tfv: update some art

This commit is contained in:
Vince Weaver 2018-07-02 00:25:38 -04:00
parent 053e69706e
commit 31e44937d1
4 changed files with 288 additions and 26 deletions

View File

@ -766,29 +766,40 @@ unsigned char patriot_room_rle[]={
0x77,0xA4,0x88,0xA0,0x1F,0x00,0x08,0xA3,0x88,0x77,0xA3,0x88,0xA1, };
unsigned char jc_office_rle[]={
0x28, /* ysize=40 */
0xA0,0x19,0x00,0xAF,0x44,0xA0,0x19,0x00,0x44,0xFF,0x4F,0xF4,
0x44,0x44,0xF4,0xFF,0xF4,0x44,0x44,0xFF,0xF4,
0x44,0xFF,0xA0,0x19,0x00,0x44,0xFF,0x4F,0xF4,
0x44,0x4F,0x44,0xFF,0x44,0x4F,0x44,
0xFF,0x44,0x4F,0xFF,0xA0,0x19,0x00,0x44,0x4F,0x4F,
0xA4,0x44,0x4F,0xA3,0x44,0x4F,0x44,0x44,0x4F,0xA0,0x19,0x00,
0xAF,0x44,0xAB,0x00,0x80,0x80,0xA7,0x00,0xB8,0x88,0x00,0x00,
0x0A,0xAF,0x07,0xAB,0x00,0x88,0xBB,0xB0,0xA5,0x00,
0x0B,0xBB,0x88,0xA4,0x00,0xB8,0x88,0xAE,0x00,
0x88,0xB8,0xA7,0x00,0x88,0xFB,0xA7,0x00,0x2B,
0xA4,0x00,0x0B,0xBB,0x88,0xAE,0x00,0x88,0xBB,
0x0B,0xA6,0x00,0xF8,0xFF,0xF0,0xA5,0x00,0x44,
0x22,0xA5,0x00,0xFF,0x08,0x80,0xAD,0x00,0x88,
0xF0,0xA7,0x00,0x7F,0x11,0x7F,0xA4,0x70,0x11,
0x74,0x72,0xA3,0x70,0x11,0x7F,0x7F,0xA6,0x70,0xA9,0x00,
0x77,0x7F,0xB0,0xA4,0x00,0x70,0x77,0x77,0x71,
0xA5,0x77,0x71,0xA5,0x77,0x71,0xA6,0x77,0x57,0x55,
0xA9,0x00,0x4F,0x4F,0xA4,0x00,0xA0,0x16,0x57,0x55,0x05,0x55,
0xA8,0x00,0x04,0xB4,0x04,0x04,0xA3,0x00,0x55,0x05,0x05,
0x55,0x05,0xB5,0xA4,0x05,0xD5,0xA5,0x05,0xB5,
0xA4,0x05,0x55,0x00,0x00,0x55,0xA9,0x00,0x8F,0x80,
0xA4,0x00,0x55,0x00,0x00,0x55,0x00,0x08,0x08,0x00,0x00,
0x08,0x08,0xA4,0x00,0x08,0x08,0xA4,0x00,0x55,0x00,0x00,0x55,
0xAF,0x00,0x55,0x00,0x00,0x55,0xA0,0x11,0x00,0x55,0x00,0x00,
0x55,0xAF,0x00,0x55,0xA0,0x14,0x00,0x55,0xA0,0x12,0x00,0x05,
0xA0,0x14,0x00,0x05,0xA0,0x82,0x00,0xA1, };
0xAB,0xDD,0x99,0xAA,0x11,0x99,0xDD,0xA3,0x1D,0xDD,
0xA3,0x1D,0xDD,0xA3,0x1D,0xDD,0x1D,0xAE,0xDD,0x99,
0xAA,0x11,0x99,0xDD,0x11,0xA3,0xDD,0x11,0xDD,
0x11,0xDD,0x11,0xDD,0x11,0xDD,0x11,
0xA3,0xDD,0xA4,0x85,0x55,0xA6,0xDD,0x99,0x11,0x11,0x81,
0xA7,0x11,0x99,0xDD,0x11,0xDD,0x11,0xDD,
0x11,0xD1,0x11,0xDD,0x11,0xDD,0x11,
0xDD,0x11,0xA3,0xDD,0xA4,0x88,0x55,0xA6,0xDD,0x99,
0x11,0x11,0x88,0x81,0xA6,0x11,0x99,0xDD,0xA3,0xD1,
0xDD,0xD1,0xDD,0xD1,0xDD,0xA3,0xD1,0xDD,
0xA3,0xD1,0xDD,0xA4,0x88,0x55,0xA6,0xDD,0x99,0x11,0x11,
0x88,0x48,0x81,0xA5,0x11,0x99,0xDD,0xA0,0x10,0x5D,
0xA4,0x88,0x55,0xA6,0xDD,0x99,0x11,0x11,0x88,0x44,
0x48,0x81,0xA4,0x11,0x99,0xDD,0x55,0x55,0x75,
0x57,0xAC,0x55,0xA4,0x88,0x55,0xA6,0xDD,0x99,0x11,0x11,
0x88,0x44,0x44,0x48,0x81,0xA3,0x11,0x99,0xDD,
0x55,0x57,0x55,0x55,0x75,0xAB,0x55,0xA4,0x88,0x55,
0xA6,0xDD,0x99,0x11,0x11,0x88,0x44,0x00,0x44,
0x88,0xA3,0x11,0x99,0xDD,0x55,0x55,0x75,0x57,
0xAC,0x55,0xA4,0x88,0x55,0xA6,0xDD,0x99,0x11,0x11,0x88,
0xA3,0x44,0x88,0xA3,0x11,0x99,0xDD,0xA0,0x10,0x55,0xA4,0x08,
0x05,0xA7,0x09,0x91,0x11,0x88,0xA3,0x44,0x88,
0x55,0x11,0x11,0x99,0xDD,0xA0,0x10,0x55,0xAC,0x00,0x09,
0x91,0x88,0xA3,0x44,0x88,0x56,0x55,0x11,
0x99,0xDD,0xA4,0x55,0x05,0xF5,0xA8,0x05,0x55,0x55,
0xAD,0x00,0x09,0x88,0xA3,0x44,0x88,0x55,0x5C,
0x55,0x99,0xDD,0x55,0x55,0x05,0x00,0x05,
0x00,0x55,0xA8,0x00,0x55,0xAE,0x00,0x08,0xA3,0x44,
0x88,0x15,0x55,0x53,0x99,0xDD,0x55,0x55,
0xA4,0x00,0x05,0xA8,0x00,0x55,0xAF,0x00,0x04,0x44,0x44,
0x88,0x11,0x15,0x55,0x99,0xDD,0xA3,0x55,
0x50,0xAA,0x00,0x50,0x55,0xA0,0x10,0x00,0x04,0x44,
0x88,0x11,0x11,0x15,0x99,0xDD,0xA0,0x10,0x55,0xA0,0x11,0x00,
0x04,0x88,0xA3,0x11,0x99,0xDD,0xA0,0x10,0xD5,0xA0,0x12,0x00,
0x08,0x91,0x11,0x11,0x99,0xA0,0x11,0xDD,0xA0,0x13,0x00,0x09,
0x91,0x11,0x99,0xA0,0x11,0xDD,0xA0,0x14,0x00,0x09,0x91,
0x99,0xA0,0x11,0xDD,0xA0,0x15,0x00,0x09,0x99,0xA0,0x11,0xDD,0xA1, };

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@ -313,6 +313,29 @@ static int victory_dance(void) {
return 0;
}
/*
ATTACK SKIP
MAGIC LIMIT
SUMMON ESCAPE
SUMMONS -> METROCAT
MAGIC -> HEAL FIRE
ICE MALAISE
BOLT
LIMIT -> SLICE ZAP
DROP
State Machine
time
BOTTOM -------> MAIN_MENU ----->ATTACK
------->SKIP
------->MAGIC_MENU
------->LIMIT_MENU
------->SUMMON_MENU
------->ESCAPE
*/
static int draw_battle_bottom(int enemy_type) {

228
split_screen/zp.inc Normal file
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@ -0,0 +1,228 @@
.define EQU =
LZ4_SRC EQU $00
LZ4_DST EQU $02
LZ4_END EQU $04
COUNT EQU $06
DELTA EQU $08
;; Zero page monitor routines addresses
;WNDLFT EQU $20
;WNDWDTH EQU $21
;WNDTOP EQU $22
;WNDBTM EQU $23
CH EQU $24
CV EQU $25
GBASL EQU $26
GBASH EQU $27
BASL EQU $28
BASH EQU $29
;H2 EQU $2C
V2 EQU $2D
MASK EQU $2E
COLOR EQU $30
;INVFLG EQU $32
REGISTER_DUMP EQU $50
A_FINE_TONE EQU $50
A_COARSE_TONE EQU $51
B_FINE_TONE EQU $52
B_COARSE_TONE EQU $53
C_FINE_TONE EQU $54
C_COARSE_TONE EQU $55
NOISE EQU $56
ENABLE EQU $57
A_VOLUME EQU $58
B_VOLUME EQU $59
C_VOLUME EQU $5A
ENVELOPE_FINE EQU $5B
ENVELOPE_COARSE EQU $5C
ENVELOPE_SHAPE EQU $5D
COPY_OFFSET EQU $5E
DECODER_STATE EQU $5F
;; Flying Routine Only
TURNING EQU $60
;SCREEN_X EQU $61 ; not used?
SCREEN_Y EQU $62
ANGLE EQU $63
HORIZ_SCALE_I EQU $64
HORIZ_SCALE_F EQU $65
FACTOR_I EQU $66
FACTOR_F EQU $67
DX_I EQU $68
DX_F EQU $69
SPACEX_I EQU $6A
SPACEX_F EQU $6B
CX_I EQU $6C
CX_F EQU $6D
DY_I EQU $6E
DY_F EQU $6F
SPACEY_I EQU $70
SPACEY_F EQU $71
CY_I EQU $72
CY_F EQU $73
TEMP_I EQU $74
TEMP_F EQU $75
DISTANCE_I EQU $76
DISTANCE_F EQU $77
SPACEZ_I EQU $78
SPACEZ_F EQU $79
DRAW_SPLASH EQU $7A
SPEED EQU $7B
SPLASH_COUNT EQU $7C
OVER_LAND EQU $7D
NUM1L EQU $7E
NUM1H EQU $7F
NUM2L EQU $80
NUM2H EQU $81
RESULT EQU $82 ; 83,84,85
;NEGATE EQU $86 ; UNUSED?
LAST_SPACEX_I EQU $87
LAST_SPACEY_I EQU $88
LAST_MAP_COLOR EQU $89
DRAW_SKY EQU $8A
COLOR_MASK EQU $8B
KEY_COUNT EQU $8C
KEY_OFFSET EQU $8D
DRAW_BLUE_SKY EQU $8E
RANDOM_POINTER EQU $8F
FRAME_COUNT EQU $90
MB_VALUE EQU $91
DONE_PLAYING EQU $92
MB_ADDRL EQU $93
MB_ADDRH EQU $94
MB_CHUNK_OFFSET EQU $95
MB_DETECTED EQU $96
WHICH_CHUNK EQU $97
STATE EQU $98
; More zero-page addresses
; we try not to conflict with anything DOS, MONITOR or BASIC related
COLOR1 EQU $E0
COLOR2 EQU $E1
MATCH EQU $E2
XX EQU $E3
YY EQU $E4
SHIPY EQU $E4
YADD EQU $E5
LOOP EQU $E6
MEMPTRL EQU $E7
MEMPTRH EQU $E8
NAMEL EQU $E9
NAMEH EQU $EA
NAMEX EQU $EB
CHAR EQU $EC
DISP_PAGE EQU $ED
DRAW_PAGE EQU $EE
FIRST EQU $F0
LASTKEY EQU $F1
PADDLE_STATUS EQU $F2
XPOS EQU $F3
YPOS EQU $F4
TEMP EQU $FA
RUN EQU $FA
TEMP2 EQU $FB
TEMPY EQU $FB
INL EQU $FC
INH EQU $FD
OUTL EQU $FE
OUTH EQU $FF
KEYPRESS EQU $C000
KEYRESET EQU $C010
;; SOFT SWITCHES
CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
EIGHTYCOL EQU $C00D
SPEAKER EQU $C030
SET_GR EQU $C050
SET_TEXT EQU $C051
FULLGR EQU $C052
TEXTGR EQU $C053
PAGE0 EQU $C054
PAGE1 EQU $C055
LORES EQU $C056 ; Enable LORES graphics
HIRES EQU $C057 ; Enable HIRES graphics
AN3 EQU $C05E ; Annunciator 3
PADDLE_BUTTON0 EQU $C061
PADDL0 EQU $C064
PTRIG EQU $C070
;; BASIC ROUTINES
NORMAL EQU $F273
;; MONITOR ROUTINES
HLINE EQU $F819 ;; HLINE Y,$2C at A
VLINE EQU $F828 ;; VLINE A,$2D at Y
CLRSCR EQU $F832 ;; Clear low-res screen
CLRTOP EQU $F836 ;; clear only top of low-res screen
SETCOL EQU $F864 ;; COLOR=A
TEXT EQU $FB36
TABV EQU $FB5B ;; VTAB to A
BASCALC EQU $FBC1 ;;
VTAB EQU $FC22 ;; VTAB to CV
HOME EQU $FC58 ;; Clear the text screen
WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
SETINV EQU $FE80 ;; INVERSE
SETNORM EQU $FE84 ;; NORMAL
COUT EQU $FDED ;; output A to screen
COUT1 EQU $FDF0 ;; output A to screen
COLOR_BLACK EQU 0
COLOR_RED EQU 1
COLOR_DARKBLUE EQU 2
COLOR_PURPLE EQU 3
COLOR_DARKGREEN EQU 4
COLOR_GREY EQU 5
COLOR_MEDIUMBLUE EQU 6
COLOR_LIGHTBLUE EQU 7
COLOR_BROWN EQU 8
COLOR_ORANGE EQU 9
COLOR_GREY2 EQU 10
COLOR_PINK EQU 11
COLOR_LIGHTGREEN EQU 12
COLOR_YELLOW EQU 13
COLOR_AQUA EQU 14
COLOR_WHITE EQU 15
COLOR_BOTH_RED EQU $11
COLOR_BOTH_DARKBLUE EQU $22
COLOR_BOTH_DARKGREEN EQU $44
COLOR_BOTH_GREY EQU $55
COLOR_BOTH_MEDIUMBLUE EQU $66
COLOR_BOTH_LIGHTBLUE EQU $77
COLOR_BOTH_BROWN EQU $88
COLOR_BOTH_ORANGE EQU $99
COLOR_BOTH_PINK EQU $BB
COLOR_BOTH_LIGHTGREEN EQU $CC
COLOR_BOTH_YELLOW EQU $DD
COLOR_BOTH_AQUA EQU $EE
COLOR_BOTH_WHITE EQU $FF
AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
AUX_BOTH_GREY EQU $AA ; 1010 1010

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