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climb: fix issue that crashed on real hardware
we were indexing off the end of the sprite and on real hardware the uninitialied pointers there indexed into bad places
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@ -52,6 +52,24 @@ hgr_draw_sprite_bg_mask:
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sta hdsb_ysize_smc+1
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clc
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adc CURSOR_Y
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cmp #192
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bcc hdsb_ysize_ok
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hdsb_ysize_not_ok:
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; adjust self modify
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; want it to be (192-SPRITE_Y)
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; lda #192
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; sec
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; sbc SPRITE_Y
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; sta sprite_ysize_smc+1 ; self modify for end row
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lda #191 ; max out yend
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hdsb_ysize_ok:
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sta save_yend,Y
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;================================
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