fuzzball: work on demo

This commit is contained in:
Vince Weaver 2022-01-22 17:48:53 -05:00
parent 7cb21acf65
commit 2c68b53c0e
5 changed files with 122 additions and 0 deletions

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include ../../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
EMPTYDISK = ../../../empty_disk/empty.dsk
all: fuzzball_32.dsk
fuzzball_32.dsk: HELLO FUZZBALL
cp $(EMPTYDISK) fuzzball_32.dsk
$(DOS33) -y fuzzball_32.dsk SAVE A HELLO
$(DOS33) -y fuzzball_32.dsk BSAVE -a 0xE7 FUZZBALL
###
submit: fuzzball32.zip
fuzzball32.zip: FUZZBALL fuzzball.s file_id.diz fuzzball_32.dsk
mkdir -p lovebyte2022_fuzzball_32
cp FUZZBALL ./lovebyte2022_fuzzball_32
cp fuzzball.s ./lovebyte2022_fuzzball_32
cp file_id.diz ./lovebyte2022_fuzzball_32
cp fuzzball_32.dsk ./lovebyte2022_fuzzball_32
cp fuzzball_720p.mp4 ./lovebyte2022_fuzzball_32
zip -r fuzzball32.zip lovebyte2022_fuzzball_32
####
####
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
###
FUZZBALL: fuzzball.o
ld65 -o FUZZBALL fuzzball.o -C ./apple2_e7_zp.inc
fuzzball.o: fuzzball.s
ca65 -o fuzzball.o fuzzball.s -l fuzzball.lst
####
clean:
rm -f *~ *.o *.lst HELLO FUZZBALL *.zip

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MEMORY {
ZP: start = $E7, size = $90, type = rw;
RAM: start = $E7, size = $8E00, file = %O;
}
SEGMENTS {
#CODE: load = RAM, type = ro;
#RODATA: load = RAM, type = ro;
#DATA: load = RAM, type = rw;
#BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = ro;
}

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Fuzzball
-
Hi-res Xdraw Pattern with sound
32-byte Intro for Apple II, Lovebyte 2022
by Deater / dSr

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; Fuzzball -- a 32 byte Intro for Apple II
; this one was a mistake, it ends up walking through memory
; using it as a shape table
; by Deater / dSr
; zero page locations
HGR_SCALE = $E7
; softswtich
SPEAKER = $C030
; ROM calls
HGR2 = $F3D8
HPOSN = $F411
XDRAW0 = $F65D
.zeropage
tiny_tiny:
jsr HGR2 ; Hi-res graphics, no text at bottom
; Y=0, A=0 after this call
iny ; #1
sty HGR_SCALE
tiny_loop:
; move back to center of screen
ldy #0 ; Y always 0
ldx #140
lda #96
jsr HPOSN ; X= (y,x) Y=(a)
bit SPEAKER ; click the speaker
rot_smc:
lda #0 ; ROT=0
tay ; ldy #>shape_table
; X is 140 here
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
inc rot_smc+1
jmp tiny_loop ; use BVC to save byte?

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5 HOME
10 PRINT " FUZZBALL -- A 32 BYTE APPLE II INTRO"
15 PRINT " BY DEATER / DSR"
20 PRINT CHR$(4)"CATALOG"
25 PRINT:PRINT "PRESS ANY KEY TO 'BRUN FUZZBALL'"
30 GET A$
35 PRINT
40 PRINT CHR$(4)"BRUN FUZZBALL"