mist: walk around more of stoneship
@ -227,6 +227,10 @@ STONEY_LIGHTHOUSE_INSIDE= 12
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STONEY_LIGHTHOUSE_UPSTAIRS= 13
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STONEY_LIGHTHOUSE_UPSTAIRS= 13
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STONEY_LIGHTHOUSE_BATTERY= 14
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STONEY_LIGHTHOUSE_BATTERY= 14
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STONEY_LIGHTHOUSE_DOWNLADDER= 15
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STONEY_LIGHTHOUSE_DOWNLADDER= 15
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STONEY_DOORWAY1 = 16
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STONEY_BRIDGE = 17
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STONEY_EXIT = 18
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STONEY_EXIT_AIRLOCK = 19
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; Channely Wood
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; Channely Wood
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CHANNEL_OUTSIDE_CABIN = 0
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CHANNEL_OUTSIDE_CABIN = 0
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@ -22,7 +22,11 @@ stoney_graphics.inc: \
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lighthouse_inside_e.lzsa lighthouse_inside_w.lzsa lighthouse_inside_n.lzsa \
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lighthouse_inside_e.lzsa lighthouse_inside_w.lzsa lighthouse_inside_n.lzsa \
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lighthouse_upstairs_e.lzsa lighthouse_upstairs_w.lzsa \
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lighthouse_upstairs_e.lzsa lighthouse_upstairs_w.lzsa \
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lighthouse_battery_w.lzsa \
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lighthouse_battery_w.lzsa \
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lighthouse_downladder_e.lzsa
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lighthouse_downladder_e.lzsa \
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doorway1_n.lzsa doorway1_s.lzsa doorway1_e.lzsa doorway1_w.lzsa \
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bridge_e.lzsa bridge_w.lzsa \
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exit_tunnel_n.lzsa exit_tunnel_s.lzsa \
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exit_airlock_n.lzsa exit_airlock_s.lzsa
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echo "ship_entry_n_lzsa: .incbin \"ship_entry_n.lzsa\"" > stoney_graphics.inc
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echo "ship_entry_n_lzsa: .incbin \"ship_entry_n.lzsa\"" > stoney_graphics.inc
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echo "ship_entry_s_lzsa: .incbin \"ship_entry_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_entry_s_lzsa: .incbin \"ship_entry_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_bow_s_lzsa: .incbin \"ship_bow_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_bow_s_lzsa: .incbin \"ship_bow_s.lzsa\"" >> stoney_graphics.inc
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@ -52,6 +56,16 @@ stoney_graphics.inc: \
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echo "lighthouse_upstairs_w_lzsa: .incbin \"lighthouse_upstairs_w.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_upstairs_w_lzsa: .incbin \"lighthouse_upstairs_w.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_battery_w_lzsa: .incbin \"lighthouse_battery_w.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_battery_w_lzsa: .incbin \"lighthouse_battery_w.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_downladder_e_lzsa: .incbin \"lighthouse_downladder_e.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_downladder_e_lzsa: .incbin \"lighthouse_downladder_e.lzsa\"" >> stoney_graphics.inc
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echo "doorway1_n_lzsa: .incbin \"doorway1_n.lzsa\"" >> stoney_graphics.inc
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echo "doorway1_s_lzsa: .incbin \"doorway1_s.lzsa\"" >> stoney_graphics.inc
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echo "doorway1_e_lzsa: .incbin \"doorway1_e.lzsa\"" >> stoney_graphics.inc
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echo "doorway1_w_lzsa: .incbin \"doorway1_w.lzsa\"" >> stoney_graphics.inc
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echo "bridge_e_lzsa: .incbin \"bridge_e.lzsa\"" >> stoney_graphics.inc
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echo "bridge_w_lzsa: .incbin \"bridge_w.lzsa\"" >> stoney_graphics.inc
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echo "exit_tunnel_n_lzsa: .incbin \"exit_tunnel_n.lzsa\"" >> stoney_graphics.inc
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echo "exit_tunnel_s_lzsa: .incbin \"exit_tunnel_s.lzsa\"" >> stoney_graphics.inc
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echo "exit_airlock_n_lzsa: .incbin \"exit_airlock_n.lzsa\"" >> stoney_graphics.inc
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echo "exit_airlock_s_lzsa: .incbin \"exit_airlock_s.lzsa\"" >> stoney_graphics.inc
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%.gr: %.png
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%.gr: %.png
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$(PNG2GR) $< $@
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$(PNG2GR) $< $@
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Before Width: | Height: | Size: 1015 B After Width: | Height: | Size: 10 KiB |
BIN
mist/graphics_stoney/bridge_e.png
Normal file
After Width: | Height: | Size: 976 B |
BIN
mist/graphics_stoney/bridge_w.png
Normal file
After Width: | Height: | Size: 967 B |
BIN
mist/graphics_stoney/doorway1_e.png
Normal file
After Width: | Height: | Size: 8.8 KiB |
BIN
mist/graphics_stoney/doorway1_n.png
Normal file
After Width: | Height: | Size: 775 B |
BIN
mist/graphics_stoney/doorway1_s.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mist/graphics_stoney/doorway1_w.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_stoney/exit_airlock_n.png
Normal file
After Width: | Height: | Size: 913 B |
BIN
mist/graphics_stoney/exit_airlock_s.png
Normal file
After Width: | Height: | Size: 830 B |
BIN
mist/graphics_stoney/exit_tunnel_n.png
Normal file
After Width: | Height: | Size: 832 B |
BIN
mist/graphics_stoney/exit_tunnel_s.png
Normal file
After Width: | Height: | Size: 864 B |
@ -8,6 +8,7 @@ locations:
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.word location4, location5, location6, location7
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.word location4, location5, location6, location7
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.word location8, location9, location10,location11
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.word location8, location9, location10,location11
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.word location12,location13,location14,location15
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.word location12,location13,location14,location15
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.word location16,location17,location18,location19
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; STONEY_SHIP_STERN -- back of the ship
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; STONEY_SHIP_STERN -- back of the ship
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location0:
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location0:
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@ -140,12 +141,12 @@ location6:
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; STONEY_ARRIVAL -- arrival at stoneship
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; STONEY_ARRIVAL -- arrival at stoneship
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location7:
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location7:
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.byte $ff ; north exit
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.byte STONEY_DOORWAY1 ; north exit
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.byte $ff ; south exit
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.byte STONEY_EXIT ; south exit
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.byte STONEY_LIGHTHOUSE_PATH ; east exit
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.byte STONEY_LIGHTHOUSE_PATH ; east exit
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.byte STONEY_UMBRELLA_PATH ; west exit
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.byte STONEY_UMBRELLA_PATH ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_N ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word arrival_n_lzsa ; north bg
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.word arrival_n_lzsa ; north bg
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@ -291,11 +292,70 @@ location15:
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.byte BG_EAST
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.byte BG_EAST
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.byte $ff
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.byte $ff
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; STONEY_DOORWAY1 -- doorway1
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location16:
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.byte $ff ; north exit
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.byte STONEY_ARRIVAL ; south exit
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.byte STONEY_BRIDGE ; east exit
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.byte STONEY_ARRIVAL ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word doorway1_n_lzsa ; north bg
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.word doorway1_s_lzsa ; south bg
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.word doorway1_e_lzsa ; east bg
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.word doorway1_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST|BG_NORTH|BG_SOUTH
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.byte $ff
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; STONEY_BRIDGE -- bridge between sections
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location17:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte STONEY_DOORWAY1 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word bridge_e_lzsa ; east bg
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.word bridge_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff
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; STONEY_EXIT -- exit door
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location18:
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.byte STONEY_ARRIVAL ; north exit
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.byte STONEY_EXIT_AIRLOCK ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word exit_tunnel_n_lzsa ; north bg
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.word exit_tunnel_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; STONEY_EXIT_AIRLOCK -- exit door airlock
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location19:
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.byte STONEY_EXIT ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word exit_airlock_n_lzsa ; north bg
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.word exit_airlock_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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