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mode7_demo: add mockingboard detection
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@ -27,7 +27,9 @@ mode7_demo.o: mode7_demo.s mode7_demo_backgrounds.inc sprites.inc \
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../asm_routines/gr_fade.s \
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../asm_routines/gr_copy.s \
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../asm_routines/gr_scroll.s \
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credits.s mode7.s rasterbars.s starfield_demo.s
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../asm_routines/mockingboard_a.s \
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credits.s mode7.s rasterbars.s starfield_demo.s \
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zp.inc
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ca65 -o mode7_demo.o mode7_demo.s -l mode7_demo.lst
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$(PNG2RLE):
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@ -1,5 +1,16 @@
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.include "zp.inc"
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;================================
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; TODO: LZ4 decompress
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;================================
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;================================
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; Mockingboard detect
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;================================
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jsr mockingboard_detect_slot4 ; call detection routine
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stx MB_DETECTED
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;================================
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; Clear screen and setup graphics
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;================================
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@ -211,6 +222,7 @@ title_routine:
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.include "../asm_routines/gr_offsets.s"
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.include "../asm_routines/gr_plot.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/mockingboard_a.s"
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.include "mode7.s"
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@ -2,55 +2,23 @@
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;; Zero page monitor routines addresses
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WNDLFT EQU $20
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WNDWDTH EQU $21
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WNDTOP EQU $22
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WNDBTM EQU $23
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;WNDLFT EQU $20
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;WNDWDTH EQU $21
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;WNDTOP EQU $22
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;WNDBTM EQU $23
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CH EQU $24
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CV EQU $25
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GBASL EQU $26
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GBASH EQU $27
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BASL EQU $28
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BASH EQU $29
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H2 EQU $2C
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;H2 EQU $2C
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V2 EQU $2D
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MASK EQU $2E
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COLOR EQU $30
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INVFLG EQU $32
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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COLOR1 EQU $E0
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COLOR2 EQU $E1
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MATCH EQU $E2
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XX EQU $E3
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YY EQU $E4
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YADD EQU $E5
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LOOP EQU $E6
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MEMPTRL EQU $E7
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MEMPTRH EQU $E8
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NAMEL EQU $E9
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NAMEH EQU $EA
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NAMEX EQU $EB
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CHAR EQU $EC
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DISP_PAGE EQU $ED
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DRAW_PAGE EQU $EE
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FIRST EQU $F0
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LASTKEY EQU $F1
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PADDLE_STATUS EQU $F2
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XPOS EQU $F3
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YPOS EQU $F4
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TEMP EQU $FA
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RUN EQU $FA
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TEMP2 EQU $FB
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TEMPY EQU $FB
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INL EQU $FC
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INH EQU $FD
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OUTL EQU $FE
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OUTH EQU $FF
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;INVFLG EQU $32
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MB_DETECTED EQU $50
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;; Flying Routine Only
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@ -89,7 +57,7 @@ NUM1H EQU $7F
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NUM2L EQU $80
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NUM2H EQU $81
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RESULT EQU $82 ; 83,84,85
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NEGATE EQU $86 ; UNUSED?
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;NEGATE EQU $86 ; UNUSED?
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LAST_SPACEX_I EQU $87
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LAST_SPACEY_I EQU $88
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LAST_MAP_COLOR EQU $89
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@ -101,8 +69,52 @@ DRAW_BLUE_SKY EQU $8E
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RANDOM_POINTER EQU $8F
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FRAME_COUNT EQU $90
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MB_VALUE EQU $91
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MB_ADDRL EQU $91
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MB_ADDRH EQU $92
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DONE_PLAYING EQU $93
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MB_CHUNK_OFFSET EQU $94
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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COLOR1 EQU $E0
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COLOR2 EQU $E1
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MATCH EQU $E2
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XX EQU $E3
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YY EQU $E4
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SHIPY EQU $E4
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YADD EQU $E5
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LOOP EQU $E6
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MEMPTRL EQU $E7
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MEMPTRH EQU $E8
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NAMEL EQU $E9
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NAMEH EQU $EA
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NAMEX EQU $EB
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CHAR EQU $EC
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DISP_PAGE EQU $ED
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DRAW_PAGE EQU $EE
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FIRST EQU $F0
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LASTKEY EQU $F1
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PADDLE_STATUS EQU $F2
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XPOS EQU $F3
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YPOS EQU $F4
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TEMP EQU $FA
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RUN EQU $FA
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TEMP2 EQU $FB
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TEMPY EQU $FB
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INL EQU $FC
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INH EQU $FD
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OUTL EQU $FE
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OUTH EQU $FF
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KEYPRESS EQU $C000
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KEYRESET EQU $C010
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