mist: can walk around selenic a bit

man these rock formations are a pain
This commit is contained in:
Vince Weaver 2020-03-15 13:35:08 -04:00
parent ffed306271
commit 34a0678229
9 changed files with 79 additions and 7 deletions

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@ -1,3 +1,14 @@
Selena:
+ turn around?
+ re-try scenery
+ whole way to tower thing
main:
+ leave at angle
+ re-set levers
+ close door on ss
Images left:
+ tree4_e
+ ladder1_path_n

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@ -14,7 +14,10 @@ selena_graphics.inc: \
organ_w.lzsa \
spaceship_inside_w.lzsa spaceship_inside_e.lzsa \
spaceship_inside_selena_n.lzsa spaceship_inside_mist_n.lzsa \
walkway1_n.lzsa
walkway1_n.lzsa walkway1_s.lzsa \
spaceship_door_s.lzsa \
walkway4_n.lzsa walkway4_s.lzsa \
bunker_n.lzsa bunker_s.lzsa bunker_e.lzsa
echo "controls_e_lzsa: .incbin \"controls_e.lzsa\"" > selena_graphics.inc
echo "organ_w_lzsa: .incbin \"organ_w.lzsa\"" >> selena_graphics.inc
echo "spaceship_inside_w_lzsa: .incbin \"spaceship_inside_w.lzsa\"" >> selena_graphics.inc
@ -22,6 +25,13 @@ selena_graphics.inc: \
echo "spaceship_inside_selena_n_lzsa: .incbin \"spaceship_inside_selena_n.lzsa\"" >> selena_graphics.inc
echo "spaceship_inside_mist_n_lzsa: .incbin \"spaceship_inside_mist_n.lzsa\"" >> selena_graphics.inc
echo "walkway1_n_lzsa: .incbin \"walkway1_n.lzsa\"" >> selena_graphics.inc
echo "walkway1_s_lzsa: .incbin \"walkway1_s.lzsa\"" >> selena_graphics.inc
echo "spaceship_door_s_lzsa: .incbin \"spaceship_door_s.lzsa\"" >> selena_graphics.inc
echo "walkway4_n_lzsa: .incbin \"walkway4_n.lzsa\"" >> selena_graphics.inc
echo "walkway4_s_lzsa: .incbin \"walkway4_s.lzsa\"" >> selena_graphics.inc
echo "bunker_n_lzsa: .incbin \"bunker_n.lzsa\"" >> selena_graphics.inc
echo "bunker_s_lzsa: .incbin \"bunker_s.lzsa\"" >> selena_graphics.inc
echo "bunker_e_lzsa: .incbin \"bunker_e.lzsa\"" >> selena_graphics.inc
%.gr: %.png

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@ -34,7 +34,7 @@ LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
locations:
.word location0, location1, location2, location3
.word location4, location5, location6
; Inside Ship
location0:
@ -98,19 +98,70 @@ location2:
; walkway1
location3:
.byte $ff ; north exit
.byte $ff ; south exit
.byte 5 ; north exit
.byte 4 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word walkway1_n_lzsa ; north bg
.word $0000 ; south bg
.word walkway1_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff
; spaceship door
location4:
.byte $ff ; north exit
.byte 3 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_N ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word spaceship_door_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff
; walkway4
location5:
.byte 6 ; north exit
.byte 3 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word walkway4_n_lzsa ; north bg
.word walkway4_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; bunker
location6:
.byte $ff ; north exit
.byte 5 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word bunker_n_lzsa ; north bg
.word bunker_s_lzsa ; south bg
.word bunker_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte $ff