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mist: can walk around selenic a bit
man these rock formations are a pain
This commit is contained in:
parent
ffed306271
commit
34a0678229
11
mist/TODO
11
mist/TODO
@ -1,3 +1,14 @@
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Selena:
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+ turn around?
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+ re-try scenery
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+ whole way to tower thing
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main:
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+ leave at angle
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+ re-set levers
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+ close door on ss
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Images left:
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+ tree4_e
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+ ladder1_path_n
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@ -14,7 +14,10 @@ selena_graphics.inc: \
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organ_w.lzsa \
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spaceship_inside_w.lzsa spaceship_inside_e.lzsa \
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spaceship_inside_selena_n.lzsa spaceship_inside_mist_n.lzsa \
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walkway1_n.lzsa
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walkway1_n.lzsa walkway1_s.lzsa \
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spaceship_door_s.lzsa \
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walkway4_n.lzsa walkway4_s.lzsa \
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bunker_n.lzsa bunker_s.lzsa bunker_e.lzsa
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echo "controls_e_lzsa: .incbin \"controls_e.lzsa\"" > selena_graphics.inc
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echo "organ_w_lzsa: .incbin \"organ_w.lzsa\"" >> selena_graphics.inc
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echo "spaceship_inside_w_lzsa: .incbin \"spaceship_inside_w.lzsa\"" >> selena_graphics.inc
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@ -22,6 +25,13 @@ selena_graphics.inc: \
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echo "spaceship_inside_selena_n_lzsa: .incbin \"spaceship_inside_selena_n.lzsa\"" >> selena_graphics.inc
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echo "spaceship_inside_mist_n_lzsa: .incbin \"spaceship_inside_mist_n.lzsa\"" >> selena_graphics.inc
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echo "walkway1_n_lzsa: .incbin \"walkway1_n.lzsa\"" >> selena_graphics.inc
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echo "walkway1_s_lzsa: .incbin \"walkway1_s.lzsa\"" >> selena_graphics.inc
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echo "spaceship_door_s_lzsa: .incbin \"spaceship_door_s.lzsa\"" >> selena_graphics.inc
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echo "walkway4_n_lzsa: .incbin \"walkway4_n.lzsa\"" >> selena_graphics.inc
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echo "walkway4_s_lzsa: .incbin \"walkway4_s.lzsa\"" >> selena_graphics.inc
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echo "bunker_n_lzsa: .incbin \"bunker_n.lzsa\"" >> selena_graphics.inc
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echo "bunker_s_lzsa: .incbin \"bunker_s.lzsa\"" >> selena_graphics.inc
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echo "bunker_e_lzsa: .incbin \"bunker_e.lzsa\"" >> selena_graphics.inc
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%.gr: %.png
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BIN
mist/graphics_selena/bunker_e.png
Normal file
BIN
mist/graphics_selena/bunker_e.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
mist/graphics_selena/bunker_n.png
Normal file
BIN
mist/graphics_selena/bunker_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
mist/graphics_selena/bunker_s.png
Normal file
BIN
mist/graphics_selena/bunker_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_selena/walkway1_s.png
Normal file
BIN
mist/graphics_selena/walkway1_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 831 B |
BIN
mist/graphics_selena/walkway4_n.png
Normal file
BIN
mist/graphics_selena/walkway4_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_selena/walkway4_s.png
Normal file
BIN
mist/graphics_selena/walkway4_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 941 B |
@ -34,7 +34,7 @@ LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
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locations:
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.word location0, location1, location2, location3
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.word location4, location5, location6
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; Inside Ship
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location0:
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@ -98,19 +98,70 @@ location2:
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; walkway1
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location3:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 5 ; north exit
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.byte 4 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word walkway1_n_lzsa ; north bg
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.word $0000 ; south bg
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.word walkway1_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH
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.byte $ff
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; spaceship door
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location4:
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.byte $ff ; north exit
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.byte 3 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_N ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word spaceship_door_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH
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.byte $ff
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; walkway4
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location5:
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.byte 6 ; north exit
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.byte 3 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word walkway4_n_lzsa ; north bg
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.word walkway4_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; bunker
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location6:
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.byte $ff ; north exit
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.byte 5 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word bunker_n_lzsa ; north bg
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.word bunker_s_lzsa ; south bg
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.word bunker_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST
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.byte $ff
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