turkey leg or no, it looks",13
|
||||
.byte "like the Jhonka's been",13
|
||||
.byte "gnawing on it.",0
|
||||
|
||||
; + look cave
|
||||
; same as alive
|
||||
|
||||
; + look door (after kerrek) ; not in WIKI
|
||||
jhonka_look_at_door_out_message:
|
||||
.byte "Just a door, nothing more.",0
|
||||
|
||||
; + look riches (if riches are there)
|
||||
jhonka_look_at_riches_message:
|
||||
.byte "That's one fat pile of",13
|
||||
.byte "riches alright.",0
|
||||
|
||||
; + look fence
|
||||
; same as alive
|
||||
|
||||
; + look jhonka (when he's outside)
|
||||
jhonka_look_at_jhonka_out_message:
|
||||
.byte "The Jhonka is gray and",13
|
||||
.byte "grody. He's got a cromagnon",13
|
||||
.byte "forehead and jaw with a",13
|
||||
.byte "pair of wicked incisors. He",13
|
||||
.byte "sports an old loin-cheese",13
|
||||
.byte "cloth and carries either",13
|
||||
.byte "a big club or one of those",13
|
||||
.byte "roasted turkey legs you got",13
|
||||
.byte "at the Ren Fest.",0
|
||||
|
||||
|
||||
; + get club / leg (when he's out)
|
||||
jhonka_get_club_message:
|
||||
.byte "Now there's a surefire way",13
|
||||
.byte "to get yourself killed.",0
|
||||
|
||||
; + get riches (before jumping in hay, also even after taking them)
|
||||
jhonka_get_riches_no_hay_message:
|
||||
.byte "The Jhonka will see you!",13
|
||||
.byte "And rip out your jugular",13
|
||||
.byte "with his teeth or something",13
|
||||
.byte "equally horrible.",0
|
||||
|
||||
; + steal/get riches (in hay)
|
||||
jhonka_steal_riches_message:
|
||||
.byte "Oh OH! A stiff breeze blew",13
|
||||
.byte "all the hay and,",13
|
||||
.byte "surprisingly, the mud off",13
|
||||
.byte "of you! ",34,"You take my",13
|
||||
.byte "riches?!",34," growls the",13
|
||||
.byte "Jhonka.",0
|
||||
|
||||
|
||||
; + 7 POINTS
|
||||
; + no
|
||||
jhonka_no_message:
|
||||
.byte 34,"Okay. Lemme know if you",13
|
||||
.byte "see riches anywhere,",34," he",13
|
||||
.byte "grunts and goes back to his",13
|
||||
.byte "hopping. You smooth",13
|
||||
.byte "talker, you.",0
|
||||
|
||||
; + yes (to the Jhonka when he asks you about his riches)
|
||||
jhonka_yes_message:
|
||||
.byte 34,"I KILL YOU!!",34," screams the",13
|
||||
.byte "Jhonka.",0
|
||||
|
||||
; {The Jhonka clubs you to death} (Warning: Obviously, you will die.)
|
||||
jhonka_yes_message2:
|
||||
.byte "Club or turkey leg, the",13
|
||||
.byte "Jhonka sure just beat you",13
|
||||
.byte "senseless with whatever he",13
|
||||
.byte "was holding. You dead.",13
|
||||
.byte "Thanks for playing!",0
|
||||
|
||||
; + Type any command other than "yes" or "no"
|
||||
; after the Jhonka asks if you stole the riches
|
||||
; you can't walk while waiting here
|
||||
jhonka_answer_him_message:
|
||||
.byte "Just answer him, yes or no,",13
|
||||
.byte "you fool!",0
|
||||
|
||||
|
||||
; + ask about fire
|
||||
jhonka_ask_about_fire_message:
|
||||
.byte 34,"Burninator make fire!",13
|
||||
.byte "Barbecue all peasants!",34,0
|
||||
|
||||
; + ask about Jhonka
|
||||
jhonka_ask_about_jhonka_message:
|
||||
.byte 34,"The Kerrek is dead!",34," he",13
|
||||
.byte "cries and hops around some",13
|
||||
.byte "more. You wonder how",13
|
||||
.byte "someone this primitive",13
|
||||
.byte "could have made that much",13
|
||||
.byte "dough.",0
|
||||
|
||||
; + ask about naked ned (or) robe
|
||||
jhonka_ask_about_ned_message:
|
||||
.byte 34,"Filthy naked peasant!",13
|
||||
.byte "Stay away from my",13
|
||||
.byte "cave-hole!",34," Who's he",13
|
||||
.byte "calling naked? HE'S the one",13
|
||||
.byte "wearing the string bikini.",0
|
||||
|
||||
; + ask about smell
|
||||
jhonka_ask_about_smell_message:
|
||||
.byte 34,"Kerrek smell! Now Kerrek",13
|
||||
.byte "dead!",34," screeches the",13
|
||||
.byte "Jhonka. So you can infer",13
|
||||
.byte "from this that all smells",13
|
||||
.byte "are dead? You always sucked",13
|
||||
.byte "at the analytical",13
|
||||
.byte "questions.",0
|
||||
|
||||
; + ask about trogdor
|
||||
jhonka_ask_about_trogdor_message:
|
||||
.byte 34,"All hail Burninator!",13
|
||||
.byte "Trogdor Number One! Beat",13
|
||||
.byte "Peasant Tech!",34," says the",13
|
||||
.byte "grimy Jhonka.",0
|
||||
|
||||
; + ask about (unknown)
|
||||
jhonka_ask_about_unknown_message:
|
||||
.byte 34,"Jhonka don't know nothing",13
|
||||
.byte "bout that!",34,0
|
||||
|
||||
; + kill jhonka (outside)
|
||||
jhonka_kill_message:
|
||||
.byte "No way! Jhonka's are born",13 ; [sic]
|
||||
.byte "scrappers. He may be",13
|
||||
.byte "little, but he'll crawl ya.",0
|
||||
|
||||
; + give / give {anything}
|
||||
jhonka_give_message:
|
||||
.byte 34,"Don't need nothing from no",13
|
||||
.byte "filthy peasantses!!",34,0
|
||||
|
||||
; + talk jhonka (while inside the hay)
|
||||
jhonka_talk_in_hay_message:
|
||||
.byte "Not now! You'll blow your",13
|
||||
.byte "cover!",0
|
||||
|
||||
; + talk
|
||||
; + talk jhonka (jhonka there, not in hay)
|
||||
; same as ask about jhonka
|
||||
;.byte 34,"The Kerrek is dead!",34," he",13
|
||||
;.byte "cries and hops around some",13
|
||||
;.byte "more. You wonder how",13
|
||||
;.byte "someone this primitive",13
|
||||
;.byte "could have made that much",13
|
||||
;.byte "dough.",0
|
||||
|
||||
; + climb/jump fence
|
||||
; same as alive
|
||||
|
198
games/peasant/text/knight.inc
Normal file
198
games/peasant/text/knight.inc
Normal file
@ -0,0 +1,198 @@
|
||||
;========================
|
||||
; Mountain Pass / Knight
|
||||
;========================
|
||||
|
||||
; + look
|
||||
pass_look_message:
|
||||
.byte "You've reached the",13
|
||||
.byte "mountain pass that leads to",13
|
||||
.byte "Trogdor's lair. A royal",13
|
||||
.byte "knight blocks the entrance.",0
|
||||
|
||||
; + look knight/man/dude/guy
|
||||
knight_look_message:
|
||||
.byte "He looks way cooler than",13
|
||||
.byte "you.",0
|
||||
|
||||
; + look sign
|
||||
sign_look_message:
|
||||
.byte "What that sign there? That",13
|
||||
.byte "sign says 'Trogdor.'",0
|
||||
|
||||
; + look trogdor
|
||||
trogdor_look_message:
|
||||
.byte "I know it's labeled",13
|
||||
.byte "'Trogdor,' but it's really",13
|
||||
.byte "just a sign, silly. I mean,",13
|
||||
.byte "attack it if you want...",0
|
||||
|
||||
; + attack sign / break sign
|
||||
attack_sign_message:
|
||||
.byte "I was being facetious, Mr.",13
|
||||
.byte "Smarty-short-pants. No",13
|
||||
.byte "sign attacking for you.",0
|
||||
|
||||
; + talk knight (beginning, first time only)
|
||||
talk_knight_first_message:
|
||||
.byte "You explain your situation",13
|
||||
.byte "to the knight. That Trogdor",13
|
||||
.byte "burninated your cottage",13
|
||||
.byte "and you've sworn revenge.",13
|
||||
.byte "You ask for passage up the",13
|
||||
.byte "mountain to settle your",13
|
||||
.byte "score.",13
|
||||
.byte "(Press RETURN to advance",13
|
||||
.byte "through conversations)",0
|
||||
|
||||
; (first time only)
|
||||
talk_knight_second_message:
|
||||
.byte 34,"Hang on there,",13
|
||||
.byte "Trogdorkilla,",34," says the",13
|
||||
.byte "knight. ",34,"I can only allow",13
|
||||
.byte "actual peasants up the",13
|
||||
.byte "mountain pass to face",13
|
||||
.byte "Trogdor. And you CLEARLY",13
|
||||
.byte "are not one.",34,0
|
||||
|
||||
; + talk (again) picks up here
|
||||
talk_knight_third_message:
|
||||
.byte 34,"Look, Dragonheart...",34,0
|
||||
|
||||
talk_knight_stink_message:
|
||||
.byte 34,"You don't STINK like a",13
|
||||
.byte "peasant.",34,0
|
||||
|
||||
talk_knight_dress_message:
|
||||
.byte 34,"You don't DRESS like a",13
|
||||
.byte "peasant.",34,0
|
||||
|
||||
talk_knight_fire_message:
|
||||
.byte 34,"And you're definitely not",13
|
||||
.byte "ON FIRE like a peasant.",34,0
|
||||
|
||||
talk_knight_fourth_message:
|
||||
.byte "Once you're those 3",13
|
||||
.byte "things, come back and maybe",13
|
||||
.byte "we can talk.",34,0
|
||||
|
||||
; first time only
|
||||
talk_knight_fifth_message:
|
||||
.byte "Be sure to LOOK around",13
|
||||
.byte "lots. TALK to everyone you",13
|
||||
.byte "see and ASK ABOUT stuff.",13
|
||||
.byte "Type HELP if you get",13
|
||||
.byte "confused and INVENTORY to",13
|
||||
.byte "see your worldly stuff.",13
|
||||
.byte "Type SAVE or LOAD to save",13
|
||||
.byte "or load your game. Duh.",0
|
||||
|
||||
|
||||
; + talk knight (with kerrek's belt)
|
||||
; starts here, this alone
|
||||
talk_knight_after_belt_message:
|
||||
.byte "Frankly, Matthew",13
|
||||
.byte "Broderick, you sure stink",13
|
||||
.byte "like a peasant. But you",13
|
||||
.byte "still don't DRESS like a",13
|
||||
.byte "peasant and you're not ON",13
|
||||
.byte "FIRE like a peasant.",0
|
||||
|
||||
; + talk knight (with ned's robe, on fire or not)
|
||||
talk_knight_after_robe_message:
|
||||
.byte "My dear Adso, you are",13
|
||||
.byte "dressed well but you don't",13
|
||||
.byte "STINK and you're not ON",13
|
||||
.byte "FIRE. Let us instead",13
|
||||
.byte "exercise our brains and try",13
|
||||
.byte "to solve this tantalizing",13
|
||||
.byte "conundrum.",0
|
||||
|
||||
; + talk knight (after acquiring Kerrek's belt and Naked Ned's robe)
|
||||
talk_knight_after_robe_and_belt_message:
|
||||
.byte "Almost there, Dirk the",13
|
||||
.byte "Daring. You stink like a",13
|
||||
.byte "peasant and you dress like",13
|
||||
.byte "one too. But you're clearly",13
|
||||
.byte "still not ON FIRE.",0
|
||||
|
||||
; + 7 POINTS
|
||||
; + talk knight (after have robe, belt, and on fire)
|
||||
talk_knight_after_robe_belt_fire_message:
|
||||
.byte "Lookin good, Mr. Peasant.",13
|
||||
.byte "Good luck with ol' Beefy",13
|
||||
.byte "Arm up there.",0
|
||||
|
||||
talk_knight_after_robe_belt_fire_message2:
|
||||
.byte "This is it! You can finally",13
|
||||
.byte "get revenge on Trogdor! Nice",13
|
||||
.byte "work so far, stupid!",0
|
||||
|
||||
; Not included, would probably just confuse people
|
||||
;.byte "Please insert floppy disk 2",13
|
||||
;.byte "into Drive B and press enter.",0
|
||||
|
||||
;.byte "Disk read error. Please insert",13
|
||||
;.byte "floppy disk 2 into Drive B and",13
|
||||
;.byte "press enter.",0
|
||||
|
||||
; + ask about fire
|
||||
knight_ask_fire_message:
|
||||
.byte 34,"Well, whenever I see",13
|
||||
.byte "peasants, they tend to be",13
|
||||
.byte "on fire. So get yourself on",13
|
||||
.byte "fire. I hear horse grease",13
|
||||
.byte "gives a nice, controlled",13
|
||||
.byte "burn.",34,0
|
||||
|
||||
; + ask about Jhonka
|
||||
knight_ask_jhonka_message:
|
||||
.byte 34,"Since the Kerrek showed",13
|
||||
.byte "up, we don't see the Jhonka",13
|
||||
.byte "so much anymore. He lives",13
|
||||
.byte "in that little cave over in",13
|
||||
.byte "west Peasantry.",34,0
|
||||
|
||||
; + ask about Kerrek
|
||||
knight_ask_kerrek_message:
|
||||
.byte 34,"I call him Big Stinky.",13
|
||||
.byte "He's slow and stupid, but",13
|
||||
.byte "he'll pound you into milks",13
|
||||
.byte "meat without a second",13
|
||||
.byte "thought.",34,0
|
||||
|
||||
; + ask about naked ned
|
||||
knight_ask_ned_message:
|
||||
.byte 34,"That weirdo used to live",13
|
||||
.byte "over in west Peasantry but",13
|
||||
.byte "now I guess he just prances",13
|
||||
.byte "around the forest in his",13
|
||||
.byte "birthday suit.",34,0
|
||||
|
||||
; + ask about robe
|
||||
knight_ask_robe_message:
|
||||
.byte 34,"Peasants wear those brown",13
|
||||
.byte "robes. You know, with the",13
|
||||
.byte "rope around the waist. Get",13
|
||||
.byte "yourself one of those.",34,0
|
||||
|
||||
; + ask about smell
|
||||
knight_ask_smell_message:
|
||||
.byte 34,"I never met a peasant that",13
|
||||
.byte "didn't stink. If you wanna",13
|
||||
.byte "smell bad, get the Kerrek",13
|
||||
.byte "involved. That thing",13
|
||||
.byte "reeks!",34,0
|
||||
|
||||
; + ask about trogdor
|
||||
knight_ask_trogdor_message:
|
||||
.byte 34,"If I had a gold coin for",13
|
||||
.byte "every whining peasant's",13
|
||||
.byte "cottage that freaking",13
|
||||
.byte "dragon burninated, I'd be",13
|
||||
.byte "rich as a jhonka.",0
|
||||
|
||||
; + ask about (unknown)
|
||||
knight_ask_unknown_message:
|
||||
.byte 34,"I don't know anything",13
|
||||
.byte "about that, short pants.",34,0
|
||||
|
105
games/peasant/text/lady_cottage.inc
Normal file
105
games/peasant/text/lady_cottage.inc
Normal file
@ -0,0 +1,105 @@
|
||||
;===========================
|
||||
; Outside Baby Lady Cottage
|
||||
;===========================
|
||||
|
||||
; + look
|
||||
lady_cottage_look_at_message:
|
||||
.byte "There's a ranch-style",13
|
||||
.byte "thatched roof cottage",13
|
||||
.byte "here. There are also what",13
|
||||
.byte "appear to be four crunch",13
|
||||
.byte "berry bushes but you can't",13
|
||||
.byte "be sure.",0
|
||||
|
||||
; + look cottage
|
||||
lady_cottage_look_at_cottage_message:
|
||||
.byte "You had a cottage once. A",13
|
||||
.byte "lot like this one. *sniff*",13
|
||||
.byte "Trogdor will pay!",0
|
||||
|
||||
; + look door
|
||||
; (This response repeats whatever your command was back at you. When typing commands, you can put anything you want between the command and the object and it will still work, so here, if you type "look at door" or "look at the ugly brown door" or "lookasdfasdfdoor", it will put that in between the quotes.)
|
||||
lady_cottage_look_at_door_message:
|
||||
.byte "Listen to you, ",34,"look door",34,13
|
||||
.byte "What kinda gaming is that?",13
|
||||
.byte "It's a door and it's closed.",0
|
||||
|
||||
; + look berries
|
||||
lady_cottage_look_at_berries_message:
|
||||
.byte "Crunch berries maybe.",13
|
||||
|
||||
; + look bushes
|
||||
lady_cottage_look_at_bushes_message:
|
||||
.byte "You suspect they might be",13
|
||||
.byte "crunch berry bushes.",0
|
||||
|
||||
; walks to nearest?
|
||||
; + get berries (first bush) [walks to lower left]
|
||||
lady_cottage_searched_1_bush_message:
|
||||
.byte "You reach into the bush to",13
|
||||
.byte "snag some berries but",13
|
||||
.byte "they all just squish in",13
|
||||
.byte "your hand.",0
|
||||
|
||||
; + get berries (second bush) [left]
|
||||
lady_cottage_searched_2_bushes_message:
|
||||
.byte "Man, nothing in this bush",13
|
||||
.byte "but squished berries",13
|
||||
.byte "either.",0
|
||||
|
||||
; + get berries (third bush)
|
||||
lady_cottage_searched_3_bushes_message:
|
||||
.byte "Too bad you don't want any",13
|
||||
.byte "squished berries, cuz hey:",13
|
||||
.byte "jackpot!",0
|
||||
|
||||
; +2 POINTS
|
||||
; + get berries (fourth bush)
|
||||
lady_cottage_searched_4_bushes_message:
|
||||
.byte "You reach into the bush to",13
|
||||
.byte "snag you some berries but",13
|
||||
.byte "instead find a Super",13
|
||||
.byte "Trinket! These things are",13
|
||||
.byte "awesome! You have a",13
|
||||
.byte "sneaking suspicion that",13
|
||||
.byte "SOMEONE in this game will",13
|
||||
.byte "need this thing.",0
|
||||
|
||||
; + get berries (same twice)
|
||||
; + search bush (same twice)
|
||||
lady_cottage_already_searched_message:
|
||||
.byte "You already searched that",13
|
||||
.byte "bush. It was okay. Nothing",13
|
||||
.byte "to write home about... oh,",13
|
||||
.byte "wait... you don't have a",13
|
||||
.byte "home. My b.",0
|
||||
|
||||
; + search bush (already found trinket)
|
||||
; + get berries (already found trinket)
|
||||
lady_cottage_already_trinket_message:
|
||||
.byte "You've searched your fill",13
|
||||
.byte "of berry bushes for this",13
|
||||
.byte "game. If you want to search",13
|
||||
.byte "more press CTRL-RESET to",13
|
||||
.byte "reboot the computer.",0
|
||||
;.byte "more press 'reload' on the browser
|
||||
|
||||
; + knock (walks to door)
|
||||
lady_cottage_knock_door_message:
|
||||
.byte 34,"It's open,",34," says a female",13
|
||||
.byte "voice from inside. Um, it's",13
|
||||
.byte "NOT open, but you get her",13
|
||||
.byte "drift.",0
|
||||
|
||||
; + knock (after she leaves)
|
||||
lady_cottage_knock_door_gone_message:
|
||||
.byte "No one answers. That crazy",13
|
||||
.byte "lady took off. How ever",13
|
||||
.byte "will you get past this",13
|
||||
.byte "closed door now?",0
|
||||
|
||||
; + open door
|
||||
lady_cottage_open_door_message:
|
||||
.byte "You open er up and head on",13
|
||||
.byte "in.",0
|
||||
|
113
games/peasant/text/lake_east.inc
Normal file
113
games/peasant/text/lake_east.inc
Normal file
@ -0,0 +1,113 @@
|
||||
|
||||
;==================
|
||||
; Pebble Lake East
|
||||
;==================
|
||||
|
||||
; + look / look lake
|
||||
lake_east_look_at_lake_message_man_gone:
|
||||
.byte "Why it's half a lake.",0
|
||||
|
||||
; + look (when the old man is fishing)
|
||||
lake_east_look_at_lake_message:
|
||||
.byte "Why it's half a lake.With a",13 ; [SIC] on the space after lake
|
||||
.byte "fisherman in it. And he's",13
|
||||
.byte "fishing!",0
|
||||
|
||||
; + look dude/man/guy/peasant/old guy/old man (while he is fishing)
|
||||
lake_east_look_at_man_message:
|
||||
.byte "An older peasant sits",13
|
||||
.byte "silently in a boat with his",13
|
||||
.byte "line in the water.",0
|
||||
|
||||
; + look sand
|
||||
lake_east_look_at_sand_message:
|
||||
.byte "One million three hundred",13
|
||||
.byte "thousand seventy-four",13
|
||||
.byte "hundred and sixty two...",13
|
||||
.byte "One million three hundred",13
|
||||
.byte "thousand seventy-four",13
|
||||
.byte "hundred and sixty three...",0
|
||||
lake_east_look_at_sand_message2:
|
||||
.byte " Drat! You lost count again.",0
|
||||
|
||||
; + look boat/dinghy (while he is fishing)
|
||||
lake_east_look_at_boat_message:
|
||||
.byte 34,"Keep your eyes off my",13
|
||||
.byte "dinghy!",34,0
|
||||
|
||||
; + look boat/dinghy (after he is gone)
|
||||
lake_east_look_at_boat_gone_message:
|
||||
.byte "It was loaned out to the",13
|
||||
.byte "Fishing Challenge",13
|
||||
.byte "videogame.",0
|
||||
|
||||
; + talk man (before throwing chicken feed in lake)
|
||||
lake_east_talk_man_message:
|
||||
.byte "You holler at the old man",13
|
||||
.byte "about Trogdor, but he just",13
|
||||
.byte "grumbles about the fish not",13
|
||||
.byte "biting. ",34,"Must be using the",13
|
||||
.byte "wrong bait...",34," he says,",13
|
||||
.byte "suggestively.",0
|
||||
|
||||
; + talk man (after throwing chicken feed in lake) WIKI IS WRONG
|
||||
lake_east_talk_man_after_message:
|
||||
.byte "He DEFINITELY can't hear",13 ; [sic] actual game has 'here' here
|
||||
.byte "you from here. He's in the",13
|
||||
.byte "INN.",0
|
||||
|
||||
; + throw feed (at south side)
|
||||
lake_east_throw_feed_too_south_message:
|
||||
.byte "Maybe try again from the",13
|
||||
.byte "center of the lake. Looks",13
|
||||
.byte "deeper there.",0
|
||||
|
||||
; +2 POINTS
|
||||
; + throw chicken feed
|
||||
lake_east_throw_feed_message:
|
||||
.byte "You toss the feed into the",13
|
||||
.byte "lake. You shed a tear for",13
|
||||
.byte "each one. ",34,"Goodbye, Monty",34,13
|
||||
.byte "you sniff. ",34,"Bye Delga,",13
|
||||
.byte "Rasputin. Farewell,",13
|
||||
.byte "Combledon!",34," and so forth.",0
|
||||
|
||||
; throw two handfulls, fish animation
|
||||
lake_east_throw_feed2_message:
|
||||
.byte "Woah! That crotchety old",13
|
||||
.byte "man just caught a pantload",13
|
||||
.byte "of fish! ",34,"Now I can get",13
|
||||
.byte "back to running the inn,",34,13
|
||||
.byte "he says and rows to shore",13
|
||||
.byte "and hauls his boat out and",13
|
||||
.byte "cleans, guts, and filets",13
|
||||
.byte "all the fish and a buncha",13
|
||||
.byte "other stuff we didn't",13
|
||||
.byte "animate.",0
|
||||
|
||||
; + throw feed (before getting the feed)
|
||||
lake_east_throw_feed_none_message:
|
||||
.byte "You have nothing with which",13
|
||||
.byte "to do that ... with.",0
|
||||
|
||||
; + throw feed (after throwing the feed) (The repetition is probably just a goof.)
|
||||
lake_east_throw_feed_already_message:
|
||||
.byte "You already fed the fish.",13
|
||||
.byte "Let's get moving here,",13
|
||||
.byte "people!You already fed the",13
|
||||
.byte "fish. Let's get moving,",13
|
||||
.byte "here, people!",0
|
||||
|
||||
; + throw (anything but the feed while he is fishing)
|
||||
lake_east_throw_default_message:
|
||||
.byte 34,"That isn't gonna work for",13
|
||||
.byte "bait!",34," the old man screams,",13
|
||||
.byte "at a needlessly harsh",13
|
||||
.byte "volume.",0
|
||||
|
||||
; + throw (anything when fisherman gone)
|
||||
lake_east_throw_default_gone_message:
|
||||
.byte "You already fed the fish.",13
|
||||
.byte "Let's get moving, here,",13
|
||||
.byte "people!",0
|
||||
|
111
games/peasant/text/lake_west.inc
Normal file
111
games/peasant/text/lake_west.inc
Normal file
@ -0,0 +1,111 @@
|
||||
;==================
|
||||
; Pebble Lake West
|
||||
;==================
|
||||
|
||||
; + look
|
||||
lake_west_look_at_message:
|
||||
.byte "There's definitely half a",13
|
||||
.byte "lake here with a sandy",13
|
||||
.byte "shore.",0
|
||||
|
||||
; + look lake/water
|
||||
lake_west_look_at_lake_message:
|
||||
.byte "It extends onto the next",13
|
||||
.byte "screen and has a sandy",13
|
||||
.byte "shore.",0
|
||||
|
||||
; + look sand NOT IN WIKI
|
||||
lake_west_look_at_sand_message:
|
||||
.byte "There's a bunch of fairly",13
|
||||
.byte "substantial pebbles in the",13
|
||||
.byte "sand.",0
|
||||
|
||||
; + look sand (after pebbles)
|
||||
lake_west_look_at_sand_after_message:
|
||||
.byte "Remember those pebbles on",13
|
||||
.byte "the beach? Man, those were",13
|
||||
.byte "good times.",0
|
||||
|
||||
; + look bush
|
||||
lake_west_look_at_bush_message:
|
||||
.byte "Don't worry about that",13
|
||||
.byte "bush. Yeah, there's red",13
|
||||
.byte "berries on it but never you",13
|
||||
.byte "mind.",0
|
||||
|
||||
; + look berries
|
||||
lake_west_look_at_berries_message:
|
||||
.byte "Shut up.",0
|
||||
|
||||
; + get berries
|
||||
lake_west_get_berries_message:
|
||||
.byte "NO MAN! JEEZ!",0
|
||||
|
||||
; + get stones ; +1 POINT
|
||||
; + get pebbles
|
||||
lake_west_get_pebbles_message:
|
||||
.byte "You grab up a handful of",13
|
||||
.byte "fairly substantial",13
|
||||
.byte "pebbles. You make sure to",13
|
||||
.byte "get an even mix of",13
|
||||
.byte "sedentary, igneous, and,",13
|
||||
.byte "um, sureptitious rocks.",0
|
||||
|
||||
; + swim {none}/lake/water
|
||||
lake_west_swim_message:
|
||||
.byte "Not in this game, Swimmer",13
|
||||
.byte "Dan! In this game, you",13
|
||||
.byte "drown.",0
|
||||
|
||||
; + skip stones/pebbles
|
||||
lake_west_skip_stones_message:
|
||||
.byte "You've always been",13
|
||||
.byte "terrible at skipping",13
|
||||
.byte "stones. And you're even",13
|
||||
.byte "worse at just plain",13
|
||||
.byte "throwing rocks in lakes.",13
|
||||
.byte "You decide to save yourself",13
|
||||
.byte "the embarrassment.",0
|
||||
|
||||
; + get pebbles/rocks (from too far)
|
||||
lake_west_pebbles_too_far_message:
|
||||
.byte "You do your best Mr.",13
|
||||
.byte "Fantastic impression,",13
|
||||
.byte "but you can't reach from",13
|
||||
.byte "here.",0
|
||||
|
||||
; +5 POINTS
|
||||
; + throw baby
|
||||
lake_west_throw_baby_message:
|
||||
.byte "Something tells you this is",13
|
||||
.byte "a good idea and you lob the",13
|
||||
.byte "little one into the lake.",0
|
||||
|
||||
lake_west_throw_baby_message2:
|
||||
.byte "You won't be arrested after",13
|
||||
.byte "all! The little guy has",13
|
||||
.byte "resurfaced safely,",13
|
||||
.byte "carrying an old bottle of",13
|
||||
.byte "soda. You take the soda and",13
|
||||
.byte "stow your swaddling buddy",13
|
||||
.byte "for takeoff.",0
|
||||
|
||||
; + throw baby (before getting the baby)
|
||||
lake_west_throw_baby_no_baby_message:
|
||||
.byte "I think you misread the",13
|
||||
.byte "walkthrough on GameFAQs.",13
|
||||
.byte "You gotta get the baby",13
|
||||
.byte "first.",0
|
||||
|
||||
; + throw baby (after getting the soda)
|
||||
lake_west_throw_baby_already_message:
|
||||
.byte "Baby Dashing is a little",13
|
||||
.byte "waterlogged from the last",13
|
||||
.byte "toss, and you read his soft",13
|
||||
.byte "gurgling to mean that",13
|
||||
.byte "there's no more soda left.",0
|
||||
|
||||
; + throw feed (at south side)
|
||||
; + throw baby (not in right spot)
|
||||
; same as lake_east_throw_feed_too_south_message:
|
||||
|
57
games/peasant/text/mud.inc
Normal file
57
games/peasant/text/mud.inc
Normal file
@ -0,0 +1,57 @@
|
||||
;=============
|
||||
; Mud Puddle
|
||||
;=============
|
||||
|
||||
; note, puddle goes dry after you get riches
|
||||
|
||||
; +2 POINTS
|
||||
; + (walk into puddle when raining)
|
||||
puddle_walk_in_message:
|
||||
.byte "Now you've done it! You're",13
|
||||
.byte "covered in sticky, albeit",13
|
||||
.byte "fine smelling, mud. Your",13
|
||||
.byte 34,"Scalding Lake",34," T-shirt is",13
|
||||
.byte "all soiled, too. You just",13
|
||||
.byte "washed it last harvest!",0
|
||||
|
||||
; + look (dry)
|
||||
puddle_look_at_dry_message:
|
||||
.byte "There's a dried out mud",13
|
||||
.byte "puddle. It's all caked and",13
|
||||
.byte "cracked like the kind",13
|
||||
.byte "rock stars are always",13
|
||||
.byte "standing on.",0
|
||||
|
||||
; + look (wet)
|
||||
puddle_look_at_wet_message:
|
||||
.byte "Not much to see. 'Sides",13
|
||||
.byte "that big mud puddle.",0
|
||||
|
||||
; + look mud / puddle (dry) ; NOT IN WIKI?
|
||||
puddle_look_mud_dry_message:
|
||||
.byte "The bone-dry mud puddle is",13
|
||||
.byte "cracked and caked.",0
|
||||
|
||||
; + look mud / puddle (wet) ; NOT IN WIKI?
|
||||
puddle_look_mud_wet_message:
|
||||
.byte "It's that sticky mud.",13
|
||||
.byte "Y'know, the kind pigs like.",0
|
||||
|
||||
; + get / look rock
|
||||
puddle_get_rock_message:
|
||||
.byte "That rock's not doin' a",13
|
||||
.byte "whole lot for me.",0
|
||||
|
||||
; + get mud (when it's wet, before you fall in)
|
||||
puddle_get_mud_wet_clean_message:
|
||||
.byte "You can't get the mud so",13
|
||||
.byte "much. More like the mud'll",13
|
||||
.byte "get you.",0
|
||||
|
||||
; + get mud (when it's wet, after you fall in)
|
||||
puddle_get_mud_wet_dirty_message:
|
||||
.byte "You've already gotten an",13
|
||||
.byte "heapin' helpin' all up on",13
|
||||
.byte "yo'self.",0
|
||||
|
||||
|
192
games/peasant/text/ned_cottage.inc
Normal file
192
games/peasant/text/ned_cottage.inc
Normal file
@ -0,0 +1,192 @@
|
||||
;====================================
|
||||
; Outside Mysterious (Ned's) Cottage
|
||||
;====================================
|
||||
|
||||
; + look
|
||||
ned_cottage_look_message:
|
||||
.byte "There's a run-of-the-mill",13
|
||||
.byte "non-burninated",13
|
||||
.byte "thatched-roof cottage",13
|
||||
.byte "here. Its stonework looks",13
|
||||
.byte "a little shoddy.",0
|
||||
|
||||
; + look cottage
|
||||
ned_cottage_look_cottage_message:
|
||||
.byte "A run-of-the-mill,",13
|
||||
.byte "non-burninated",13
|
||||
.byte "thatched-roof cottage",13
|
||||
.byte "here. Its stonework looks a",13
|
||||
.byte "little shoddy.",0
|
||||
|
||||
; + open door
|
||||
ned_cottage_open_door_message:
|
||||
.byte "How? There's no knob.",0
|
||||
|
||||
; + open door (after baby opens)
|
||||
ned_cottage_open_door_after_baby_message:
|
||||
.byte "It's already open. Since",13
|
||||
.byte "this is an adventure game",13
|
||||
.byte "we're gonna proffer you",13
|
||||
.byte "adventure yourself on in",13
|
||||
.byte "there.",0
|
||||
|
||||
; + pull door
|
||||
; + push door
|
||||
; same even when open
|
||||
ned_cottage_push_door_message:
|
||||
.byte "It doesn't budge, man.",0
|
||||
|
||||
; + knock
|
||||
; same even when open
|
||||
ned_cottage_knock_door_message:
|
||||
.byte "You could knock until your",13
|
||||
.byte "knuckles bleed. Nobody's",13
|
||||
.byte "home.",0
|
||||
|
||||
; + knock until knuckles bleed
|
||||
ned_cottage_knock_door_bleed_message:
|
||||
.byte "You knock for about 4 hours",13
|
||||
.byte "until your knuckles are raw",13
|
||||
.byte "and bloody. That was fun!",0
|
||||
|
||||
; + knock until knuckles bleed (again)
|
||||
ned_cottage_knock_door_bleed_message2:
|
||||
.byte "You done that already. A",13
|
||||
.byte "great time was had by all.",0
|
||||
|
||||
; + break door
|
||||
; + kick door
|
||||
; + punch door
|
||||
ned_cottage_break_door_message:
|
||||
.byte "Violence is not the answer.",0
|
||||
|
||||
; + look fence
|
||||
ned_cottage_look_fence_message:
|
||||
.byte "A standard peasant fence.",13
|
||||
.byte "Trogdor makes milk's meat",13
|
||||
.byte "outta these things.",0
|
||||
|
||||
; + climb/jump fence
|
||||
ned_cottage_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
; + look hole (before deploying baby) (even if rock not moved yet)
|
||||
ned_cottage_look_hole_message:
|
||||
.byte "You peer into the tiny",13
|
||||
.byte "opening. The cottage",13
|
||||
.byte "appears to be empty.",0
|
||||
|
||||
; + look hole (after deploying baby)
|
||||
ned_cottage_look_hole_after_message:
|
||||
.byte "There is no baby here, but",13
|
||||
.byte "there's an open door on the",13
|
||||
.byte "other side of the room. If",13
|
||||
.byte "you could only get to it",13
|
||||
.byte "somehow!",0
|
||||
|
||||
; + look rock (before removing it)
|
||||
ned_cottage_look_rock_message:
|
||||
.byte "There appears to be a loose",13
|
||||
.byte "stone towards the back of",13
|
||||
.byte "the cottage.",0
|
||||
|
||||
; + look rock (after removing it)
|
||||
ned_cottage_look_rock_moved_message:
|
||||
.byte "Some jerk removed a loose",13
|
||||
.byte "stone from the back of the",13
|
||||
.byte "cottage.",0
|
||||
|
||||
; + get rock +2 POINTS
|
||||
; + move rock
|
||||
ned_cottage_get_rock_message:
|
||||
.byte "You slide the stone over to",13
|
||||
.byte "reveal a little hole. If",13
|
||||
.byte "only you could cut off your",13
|
||||
.byte "arms, legs, and head you",13
|
||||
.byte "might be able to squeeze",13
|
||||
.byte "through!",0
|
||||
|
||||
; + get rock (after moving it)
|
||||
ned_cottage_get_rock_already_message:
|
||||
.byte "You've already moved the",13
|
||||
.byte "stone out of the way to",13
|
||||
.byte "reveal a less-than",13
|
||||
.byte "peasant-sized hole.",0
|
||||
|
||||
; cut off arms, legs, and head (possibly just "cut off arms")
|
||||
ned_cottage_cut_arms_message:
|
||||
.byte "Very funny. You have",13
|
||||
.byte "trouble cutting out",13
|
||||
.byte "coupons in the weekly",13
|
||||
.byte "'Peasant Penny-Pincher'",13
|
||||
.byte "circular. I'd like to see",13
|
||||
.byte "you try.",0
|
||||
|
||||
; + try (Warning: You die.)
|
||||
ned_cottage_try_message:
|
||||
.byte "Okay, fine. You try to cut",13
|
||||
.byte "off your hard-earned",13
|
||||
.byte "extremities. It doesn't",13
|
||||
.byte "work. You dead. Thanks for",13
|
||||
.byte "nothing.",0
|
||||
|
||||
;+5 POINTS
|
||||
; + deploy baby
|
||||
; + put baby into the hole
|
||||
ned_cottage_deploy_baby_message:
|
||||
.byte "Deploying Q-Baby...",0
|
||||
|
||||
; animation
|
||||
ned_cottage_deploy_baby_message2:
|
||||
.byte "Way to go, baby! It got the",13
|
||||
.byte "cottage door opened and",13
|
||||
.byte "headed off to a new life.",13
|
||||
.byte "He becomes Valedictorian",13
|
||||
.byte "of his graduating class,",13
|
||||
.byte "goes to Scalding Lake",13
|
||||
.byte "State, gets a degree in",13
|
||||
.byte "Advanced Peasantry and",13
|
||||
.byte "lands a job at Thatch-Pro:",13
|
||||
.byte "building better cottages",13
|
||||
.byte "for a better tomorrow.",0
|
||||
|
||||
ned_cottage_deploy_baby_message3:
|
||||
.byte "You grow apart and the",13
|
||||
.byte "letters from him become",13
|
||||
.byte "fewer and fewer. He",13
|
||||
.byte "develops a severe mead",13
|
||||
.byte "problem and blames you for",13
|
||||
.byte "never being there.",0
|
||||
|
||||
; + deploy/drop/use baby (before baby)
|
||||
ned_cottage_baby_nobaby_message:
|
||||
.byte "Swell idea, but is you",13
|
||||
.byte "ain't my baby? I.e. you",13
|
||||
.byte "ain't got one?",0
|
||||
|
||||
; + deploy/drop/use baby (before moving stone)
|
||||
ned_cottage_baby_before_message:
|
||||
.byte "Use the baby where? You",13
|
||||
.byte "haven't anywhere",13
|
||||
.byte "inconsiderate to stuff'm.",0
|
||||
|
||||
; + deploy/drop/use baby (after baby left)
|
||||
ned_cottage_baby_gone_message:
|
||||
.byte "Li'l P.B. has moved on, and",13
|
||||
.byte "the door seems to be",13
|
||||
.byte "open... I can't see why",13
|
||||
.byte "we'd go through this all",13
|
||||
.byte "over again.",0
|
||||
|
||||
; + close door (before baby opens)
|
||||
ned_cottage_close_door_before_message:
|
||||
.byte "Already done. That was",13
|
||||
.byte "easy!",0
|
||||
|
||||
; + close door (after baby opens)
|
||||
ned_cottage_close_door_after_message:
|
||||
.byte "You can't. That baby really",13
|
||||
.byte "wrenched it open good.",0
|
||||
|
84
games/peasant/text/outside_inn.inc
Normal file
84
games/peasant/text/outside_inn.inc
Normal file
@ -0,0 +1,84 @@
|
||||
;===================
|
||||
; Outside Giant Inn
|
||||
;===================
|
||||
|
||||
; + (exiting inn with pot on head)
|
||||
outside_inn_pot_message:
|
||||
.byte "Phew! You discard the big",13
|
||||
.byte "black pot and wipe the",13
|
||||
.byte "horse grease from your",13
|
||||
.byte "eyes. The hood of your robe",13
|
||||
.byte "is still covered in highly",13
|
||||
.byte "flammable horse grease,",13
|
||||
.byte "though.",0
|
||||
|
||||
|
||||
; + look
|
||||
outside_inn_look_message:
|
||||
.byte "There's a giant Inn here.",13
|
||||
.byte "It takes up, like, the",13
|
||||
.byte "entire screen.",0
|
||||
|
||||
; + look door
|
||||
outside_inn_door_look_note_message:
|
||||
.byte "Just a door. A door with a",13
|
||||
.byte "note on it.",0
|
||||
|
||||
; + look door (after fish fed)
|
||||
outside_inn_door_look_message:
|
||||
.byte "Just a door.",0
|
||||
|
||||
; + look inn
|
||||
outside_inn_inn_look_message:
|
||||
.byte "Looks okay from out here.",13
|
||||
.byte "But do they have a free",13
|
||||
.byte "breakfast buffet?",0
|
||||
|
||||
; + look sign
|
||||
outside_inn_sign_look_message:
|
||||
.byte "If you can't read that",13
|
||||
.byte "sign, you need to quit",13
|
||||
.byte "playing this game.",0
|
||||
|
||||
; + look window
|
||||
outside_inn_window_look_message:
|
||||
.byte "Check it out! There's an",13
|
||||
.byte "INN in there.",0
|
||||
|
||||
; + look note
|
||||
; + read note (before feed in lake)
|
||||
outside_inn_note_look_message:
|
||||
.byte "It says, ",34,"Gone Fishin",34," just",13
|
||||
.byte "like that grog coozie your",13
|
||||
.byte "cousin got you.",0
|
||||
|
||||
; + get/look/read note (after feed in lake)
|
||||
outside_inn_note_look_gone_message:
|
||||
.byte "The note is gone.",0
|
||||
|
||||
; + open
|
||||
; + open door (after old man)
|
||||
outside_inn_door_open_message:
|
||||
.byte "You open the door and step",13
|
||||
.byte "inside the inn.",0
|
||||
|
||||
; + open {none}/door (before old man)
|
||||
outside_inn_door_open_locked_message:
|
||||
.byte "It's locked fast!",0
|
||||
|
||||
; + knock {none}/door (closed)
|
||||
outside_inn_door_knock_locked_message:
|
||||
.byte "No answer.",0
|
||||
|
||||
; + knock (open)
|
||||
outside_inn_door_knock_message:
|
||||
.byte "Just open it, man!",0
|
||||
|
||||
; + get note
|
||||
outside_inn_note_get_message:
|
||||
.byte "What is it with you and",13
|
||||
.byte "notes?! No!! ",0
|
||||
|
||||
; +3 POINTS: leave inn with pot on head
|
||||
|
||||
|
@ -1,538 +1,10 @@
|
||||
peasant1_dialog_start:
|
||||
|
||||
;===================
|
||||
; Poor Gary's Glen
|
||||
;===================
|
||||
|
||||
; + look
|
||||
gary_look_message:
|
||||
.byte "Hey! There's a rotten ol'",13
|
||||
.byte "horse over there!",0
|
||||
|
||||
; + look fence (before scaring him)
|
||||
gary_look_fence_message:
|
||||
.byte "A particularly rickety",13
|
||||
.byte "peasant-issue fence.",13
|
||||
.byte "Trogdor uses bits of these",13
|
||||
.byte "as toothpicks.",0
|
||||
|
||||
; + look fence (after scaring him)
|
||||
gary_look_fence_after_scare_message:
|
||||
.byte "It's got a big ol' hole in",13
|
||||
.byte "it. For walking through.",0
|
||||
|
||||
; + look flies (before scaring him)
|
||||
gary_look_flies_message:
|
||||
.byte "A cloud of buttflies fly",13
|
||||
.byte "around the horse's butt.",0
|
||||
|
||||
; + look gary/horse (before scaring him)
|
||||
gary_look_horse_message:
|
||||
.byte "This bag o' bones looks",13
|
||||
.byte "like he's headed for the",13
|
||||
.byte "glue factory. He's got the",13
|
||||
.byte "name 'Poor Gary' branded",13
|
||||
.byte "onto his hide.",0
|
||||
|
||||
; + look stump
|
||||
gary_look_stump_message:
|
||||
.byte "You run out of ideas as to",13
|
||||
.byte "what to do next, and stare",13
|
||||
.byte "at the stump.",0
|
||||
|
||||
; + scare gary/horse (before getting the mask)
|
||||
gary_scare_horse_message1:
|
||||
.byte "You tell Gary the THE",13
|
||||
.byte "CALLS ARE COMING FROM",13
|
||||
.byte "INSIDE THE HOUSE!! one but",13
|
||||
.byte "he doesn't act very scared.",13
|
||||
.byte "He's probably heard it",13
|
||||
.byte "before.",0
|
||||
|
||||
gary_scare_horse_message2:
|
||||
.byte "You tell Gary about how",13
|
||||
.byte "much cholesterol is in hay",13
|
||||
.byte "and how his arteries are",13
|
||||
.byte "probably all black and",13
|
||||
.byte "clogged. He shrugs it off.",0
|
||||
|
||||
gary_scare_horse_message3:
|
||||
.byte "You tell Gary the story",13
|
||||
.byte "about the kid who pops this",13
|
||||
.byte "big zit he has and all",13
|
||||
.byte "these baby spiders come",13
|
||||
.byte "out. It doesn't phase him.",0
|
||||
|
||||
; +2 POINTS
|
||||
; + wear mask / scare horse
|
||||
gary_scare_message:
|
||||
.byte "You slip on the hideous",13
|
||||
.byte "monster maskus.",0
|
||||
|
||||
; TODO: mask on face, gary turns and runs through fence
|
||||
|
||||
gary_scare_message2:
|
||||
.byte "You scared the crap outta",13
|
||||
.byte "Poor Gary! He broke on",13
|
||||
.byte "through to the other side!",0
|
||||
|
||||
; + wear mask (after scaring him)
|
||||
; + kick/kill/punch poor gary (after scaring)
|
||||
gary_gone_message:
|
||||
.byte "Gary's gone now. Let go.",13
|
||||
.byte "Just let go.",0
|
||||
gary_gone_message2:
|
||||
.byte "Let go!",0
|
||||
|
||||
; + feed horse (before he's gone)
|
||||
gary_feed_horse_message:
|
||||
.byte "There's a good chance that",13
|
||||
.byte "horse has NEVER eaten. I",13
|
||||
.byte "doubt he'll start now.",0
|
||||
|
||||
; + ride horse/poor gary (before he's gone)
|
||||
gary_ride_horse_message:
|
||||
.byte "Naw, snapping horse spines",13
|
||||
.byte "just doesn't seem as cool",13
|
||||
.byte "as it did in high school.",0
|
||||
|
||||
; + pet horse/poor gary (before he's gone)
|
||||
gary_pet_horse_message:
|
||||
.byte "Aww, that's sweet. Poor",13
|
||||
.byte "Gary tries in vain to bite",13
|
||||
.byte "your arm off.",0
|
||||
|
||||
; + kick/kill/punch poor gary (before scaring)
|
||||
; (Warning: Needless to say, this kills you.)
|
||||
gary_kick_horse_message:
|
||||
.byte "You attempt to cause Poor",13
|
||||
.byte "Gary harm for no good",13
|
||||
.byte "reason other than you kinda",13
|
||||
.byte "suck at this game.",0
|
||||
; {Poor Gary kicks you} rears on hind legs, you fall flat
|
||||
;
|
||||
gary_kick_horse_message2:
|
||||
.byte "WOW! For a decrepit old",13
|
||||
.byte "horse, Poor Gary still",13
|
||||
.byte "packs a mean whallop. You",13
|
||||
.byte "dead. Thanks for playing.",0
|
||||
; game over screen
|
||||
|
||||
; + kick/kill/punch flies (before scaring him)
|
||||
gary_kick_flies_message:
|
||||
.byte "Those flies and that",13
|
||||
.byte "horse's butt have a",13
|
||||
.byte "symbiotic relationship.",13
|
||||
.byte "You have no right to",13
|
||||
.byte "disrupt that.",0
|
||||
|
||||
; + climb/jump fence before scaring)
|
||||
gary_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
; + climb/jump fence after scaring)
|
||||
gary_climb_fence_gone_message:
|
||||
.byte "More like you should walk",13
|
||||
.byte "through that gaping hole in",13
|
||||
.byte "it. Just an idea.",0
|
||||
|
||||
; + break/kick stump
|
||||
; + sit stump
|
||||
; + talk stump
|
||||
gary_kick_stump_message:
|
||||
.byte "Are you THAT bored? Do some",13
|
||||
.byte "questing already!",0
|
||||
|
||||
; + get flies (before scaring him)
|
||||
gary_get_flies_message:
|
||||
.byte "You nasty. Besides, they",13
|
||||
.byte "wouldn't survive a minute",13
|
||||
.byte "away from that horse's",13
|
||||
.byte "butt.",0
|
||||
|
||||
; + talk gary (when he's there)
|
||||
gary_talk_message:
|
||||
.byte "Your attempts at",13
|
||||
.byte "conversation are met with",13
|
||||
.byte "horse grunts and tail",13
|
||||
.byte "flaps. Which is better than",13
|
||||
.byte "you do at conversation with",13
|
||||
.byte "most people.",0
|
||||
|
||||
|
||||
;================================================
|
||||
; Kerrek Tracks 1/2 (top or bottom footprints?)
|
||||
;================================================
|
||||
|
||||
.include "gary.inc.lookup"
|
||||
.include "kerrek.inc.lookup"
|
||||
|
||||
;=========================
|
||||
; Old Well / Wishing Well
|
||||
;=========================
|
||||
|
||||
; (Leave the screen after putting the baby in the bucket)
|
||||
well_leave_baby_in_well_message:
|
||||
.byte "Nice try. Ditch the baby at",13
|
||||
.byte "the bottom of the well, eh?",13
|
||||
.byte "Thought you'd be able to",13
|
||||
.byte "just walk away and it's",13
|
||||
.byte "nothing but mead and",13
|
||||
.byte "wenches from now on, huh?",13
|
||||
.byte "Well guess what? You dead.",13
|
||||
.byte "Thanks for playing.",0
|
||||
|
||||
; + look
|
||||
well_look_at_message:
|
||||
.byte "There's a really generic",13
|
||||
.byte "well here. Oh, and",13
|
||||
.byte "apparently it's autumn on",13
|
||||
.byte "this screen.",0
|
||||
|
||||
; + look well
|
||||
well_look_at_well_message:
|
||||
.byte "Pretty average. You're not",13
|
||||
.byte "a big well person. You're",13
|
||||
.byte "more into bridges. It does",13
|
||||
.byte "have a cute little bucket",13
|
||||
.byte "though. Your dad liked",13
|
||||
.byte "buckets. Oh, and there's a",13
|
||||
.byte "metal crank too. Meemaw",13
|
||||
.byte "loved cranks.",0
|
||||
|
||||
; if not gotten mask
|
||||
well_look_at_well_message2:
|
||||
.byte "You can just make out",13
|
||||
.byte "something floating in the",13
|
||||
.byte "water down there.",0
|
||||
|
||||
; + look crank (before putting pebbles in the bucket)
|
||||
well_look_at_crank_message:
|
||||
.byte "It looks rusted in place.",0
|
||||
|
||||
; + look crank (after putting pebbles in the bucket)
|
||||
well_look_at_crank_pebbles_message:
|
||||
.byte "That is a bonafide crank.",13
|
||||
.byte "It seems to work now.",0
|
||||
|
||||
; + look in well (after mask)
|
||||
well_look_in_well_message2:
|
||||
.byte "It's dark and welly in",13
|
||||
.byte "there. Smell like stank",13
|
||||
.byte "too.",0
|
||||
|
||||
; + look in well (before mask)
|
||||
well_look_in_well_message:
|
||||
.byte "It's dark and welly in",13
|
||||
.byte "there. Smell like stank",13
|
||||
.byte "too. You can just make out",13
|
||||
.byte "something floating in the",13
|
||||
.byte "water down there.",0
|
||||
|
||||
; + look tree
|
||||
well_look_at_tree_message:
|
||||
.byte "That's one orange tree",13
|
||||
.byte "alright.",0
|
||||
|
||||
; + look bucket (NOT IN WIKI?)
|
||||
well_look_at_bucket_message:
|
||||
.byte "An empty wooden bucket",13
|
||||
.byte "hangs on a rope in the well.",0
|
||||
|
||||
;========
|
||||
; put
|
||||
|
||||
|
||||
; + put pebbles
|
||||
well_put_pebbles_message:
|
||||
.byte "Where you wanna toss em?",0
|
||||
|
||||
;=======================
|
||||
; put pebbles in bucket
|
||||
|
||||
; +2 POINTS
|
||||
; + put pebbles in bucket
|
||||
well_put_pebbles_in_bucket_message:
|
||||
.byte "You plunk all your pebbles",13
|
||||
.byte "into the bucket. The weight",13
|
||||
.byte "causes it to descend to the",13
|
||||
.byte "bottom of the well with a",13
|
||||
.byte "quickness!",0
|
||||
|
||||
; + put pebbles/rocks in bucket (don't have them)
|
||||
well_put_pebbles_in_bucket_before_message:
|
||||
.byte "Find some pebbles first and",13
|
||||
.byte "you might have the makings",13
|
||||
.byte "of a good idea. About time.",0
|
||||
|
||||
; + put pebbles/rocks in bucket (after mask)
|
||||
well_put_pebbles_in_bucket_gone_message:
|
||||
.byte "We've already been through",13
|
||||
.byte "this exercise and it went",13
|
||||
.byte "pretty well, ya?",0
|
||||
|
||||
;=====================
|
||||
; put pebbles in well
|
||||
; + put pebbles/rocks in well (you have them)
|
||||
well_put_pebbles_in_well_message:
|
||||
.byte "Then it'd be tough to get",13
|
||||
.byte "them back. You never go",13
|
||||
.byte "ANYwhere without your rocks",0 ; [sic]
|
||||
|
||||
; + put pebbles/rocks in well (don't have them/already mask)
|
||||
well_put_pebbles_in_well_gone_message:
|
||||
.byte "Riiight, right. Which",13
|
||||
.byte "ones?",0
|
||||
|
||||
;=====================
|
||||
; put baby in bucket
|
||||
|
||||
; + put baby (if you have it)
|
||||
well_put_baby_message:
|
||||
.byte "Where you wanna toss em?",0
|
||||
|
||||
; + 3 POINTS
|
||||
; + put baby in bucket
|
||||
; [note, if you do this when baby already
|
||||
; at bottom, it will just do it again
|
||||
; also, baby stays in inventory all along.
|
||||
|
||||
well_put_baby_in_bucket_message:
|
||||
.byte "Okay, Father of the Year.",13
|
||||
.byte "You put a baby in a bucket",13
|
||||
.byte "and it quickly descends",13
|
||||
.byte "deep into the well. Yours",13
|
||||
.byte "is a black, black heart.",0
|
||||
|
||||
; + put baby in bucket (too far)
|
||||
well_put_baby_in_bucket_too_far_message:
|
||||
.byte "You're not that keen",13
|
||||
.byte "a shot. Try standing a little",13
|
||||
.byte "closer.",0
|
||||
|
||||
; + put baby in bucket (after sub)
|
||||
well_put_baby_in_bucket_already_done_message:
|
||||
.byte "Li'l tyke seems to enjoy",13
|
||||
.byte "the ride, but - thin or not",13
|
||||
.byte "- we've got a plot to",13
|
||||
.byte "advance here.",0
|
||||
|
||||
;=====================
|
||||
; put baby in well
|
||||
|
||||
; + put baby in well
|
||||
well_put_baby_in_well_message:
|
||||
.byte "Jeez man! At least put the",13
|
||||
.byte "poor little guy in the",13
|
||||
.byte "bucket! Give him a fighting",13
|
||||
.byte "chance!",0
|
||||
|
||||
; + put baby in well (don't have, see put pebbles in well don't have)
|
||||
|
||||
; + put (anything else) in bucket
|
||||
well_put_anything_message:
|
||||
.byte "That's not heavy enough to",13
|
||||
.byte "weigh down the bucket.",0
|
||||
|
||||
|
||||
;========
|
||||
; turn
|
||||
|
||||
; + turn crank (before pebbles, far away)
|
||||
well_turn_crank_too_far_message:
|
||||
.byte "You can't reach from there.",0
|
||||
|
||||
; + turn crank (before pebbles in, close)
|
||||
well_turn_crank_no_pebbles_message:
|
||||
.byte "It won't budge. Maybe if",13
|
||||
.byte "there was something heavy",13
|
||||
.byte "in that bucket...",0
|
||||
|
||||
; TODO: animation, bucket up with mask
|
||||
; + turn crank (pebbles)
|
||||
well_turn_crank_pebbles_message:
|
||||
.byte "The crank seems to have",13
|
||||
.byte "loosened and you haul the ",13
|
||||
.byte "bucket back up. What's",13
|
||||
.byte "this? Why there's a monster",13
|
||||
.byte "maskus in there! No doubt",13
|
||||
.byte "leftover from some pagan",13
|
||||
.byte "ritual. Silly pagans.",0
|
||||
|
||||
well_turn_crank_pebbles2_message:
|
||||
.byte "You grab up the scary",13
|
||||
.byte "moster maskus. Man, this",13
|
||||
.byte "thing could scare a horse!",0
|
||||
|
||||
; like edge of screen far
|
||||
; + turn crank (after mask, far away)
|
||||
well_turn_crank_too_far_after_message:
|
||||
.byte "You got a short reach to",13
|
||||
.byte "match your short pants. Try",13
|
||||
.byte "standing closer to that",13
|
||||
.byte "crank.",0
|
||||
|
||||
; + turn crank (after hmask, close, first time)
|
||||
well_bucket_down_message:
|
||||
.byte "Down she goes! You could",13
|
||||
.byte "do this all day!",0
|
||||
|
||||
; + turn crank (after mask, close, second time)
|
||||
well_bucket_up_message:
|
||||
.byte "The drama grips you, but",13
|
||||
.byte "the bucket is empty. On the",13
|
||||
.byte "bright side, you're",13
|
||||
.byte "getting a pretty sweet",13
|
||||
.byte "workout for your Deltoidus",13
|
||||
.byte "Rex muscles.",0
|
||||
|
||||
; + 2 POINTS
|
||||
; + turn crank (baby)
|
||||
well_turn_crank_baby_message:
|
||||
.byte "You haul the bucket back",13
|
||||
.byte "up. Lucky for you, the baby",13
|
||||
.byte "is still in it and appears",13
|
||||
.byte "to be unscathed. As a",13
|
||||
.byte "bonus, it looks like he",13
|
||||
.byte "found a Meatball sub down",13
|
||||
.byte "there. Score! You take the",13
|
||||
.byte "sub.",0
|
||||
|
||||
well_turn_crank_baby2_message:
|
||||
.byte "Oh, and the baby. You take",13
|
||||
.byte "the baby.",0
|
||||
|
||||
;================
|
||||
; use
|
||||
|
||||
; + use pebbles
|
||||
well_use_pebbles_message:
|
||||
.byte "What do you propose to do",13
|
||||
.byte "with them? Discuss.",0
|
||||
|
||||
; + deploy/drop/use baby (if you have it)
|
||||
well_use_baby_message:
|
||||
.byte "Like where?",0
|
||||
|
||||
;=========
|
||||
; make
|
||||
|
||||
; + make wish
|
||||
well_make_wish_message:
|
||||
.byte "This isn't that kind of",13
|
||||
.byte "well. This is a plaguewater",13
|
||||
.byte "well.",0
|
||||
|
||||
;==========
|
||||
; climb
|
||||
|
||||
; + climb in bucket
|
||||
well_climb_bucket_message:
|
||||
.byte "Your butt is too big.",0
|
||||
|
||||
; + climb in well/well
|
||||
well_climb_well_message:
|
||||
.byte "No go. Your insurance",13
|
||||
.byte "doesn't cover that.",0
|
||||
|
||||
;=========
|
||||
; get
|
||||
|
||||
; + get/take/steal bucket
|
||||
well_get_bucket_message:
|
||||
.byte "You can't, it's tied to a",13
|
||||
.byte "rope and you're terrible",13
|
||||
.byte "with knots.",0
|
||||
|
||||
;===========
|
||||
; throw
|
||||
|
||||
; + throw baby (if you have it)
|
||||
well_throw_baby_have_message:
|
||||
.byte "Throw it where?",0
|
||||
|
||||
; + throw baby
|
||||
; + put baby in bucket/well (before baby/after baby)
|
||||
well_throw_baby_none_message:
|
||||
well_put_baby_none_message:
|
||||
.byte "Hmmmm... A baby, eh? You",13
|
||||
.byte "check your sundial.",13
|
||||
.byte "Babies-R-Us is probably",13
|
||||
.byte "closed by now.",0
|
||||
|
||||
;==============
|
||||
; talk
|
||||
|
||||
; + talk well
|
||||
well_talk_message:
|
||||
.byte "You yell into the well and",13
|
||||
.byte "enjoy the echo. Keep in",13
|
||||
.byte "mind there are no stereos",13
|
||||
.byte "yet.",0
|
||||
|
||||
|
||||
;=============
|
||||
; Yellow Tree
|
||||
;=============
|
||||
|
||||
; + look
|
||||
yellow_tree_look_message:
|
||||
.byte "Rushing river b/w yellow",13
|
||||
.byte "tree.",0
|
||||
|
||||
; + look tree
|
||||
yellow_tree_look_tree_message:
|
||||
.byte "You're really hurtin' for",13
|
||||
.byte "puzzle solutions, huh?",0
|
||||
|
||||
; + look cottage
|
||||
yellow_tree_look_cottage_message:
|
||||
.byte "You see a cottage in the",13
|
||||
.byte "distance. You hold your",13
|
||||
.byte "fingers up to one eye and",13
|
||||
.byte "pretend to squash it.",0
|
||||
|
||||
|
||||
;===========
|
||||
; Waterfall
|
||||
;===========
|
||||
|
||||
; + look
|
||||
waterfall_look_at_message:
|
||||
.byte "There's a beautiful,",13
|
||||
.byte "magical waterfall",13
|
||||
.byte "cascading down the cliff",13
|
||||
.byte "side.",0
|
||||
|
||||
; + look tree
|
||||
waterfall_look_tree_message:
|
||||
.byte "You see some trees in the",13
|
||||
.byte "distance. You hold your",13
|
||||
.byte "fingers up to one eye and",13
|
||||
.byte "pretend to squash it.",0
|
||||
|
||||
; + look waterfall
|
||||
waterfall_look_waterfall_message:
|
||||
.byte "Upon closer inspection,",13
|
||||
.byte "you discover it's not",13
|
||||
.byte "magical. That's just mist,",13
|
||||
.byte "not magic sparkles or",13
|
||||
.byte "anything.",0
|
||||
|
||||
; + swim
|
||||
waterfall_swim_message:
|
||||
.byte "That waterfall would",13
|
||||
.byte "probably churn you into one",13
|
||||
.byte "of those weight-gain",13
|
||||
.byte "protein smoothies.",0
|
||||
|
||||
; + climb cliff
|
||||
waterfall_climb_cliff_message:
|
||||
.byte "There aren't enough",13
|
||||
.byte "footholds and you don't",13
|
||||
.byte "have any carabeaners on",13
|
||||
.byte "you.",0
|
||||
.include "well.inc.lookup"
|
||||
.include "tree.inc.lookup"
|
||||
.include "falls.inc.lookup"
|
||||
|
||||
peasant1_dialog_end:
|
||||
|
||||
|
@ -1,663 +1,10 @@
|
||||
peasant2_dialog_start:
|
||||
|
||||
;===============
|
||||
; That Hay Bale
|
||||
;===============
|
||||
|
||||
; + look (at anything, while hiding inside the bale of hay)
|
||||
hay_look_while_in_hay_message:
|
||||
.byte "Right now, you see a bunch",13
|
||||
.byte "of hay.",0
|
||||
|
||||
; + look
|
||||
hay_look_message:
|
||||
.byte "Well, there's that big bale",13
|
||||
.byte "of hay over there.",0
|
||||
|
||||
; + look hay
|
||||
hay_look_at_hay_message:
|
||||
.byte "It reminds you of a warm,",13
|
||||
.byte "safe place where as a child",13
|
||||
.byte "you'd hide.",0
|
||||
|
||||
; + look in hay
|
||||
hay_look_in_hay_message:
|
||||
.byte "You search and search",13
|
||||
.byte "through the haystack.",13
|
||||
.byte "Nope. No needles.",0
|
||||
|
||||
; + look tree
|
||||
hay_look_at_tree_message:
|
||||
.byte "It's Arbor Day, Charlie",13
|
||||
.byte "Brown!",0
|
||||
|
||||
; + look fence (merge with others?)
|
||||
hay_look_at_fence_message:
|
||||
.byte "A standard peasant fence.",13
|
||||
.byte "Trogdor makes milk's meat",13
|
||||
.byte "outta these things.",0
|
||||
|
||||
; + enter hay / jump in hay / hide in hay (not muddy)
|
||||
hay_enter_hay_clean_message:
|
||||
.byte "Not right now, man. You're",13
|
||||
.byte "feeling fairly clean given",13
|
||||
.byte "you just bathed 3",13
|
||||
.byte "fortnights ago.",0
|
||||
|
||||
; + enter hay / jump in hay (muddy but not nearby)
|
||||
hay_enter_hay_too_far_message:
|
||||
.byte "Who do you think you are,",13
|
||||
.byte "MJ? Try from a little",13
|
||||
.byte "closer.",0
|
||||
|
||||
; + 3 POINTS
|
||||
; + enter hay / jump into hay (muddy)
|
||||
hay_enter_hay_muddy_message:
|
||||
.byte "You've not known much",13
|
||||
.byte "better than a roll in the",13
|
||||
.byte "hay alone.",0
|
||||
; walk over
|
||||
hay_enter_hay_muddy_message2:
|
||||
.byte "You leap in the hay like a",13
|
||||
.byte "two years old boy. Uh oh.",13
|
||||
.byte "The hay sticks to your",13
|
||||
.byte "muddy body. You're a",13
|
||||
.byte "walking hay bale! Just like",13
|
||||
.byte "that one guy from that one",13
|
||||
.byte "show!",0
|
||||
|
||||
; + hug tree (walks to it)
|
||||
hay_hug_tree_message:
|
||||
.byte "To every thing, turn, turn,",13
|
||||
.byte "turn. There is a season,",13
|
||||
.byte "turn, turn, turn.",0
|
||||
|
||||
; + get/steal/take hay
|
||||
; although only "get" says the "probably wish you could get" message non-hay
|
||||
hay_get_hay_message:
|
||||
.byte "Who do you think you are?",13
|
||||
.byte "Some kind of Thy",13
|
||||
.byte "Dungeonman? You don't need",13
|
||||
.byte "any hay.",0
|
||||
|
||||
; + climb/jump fence
|
||||
hay_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
;=============
|
||||
; Mud Puddle
|
||||
;=============
|
||||
|
||||
; note, puddle goes dry after you get riches
|
||||
|
||||
; +2 POINTS
|
||||
; + (walk into puddle when raining)
|
||||
puddle_walk_in_message:
|
||||
.byte "Now you've done it! You're",13
|
||||
.byte "covered in sticky, albeit",13
|
||||
.byte "fine smelling, mud. Your",13
|
||||
.byte 34,"Scalding Lake",34," T-shirt is",13
|
||||
.byte "all soiled, too. You just",13
|
||||
.byte "washed it last harvest!",0
|
||||
|
||||
; + look (dry)
|
||||
puddle_look_at_dry_message:
|
||||
.byte "There's a dried out mud",13
|
||||
.byte "puddle. It's all caked and",13
|
||||
.byte "cracked like the kind",13
|
||||
.byte "rock stars are always",13
|
||||
.byte "standing on.",0
|
||||
|
||||
; + look (wet)
|
||||
puddle_look_at_wet_message:
|
||||
.byte "Not much to see. 'Sides",13
|
||||
.byte "that big mud puddle.",0
|
||||
|
||||
; + look mud / puddle (dry) ; NOT IN WIKI?
|
||||
puddle_look_mud_dry_message:
|
||||
.byte "The bone-dry mud puddle is",13
|
||||
.byte "cracked and caked.",0
|
||||
|
||||
; + look mud / puddle (wet) ; NOT IN WIKI?
|
||||
puddle_look_mud_wet_message:
|
||||
.byte "It's that sticky mud.",13
|
||||
.byte "Y'know, the kind pigs like.",0
|
||||
|
||||
; + get / look rock
|
||||
puddle_get_rock_message:
|
||||
.byte "That rock's not doin' a",13
|
||||
.byte "whole lot for me.",0
|
||||
|
||||
; + get mud (when it's wet, before you fall in)
|
||||
puddle_get_mud_wet_clean_message:
|
||||
.byte "You can't get the mud so",13
|
||||
.byte "much. More like the mud'll",13
|
||||
.byte "get you.",0
|
||||
|
||||
; + get mud (when it's wet, after you fall in)
|
||||
puddle_get_mud_wet_dirty_message:
|
||||
.byte "You've already gotten an",13
|
||||
.byte "heapin' helpin' all up on",13
|
||||
.byte "yo'self.",0
|
||||
|
||||
|
||||
;===============
|
||||
; Archery Range
|
||||
;===============
|
||||
|
||||
; + look
|
||||
archery_look_message:
|
||||
.byte "You've come across some",13
|
||||
.byte "kind of shooting gallery.",13
|
||||
.byte "There's a depressed",13
|
||||
.byte "looking archer at the desk",13
|
||||
.byte "there.",0
|
||||
|
||||
; + look archer (before speaking to Mendelev)
|
||||
archery_look_at_archer_message:
|
||||
.byte "He looks depressed. He",13
|
||||
.byte "keeps sighing all",13
|
||||
.byte "obviously like he wants you",13
|
||||
.byte "to ask about it.",0
|
||||
|
||||
; + look archer (after talk but before saying haldo to Dongolev)
|
||||
archery_look_at_archer_sponge_message:
|
||||
.byte "He looks depressed. Jeez,",13
|
||||
.byte "who invited the fun sponge?",0
|
||||
|
||||
; + look archer(s)/(anything not covered elsewhere) (after saying haldo to Dongolev)
|
||||
archery_look_at_archer_otherwise_message:
|
||||
.byte "You've come across some",13
|
||||
.byte "kind of shooting gallery. A",13
|
||||
.byte "pair of twin brothers seem",13
|
||||
.byte "to be running the place.",0
|
||||
|
||||
; + look target
|
||||
archery_look_at_target_message:
|
||||
.byte "Hey, they had those same",13
|
||||
.byte "targets at Peasant Scout",13
|
||||
.byte "Camp!",0
|
||||
|
||||
; + look desk
|
||||
archery_look_at_desk_message:
|
||||
.byte "It says 'archery' on it. My",13
|
||||
.byte "wife's drunk.",0
|
||||
|
||||
; + talk (while away from or behind the desk)
|
||||
archery_talk_far_message:
|
||||
.byte "Why don't you saddle up to",13
|
||||
.byte "the front of the table",13
|
||||
.byte "there, cowboy?",0
|
||||
|
||||
|
||||
; POINTS +1 (default) if you talk before finding Dongolev
|
||||
; POINTS +1 extra point if you get trinket or mask first
|
||||
; + talk {nothing}/man/guy/dude/archer/Mendelev
|
||||
; (you walk over) [ note, did verify the quotes here]
|
||||
archery_talk_mendelev_message:
|
||||
.byte 34,"Oh, hi. I'm Mendelev,",34,13
|
||||
.byte "says the archer. ",34,"I used to",13
|
||||
.byte "run a shooting range here",13
|
||||
.byte "with my brother Dongolev.",13
|
||||
.byte "But we don't talk so much",13
|
||||
.byte "anymore. I haven't seen him",13
|
||||
.byte "in a Jhonka's age. If you",13
|
||||
.byte "ever run into him, tell him",13
|
||||
.byte "I said 'haldo'.",0
|
||||
|
||||
archery_talk_mendelev2_message:
|
||||
.byte 34,"You mean 'hello,'",34," you",13
|
||||
.byte "ask?",0
|
||||
|
||||
archery_talk_mendelev3_message:
|
||||
.byte 34,"Oh, um. No. Shut up. I",13
|
||||
.byte "said 'haldo' and I meant",13
|
||||
.byte "'haldo.' Tell him I said",13
|
||||
.byte "'haldo.'",34,0
|
||||
|
||||
; + talk (after talking to him before) NOT IN WIKI
|
||||
archery_talk_mendelev_between_message:
|
||||
.byte 34,"Tell my bro I said 'haldo'",13
|
||||
.byte "if you see him,",34," he says",13
|
||||
.byte "and goes back to pouting.",0
|
||||
|
||||
; + talk (after dongolev back, before minigame)
|
||||
; talk mendelev, dongolev, brothers, guy, dude, man
|
||||
; (have arrow, not sure if that matters)
|
||||
archery_talk_before_minigame_message:
|
||||
.byte 34,"Haldo!",34," say the brothers.",13
|
||||
.byte 34,"Test your skill! Give us",13
|
||||
.byte "the right super item from",13
|
||||
.byte "your inventory and you can",13
|
||||
.byte "give it as many tries as",13
|
||||
.byte "you need!",34,0
|
||||
|
||||
; + talk (after trinket, before minigame) same as "play game"
|
||||
|
||||
; + talk (after beating the minigame)
|
||||
; talk mendelev, dongolev, brothers, guy, dude, man
|
||||
archery_talk_after_minigame_message:
|
||||
.byte 34,"Go away!",34," says Dongolev.",13
|
||||
.byte 34,"We're arguing about who's",13
|
||||
.byte "hotter,",34," adds Mendelev.",0
|
||||
|
||||
; + 2 POINTS
|
||||
; + give super trinket
|
||||
archery_give_trinket_message:
|
||||
.byte 34,"That'll work,",34," says",13
|
||||
.byte "Mendelev. Just hit 3",13
|
||||
.byte "bullseyes and you win the",13
|
||||
.byte "SuperTime FunBow TM!",0
|
||||
|
||||
; jmp to archery_play_game_message2
|
||||
|
||||
|
||||
; give trinket (already gave) not in wiki
|
||||
archery_give_trinket_again_message:
|
||||
.byte "You already gave them the",13
|
||||
.byte "trinket. Fortunately, you",13
|
||||
.byte "have an open invitation to",13
|
||||
.byte "humiliate yourself at the",13
|
||||
.byte "range.",0
|
||||
|
||||
; launches into game...
|
||||
|
||||
; play game, after trinket
|
||||
archery_play_game_message:
|
||||
.byte 34,"Haldo again!",34," say the",13
|
||||
.byte "brothers. ",34,"Get 3 bullseyes",13
|
||||
.byte "this time and you'll win",13
|
||||
.byte "yourself an SuperTime",13 ; [sic]
|
||||
.byte "FunBow",34,0
|
||||
|
||||
archery_play_game_message2:
|
||||
.byte 34,"The ARROW KEYS aim left",13
|
||||
.byte "and right and the SPACE BAR",13
|
||||
.byte "operates the bow. You'll",13
|
||||
.byte "need to press it a couple",13
|
||||
.byte "of times to get a nice shot",13
|
||||
.byte "off but we don't give",13
|
||||
.byte "lessons so you're on your",13
|
||||
.byte "own.",0
|
||||
|
||||
|
||||
|
||||
|
||||
; hints
|
||||
; slack, just aim at middle, both at red line
|
||||
; full left, aim at right edge of leg
|
||||
; full right, aim at left edge of leg
|
||||
|
||||
; play game after won, goes the "arguing" thing
|
||||
|
||||
|
||||
;=======
|
||||
; ask
|
||||
|
||||
; + ask about fire (all ask abouts m&d must both be there)
|
||||
archery_ask_about_fire_message:
|
||||
.byte 34,"Trogdor just burned down",13
|
||||
.byte "some idiot peasant's",13
|
||||
.byte "cottage. You should ask",13
|
||||
.byte "him,",34," says Mendelev.",0
|
||||
archery_ask_about_fire_message2:
|
||||
.byte 34,"Yeah, this jerk goes on",13
|
||||
.byte "vacation to some prancey",13
|
||||
.byte "lake and...",34,0
|
||||
archery_ask_about_fire_message3:
|
||||
.byte "They see you staring",13
|
||||
.byte "daggers at them and turn",13
|
||||
.byte "bright red.",0
|
||||
archery_ask_about_fire_message4:
|
||||
.byte 34,"Oh. Nevermind,",34," says",13
|
||||
.byte "Dongolev. ",34,"Um, yeah.",13
|
||||
.byte "What's a fire?",34," adds",13
|
||||
.byte "Mendelwhatever.",0
|
||||
|
||||
; + ask about naked ned
|
||||
archery_ask_about_ned_message:
|
||||
.byte "That guy creeps us out. In",13
|
||||
.byte "fact, shut up about him.",0
|
||||
|
||||
; + ask about robe
|
||||
archery_ask_about_robe_message:
|
||||
.byte 34,"We wouldn't know. We only",13
|
||||
.byte "wear archer clothes. You",13
|
||||
.byte "just can't arch real well",13
|
||||
.byte "in a robe, y'know?",34,0
|
||||
|
||||
; + ask about smell
|
||||
archery_ask_about_smell_message:
|
||||
.byte 34,"That giant pig running",13
|
||||
.byte "around sure smells bad. Maybe",13
|
||||
.byte "talk to him.",34,0
|
||||
|
||||
; + ask about trogdor
|
||||
archery_ask_about_trogdor_message:
|
||||
.byte 34,"Oh man, there was this one",13
|
||||
.byte "time when I came THIS close",13
|
||||
.byte "to having Trogdor",13
|
||||
.byte "ARROWED!",34," says Dongolev.",0
|
||||
archery_ask_about_trogdor_message2:
|
||||
.byte 34,"Hey, shut up! That was me!",34,13
|
||||
.byte "interrupts Mendelev, ",34,"YOU",13
|
||||
.byte "almost arrowed that blue",13
|
||||
.byte "baby!",34," says Dongolev.",0
|
||||
archery_ask_about_trogdor_message3:
|
||||
.byte 34,"Did not!",34,0
|
||||
archery_ask_about_trogdor_message4:
|
||||
.byte 34,"Did so!",34,0
|
||||
archery_ask_about_trogdor_message5:
|
||||
.byte 34,"Did not!",34,0
|
||||
archery_ask_about_trogdor_message6:
|
||||
.byte "(You see where this is",13
|
||||
.byte "going.)",0
|
||||
|
||||
; + ask about (unknown)
|
||||
archery_ask_about_unknown_message:
|
||||
.byte 34,"Either we don't know",13
|
||||
.byte "anything about that, or",13
|
||||
.byte "you're real boring.",34,0
|
||||
|
||||
; + haldo (after Dongolev has returned)
|
||||
archery_haldo_message:
|
||||
.byte "HALDO!!",0
|
||||
|
||||
; + play game (before saying haldo to Dongolev) (before trinket?)
|
||||
archery_play_game_closed_message:
|
||||
.byte "The gallery's not open and",13
|
||||
.byte "you got no bow or arrows,",13
|
||||
.byte "Cupid.",0
|
||||
|
||||
|
||||
|
||||
; + get/take/steal target
|
||||
archery_get_target_message:
|
||||
.byte "No. Those will fall on you",13
|
||||
.byte "and more than likely kill",13
|
||||
.byte "you.",0
|
||||
|
||||
; + get/take/steal arrow
|
||||
archery_get_arrow_message:
|
||||
.byte "They have ",34,"RANGE",34," printed",13
|
||||
.byte "on them, so it would be",13
|
||||
.byte "kind of embarrassing to have",13
|
||||
.byte "to shoot around with them.",13
|
||||
.byte "Also, that guy over there",13
|
||||
.byte "is giving you the evil eye.",0
|
||||
|
||||
|
||||
|
||||
|
||||
; (get [X]=3-5 bullseyes)
|
||||
archery_won_message:
|
||||
.byte 34,"Nice shootin! 3 hits.",34,13
|
||||
.byte "Says Mendelev. ",34,"Here's",13
|
||||
.byte "your prize!",34," You got the",13
|
||||
.byte "SuperTime FunBow TM! We",13
|
||||
.byte "don't sell ammo, so you'll",13
|
||||
.byte "have to find your own",13
|
||||
.byte "arrows for it.",0
|
||||
|
||||
; BEAT GAME = +3 POINTS
|
||||
; get bow
|
||||
|
||||
archery_zero_message:
|
||||
.byte 34,"Sorry!",34," says",13
|
||||
.byte "Dongolev.",34,"Not a single",13
|
||||
.byte "hit. Your game face must be",13
|
||||
.byte "on back-order. Maybe come",13
|
||||
.byte "back when your shipment",13
|
||||
.byte "comes in.",0
|
||||
|
||||
archery_some_message:
|
||||
.byte 34,"Sorry!",34," says",13
|
||||
.byte "Dongolev.",34,"Only 1",13
|
||||
.byte "hit. Your game face must be",13
|
||||
.byte "on back-order. Maybe come",13
|
||||
.byte "back when your shipment",13
|
||||
.byte "comes in.",0
|
||||
|
||||
archery_lose_message:
|
||||
.byte 34,"But since you gave us this",13
|
||||
.byte "trinket, and you obviously",13
|
||||
.byte "don't have a prayer of",13
|
||||
.byte "winning, you can play again",13
|
||||
.byte "whenever you want.",34,0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;=================
|
||||
; River and Stone
|
||||
;=================
|
||||
|
||||
; + look
|
||||
river_look_message:
|
||||
.byte "Not much to see. River's",13
|
||||
.byte "got a rock in it.",0
|
||||
|
||||
; + look water/river
|
||||
river_look_at_water_message:
|
||||
.byte "Got a rock in it.",0
|
||||
|
||||
; + look rock/stone
|
||||
river_look_at_rock_message:
|
||||
.byte "The ages have worn this",13
|
||||
.byte "rock down. It is a rock of",13
|
||||
.byte "ages. Still a-rollin.",0
|
||||
|
||||
; + swim river/water/rock/stone
|
||||
river_swim_message:
|
||||
.byte "Peasants can't swim. Like,",13
|
||||
.byte "it's illegal.",0
|
||||
|
||||
; + get/take/steal rock
|
||||
river_get_rock_message:
|
||||
.byte "For what? Now you're just",13
|
||||
.byte "making up puzzles to solve.",0
|
||||
|
||||
|
||||
;========================
|
||||
; Mountain Pass / Knight
|
||||
;========================
|
||||
|
||||
; + look
|
||||
pass_look_message:
|
||||
.byte "You've reached the",13
|
||||
.byte "mountain pass that leads to",13
|
||||
.byte "Trogdor's lair. A royal",13
|
||||
.byte "knight blocks the entrance.",0
|
||||
|
||||
; + look knight/man/dude/guy
|
||||
knight_look_message:
|
||||
.byte "He looks way cooler than",13
|
||||
.byte "you.",0
|
||||
|
||||
; + look sign
|
||||
sign_look_message:
|
||||
.byte "What that sign there? That",13
|
||||
.byte "sign says 'Trogdor.'",0
|
||||
|
||||
; + look trogdor
|
||||
trogdor_look_message:
|
||||
.byte "I know it's labeled",13
|
||||
.byte "'Trogdor,' but it's really",13
|
||||
.byte "just a sign, silly. I mean,",13
|
||||
.byte "attack it if you want...",0
|
||||
|
||||
; + attack sign / break sign
|
||||
attack_sign_message:
|
||||
.byte "I was being facetious, Mr.",13
|
||||
.byte "Smarty-short-pants. No",13
|
||||
.byte "sign attacking for you.",0
|
||||
|
||||
; + talk knight (beginning, first time only)
|
||||
talk_knight_first_message:
|
||||
.byte "You explain your situation",13
|
||||
.byte "to the knight. That Trogdor",13
|
||||
.byte "burninated your cottage",13
|
||||
.byte "and you've sworn revenge.",13
|
||||
.byte "You ask for passage up the",13
|
||||
.byte "mountain to settle your",13
|
||||
.byte "score.",13
|
||||
.byte "(Press RETURN to advance",13
|
||||
.byte "through conversations)",0
|
||||
|
||||
; (first time only)
|
||||
talk_knight_second_message:
|
||||
.byte 34,"Hang on there,",13
|
||||
.byte "Trogdorkilla,",34," says the",13
|
||||
.byte "knight. ",34,"I can only allow",13
|
||||
.byte "actual peasants up the",13
|
||||
.byte "mountain pass to face",13
|
||||
.byte "Trogdor. And you CLEARLY",13
|
||||
.byte "are not one.",34,0
|
||||
|
||||
; + talk (again) picks up here
|
||||
talk_knight_third_message:
|
||||
.byte 34,"Look, Dragonheart...",34,0
|
||||
|
||||
talk_knight_stink_message:
|
||||
.byte 34,"You don't STINK like a",13
|
||||
.byte "peasant.",34,0
|
||||
|
||||
talk_knight_dress_message:
|
||||
.byte 34,"You don't DRESS like a",13
|
||||
.byte "peasant.",34,0
|
||||
|
||||
talk_knight_fire_message:
|
||||
.byte 34,"And you're definitely not",13
|
||||
.byte "ON FIRE like a peasant.",34,0
|
||||
|
||||
talk_knight_fourth_message:
|
||||
.byte "Once you're those 3",13
|
||||
.byte "things, come back and maybe",13
|
||||
.byte "we can talk.",34,0
|
||||
|
||||
; first time only
|
||||
talk_knight_fifth_message:
|
||||
.byte "Be sure to LOOK around",13
|
||||
.byte "lots. TALK to everyone you",13
|
||||
.byte "see and ASK ABOUT stuff.",13
|
||||
.byte "Type HELP if you get",13
|
||||
.byte "confused and INVENTORY to",13
|
||||
.byte "see your worldly stuff.",13
|
||||
.byte "Type SAVE or LOAD to save",13
|
||||
.byte "or load your game. Duh.",0
|
||||
|
||||
|
||||
; + talk knight (with kerrek's belt)
|
||||
; starts here, this alone
|
||||
talk_knight_after_belt_message:
|
||||
.byte "Frankly, Matthew",13
|
||||
.byte "Broderick, you sure stink",13
|
||||
.byte "like a peasant. But you",13
|
||||
.byte "still don't DRESS like a",13
|
||||
.byte "peasant and you're not ON",13
|
||||
.byte "FIRE like a peasant.",0
|
||||
|
||||
; + talk knight (with ned's robe, on fire or not)
|
||||
talk_knight_after_robe_message:
|
||||
.byte "My dear Adso, you are",13
|
||||
.byte "dressed well but you don't",13
|
||||
.byte "STINK and you're not ON",13
|
||||
.byte "FIRE. Let us instead",13
|
||||
.byte "exercise our brains and try",13
|
||||
.byte "to solve this tantalizing",13
|
||||
.byte "conundrum.",0
|
||||
|
||||
; + talk knight (after acquiring Kerrek's belt and Naked Ned's robe)
|
||||
talk_knight_after_robe_and_belt_message:
|
||||
.byte "Almost there, Dirk the",13
|
||||
.byte "Daring. You stink like a",13
|
||||
.byte "peasant and you dress like",13
|
||||
.byte "one too. But you're clearly",13
|
||||
.byte "still not ON FIRE.",0
|
||||
|
||||
; + 7 POINTS
|
||||
; + talk knight (after have robe, belt, and on fire)
|
||||
talk_knight_after_robe_belt_fire_message:
|
||||
.byte "Lookin good, Mr. Peasant.",13
|
||||
.byte "Good luck with ol' Beefy",13
|
||||
.byte "Arm up there.",0
|
||||
|
||||
talk_knight_after_robe_belt_fire_message2:
|
||||
.byte "This is it! You can finally",13
|
||||
.byte "get revenge on Trogdor! Nice",13
|
||||
.byte "work so far, stupid!",0
|
||||
|
||||
; Not included, would probably just confuse people
|
||||
;.byte "Please insert floppy disk 2",13
|
||||
;.byte "into Drive B and press enter.",0
|
||||
|
||||
;.byte "Disk read error. Please insert",13
|
||||
;.byte "floppy disk 2 into Drive B and",13
|
||||
;.byte "press enter.",0
|
||||
|
||||
; + ask about fire
|
||||
knight_ask_fire_message:
|
||||
.byte 34,"Well, whenever I see",13
|
||||
.byte "peasants, they tend to be",13
|
||||
.byte "on fire. So get yourself on",13
|
||||
.byte "fire. I hear horse grease",13
|
||||
.byte "gives a nice, controlled",13
|
||||
.byte "burn.",34,0
|
||||
|
||||
; + ask about Jhonka
|
||||
knight_ask_jhonka_message:
|
||||
.byte 34,"Since the Kerrek showed",13
|
||||
.byte "up, we don't see the Jhonka",13
|
||||
.byte "so much anymore. He lives",13
|
||||
.byte "in that little cave over in",13
|
||||
.byte "west Peasantry.",34,0
|
||||
|
||||
; + ask about Kerrek
|
||||
knight_ask_kerrek_message:
|
||||
.byte 34,"I call him Big Stinky.",13
|
||||
.byte "He's slow and stupid, but",13
|
||||
.byte "he'll pound you into milks",13
|
||||
.byte "meat without a second",13
|
||||
.byte "thought.",34,0
|
||||
|
||||
; + ask about naked ned
|
||||
knight_ask_ned_message:
|
||||
.byte 34,"That weirdo used to live",13
|
||||
.byte "over in west Peasantry but",13
|
||||
.byte "now I guess he just prances",13
|
||||
.byte "around the forest in his",13
|
||||
.byte "birthday suit.",34,0
|
||||
|
||||
; + ask about robe
|
||||
knight_ask_robe_message:
|
||||
.byte 34,"Peasants wear those brown",13
|
||||
.byte "robes. You know, with the",13
|
||||
.byte "rope around the waist. Get",13
|
||||
.byte "yourself one of those.",34,0
|
||||
|
||||
; + ask about smell
|
||||
knight_ask_smell_message:
|
||||
.byte 34,"I never met a peasant that",13
|
||||
.byte "didn't stink. If you wanna",13
|
||||
.byte "smell bad, get the Kerrek",13
|
||||
.byte "involved. That thing",13
|
||||
.byte "reeks!",34,0
|
||||
|
||||
; + ask about trogdor
|
||||
knight_ask_trogdor_message:
|
||||
.byte 34,"If I had a gold coin for",13
|
||||
.byte "every whining peasant's",13
|
||||
.byte "cottage that freaking",13
|
||||
.byte "dragon burninated, I'd be",13
|
||||
.byte "rich as a jhonka.",0
|
||||
|
||||
; + ask about (unknown)
|
||||
knight_ask_unknown_message:
|
||||
.byte 34,"I don't know anything",13
|
||||
.byte "about that, short pants.",34,0
|
||||
.include "hay.inc.lookup"
|
||||
.include "mud.inc.lookup"
|
||||
.include "archery.inc.lookup"
|
||||
.include "rock.inc.lookup"
|
||||
.include "knight.inc.lookup"
|
||||
|
||||
peasant2_dialog_end:
|
||||
|
||||
|
@ -1,621 +1,10 @@
|
||||
peasant3_dialog_start:
|
||||
|
||||
;=============
|
||||
; Jhonka cave
|
||||
;=============
|
||||
|
||||
; + look (at anything, while hiding inside the bale of hay)
|
||||
hay_look_while_in_hay_message:
|
||||
.byte "Right now, you see a bunch",13
|
||||
.byte "of hay.",0
|
||||
|
||||
; + (walk in haystack)
|
||||
jhonka_in_hay_message:
|
||||
.byte "Hey, nice disguise! The",13
|
||||
.byte "Jhonka doesn't seem to",13
|
||||
.byte "notice you.",0
|
||||
|
||||
|
||||
; kerrek alive
|
||||
|
||||
; + look (kerrek alive)
|
||||
jhonka_look_at_message:
|
||||
.byte "There's a little cave with",13
|
||||
.byte "a little door with a little",13
|
||||
.byte "note on it.",0
|
||||
|
||||
; + look door (kerrek alive) ; not in WIKI
|
||||
jhonka_look_at_door_message:
|
||||
.byte "There's a little note on it.",0
|
||||
|
||||
; + look cave
|
||||
jhonka_look_at_cave_message:
|
||||
.byte "Just a little cave. Calm",13
|
||||
.byte "down.",0
|
||||
|
||||
; + look fence
|
||||
jhonka_look_at_fence_message:
|
||||
.byte "A standard peasant fence.",13
|
||||
.byte "Trogdor makes milk's meat",13
|
||||
.byte "outta these things.",0
|
||||
|
||||
; + look/read note (before killing Kerrek) [ will walk to it if far away]
|
||||
jhonka_read_note_message:
|
||||
.byte "It says ",34,"scared of kerrek.",13
|
||||
.byte "go way. -j",34,0
|
||||
|
||||
; + open door [ will walk you there] {before jhonka out, if jhonka out nothing)
|
||||
jhonka_open_door_message:
|
||||
.byte "It's locked. With one o'",13
|
||||
.byte "them SCHLAGE deadbolts,",13
|
||||
.byte "too. Those things are hard",13
|
||||
.byte "core.",0
|
||||
|
||||
|
||||
; + knock (while he's inside) [ will walk over]
|
||||
jhonka_knock_message1:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'JUST US CHICKENS'",0
|
||||
|
||||
jhonka_knock_message2:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'NO FOR RENT'",0
|
||||
|
||||
jhonka_knock_message3:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'I GIVE LAST YEAR!'",0
|
||||
|
||||
jhonka_knock_message4:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'GAVE AT OFFICE'",0
|
||||
|
||||
jhonka_knock_message5:
|
||||
.byte "A gravelly voice inside",13
|
||||
.byte "yells, 'GO WAY!'",0
|
||||
|
||||
; + get note (kerrek alive)
|
||||
jhonka_get_note_message:
|
||||
.byte "It's been magically sealed",13
|
||||
.byte "to the door with a",13
|
||||
.byte "wondrously whimsical spell.",0
|
||||
|
||||
; + climb/jump fence
|
||||
jhonka_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
|
||||
;================================
|
||||
; kerrek dead
|
||||
|
||||
|
||||
; + look (kerrek dead, before riches)
|
||||
jhonka_look_at_with_riches_message:
|
||||
.byte "There's a disgusting",13
|
||||
.byte "little Jhonka hopping",13
|
||||
.byte "around outside a little",13
|
||||
.byte "cave.A fat pile of riches",13
|
||||
.byte "lies next to him.",0
|
||||
|
||||
; + look (after kerrek dead, after take riches)
|
||||
jhonka_look_at_no_riches_message:
|
||||
.byte "There's a disgusting",13
|
||||
.byte "little Jhonka hopping",13
|
||||
.byte "around outside a small",13 ; WIKI wrong
|
||||
.byte "cave.",0
|
||||
|
||||
|
||||
; + look club/turkey leg (when he's outside)
|
||||
jhonka_look_at_club_message:
|
||||
.byte "Turkey leg or no, it looks",13
|
||||
.byte "like the Jhonka's been",13
|
||||
.byte "gnawing on it.",0
|
||||
|
||||
; + look cave
|
||||
; same as alive
|
||||
|
||||
; + look door (after kerrek) ; not in WIKI
|
||||
jhonka_look_at_door_out_message:
|
||||
.byte "Just a door, nothing more.",0
|
||||
|
||||
; + look riches (if riches are there)
|
||||
jhonka_look_at_riches_message:
|
||||
.byte "That's one fat pile of",13
|
||||
.byte "riches alright.",0
|
||||
|
||||
; + look fence
|
||||
; same as alive
|
||||
|
||||
; + look jhonka (when he's outside)
|
||||
jhonka_look_at_jhonka_out_message:
|
||||
.byte "The Jhonka is gray and",13
|
||||
.byte "grody. He's got a cromagnon",13
|
||||
.byte "forehead and jaw with a",13
|
||||
.byte "pair of wicked incisors. He",13
|
||||
.byte "sports an old loin-cheese",13
|
||||
.byte "cloth and carries either",13
|
||||
.byte "a big club or one of those",13
|
||||
.byte "roasted turkey legs you got",13
|
||||
.byte "at the Ren Fest.",0
|
||||
|
||||
|
||||
; + get club / leg (when he's out)
|
||||
jhonka_get_club_message:
|
||||
.byte "Now there's a surefire way",13
|
||||
.byte "to get yourself killed.",0
|
||||
|
||||
; + get riches (before jumping in hay, also even after taking them)
|
||||
jhonka_get_riches_no_hay_message:
|
||||
.byte "The Jhonka will see you!",13
|
||||
.byte "And rip out your jugular",13
|
||||
.byte "with his teeth or something",13
|
||||
.byte "equally horrible.",0
|
||||
|
||||
; + steal/get riches (in hay)
|
||||
jhonka_steal_riches_message:
|
||||
.byte "Oh OH! A stiff breeze blew",13
|
||||
.byte "all the hay and,",13
|
||||
.byte "surprisingly, the mud off",13
|
||||
.byte "of you! ",34,"You take my",13
|
||||
.byte "riches?!",34," growls the",13
|
||||
.byte "Jhonka.",0
|
||||
|
||||
|
||||
; + 7 POINTS
|
||||
; + no
|
||||
jhonka_no_message:
|
||||
.byte 34,"Okay. Lemme know if you",13
|
||||
.byte "see riches anywhere,",34," he",13
|
||||
.byte "grunts and goes back to his",13
|
||||
.byte "hopping. You smooth",13
|
||||
.byte "talker, you.",0
|
||||
|
||||
; + yes (to the Jhonka when he asks you about his riches)
|
||||
jhonka_yes_message:
|
||||
.byte 34,"I KILL YOU!!",34," screams the",13
|
||||
.byte "Jhonka.",0
|
||||
|
||||
; {The Jhonka clubs you to death} (Warning: Obviously, you will die.)
|
||||
jhonka_yes_message2:
|
||||
.byte "Club or turkey leg, the",13
|
||||
.byte "Jhonka sure just beat you",13
|
||||
.byte "senseless with whatever he",13
|
||||
.byte "was holding. You dead.",13
|
||||
.byte "Thanks for playing!",0
|
||||
|
||||
; + Type any command other than "yes" or "no"
|
||||
; after the Jhonka asks if you stole the riches
|
||||
; you can't walk while waiting here
|
||||
jhonka_answer_him_message:
|
||||
.byte "Just answer him, yes or no,",13
|
||||
.byte "you fool!",0
|
||||
|
||||
|
||||
; + ask about fire
|
||||
jhonka_ask_about_fire_message:
|
||||
.byte 34,"Burninator make fire!",13
|
||||
.byte "Barbecue all peasants!",34,0
|
||||
|
||||
; + ask about Jhonka
|
||||
jhonka_ask_about_jhonka_message:
|
||||
.byte 34,"The Kerrek is dead!",34," he",13
|
||||
.byte "cries and hops around some",13
|
||||
.byte "more. You wonder how",13
|
||||
.byte "someone this primitive",13
|
||||
.byte "could have made that much",13
|
||||
.byte "dough.",0
|
||||
|
||||
; + ask about naked ned (or) robe
|
||||
jhonka_ask_about_ned_message:
|
||||
.byte 34,"Filthy naked peasant!",13
|
||||
.byte "Stay away from my",13
|
||||
.byte "cave-hole!",34," Who's he",13
|
||||
.byte "calling naked? HE'S the one",13
|
||||
.byte "wearing the string bikini.",0
|
||||
|
||||
; + ask about smell
|
||||
jhonka_ask_about_smell_message:
|
||||
.byte 34,"Kerrek smell! Now Kerrek",13
|
||||
.byte "dead!",34," screeches the",13
|
||||
.byte "Jhonka. So you can infer",13
|
||||
.byte "from this that all smells",13
|
||||
.byte "are dead? You always sucked",13
|
||||
.byte "at the analytical",13
|
||||
.byte "questions.",0
|
||||
|
||||
; + ask about trogdor
|
||||
jhonka_ask_about_trogdor_message:
|
||||
.byte 34,"All hail Burninator!",13
|
||||
.byte "Trogdor Number One! Beat",13
|
||||
.byte "Peasant Tech!",34," says the",13
|
||||
.byte "grimy Jhonka.",0
|
||||
|
||||
; + ask about (unknown)
|
||||
jhonka_ask_about_unknown_message:
|
||||
.byte 34,"Jhonka don't know nothing",13
|
||||
.byte "bout that!",34,0
|
||||
|
||||
; + kill jhonka (outside)
|
||||
jhonka_kill_message:
|
||||
.byte "No way! Jhonka's are born",13 ; [sic]
|
||||
.byte "scrappers. He may be",13
|
||||
.byte "little, but he'll crawl ya.",0
|
||||
|
||||
; + give / give {anything}
|
||||
jhonka_give_message:
|
||||
.byte 34,"Don't need nothing from no",13
|
||||
.byte "filthy peasantses!!",34,0
|
||||
|
||||
; + talk jhonka (while inside the hay)
|
||||
jhonka_talk_in_hay_message:
|
||||
.byte "Not now! You'll blow your",13
|
||||
.byte "cover!",0
|
||||
|
||||
; + talk
|
||||
; + talk jhonka (jhonka there, not in hay)
|
||||
; same as ask about jhonka
|
||||
;.byte 34,"The Kerrek is dead!",34," he",13
|
||||
;.byte "cries and hops around some",13
|
||||
;.byte "more. You wonder how",13
|
||||
;.byte "someone this primitive",13
|
||||
;.byte "could have made that much",13
|
||||
;.byte "dough.",0
|
||||
|
||||
; + climb/jump fence
|
||||
; same as alive
|
||||
|
||||
|
||||
;=========================
|
||||
; Your Burninated Cottage
|
||||
;=========================
|
||||
|
||||
; + look [WIKI IS WRONG]
|
||||
cottage_look_at_message:
|
||||
.byte "The remains of your",13
|
||||
.byte "thatched-roof cottage lie",13
|
||||
.byte "burninated before you. You",13
|
||||
.byte "swear revenge against",13
|
||||
.byte "Trogdor.",0
|
||||
|
||||
; + look cottage
|
||||
cottage_look_at_cottage_message:
|
||||
.byte "All your baubles and",13
|
||||
.byte "trinkets, your flasks and",13
|
||||
.byte "scrolls, your goblets and",13
|
||||
.byte "staffs! BURNINATED!!",0
|
||||
|
||||
; (And then, if you haven't taken the map yet:)
|
||||
cottage_look_at_cottage_message_map:
|
||||
.byte "Looks like there's a piece",13
|
||||
.byte "of unburninated paper on",13
|
||||
.byte "the ground.",0
|
||||
|
||||
; + look ground
|
||||
; + look paper
|
||||
cottage_look_at_map_message:
|
||||
.byte "Hey, it's your old",13
|
||||
.byte "fireproof map to Peasantry.",0
|
||||
|
||||
; + get/take/steal map/paper
|
||||
cottage_get_map_message:
|
||||
.byte "You tuck it nice-like into",13
|
||||
.byte "your short, short pants.",13
|
||||
.byte "Type MAP at nearly any time",13
|
||||
.byte "to check the map.",0
|
||||
|
||||
; + get map (if you already have it)
|
||||
cottage_get_map_already_message:
|
||||
.byte "Yeah but like you already",13
|
||||
.byte "map the took, guy!",0
|
||||
|
||||
;==================
|
||||
; Pebble Lake West
|
||||
;==================
|
||||
|
||||
; + look
|
||||
lake_west_look_at_message:
|
||||
.byte "There's definitely half a",13
|
||||
.byte "lake here with a sandy",13
|
||||
.byte "shore.",0
|
||||
|
||||
; + look lake/water
|
||||
lake_west_look_at_lake_message:
|
||||
.byte "It extends onto the next",13
|
||||
.byte "screen and has a sandy",13
|
||||
.byte "shore.",0
|
||||
|
||||
; + look sand NOT IN WIKI
|
||||
lake_west_look_at_sand_message:
|
||||
.byte "There's a bunch of fairly",13
|
||||
.byte "substantial pebbles in the",13
|
||||
.byte "sand.",0
|
||||
|
||||
; + look sand (after pebbles)
|
||||
lake_west_look_at_sand_after_message:
|
||||
.byte "Remember those pebbles on",13
|
||||
.byte "the beach? Man, those were",13
|
||||
.byte "good times.",0
|
||||
|
||||
; + look bush
|
||||
lake_west_look_at_bush_message:
|
||||
.byte "Don't worry about that",13
|
||||
.byte "bush. Yeah, there's red",13
|
||||
.byte "berries on it but never you",13
|
||||
.byte "mind.",0
|
||||
|
||||
; + look berries
|
||||
lake_west_look_at_berries_message:
|
||||
.byte "Shut up.",0
|
||||
|
||||
; + get berries
|
||||
lake_west_get_berries_message:
|
||||
.byte "NO MAN! JEEZ!",0
|
||||
|
||||
; + get stones ; +1 POINT
|
||||
; + get pebbles
|
||||
lake_west_get_pebbles_message:
|
||||
.byte "You grab up a handful of",13
|
||||
.byte "fairly substantial",13
|
||||
.byte "pebbles. You make sure to",13
|
||||
.byte "get an even mix of",13
|
||||
.byte "sedentary, igneous, and,",13
|
||||
.byte "um, sureptitious rocks.",0
|
||||
|
||||
; + swim {none}/lake/water
|
||||
lake_west_swim_message:
|
||||
.byte "Not in this game, Swimmer",13
|
||||
.byte "Dan! In this game, you",13
|
||||
.byte "drown.",0
|
||||
|
||||
; + skip stones/pebbles
|
||||
lake_west_skip_stones_message:
|
||||
.byte "You've always been",13
|
||||
.byte "terrible at skipping",13
|
||||
.byte "stones. And you're even",13
|
||||
.byte "worse at just plain",13
|
||||
.byte "throwing rocks in lakes.",13
|
||||
.byte "You decide to save yourself",13
|
||||
.byte "the embarrassment.",0
|
||||
|
||||
; + get pebbles/rocks (from too far)
|
||||
lake_west_pebbles_too_far_message:
|
||||
.byte "You do your best Mr.",13
|
||||
.byte "Fantastic impression,",13
|
||||
.byte "but you can't reach from",13
|
||||
.byte "here.",0
|
||||
|
||||
; +5 POINTS
|
||||
; + throw baby
|
||||
lake_west_throw_baby_message:
|
||||
.byte "Something tells you this is",13
|
||||
.byte "a good idea and you lob the",13
|
||||
.byte "little one into the lake.",0
|
||||
|
||||
lake_west_throw_baby_message2:
|
||||
.byte "You won't be arrested after",13
|
||||
.byte "all! The little guy has",13
|
||||
.byte "resurfaced safely,",13
|
||||
.byte "carrying an old bottle of",13
|
||||
.byte "soda. You take the soda and",13
|
||||
.byte "stow your swaddling buddy",13
|
||||
.byte "for takeoff.",0
|
||||
|
||||
; + throw baby (before getting the baby)
|
||||
lake_west_throw_baby_no_baby_message:
|
||||
.byte "I think you misread the",13
|
||||
.byte "walkthrough on GameFAQs.",13
|
||||
.byte "You gotta get the baby",13
|
||||
.byte "first.",0
|
||||
|
||||
; + throw baby (after getting the soda)
|
||||
lake_west_throw_baby_already_message:
|
||||
.byte "Baby Dashing is a little",13
|
||||
.byte "waterlogged from the last",13
|
||||
.byte "toss, and you read his soft",13
|
||||
.byte "gurgling to mean that",13
|
||||
.byte "there's no more soda left.",0
|
||||
|
||||
; + throw feed (at south side)
|
||||
; + throw baby (not in right spot)
|
||||
; same as lake_east_throw_feed_too_south_message:
|
||||
|
||||
|
||||
;==================
|
||||
; Pebble Lake East
|
||||
;==================
|
||||
|
||||
; + look / look lake
|
||||
lake_east_look_at_lake_message_man_gone:
|
||||
.byte "Why it's half a lake.",0
|
||||
|
||||
; + look (when the old man is fishing)
|
||||
lake_east_look_at_lake_message:
|
||||
.byte "Why it's half a lake.With a",13 ; [SIC] on the space after lake
|
||||
.byte "fisherman in it. And he's",13
|
||||
.byte "fishing!",0
|
||||
|
||||
; + look dude/man/guy/peasant/old guy/old man (while he is fishing)
|
||||
lake_east_look_at_man_message:
|
||||
.byte "An older peasant sits",13
|
||||
.byte "silently in a boat with his",13
|
||||
.byte "line in the water.",0
|
||||
|
||||
; + look sand
|
||||
lake_east_look_at_sand_message:
|
||||
.byte "One million three hundred",13
|
||||
.byte "thousand seventy-four",13
|
||||
.byte "hundred and sixty two...",13
|
||||
.byte "One million three hundred",13
|
||||
.byte "thousand seventy-four",13
|
||||
.byte "hundred and sixty three...",0
|
||||
lake_east_look_at_sand_message2:
|
||||
.byte " Drat! You lost count again.",0
|
||||
|
||||
; + look boat/dinghy (while he is fishing)
|
||||
lake_east_look_at_boat_message:
|
||||
.byte 34,"Keep your eyes off my",13
|
||||
.byte "dinghy!",34,0
|
||||
|
||||
; + look boat/dinghy (after he is gone)
|
||||
lake_east_look_at_boat_gone_message:
|
||||
.byte "It was loaned out to the",13
|
||||
.byte "Fishing Challenge",13
|
||||
.byte "videogame.",0
|
||||
|
||||
; + talk man (before throwing chicken feed in lake)
|
||||
lake_east_talk_man_message:
|
||||
.byte "You holler at the old man",13
|
||||
.byte "about Trogdor, but he just",13
|
||||
.byte "grumbles about the fish not",13
|
||||
.byte "biting. ",34,"Must be using the",13
|
||||
.byte "wrong bait...",34," he says,",13
|
||||
.byte "suggestively.",0
|
||||
|
||||
; + talk man (after throwing chicken feed in lake) WIKI IS WRONG
|
||||
lake_east_talk_man_after_message:
|
||||
.byte "He DEFINITELY can't hear",13 ; [sic] actual game has 'here' here
|
||||
.byte "you from here. He's in the",13
|
||||
.byte "INN.",0
|
||||
|
||||
; + throw feed (at south side)
|
||||
lake_east_throw_feed_too_south_message:
|
||||
.byte "Maybe try again from the",13
|
||||
.byte "center of the lake. Looks",13
|
||||
.byte "deeper there.",0
|
||||
|
||||
; +2 POINTS
|
||||
; + throw chicken feed
|
||||
lake_east_throw_feed_message:
|
||||
.byte "You toss the feed into the",13
|
||||
.byte "lake. You shed a tear for",13
|
||||
.byte "each one. ",34,"Goodbye, Monty",34,13
|
||||
.byte "you sniff. ",34,"Bye Delga,",13
|
||||
.byte "Rasputin. Farewell,",13
|
||||
.byte "Combledon!",34," and so forth.",0
|
||||
|
||||
; throw two handfulls, fish animation
|
||||
lake_east_throw_feed2_message:
|
||||
.byte "Woah! That crotchety old",13
|
||||
.byte "man just caught a pantload",13
|
||||
.byte "of fish! ",34,"Now I can get",13
|
||||
.byte "back to running the inn,",34,13
|
||||
.byte "he says and rows to shore",13
|
||||
.byte "and hauls his boat out and",13
|
||||
.byte "cleans, guts, and filets",13
|
||||
.byte "all the fish and a buncha",13
|
||||
.byte "other stuff we didn't",13
|
||||
.byte "animate.",0
|
||||
|
||||
; + throw feed (before getting the feed)
|
||||
lake_east_throw_feed_none_message:
|
||||
.byte "You have nothing with which",13
|
||||
.byte "to do that ... with.",0
|
||||
|
||||
; + throw feed (after throwing the feed) (The repetition is probably just a goof.)
|
||||
lake_east_throw_feed_already_message:
|
||||
.byte "You already fed the fish.",13
|
||||
.byte "Let's get moving here,",13
|
||||
.byte "people!You already fed the",13
|
||||
.byte "fish. Let's get moving,",13
|
||||
.byte "here, people!",0
|
||||
|
||||
; + throw (anything but the feed while he is fishing)
|
||||
lake_east_throw_default_message:
|
||||
.byte 34,"That isn't gonna work for",13
|
||||
.byte "bait!",34," the old man screams,",13
|
||||
.byte "at a needlessly harsh",13
|
||||
.byte "volume.",0
|
||||
|
||||
; + throw (anything when fisherman gone)
|
||||
lake_east_throw_default_gone_message:
|
||||
.byte "You already fed the fish.",13
|
||||
.byte "Let's get moving, here,",13
|
||||
.byte "people!",0
|
||||
|
||||
|
||||
;===================
|
||||
; Outside Giant Inn
|
||||
;===================
|
||||
|
||||
; + (exiting inn with pot on head)
|
||||
outside_inn_pot_message:
|
||||
.byte "Phew! You discard the big",13
|
||||
.byte "black pot and wipe the",13
|
||||
.byte "horse grease from your",13
|
||||
.byte "eyes. The hood of your robe",13
|
||||
.byte "is still covered in highly",13
|
||||
.byte "flammable horse grease,",13
|
||||
.byte "though.",0
|
||||
|
||||
|
||||
; + look
|
||||
outside_inn_look_message:
|
||||
.byte "There's a giant Inn here.",13
|
||||
.byte "It takes up, like, the",13
|
||||
.byte "entire screen.",0
|
||||
|
||||
; + look door
|
||||
outside_inn_door_look_note_message:
|
||||
.byte "Just a door. A door with a",13
|
||||
.byte "note on it.",0
|
||||
|
||||
; + look door (after fish fed)
|
||||
outside_inn_door_look_message:
|
||||
.byte "Just a door.",0
|
||||
|
||||
; + look inn
|
||||
outside_inn_inn_look_message:
|
||||
.byte "Looks okay from out here.",13
|
||||
.byte "But do they have a free",13
|
||||
.byte "breakfast buffet?",0
|
||||
|
||||
; + look sign
|
||||
outside_inn_sign_look_message:
|
||||
.byte "If you can't read that",13
|
||||
.byte "sign, you need to quit",13
|
||||
.byte "playing this game.",0
|
||||
|
||||
; + look window
|
||||
outside_inn_window_look_message:
|
||||
.byte "Check it out! There's an",13
|
||||
.byte "INN in there.",0
|
||||
|
||||
; + look note
|
||||
; + read note (before feed in lake)
|
||||
outside_inn_note_look_message:
|
||||
.byte "It says, ",34,"Gone Fishin",34," just",13
|
||||
.byte "like that grog coozie your",13
|
||||
.byte "cousin got you.",0
|
||||
|
||||
; + get/look/read note (after feed in lake)
|
||||
outside_inn_note_look_gone_message:
|
||||
.byte "The note is gone.",0
|
||||
|
||||
; + open
|
||||
; + open door (after old man)
|
||||
outside_inn_door_open_message:
|
||||
.byte "You open the door and step",13
|
||||
.byte "inside the inn.",0
|
||||
|
||||
; + open {none}/door (before old man)
|
||||
outside_inn_door_open_locked_message:
|
||||
.byte "It's locked fast!",0
|
||||
|
||||
; + knock {none}/door (closed)
|
||||
outside_inn_door_knock_locked_message:
|
||||
.byte "No answer.",0
|
||||
|
||||
; + knock (open)
|
||||
outside_inn_door_knock_message:
|
||||
.byte "Just open it, man!",0
|
||||
|
||||
; + get note
|
||||
outside_inn_note_get_message:
|
||||
.byte "What is it with you and",13
|
||||
.byte "notes?! No!! ",0
|
||||
|
||||
; +3 POINTS: leave inn with pot on head
|
||||
.include "jhonka.inc.lookup"
|
||||
.include "cottage.inc.lookup"
|
||||
.include "lake_west.inc.lookup"
|
||||
.include "lake_east.inc.lookup"
|
||||
.include "outside_inn.inc.lookup"
|
||||
|
||||
peasant3_dialog_end:
|
||||
|
||||
|
@ -1,458 +1,10 @@
|
||||
peasant4_dialog_start:
|
||||
|
||||
;====================================
|
||||
; Outside Mysterious (Ned's) Cottage
|
||||
;====================================
|
||||
|
||||
; + look
|
||||
ned_cottage_look_message:
|
||||
.byte "There's a run-of-the-mill",13
|
||||
.byte "non-burninated",13
|
||||
.byte "thatched-roof cottage",13
|
||||
.byte "here. Its stonework looks",13
|
||||
.byte "a little shoddy.",0
|
||||
|
||||
; + look cottage
|
||||
ned_cottage_look_cottage_message:
|
||||
.byte "A run-of-the-mill,",13
|
||||
.byte "non-burninated",13
|
||||
.byte "thatched-roof cottage",13
|
||||
.byte "here. Its stonework looks a",13
|
||||
.byte "little shoddy.",0
|
||||
|
||||
; + open door
|
||||
ned_cottage_open_door_message:
|
||||
.byte "How? There's no knob.",0
|
||||
|
||||
; + open door (after baby opens)
|
||||
ned_cottage_open_door_after_baby_message:
|
||||
.byte "It's already open. Since",13
|
||||
.byte "this is an adventure game",13
|
||||
.byte "we're gonna proffer you",13
|
||||
.byte "adventure yourself on in",13
|
||||
.byte "there.",0
|
||||
|
||||
; + pull door
|
||||
; + push door
|
||||
; same even when open
|
||||
ned_cottage_push_door_message:
|
||||
.byte "It doesn't budge, man.",0
|
||||
|
||||
; + knock
|
||||
; same even when open
|
||||
ned_cottage_knock_door_message:
|
||||
.byte "You could knock until your",13
|
||||
.byte "knuckles bleed. Nobody's",13
|
||||
.byte "home.",0
|
||||
|
||||
; + knock until knuckles bleed
|
||||
ned_cottage_knock_door_bleed_message:
|
||||
.byte "You knock for about 4 hours",13
|
||||
.byte "until your knuckles are raw",13
|
||||
.byte "and bloody. That was fun!",0
|
||||
|
||||
; + knock until knuckles bleed (again)
|
||||
ned_cottage_knock_door_bleed_message2:
|
||||
.byte "You done that already. A",13
|
||||
.byte "great time was had by all.",0
|
||||
|
||||
; + break door
|
||||
; + kick door
|
||||
; + punch door
|
||||
ned_cottage_break_door_message:
|
||||
.byte "Violence is not the answer.",0
|
||||
|
||||
; + look fence
|
||||
ned_cottage_look_fence_message:
|
||||
.byte "A standard peasant fence.",13
|
||||
.byte "Trogdor makes milk's meat",13
|
||||
.byte "outta these things.",0
|
||||
|
||||
; + climb/jump fence
|
||||
ned_cottage_climb_fence_message:
|
||||
.byte "No, you have business to",13
|
||||
.byte "attend to here in",13
|
||||
.byte "Peasantry.",0
|
||||
|
||||
; + look hole (before deploying baby) (even if rock not moved yet)
|
||||
ned_cottage_look_hole_message:
|
||||
.byte "You peer into the tiny",13
|
||||
.byte "opening. The cottage",13
|
||||
.byte "appears to be empty.",0
|
||||
|
||||
; + look hole (after deploying baby)
|
||||
ned_cottage_look_hole_after_message:
|
||||
.byte "There is no baby here, but",13
|
||||
.byte "there's an open door on the",13
|
||||
.byte "other side of the room. If",13
|
||||
.byte "you could only get to it",13
|
||||
.byte "somehow!",0
|
||||
|
||||
; + look rock (before removing it)
|
||||
ned_cottage_look_rock_message:
|
||||
.byte "There appears to be a loose",13
|
||||
.byte "stone towards the back of",13
|
||||
.byte "the cottage.",0
|
||||
|
||||
; + look rock (after removing it)
|
||||
ned_cottage_look_rock_moved_message:
|
||||
.byte "Some jerk removed a loose",13
|
||||
.byte "stone from the back of the",13
|
||||
.byte "cottage.",0
|
||||
|
||||
; + get rock +2 POINTS
|
||||
; + move rock
|
||||
ned_cottage_get_rock_message:
|
||||
.byte "You slide the stone over to",13
|
||||
.byte "reveal a little hole. If",13
|
||||
.byte "only you could cut off your",13
|
||||
.byte "arms, legs, and head you",13
|
||||
.byte "might be able to squeeze",13
|
||||
.byte "through!",0
|
||||
|
||||
; + get rock (after moving it)
|
||||
ned_cottage_get_rock_already_message:
|
||||
.byte "You've already moved the",13
|
||||
.byte "stone out of the way to",13
|
||||
.byte "reveal a less-than",13
|
||||
.byte "peasant-sized hole.",0
|
||||
|
||||
; cut off arms, legs, and head (possibly just "cut off arms")
|
||||
ned_cottage_cut_arms_message:
|
||||
.byte "Very funny. You have",13
|
||||
.byte "trouble cutting out",13
|
||||
.byte "coupons in the weekly",13
|
||||
.byte "'Peasant Penny-Pincher'",13
|
||||
.byte "circular. I'd like to see",13
|
||||
.byte "you try.",0
|
||||
|
||||
; + try (Warning: You die.)
|
||||
ned_cottage_try_message:
|
||||
.byte "Okay, fine. You try to cut",13
|
||||
.byte "off your hard-earned",13
|
||||
.byte "extremities. It doesn't",13
|
||||
.byte "work. You dead. Thanks for",13
|
||||
.byte "nothing.",0
|
||||
|
||||
;+5 POINTS
|
||||
; + deploy baby
|
||||
; + put baby into the hole
|
||||
ned_cottage_deploy_baby_message:
|
||||
.byte "Deploying Q-Baby...",0
|
||||
|
||||
; animation
|
||||
ned_cottage_deploy_baby_message2:
|
||||
.byte "Way to go, baby! It got the",13
|
||||
.byte "cottage door opened and",13
|
||||
.byte "headed off to a new life.",13
|
||||
.byte "He becomes Valedictorian",13
|
||||
.byte "of his graduating class,",13
|
||||
.byte "goes to Scalding Lake",13
|
||||
.byte "State, gets a degree in",13
|
||||
.byte "Advanced Peasantry and",13
|
||||
.byte "lands a job at Thatch-Pro:",13
|
||||
.byte "building better cottages",13
|
||||
.byte "for a better tomorrow.",0
|
||||
|
||||
ned_cottage_deploy_baby_message3:
|
||||
.byte "You grow apart and the",13
|
||||
.byte "letters from him become",13
|
||||
.byte "fewer and fewer. He",13
|
||||
.byte "develops a severe mead",13
|
||||
.byte "problem and blames you for",13
|
||||
.byte "never being there.",0
|
||||
|
||||
; + deploy/drop/use baby (before baby)
|
||||
ned_cottage_baby_nobaby_message:
|
||||
.byte "Swell idea, but is you",13
|
||||
.byte "ain't my baby? I.e. you",13
|
||||
.byte "ain't got one?",0
|
||||
|
||||
; + deploy/drop/use baby (before moving stone)
|
||||
ned_cottage_baby_before_message:
|
||||
.byte "Use the baby where? You",13
|
||||
.byte "haven't anywhere",13
|
||||
.byte "inconsiderate to stuff'm.",0
|
||||
|
||||
; + deploy/drop/use baby (after baby left)
|
||||
ned_cottage_baby_gone_message:
|
||||
.byte "Li'l P.B. has moved on, and",13
|
||||
.byte "the door seems to be",13
|
||||
.byte "open... I can't see why",13
|
||||
.byte "we'd go through this all",13
|
||||
.byte "over again.",0
|
||||
|
||||
; + close door (before baby opens)
|
||||
ned_cottage_close_door_before_message:
|
||||
.byte "Already done. That was",13
|
||||
.byte "easy!",0
|
||||
|
||||
; + close door (after baby opens)
|
||||
ned_cottage_close_door_after_message:
|
||||
.byte "You can't. That baby really",13
|
||||
.byte "wrenched it open good.",0
|
||||
|
||||
;=================
|
||||
; Wavy Tree (Ned)
|
||||
;=================
|
||||
; Ned pops out randomly
|
||||
; he stays out unless you talk to him?
|
||||
|
||||
; + look
|
||||
ned_tree_look_at_message:
|
||||
.byte "Nothing special here",13
|
||||
.byte "except for that weird wavy",13
|
||||
.byte "tree.",0
|
||||
|
||||
; + look dude
|
||||
; + look guy
|
||||
; + look man
|
||||
; + look ned (when Naked Ned is peeking out)
|
||||
ned_tree_look_ned_message:
|
||||
.byte "A fairly naked man is",13
|
||||
.byte "peering out from behind",13
|
||||
.byte "that tree.",0
|
||||
|
||||
; + look tree
|
||||
ned_tree_look_at_tree_message:
|
||||
.byte "It's weird and wavy.",0
|
||||
|
||||
; + climb tree
|
||||
ned_tree_climb_tree_message:
|
||||
.byte "You don't climb wavy trees.",0
|
||||
|
||||
; + talk (with Naked Ned visible) (he disappears until you re-enter)
|
||||
ned_tree_talk_none_message:
|
||||
.byte "You startled him and he",13
|
||||
.byte "disappears!",0
|
||||
|
||||
; + talk ned (he disappears)
|
||||
; + talk Naked Ned (with Naked Ned visible)
|
||||
ned_tree_talk_ned_message:
|
||||
.byte "'Never speak of this",13
|
||||
.byte "meeting!' says the nudie",13
|
||||
.byte "and he disapperars.",0
|
||||
|
||||
; + talk tree
|
||||
ned_tree_talk_tree_message:
|
||||
.byte "Trees can't talk but a",13
|
||||
.byte "breeze picks up and you",13
|
||||
.byte "swear the leaves whisper",13
|
||||
.byte "the words 'Naked Ned.'",13
|
||||
.byte "Weird.",0
|
||||
|
||||
;===============================================
|
||||
; Kerrek Tracks 1/2 (top or bottom footprints?)
|
||||
;===============================================
|
||||
|
||||
.include "ned_cottage.inc.lookup"
|
||||
.include "wavy_tree.inc.lookup"
|
||||
.include "kerrek.inc.lookup"
|
||||
|
||||
;===========================
|
||||
; Outside Baby Lady Cottage
|
||||
;===========================
|
||||
|
||||
; + look
|
||||
lady_cottage_look_at_message:
|
||||
.byte "There's a ranch-style",13
|
||||
.byte "thatched roof cottage",13
|
||||
.byte "here. There are also what",13
|
||||
.byte "appear to be four crunch",13
|
||||
.byte "berry bushes but you can't",13
|
||||
.byte "be sure.",0
|
||||
|
||||
; + look cottage
|
||||
lady_cottage_look_at_cottage_message:
|
||||
.byte "You had a cottage once. A",13
|
||||
.byte "lot like this one. *sniff*",13
|
||||
.byte "Trogdor will pay!",0
|
||||
|
||||
; + look door
|
||||
; (This response repeats whatever your command was back at you. When typing commands, you can put anything you want between the command and the object and it will still work, so here, if you type "look at door" or "look at the ugly brown door" or "lookasdfasdfdoor", it will put that in between the quotes.)
|
||||
lady_cottage_look_at_door_message:
|
||||
.byte "Listen to you, ",34,"look door",34,13
|
||||
.byte "What kinda gaming is that?",13
|
||||
.byte "It's a door and it's closed.",0
|
||||
|
||||
; + look berries
|
||||
lady_cottage_look_at_berries_message:
|
||||
.byte "Crunch berries maybe.",13
|
||||
|
||||
; + look bushes
|
||||
lady_cottage_look_at_bushes_message:
|
||||
.byte "You suspect they might be",13
|
||||
.byte "crunch berry bushes.",0
|
||||
|
||||
; walks to nearest?
|
||||
; + get berries (first bush) [walks to lower left]
|
||||
lady_cottage_searched_1_bush_message:
|
||||
.byte "You reach into the bush to",13
|
||||
.byte "snag some berries but",13
|
||||
.byte "they all just squish in",13
|
||||
.byte "your hand.",0
|
||||
|
||||
; + get berries (second bush) [left]
|
||||
lady_cottage_searched_2_bushes_message:
|
||||
.byte "Man, nothing in this bush",13
|
||||
.byte "but squished berries",13
|
||||
.byte "either.",0
|
||||
|
||||
; + get berries (third bush)
|
||||
lady_cottage_searched_3_bushes_message:
|
||||
.byte "Too bad you don't want any",13
|
||||
.byte "squished berries, cuz hey:",13
|
||||
.byte "jackpot!",0
|
||||
|
||||
; +2 POINTS
|
||||
; + get berries (fourth bush)
|
||||
lady_cottage_searched_4_bushes_message:
|
||||
.byte "You reach into the bush to",13
|
||||
.byte "snag you some berries but",13
|
||||
.byte "instead find a Super",13
|
||||
.byte "Trinket! These things are",13
|
||||
.byte "awesome! You have a",13
|
||||
.byte "sneaking suspicion that",13
|
||||
.byte "SOMEONE in this game will",13
|
||||
.byte "need this thing.",0
|
||||
|
||||
; + get berries (same twice)
|
||||
; + search bush (same twice)
|
||||
lady_cottage_already_searched_message:
|
||||
.byte "You already searched that",13
|
||||
.byte "bush. It was okay. Nothing",13
|
||||
.byte "to write home about... oh,",13
|
||||
.byte "wait... you don't have a",13
|
||||
.byte "home. My b.",0
|
||||
|
||||
; + search bush (already found trinket)
|
||||
; + get berries (already found trinket)
|
||||
lady_cottage_already_trinket_message:
|
||||
.byte "You've searched your fill",13
|
||||
.byte "of berry bushes for this",13
|
||||
.byte "game. If you want to search",13
|
||||
.byte "more press CTRL-RESET to",13
|
||||
.byte "reboot the computer.",0
|
||||
;.byte "more press 'reload' on the browser
|
||||
|
||||
; + knock (walks to door)
|
||||
lady_cottage_knock_door_message:
|
||||
.byte 34,"It's open,",34," says a female",13
|
||||
.byte "voice from inside. Um, it's",13
|
||||
.byte "NOT open, but you get her",13
|
||||
.byte "drift.",0
|
||||
|
||||
; + knock (after she leaves)
|
||||
lady_cottage_knock_door_gone_message:
|
||||
.byte "No one answers. That crazy",13
|
||||
.byte "lady took off. How ever",13
|
||||
.byte "will you get past this",13
|
||||
.byte "closed door now?",0
|
||||
|
||||
; + open door
|
||||
lady_cottage_open_door_message:
|
||||
.byte "You open er up and head on",13
|
||||
.byte "in.",0
|
||||
|
||||
|
||||
|
||||
|
||||
;============================
|
||||
; Burninated Trees / Lantern
|
||||
;============================
|
||||
|
||||
; + look
|
||||
crooked_look_day_message:
|
||||
.byte "A signal lantern of some",13
|
||||
.byte "kind hangs from a",13
|
||||
.byte "burninated tree.",0
|
||||
|
||||
; + look (night)
|
||||
crooked_look_night_message:
|
||||
.byte "A burning signal lantern",13
|
||||
.byte "hangs from a severely",13
|
||||
.byte "burninated tree. ",0
|
||||
|
||||
; + look lantern (day)
|
||||
crooked_look_lantern_day_message:
|
||||
.byte "It's unlit at the moment.",13
|
||||
.byte "That fancy pants royal",13
|
||||
.byte "knight probably lights it",13
|
||||
.byte "on nights when Troggie's on",13
|
||||
.byte "the prowl.",0
|
||||
|
||||
; + look lantern (night)
|
||||
crooked_look_lantern_night_message:
|
||||
.byte "It's lit! Musta been a",13
|
||||
.byte "Trogdor sighting tonight.",0
|
||||
|
||||
; + look stump
|
||||
crooked_look_stump_message:
|
||||
.byte "NOT a good place to sit.",0
|
||||
|
||||
; + look tree
|
||||
crooked_look_tree_message:
|
||||
.byte "Severely burninated. They",13
|
||||
.byte "could probably use some",13
|
||||
.byte "salve.",0
|
||||
|
||||
; +10 POINTS
|
||||
; + (walking under candle in burninated trees)
|
||||
crooked_catch_fire_message:
|
||||
.byte "Whoa! The horse grease on",13
|
||||
.byte "your robe caught fire!",13
|
||||
.byte "You're a for-real peasant",13
|
||||
.byte "now.",0
|
||||
|
||||
; + light lantern (day)
|
||||
crooked_tree_light_lantern_day_message:
|
||||
.byte "With what? Your red-hot",13
|
||||
.byte "intellect?",0
|
||||
|
||||
; + light lantern (night)
|
||||
crooked_tree_light_lantern_night_message:
|
||||
.byte "Already lit, moron.",0
|
||||
|
||||
; + get fire (at night, before grease)
|
||||
crooked_tree_get_fire_not_greased_message:
|
||||
.byte "You're just not flammable",13
|
||||
.byte "enough.",0
|
||||
|
||||
; + get fire (at night, after grease)
|
||||
crooked_tree_get_fire_greased_message:
|
||||
.byte "You don't need to get IT.",13
|
||||
.byte "Just let IT get YOU.",0
|
||||
|
||||
; + get fire (at night, after getting on fire)
|
||||
crooked_tree_get_fire_already_message:
|
||||
.byte "You're already on fire!",13
|
||||
.byte "What? You want to be MORE",13
|
||||
.byte "on fire?",0
|
||||
|
||||
; + get lantern
|
||||
crooked_tree_get_lantern_message:
|
||||
.byte "Better not. There's an",13
|
||||
.byte "engraved plaque on it that",13
|
||||
.byte "says, ",34,"Do Not Remove Under",13
|
||||
.byte "Penalty Of 'You Die'.",34,0
|
||||
|
||||
; + get plague
|
||||
crooked_tree_get_plague_message:
|
||||
.byte "Wrong game, Mispeller",13
|
||||
.byte "Jones. Try the little",13
|
||||
.byte "button to the left of the",13
|
||||
.byte "'W'.",0
|
||||
|
||||
; + get plaque
|
||||
crooked_tree_get_plaque_message:
|
||||
.byte "You have enough of that on",13
|
||||
.byte "your browning, rotten",13
|
||||
.byte "peasant teeth already.",0
|
||||
|
||||
; + climb cliff
|
||||
crooked_tree_climb_cliff_message:
|
||||
.byte "There aren't enough",13
|
||||
.byte "footholds and you don't",13
|
||||
.byte "have any carabeaners on",13
|
||||
.byte "you.",0
|
||||
.include "lady_cottage.inc.lookup"
|
||||
.include "burninated_tree.inc.lookup"
|
||||
|
||||
peasant4_dialog_end:
|
||||
|
||||
|
29
games/peasant/text/rock.inc
Normal file
29
games/peasant/text/rock.inc
Normal file
@ -0,0 +1,29 @@
|
||||
;=================
|
||||
; River and Stone
|
||||
;=================
|
||||
|
||||
; + look
|
||||
river_look_message:
|
||||
.byte "Not much to see. River's",13
|
||||
.byte "got a rock in it.",0
|
||||
|
||||
; + look water/river
|
||||
river_look_at_water_message:
|
||||
.byte "Got a rock in it.",0
|
||||
|
||||
; + look rock/stone
|
||||
river_look_at_rock_message:
|
||||
.byte "The ages have worn this",13
|
||||
.byte "rock down. It is a rock of",13
|
||||
.byte "ages. Still a-rollin.",0
|
||||
|
||||
; + swim river/water/rock/stone
|
||||
river_swim_message:
|
||||
.byte "Peasants can't swim. Like,",13
|
||||
.byte "it's illegal.",0
|
||||
|
||||
; + get/take/steal rock
|
||||
river_get_rock_message:
|
||||
.byte "For what? Now you're just",13
|
||||
.byte "making up puzzles to solve.",0
|
||||
|
50
games/peasant/text/wavy_tree.inc
Normal file
50
games/peasant/text/wavy_tree.inc
Normal file
@ -0,0 +1,50 @@
|
||||
|
||||
;=================
|
||||
; Wavy Tree (Ned)
|
||||
;=================
|
||||
; Ned pops out randomly
|
||||
; he stays out unless you talk to him?
|
||||
|
||||
; + look
|
||||
ned_tree_look_at_message:
|
||||
.byte "Nothing special here",13
|
||||
.byte "except for that weird wavy",13
|
||||
.byte "tree.",0
|
||||
|
||||
; + look dude
|
||||
; + look guy
|
||||
; + look man
|
||||
; + look ned (when Naked Ned is peeking out)
|
||||
ned_tree_look_ned_message:
|
||||
.byte "A fairly naked man is",13
|
||||
.byte "peering out from behind",13
|
||||
.byte "that tree.",0
|
||||
|
||||
; + look tree
|
||||
ned_tree_look_at_tree_message:
|
||||
.byte "It's weird and wavy.",0
|
||||
|
||||
; + climb tree
|
||||
ned_tree_climb_tree_message:
|
||||
.byte "You don't climb wavy trees.",0
|
||||
|
||||
; + talk (with Naked Ned visible) (he disappears until you re-enter)
|
||||
ned_tree_talk_none_message:
|
||||
.byte "You startled him and he",13
|
||||
.byte "disappears!",0
|
||||
|
||||
; + talk ned (he disappears)
|
||||
; + talk Naked Ned (with Naked Ned visible)
|
||||
ned_tree_talk_ned_message:
|
||||
.byte "'Never speak of this",13
|
||||
.byte "meeting!' says the nudie",13
|
||||
.byte "and he disapperars.",0
|
||||
|
||||
; + talk tree
|
||||
ned_tree_talk_tree_message:
|
||||
.byte "Trees can't talk but a",13
|
||||
.byte "breeze picks up and you",13
|
||||
.byte "swear the leaves whisper",13
|
||||
.byte "the words 'Naked Ned.'",13
|
||||
.byte "Weird.",0
|
||||
|
302
games/peasant/text/well.inc
Normal file
302
games/peasant/text/well.inc
Normal file
@ -0,0 +1,302 @@
|
||||
;=========================
|
||||
; Old Well / Wishing Well
|
||||
;=========================
|
||||
|
||||
; (Leave the screen after putting the baby in the bucket)
|
||||
well_leave_baby_in_well_message:
|
||||
.byte "Nice try. Ditch the baby at",13
|
||||
.byte "the bottom of the well, eh?",13
|
||||
.byte "Thought you'd be able to",13
|
||||
.byte "just walk away and it's",13
|
||||
.byte "nothing but mead and",13
|
||||
.byte "wenches from now on, huh?",13
|
||||
.byte "Well guess what? You dead.",13
|
||||
.byte "Thanks for playing.",0
|
||||
|
||||
; + look
|
||||
well_look_at_message:
|
||||
.byte "There's a really generic",13
|
||||
.byte "well here. Oh, and",13
|
||||
.byte "apparently it's autumn on",13
|
||||
.byte "this screen.",0
|
||||
|
||||
; + look well
|
||||
well_look_at_well_message:
|
||||
.byte "Pretty average. You're not",13
|
||||
.byte "a big well person. You're",13
|
||||
.byte "more into bridges. It does",13
|
||||
.byte "have a cute little bucket",13
|
||||
.byte "though. Your dad liked",13
|
||||
.byte "buckets. Oh, and there's a",13
|
||||
.byte "metal crank too. Meemaw",13
|
||||
.byte "loved cranks.",0
|
||||
|
||||
; if not gotten mask
|
||||
well_look_at_well_message2:
|
||||
.byte "You can just make out",13
|
||||
.byte "something floating in the",13
|
||||
.byte "water down there.",0
|
||||
|
||||
; + look crank (before putting pebbles in the bucket)
|
||||
well_look_at_crank_message:
|
||||
.byte "It looks rusted in place.",0
|
||||
|
||||
; + look crank (after putting pebbles in the bucket)
|
||||
well_look_at_crank_pebbles_message:
|
||||
.byte "That is a bonafide crank.",13
|
||||
.byte "It seems to work now.",0
|
||||
|
||||
; + look in well (after mask)
|
||||
well_look_in_well_message2:
|
||||
.byte "It's dark and welly in",13
|
||||
.byte "there. Smell like stank",13
|
||||
.byte "too.",0
|
||||
|
||||
; + look in well (before mask)
|
||||
well_look_in_well_message:
|
||||
.byte "It's dark and welly in",13
|
||||
.byte "there. Smell like stank",13
|
||||
.byte "too. You can just make out",13
|
||||
.byte "something floating in the",13
|
||||
.byte "water down there.",0
|
||||
|
||||
; + look tree
|
||||
well_look_at_tree_message:
|
||||
.byte "That's one orange tree",13
|
||||
.byte "alright.",0
|
||||
|
||||
; + look bucket (NOT IN WIKI?)
|
||||
well_look_at_bucket_message:
|
||||
.byte "An empty wooden bucket",13
|
||||
.byte "hangs on a rope in the well.",0
|
||||
|
||||
;========
|
||||
; put
|
||||
|
||||
|
||||
; + put pebbles
|
||||
well_put_pebbles_message:
|
||||
.byte "Where you wanna toss em?",0
|
||||
|
||||
;=======================
|
||||
; put pebbles in bucket
|
||||
|
||||
; +2 POINTS
|
||||
; + put pebbles in bucket
|
||||
well_put_pebbles_in_bucket_message:
|
||||
.byte "You plunk all your pebbles",13
|
||||
.byte "into the bucket. The weight",13
|
||||
.byte "causes it to descend to the",13
|
||||
.byte "bottom of the well with a",13
|
||||
.byte "quickness!",0
|
||||
|
||||
; + put pebbles/rocks in bucket (don't have them)
|
||||
well_put_pebbles_in_bucket_before_message:
|
||||
.byte "Find some pebbles first and",13
|
||||
.byte "you might have the makings",13
|
||||
.byte "of a good idea. About time.",0
|
||||
|
||||
; + put pebbles/rocks in bucket (after mask)
|
||||
well_put_pebbles_in_bucket_gone_message:
|
||||
.byte "We've already been through",13
|
||||
.byte "this exercise and it went",13
|
||||
.byte "pretty well, ya?",0
|
||||
|
||||
;=====================
|
||||
; put pebbles in well
|
||||
; + put pebbles/rocks in well (you have them)
|
||||
well_put_pebbles_in_well_message:
|
||||
.byte "Then it'd be tough to get",13
|
||||
.byte "them back. You never go",13
|
||||
.byte "ANYwhere without your rocks",0 ; [sic]
|
||||
|
||||
; + put pebbles/rocks in well (don't have them/already mask)
|
||||
well_put_pebbles_in_well_gone_message:
|
||||
.byte "Riiight, right. Which",13
|
||||
.byte "ones?",0
|
||||
|
||||
;=====================
|
||||
; put baby in bucket
|
||||
|
||||
; + put baby (if you have it)
|
||||
well_put_baby_message:
|
||||
.byte "Where you wanna toss em?",0
|
||||
|
||||
; + 3 POINTS
|
||||
; + put baby in bucket
|
||||
; [note, if you do this when baby already
|
||||
; at bottom, it will just do it again
|
||||
; also, baby stays in inventory all along.
|
||||
|
||||
well_put_baby_in_bucket_message:
|
||||
.byte "Okay, Father of the Year.",13
|
||||
.byte "You put a baby in a bucket",13
|
||||
.byte "and it quickly descends",13
|
||||
.byte "deep into the well. Yours",13
|
||||
.byte "is a black, black heart.",0
|
||||
|
||||
; + put baby in bucket (too far)
|
||||
well_put_baby_in_bucket_too_far_message:
|
||||
.byte "You're not that keen",13
|
||||
.byte "a shot. Try standing a little",13
|
||||
.byte "closer.",0
|
||||
|
||||
; + put baby in bucket (after sub)
|
||||
well_put_baby_in_bucket_already_done_message:
|
||||
.byte "Li'l tyke seems to enjoy",13
|
||||
.byte "the ride, but - thin or not",13
|
||||
.byte "- we've got a plot to",13
|
||||
.byte "advance here.",0
|
||||
|
||||
;=====================
|
||||
; put baby in well
|
||||
|
||||
; + put baby in well
|
||||
well_put_baby_in_well_message:
|
||||
.byte "Jeez man! At least put the",13
|
||||
.byte "poor little guy in the",13
|
||||
.byte "bucket! Give him a fighting",13
|
||||
.byte "chance!",0
|
||||
|
||||
; + put baby in well (don't have, see put pebbles in well don't have)
|
||||
|
||||
; + put (anything else) in bucket
|
||||
well_put_anything_message:
|
||||
.byte "That's not heavy enough to",13
|
||||
.byte "weigh down the bucket.",0
|
||||
|
||||
|
||||
;========
|
||||
; turn
|
||||
|
||||
; + turn crank (before pebbles, far away)
|
||||
well_turn_crank_too_far_message:
|
||||
.byte "You can't reach from there.",0
|
||||
|
||||
; + turn crank (before pebbles in, close)
|
||||
well_turn_crank_no_pebbles_message:
|
||||
.byte "It won't budge. Maybe if",13
|
||||
.byte "there was something heavy",13
|
||||
.byte "in that bucket...",0
|
||||
|
||||
; TODO: animation, bucket up with mask
|
||||
; + turn crank (pebbles)
|
||||
well_turn_crank_pebbles_message:
|
||||
.byte "The crank seems to have",13
|
||||
.byte "loosened and you haul the ",13
|
||||
.byte "bucket back up. What's",13
|
||||
.byte "this? Why there's a monster",13
|
||||
.byte "maskus in there! No doubt",13
|
||||
.byte "leftover from some pagan",13
|
||||
.byte "ritual. Silly pagans.",0
|
||||
|
||||
well_turn_crank_pebbles2_message:
|
||||
.byte "You grab up the scary",13
|
||||
.byte "moster maskus. Man, this",13
|
||||
.byte "thing could scare a horse!",0
|
||||
|
||||
; like edge of screen far
|
||||
; + turn crank (after mask, far away)
|
||||
well_turn_crank_too_far_after_message:
|
||||
.byte "You got a short reach to",13
|
||||
.byte "match your short pants. Try",13
|
||||
.byte "standing closer to that",13
|
||||
.byte "crank.",0
|
||||
|
||||
; + turn crank (after hmask, close, first time)
|
||||
well_bucket_down_message:
|
||||
.byte "Down she goes! You could",13
|
||||
.byte "do this all day!",0
|
||||
|
||||
; + turn crank (after mask, close, second time)
|
||||
well_bucket_up_message:
|
||||
.byte "The drama grips you, but",13
|
||||
.byte "the bucket is empty. On the",13
|
||||
.byte "bright side, you're",13
|
||||
.byte "getting a pretty sweet",13
|
||||
.byte "workout for your Deltoidus",13
|
||||
.byte "Rex muscles.",0
|
||||
|
||||
; + 2 POINTS
|
||||
; + turn crank (baby)
|
||||
well_turn_crank_baby_message:
|
||||
.byte "You haul the bucket back",13
|
||||
.byte "up. Lucky for you, the baby",13
|
||||
.byte "is still in it and appears",13
|
||||
.byte "to be unscathed. As a",13
|
||||
.byte "bonus, it looks like he",13
|
||||
.byte "found a Meatball sub down",13
|
||||
.byte "there. Score! You take the",13
|
||||
.byte "sub.",0
|
||||
|
||||
well_turn_crank_baby2_message:
|
||||
.byte "Oh, and the baby. You take",13
|
||||
.byte "the baby.",0
|
||||
|
||||
;================
|
||||
; use
|
||||
|
||||
; + use pebbles
|
||||
well_use_pebbles_message:
|
||||
.byte "What do you propose to do",13
|
||||
.byte "with them? Discuss.",0
|
||||
|
||||
; + deploy/drop/use baby (if you have it)
|
||||
well_use_baby_message:
|
||||
.byte "Like where?",0
|
||||
|
||||
;=========
|
||||
; make
|
||||
|
||||
; + make wish
|
||||
well_make_wish_message:
|
||||
.byte "This isn't that kind of",13
|
||||
.byte "well. This is a plaguewater",13
|
||||
.byte "well.",0
|
||||
|
||||
;==========
|
||||
; climb
|
||||
|
||||
; + climb in bucket
|
||||
well_climb_bucket_message:
|
||||
.byte "Your butt is too big.",0
|
||||
|
||||
; + climb in well/well
|
||||
well_climb_well_message:
|
||||
.byte "No go. Your insurance",13
|
||||
.byte "doesn't cover that.",0
|
||||
|
||||
;=========
|
||||
; get
|
||||
|
||||
; + get/take/steal bucket
|
||||
well_get_bucket_message:
|
||||
.byte "You can't, it's tied to a",13
|
||||
.byte "rope and you're terrible",13
|
||||
.byte "with knots.",0
|
||||
|
||||
;===========
|
||||
; throw
|
||||
|
||||
; + throw baby (if you have it)
|
||||
well_throw_baby_have_message:
|
||||
.byte "Throw it where?",0
|
||||
|
||||
; + throw baby
|
||||
; + put baby in bucket/well (before baby/after baby)
|
||||
well_throw_baby_none_message:
|
||||
well_put_baby_none_message:
|
||||
.byte "Hmmmm... A baby, eh? You",13
|
||||
.byte "check your sundial.",13
|
||||
.byte "Babies-R-Us is probably",13
|
||||
.byte "closed by now.",0
|
||||
|
||||
;==============
|
||||
; talk
|
||||
|
||||
; + talk well
|
||||
well_talk_message:
|
||||
.byte "You yell into the well and",13
|
||||
.byte "enjoy the echo. Keep in",13
|
||||
.byte "mind there are no stereos",13
|
||||
.byte "yet.",0
|
21
games/peasant/text/yellow_tree.inc
Normal file
21
games/peasant/text/yellow_tree.inc
Normal file
@ -0,0 +1,21 @@
|
||||
;=============
|
||||
; Yellow Tree
|
||||
;=============
|
||||
|
||||
; + look
|
||||
yellow_tree_look_message:
|
||||
.byte "Rushing river b/w yellow",13
|
||||
.byte "tree.",0
|
||||
|
||||
; + look tree
|
||||
yellow_tree_look_tree_message:
|
||||
.byte "You're really hurtin' for",13
|
||||
.byte "puzzle solutions, huh?",0
|
||||
|
||||
; + look cottage
|
||||
yellow_tree_look_cottage_message:
|
||||
.byte "You see a cottage in the",13
|
||||
.byte "distance. You hold your",13
|
||||
.byte "fingers up to one eye and",13
|
||||
.byte "pretend to squash it.",0
|
||||
|
Loading…
x
Reference in New Issue
Block a user