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plasma: more code comments
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@ -1,4 +1,4 @@
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; do a (hopefully fast) plasma
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; do a (hopefully fast) plasma type demo
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; 151 -- original
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; 137 -- optimize generation
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@ -31,12 +31,16 @@ SAVEY = $FF
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; Clear screen and setup graphics
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;================================
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jsr SETGR
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bit FULLGR
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jsr SETGR ; set lo-res 40x40 mode
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bit FULLGR ; make it 40x48
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;col = ( 16.0 + (sintable[xx&0xf])
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; + 16.0 + (sintable[yy&0xf])
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; ) / 2;
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; color = ( 8.0 + 8*sin(x) + 8.0 + 8*sin(y) )/2
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; becomes
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; color = ( 16 + (sintable[xx&0xf]) + (sintable[yy&0xf])) / 2;
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; we only create a 16x16 texture, which we pattern across 40x48 screen
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create_lookup:
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ldy #15
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@ -44,7 +48,7 @@ create_yloop:
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ldx #15
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create_xloop:
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clc
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lda #15
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lda #15 ; 8+8 (but 15 works better)
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adc sinetable,X
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adc sinetable,Y
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lsr
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@ -68,8 +72,10 @@ forever_loop:
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cycle_colors:
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; cycle colors
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; X if $FF when arriving here
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; can't do palette rotate on Apple II so faking it here
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; just incrementing every entry in texture by 1
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; X if $FF when arriving here
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; ldx #0
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inx ; make X 0
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cycle_loop:
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@ -78,10 +84,12 @@ cycle_loop:
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bne cycle_loop
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plot_frame:
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; set which page
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; flip page
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; set/flip pages
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; we want to flip pages and then draw to the offscreen one
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flip_pages:
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; ldx #0 ; x already 0
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@ -94,7 +102,11 @@ done_page:
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eor #$4 ; flip draw page between $400/$800
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sta draw_page_smc+1 ; DRAW_PAGE
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; plot frame
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; plot current frame
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; scan whole 40x48 screen and plot each point based on
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; lookup table colors
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plot_frame:
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ldx #47 ; YY=47 (count backwards)
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@ -107,19 +119,20 @@ plot_yloop:
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asl
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sta CTEMP ; save for later
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txa
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lsr
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txa ; get Y in accumulator
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lsr ; call actually wants Ycoord/2
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php
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jsr GBASCALC ; point GBASL/H to address in (A is ycoord)
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php ; save shifted-off low bit in C for later
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jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2)
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; after, A is GBASL, C is clear
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lda GBASH
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lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800)
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draw_page_smc:
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adc #0
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sta GBASH
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plp
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plp ; restore C, indicating odd/even row
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lda #$0f ; setup mask for odd/even line
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bcc plot_mask
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