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https://github.com/deater/dos33fsprogs.git
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sb: get background pulsing
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parent
e645d558fa
commit
2fd78d96b2
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@ -134,24 +134,32 @@ title_cycle_loop:
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;===================
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;==========================
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; Load Background
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; Load Backgrounds
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;===========================
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; this is tricky as there's not enough room
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; so we are over-writing stuff carefully
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load_background:
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load_backgrounds:
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; size in ldsizeh:ldsizel (f1/f0)
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lda #<comp_data
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lda #<bg2_data
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sta ZX0_src
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lda #>comp_data
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lda #>bg2_data
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sta ZX0_src+1
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lda #$A0
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jsr full_decomp
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lda #<bg1_data
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sta ZX0_src
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lda #>bg1_data
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sta ZX0_src+1
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lda #$80
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jsr full_decomp
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;===================
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; set up variables
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@ -186,7 +194,7 @@ load_background:
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title_data:
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.incbin "asplode_graphics/sb_title.hgr.zx02"
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comp_data:
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bg1_data:
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.incbin "asplode_graphics/sb_zone.hgr.zx02"
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sound_data:
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@ -208,6 +216,16 @@ main_loop:
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; copy over background
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;========================
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reset_loop:
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lda FRAME
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and #$2
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beq odd_bg
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even_bg:
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lda #$A0
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bne do_bg
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odd_bg:
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lda #$80
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do_bg:
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jsr hgr_copy
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@ -790,3 +808,6 @@ bullet_vals_center:
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; 31= 139
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; 9,5 -> 22,14 = 12x9 roughly. 3 times smaller, 4x3? 2x6?
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bg2_data:
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.incbin "asplode_graphics/sb_zone2.hgr.zx02"
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@ -10,7 +10,19 @@ PNG2GR = ../../../utils/gr-utils/png2gr
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PNG2SPRITES = ../../../utils/gr-utils/png2sprites
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HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
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all: sb_zone.hgr.zx02 sb_title.hgr.zx02 sb_sprites.inc
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all: sb_zone.hgr.zx02 sb_zone2.hgr.zx02 \
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sb_combined.hgr.zx02 \
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sb_title.hgr.zx02 sb_sprites.inc
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####
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sb_combined.hgr.zx02: sb_zone.hgr sb_zone2.hgr
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cat sb_zone.hgr > sb_combined.hgr
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cat sb_zone2.hgr >> sb_combined.hgr
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$(ZX02) sb_combined.hgr sb_combined.hgr.zx02
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sb_zone.hgr: sb_zone.png
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$(PNG_TO_HGR) sb_zone.png > sb_zone.hgr
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####
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@ -22,6 +34,15 @@ sb_zone.hgr: sb_zone.png
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####
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sb_zone2.hgr.zx02: sb_zone2.hgr
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$(ZX02) sb_zone2.hgr sb_zone2.hgr.zx02
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sb_zone2.hgr: sb_zone2.png
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$(PNG_TO_HGR) sb_zone2.png > sb_zone2.hgr
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####
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sb_title.hgr.zx02: sb_title.hgr
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$(ZX02) sb_title.hgr sb_title.hgr.zx02
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Binary file not shown.
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
BIN
games/sb/asplode_graphics/sb_zone2.png
Normal file
BIN
games/sb/asplode_graphics/sb_zone2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
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@ -20,6 +20,7 @@ asplode_loop:
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; copy background
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;===================
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lda #$a0
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jsr hgr_copy
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;==========================
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@ -1,25 +1,34 @@
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; special case
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;=========================================================
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; hgr copy from $2000 to $4000
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; hgr copy from $A000/$8000 to current DRAW_PAGE
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;=========================================================
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; copy $2000 to $4000
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; would be faster if we unroll it, but much bigger
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; old numbers
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; 14+ ((14*256)+20)*32 + 5 = 115347 = 8.6fps
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; theoretical unrolled, 30*6 bytes bigger (180 bytes?)
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; 2 + ((9*32)+5)*256 + 5 = 75015 = 13.3 fps
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hgr_copy:
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; copy from in A ($80/$A0)
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sta hgr_copy_smc+2 ; 4
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clc
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adc #$20
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sta hgr_copy_end_smc+1
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; lda #$A0 ; 2
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ldx #0 ; 2
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lda #$A0 ; 2
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sta hgr_copy_smc+2 ; 4
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lda DRAW_PAGE
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clc
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adc #$20
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; lda #$20 ; 2
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sta hgr_copy_smc+5 ; 4
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hgr_copy_column:
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@ -37,6 +46,7 @@ hgr_copy_smc:
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inc hgr_copy_smc+5 ; 6
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lda hgr_copy_smc+2 ; 4
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hgr_copy_end_smc:
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cmp #$C0 ; 2
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bne hgr_copy_column ; 2/3
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@ -185,7 +185,7 @@ sector_array:
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length_array:
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.byte 40, 16, 16, 64 ; TITLE, DUCK, ROOF, ASPLODE
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.byte 40, 16, 16, 70 ; TITLE, DUCK, ROOF, ASPLODE
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.byte 32, 32, 32 ; TARGET, CLIFF, RAT
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