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ootw: l5: re-enable
found some room
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@ -16,7 +16,7 @@ ootw.dsk: HELLO LOADER INTRO OOTW_C1 OOTW_C2 OOTW_C3 OOTW_C4 OOTW_C5
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C2
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C3
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C4
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# $(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C5
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C5
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# $(DOS33) -y ootw.dsk BSAVE -a 0x1700 AUDIO_TEST
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# $(DOS33) -y ootw.dsk BSAVE -a 0x2000 COMPRESS-TEST
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BIN
ootw/empty.dsk
BIN
ootw/empty.dsk
Binary file not shown.
@ -95,12 +95,13 @@ end_message:
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.include "alien.s"
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;.include "gun.s"
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;.include "blast.s"
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;.include "shield.s"
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.include "gun.s"
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.include "laser.s"
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.include "blast.s"
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.include "shield.s"
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;.include "door.s"
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;.include "collision.s"
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.include "door.s"
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.include "collision.s"
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; room backgrounds
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.include "ootw_graphics/l5cave/ootw_c5_cave.inc"
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@ -108,4 +109,3 @@ end_message:
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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@ -72,7 +72,7 @@ falling_in:
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jmp cave_setup_done
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; hallway with weird ceiling
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; ????
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cave1:
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; cmp #1
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; bne cave2
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@ -106,6 +106,11 @@ cave_setup_done:
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lda #$c ; load to page $c00
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jsr load_rle_gr ; tail call
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;=====================
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; setup walk collision
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jsr recalc_walk_collision
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ootw_cave_already_set:
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;===========================
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@ -395,3 +400,41 @@ large_rock:
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.byte $AA,$A0,$00,$00,$02,$AA,$AA
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door_y:
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c4_r0_door0_y: .byte 24
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c4_r0_door1_y: .byte 24
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c4_r0_door2_y: .byte 24
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c4_r0_door3_y: .byte 24
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c4_r0_door4_y: .byte 24
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door_status:
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c4_r0_door0_status: .byte DOOR_STATUS_CLOSED
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c4_r0_door1_status: .byte DOOR_STATUS_CLOSED
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c4_r0_door2_status: .byte DOOR_STATUS_LOCKED
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c4_r0_door3_status: .byte DOOR_STATUS_LOCKED
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c4_r0_door4_status: .byte DOOR_STATUS_LOCKED
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door_x:
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c4_r0_door0_x: .byte 7
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c4_r0_door1_x: .byte 18
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c4_r0_door2_x: .byte 29
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c4_r0_door3_x: .byte 31
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c4_r0_door4_x: .byte 33
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door_xmin:
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c4_r0_door0_xmin: .byte 0 ; 7-4-5
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c4_r0_door1_xmin: .byte 11 ; 18-4-5
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c4_r0_door2_xmin: .byte 20 ; 29-4-5
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c4_r0_door3_xmin: .byte 22 ; 31-4-5
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c4_r0_door4_xmin: .byte 24 ; 33-4-5
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door_xmax:
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c4_r0_door0_xmax: .byte 11 ; 7+4
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c4_r0_door1_xmax: .byte 21 ; 18+4
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c4_r0_door2_xmax: .byte 33 ; don't care
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c4_r0_door3_xmax: .byte 35 ; don't care
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c4_r0_door4_xmax: .byte 37 ; don't care
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