megademo: initial takeoff code

This commit is contained in:
Vince Weaver 2018-10-04 00:33:04 -04:00
parent 83dee24889
commit 36cf2fdc0a
8 changed files with 240 additions and 22 deletions

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@ -30,6 +30,7 @@ megademo.o: megademo.s \
starring_people.s fs.inc FS_HGRC.BIN.lz4 deater.inc DEATER_HGRC.BIN.lz4\
check_email.s email_40_96.inc \
bird_mountain.s \
takeoff.s takeoff.inc takeoff.img.lz4 \
mode7.s \
fireworks.s fw_background.inc fw_state_machine.s fw.s \
hgr.s random16.s move_letters.s
@ -62,6 +63,16 @@ starring3.img: ./starring_3_hgr.png
../hgr-utils/png2hgr starring_3_hgr.png > starring3.img
####
takeoff.inc: ./takeoff.png
$(PNG_TO_RLE) asm ./takeoff.png takeoff > takeoff.inc
takeoff.img.lz4: takeoff.img
lz4 -f -16 takeoff.img
takeoff.img: takeoff_hgr.png
../hgr-utils/png2hgr takeoff_hgr.png > takeoff.img
####
fs.inc: ./fs.png

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@ -1,65 +1,70 @@
Overall:
fix off-by-one line vaporlock
disk loader?
Load with HGR C64 at offset 0x2000 and then straight to 0x4000
Trim the last 8 bytes off of all the lz4 files
Music:
compose music
fit in RAM
c64_opener:
Timing:
Except for fireworks, 15s for each? 150s = 2min 30s
0: c64_opener:
get curtain-opening effect working
add text to background
falling_apple:
1: falling_apple:
make it fall?
some sort of wipe?
starring:
2: starring:
complete graphics
figure out png2hgr off-by-one error?
add wipe effect with tengwar: just draw 4 bytes yellow, 4 bytes
from scroll buffer
Add Susie starring role?
e-mail:
3: e-mail:
Update to proper text
Add susie?
leave house:
4: leave house:
Green, a house on left? fence, bird?
have mountain in background?
running bird:
5: running bird:
run to middle of screen, then have everything start moving?
update text
waterfall:
6: waterfall:
finish packing down a bit
arrival at ship
7: arrival at ship
top HGR, bottom gr
close door
flames going
tree goes from big to small, horizon drops?
mode7:
8: mode7:
change path
change ground to night-time darkness. grey water
spacegame:
9: spacegame:
saturn-like planet? raster bars?
score at top?
when done, blue horiz line?
arrive at frogysue:
10: arrive at frogysue:
park ship on left
amethys crystals?
sky text/ground lgr?
susie follow?
haert when meet at center?
fireworks:
11: fireworks:
update text

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@ -3,7 +3,7 @@
; HGR plus 40x48d page1/page2 every-1-scanline pageflip mode
; Zero Page
FRAMEBUFFER = $00 ; $00 - $0F
;FRAMEBUFFER = $00 ; $00 - $0F
;YPOS = $10
;FRAME = $60
;WAITING = $62
@ -13,12 +13,12 @@ FRAMEBUFFER = $00 ; $00 - $0F
;LETTERY = $66
;LETTERD = $67
;LETTER = $68
BLARGH = $69
HGR_COLOR = $E4
STATE = $ED
;BLARGH = $69
;HGR_COLOR = $E4
;STATE = $ED
;DRAW_PAGE = $EE
LASTKEY = $F1
PADDLE_STATUS = $F2
;LASTKEY = $F1
;PADDLE_STATUS = $F2
;==================================

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@ -25,7 +25,7 @@ apple_iie:
;===================
jsr HOME
jsr mode7_flying
jsr rocket_takeoff
; C64 Opening Sequence
@ -54,9 +54,10 @@ apple_iie:
; Waterfall
; Enter ship
jsr rocket_takeoff
; mode7 (???)
jsr mode7_flying
; jsr mode7_flying
; Fly in space
@ -91,10 +92,11 @@ loop_forever:
.include "wait_keypress.s"
.include "random16.s"
.align $100
; .include "fireworks.s"
.include "fireworks.s"
.include "hgr.s"
.include "bird_mountain.s"
.include "move_letters.s"
.align $100
.include "gr_putsprite.s"
.include "mode7.s"
; .include "mode7.s"
.include "takeoff.s"

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megademo/takeoff.s Normal file
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@ -0,0 +1,200 @@
; Rocket Takeoff
; Simple HGR/GR split
; STATE1 = RIDE IN ON BIRD
; STATE2 = OFF BIRD
; STATE3 = BIRD RUNS AWAY
; STATE4 = WALK INTO SHIP
; STATE5 = PAUSE
; STATE6 = SMOKE OUT BACK
; STATE7 = ROTATING FLAME SPRITES + TREES MOVING/SPEED UP
; also horizon drop away?
; 5 4 3 2 1 blastoff, another rocketship run
; o/~ Take me to the moon o/~
rocket_takeoff:
;===================
; init screen
bit KEYRESET
setup_rocket:
;===================
; init vars
lda #0
sta DRAW_PAGE
;=============================
; Load graphic hgr
lda #<takeoff_hgr
sta LZ4_SRC
lda #>takeoff_hgr
sta LZ4_SRC+1
lda #<(takeoff_hgr_end-8) ; skip checksum at end
sta LZ4_END
lda #>(takeoff_hgr_end-8) ; skip checksum at end
sta LZ4_END+1
lda #<$2000
sta LZ4_DST
lda #>$2000
sta LZ4_DST+1
sta HGR_PAGE
jsr lz4_decode
jsr draw_stars
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<takeoff
sta GBASL
lda #>takeoff
sta GBASH
jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
bit PAGE0
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; 322 - 12 = 310
; - 3 for jmp
; 307
; Try X=9 Y=6 cycles=307
ldy #6 ; 2
toloopA:ldx #9 ; 2
toloopB:dex ; 2
bne toloopB ; 2nt/3
dey ; 2
bne toloopA ; 2nt/3
jmp to_begin_loop
.align $100
;================================================
; Starring People Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; want 12*4 = 48 lines of HIRES = 3120-4=3116
; want 192-48=144 lines of LORES = 9360-4=9356
to_begin_loop:
bit HIRES ; 4
; Try X=11 Y=51 cycles=3112 R4
nop
nop
ldy #51 ; 2
toloop8:ldx #11 ; 2
toloop9:dex ; 2
bne toloop9 ; 2nt/3
dey ; 2
bne toloop8 ; 2nt/3
bit LORES ; 4
; Try X=10 Y=167 cycles=9353 R3
lda $0
ldy #167 ; 2
toloop6:ldx #10 ; 2
toloop7:dex ; 2
bne toloop7 ; 2nt/3
dey ; 2
bne toloop6 ; 2nt/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
; -10 keypress
; ===========
; 4540
; Try X=9 Y=89 cycles=4540
ldy #89 ; 2
toloop1:ldx #9 ; 2
toloop2:dex ; 2
bne toloop2 ; 2nt/3
dey ; 2
bne toloop1 ; 2nt/3
lda KEYPRESS ; 4
bpl to_no_keypress ; 3
jmp to_start_over
to_no_keypress:
jmp to_begin_loop ; 3
to_start_over:
bit KEYRESET ; clear keypress ; 4
rts ; 6
.include "takeoff.inc"
takeoff_hgr:
.incbin "takeoff.img.lz4",11
takeoff_hgr_end:

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