mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-14 13:33:48 +00:00
ootw: move some sprites around
This commit is contained in:
parent
3d6d400716
commit
2da423d102
@ -34,7 +34,8 @@ ootw.o: ootw.s \
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ootw_graphics/caves/ootw_cavern2.inc \
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ootw_graphics/caves/ootw_cavern3.inc \
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ootw_graphics/rope/ootw_rope.inc \
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sprites_physicist.inc sprites_slugs.inc \
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ootw_graphics/sprites/sprites_physicist.inc \
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sprites_slugs.inc \
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sprites_ootw.inc sprites_beast.inc
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ca65 -o ootw.o ootw.s -l ootw.lst
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@ -46,7 +47,7 @@ OOTW_C2: ootw_c2.o
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ootw_c2.o: ootw_c2.s \
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gr_copy.s gr_fast_clear.s gr_pageflip.s gr_unrle.s gr_putsprite.s \
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keyboard.s sluggy.s \
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sprites_physicist.inc \
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ootw_graphics/sprites/sprites_physicist.inc \
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ootw_c2_cage.s \
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ootw_graphics/cage/ootw_c2_cage.inc
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ca65 -o ootw_c2.o ootw_c2.s -l ootw_c2.lst
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@ -102,7 +102,7 @@ end_message:
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.include "ootw_graphics/underwater/ootw_underwater.inc"
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; sprites
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.include "sprites_ootw.inc"
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.include "sprites_physicist.inc"
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.include "ootw_graphics/sprites/sprites_physicist.inc"
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.include "sprites_slugs.inc"
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.include "sprites_beast.inc"
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; cutscenes
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@ -82,6 +82,6 @@ end_message:
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; room backgrounds
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.include "ootw_graphics/cage/ootw_c2_cage.inc"
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; sprites
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.include "sprites_physicist.inc"
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.include "ootw_graphics/sprites/sprites_physicist.inc"
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; cutscenes
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389
ootw/ootw_graphics/sprites/sprites_physicist.inc.orig
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389
ootw/ootw_graphics/sprites/sprites_physicist.inc.orig
Normal file
@ -0,0 +1,389 @@
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; note, for some reason these are all facing left
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;=====================
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;=====================
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; STANDING
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;=====================
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;=====================
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;====================
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; Going Left
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phys_stand:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$f4,$aa,$aa
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;=====================
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;=====================
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; WALKING
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;=====================
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;=====================
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phys_walk_progression:
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.word phys_stand
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.word phys_walk_left1
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.word phys_walk_left2
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.word phys_walk_left3
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.word phys_walk_left4
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.word phys_walk_left5
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.word phys_walk_left6
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.word phys_walk_left7
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phys_walk_left1:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$cc,$44,$aa,$aa
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.byte $aa,$fa,$f4,$a5,$aa
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phys_walk_left2:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $ba,$ab,$00,$ba,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$cc,$44,$4a,$aa
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.byte $aa,$a5,$fc,$f4,$aa
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phys_walk_left3:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $ba,$ab,$00,$ba,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$cc,$a4,$4a,$aa
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.byte $5a,$5c,$fa,$f4,$aa
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phys_walk_left4:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$c4,$4a,$aa
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.byte $aa,$5a,$5f,$af,$aa
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phys_walk_left5:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$c4,$aa,$aa
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.byte $af,$5f,$5c,$aa,$aa
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phys_walk_left6:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$00,$bb,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $fa,$f4,$5c,$5c,$aa
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phys_walk_left7:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$0b,$ba,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$f4,$5c,$aa
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;=====================
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;=====================
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; RUNNING
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;=====================
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;=====================
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phys_run_progression:
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.word phys_run_left1
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.word phys_run_left2
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.word phys_run_left3
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.word phys_run_left4
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.word phys_run_left5
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.word phys_run_left6
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.word phys_run_left7
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.word phys_run_left8
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.word phys_run_left9
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phys_run_left1:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$ac,$55
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.byte $aa,$fa,$f4,$aa,$aa
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phys_run_left2:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $ba,$ab,$00,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$ac,$44,$4a,$aa
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.byte $aa,$aa,$fa,$f4,$aa
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phys_run_left3:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $ab,$ab,$00,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$cc,$a4,$4a,$aa
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.byte $a5,$a5,$fa,$af,$aa
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phys_run_left4:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $ba,$ba,$0b,$aa,$aa
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.byte $aa,$ab,$00,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$cc,$aa,$44,$aa
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.byte $5a,$a5,$aa,$fa,$af
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phys_run_left5:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$0b,$aa,$aa
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.byte $aa,$aa,$44,$4a,$fa
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.byte $aa,$cc,$aa,$aa,$af
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.byte $5a,$5c,$aa,$aa,$aa
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phys_run_left6:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$00,$aa,$aa
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.byte $aa,$aa,$44,$4a,$fa
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.byte $aa,$aa,$cc,$aa,$af
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.byte $aa,$5a,$5c,$aa,$aa
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phys_run_left7:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$0b,$aa,$aa
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.byte $aa,$4a,$44,$aa,$aa
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.byte $aa,$a4,$c4,$ff,$aa
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.byte $aa,$5a,$5c,$aa,$aa
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phys_run_left8:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ba,$bb,$aa,$aa
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.byte $aa,$aa,$0b,$ba,$aa
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.byte $aa,$4a,$44,$aa,$aa
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.byte $aa,$44,$ac,$ca,$aa
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.byte $af,$af,$5a,$5c,$aa
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phys_run_left9:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ba,$0b,$bb,$aa
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.byte $aa,$aa,$00,$bb,$aa
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.byte $aa,$aa,$44,$ca,$aa
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.byte $aa,$44,$aa,$cc,$aa
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.byte $fa,$f4,$aa,$5a,$5c
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;=====================
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;=====================
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; JUMPING
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;=====================
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;=====================
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;=====================
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;=====================
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; KICKING
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;=====================
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;=====================
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; note: he needs to be facing left by default
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kick1:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $bb,$ab,$00,$ba,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$a4,$ca,$aa
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.byte $af,$f4,$5a,$5c,$aa
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;=====================
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;=====================
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; FALLING
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;=====================
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;=====================
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;=====================
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;=====================
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; CROUCHING
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;=====================
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;=====================
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crouch_progression:
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.word crouch1
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.word crouch2
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crouch1:
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.byte $3,$8
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.byte $aa,$aa,$aa
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.byte $9a,$9a,$aa
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.byte $bb,$99,$aa
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.byte $aa,$0b,$aa
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.byte $aa,$bb,$aa
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.byte $aa,$bb,$aa
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.byte $44,$44,$aa
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.byte $5a,$fc,$f4
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crouch2:
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.byte $3,$8
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.byte $aa,$aa,$aa
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.byte $aa,$aa,$aa
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.byte $9a,$9a,$aa
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.byte $bb,$99,$aa
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.byte $aa,$0b,$0a
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.byte $aa,$bb,$00
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.byte $ba,$4b,$aa
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.byte $54,$f4,$f4
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;=====================
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;=====================
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; SWIMMING
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;=====================
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;=====================
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;=====================
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;=====================
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; COLLAPSING
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;=====================
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;=====================
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;=======================
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; I've got a match
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; your embrace, and my collapse
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collapse_progression:
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.word collapse1
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.word collapse2
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.word collapse3
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.word collapse4
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.word collapse5
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.word collapse5 ; 6
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.word collapse5 ; 7
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.word collapse5 ; 8
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.word collapse5 ; 9
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collapse1:
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.byte $4,$8
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.byte $aa,$aa,$9a,$9a
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.byte $aa,$aa,$99,$ab
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.byte $aa,$aa,$0b,$aa
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.byte $aa,$aa,$bb,$aa
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.byte $aa,$aa,$bb,$aa
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.byte $aa,$aa,$44,$aa
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.byte $aa,$4a,$a4,$aa
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.byte $aa,$f4,$fa,$aa
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collapse2:
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.byte $5,$8
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.byte $aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$99,$b9
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.byte $aa,$aa,$aa,$b9,$ab
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.byte $aa,$aa,$aa,$b0,$aa
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.byte $aa,$aa,$00,$bb,$aa
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.byte $aa,$4a,$44,$bb,$aa
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.byte $4a,$a4,$aa,$ab,$aa
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.byte $f4,$fa,$aa,$aa,$aa
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collapse3:
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.byte $6,$8
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.byte $aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$9a,$9a
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.byte $aa,$aa,$aa,$aa,$99,$bb
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.byte $aa,$aa,$aa,$0a,$0b,$aa
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.byte $aa,$aa,$4a,$00,$bb,$aa
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.byte $fa,$44,$44,$a0,$bb,$aa
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.byte $ff,$a4,$aa,$aa,$ab,$aa
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collapse4:
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.byte $7,$8
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$9a,$9a
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.byte $aa,$aa,$aa,$0a,$00,$bb,$99
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.byte $fa,$4a,$44,$00,$bb,$aa,$aa
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.byte $ff,$a4,$aa,$bb,$aa,$aa,$aa
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collapse5:
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.byte $8,$8
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$4a,$bb,$00,$b0,$00,$b9,$99
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.byte $ff,$44,$b4,$bb,$aa,$aa,$ab,$a9
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