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peasant: hook up more of archery level
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24e90d57e0
commit
37a908ee66
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@ -501,11 +501,16 @@ do_archery_game:
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;================
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;================
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archery_haldo:
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archery_haldo:
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; TODO
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lda GAME_STATE_0
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and #HALDO_TO_DONGOLEV
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bne archery_haldo_after_haldo
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jmp parse_common_haldo
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jmp parse_common_haldo
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archery_haldo_after_haldo:
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ldx #<archery_haldo_message
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ldy #>archery_haldo_message
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jmp finish_parse_message
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;=================
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;=================
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; look
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; look
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@ -575,14 +580,45 @@ archery_play:
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lda CURRENT_NOUN
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lda CURRENT_NOUN
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cmp #NOUN_GAME
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cmp #NOUN_GAME
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beq archery_play_game
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beq archery_check_play_game
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jmp parse_common_unknown
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jmp parse_common_unknown
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archery_check_play_game:
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lda GAME_STATE_0
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and #ARROW_BEATEN
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bne archery_play_game_arrow_beaten
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lda GAME_STATE_0
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and #TRINKET_GIVEN
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bne archery_play_game
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archery_play_game_closed:
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ldx #<archery_play_game_closed_message
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ldy #>archery_play_game_closed_message
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jmp finish_parse_message
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archery_play_game_arrow_beaten:
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jmp archery_after_minigame
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archery_play_game:
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archery_play_game:
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ldx #<archery_play_game_message
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ldx #<archery_play_game_message
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ldy #>archery_play_game_message
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ldy #>archery_play_game_message
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jmp finish_parse_message
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jsr partial_message_step
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ldx #<archery_play_game_message2
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ldy #>archery_play_game_message2
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jsr partial_message_step
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; play game
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lda #LOCATION_ARCHERY_GAME
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jsr update_map_location
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rts
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;================
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;================
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; talk
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; talk
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@ -248,43 +248,7 @@ archery_give_trinket_message:
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.byte "bullseyes and you win the",13
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.byte "bullseyes and you win the",13
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.byte "SuperTime FunBow TM!",0
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.byte "SuperTime FunBow TM!",0
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.byte 34,"The ARROW KEYS aim left",13
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; jmp to archery_play_game_message2
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.byte "and right and the SPACE BAR",13
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.byte "operates the bow. You'll",13
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.byte "need to press it a couple",13
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.byte "of times to get a nice shot",13
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.byte "off but we don't give",13
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.byte "lessons so you're on your",13
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.byte "own.",0
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; (get [X]=3-5 bullseyes)
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.byte 34,"Nice shootin! 3 hits.",34,13
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.byte "Says Mendelev. ",34,"Here's",13
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.byte "your prize!",34," You got the",13
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.byte "SuperTime FunBow TM! We",13
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.byte "don't sell ammo, so you'll",13
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.byte "have to find your own",13
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.byte "arrows for it.",0
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.byte 34,"Sorry!",34," says",13
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.byte "Dongolev.",34,"Not a single",13
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.byte "hit. Your game face must be",13
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.byte "on back-order. Maybe come",13
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.byte "back when your shipment",13
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.byte "comes in.",0
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;.byte 34,"Sorry!",34," says",13
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;.byte "Dongolev.",34,"Only 1",13
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;.byte "hit. Your game face must be",13
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;.byte "on back-order. Maybe come",13
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;.byte "back when your shipment",13
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;.byte "comes in.",0
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.byte 34,"But since you gave us this",13
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.byte "trinket, and you obviously",13
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.byte "don't have a prayer of",13
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.byte "winning, you can play again",13
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.byte "whenever you want.",34,0
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; give trinket (already gave) not in wiki
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; give trinket (already gave) not in wiki
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@ -295,25 +259,35 @@ archery_give_trinket_again_message:
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.byte "humiliate yourself at the",13
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.byte "humiliate yourself at the",13
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.byte "range.",0
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.byte "range.",0
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; play game, talk
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; play game, after trinket
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archery_play_game_message:
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.byte 34,"Haldo again!",34," say the",13
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.byte 34,"Haldo again!",34," say the",13
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.byte "brothers. ",34,"Get 3 bullseyes",13
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.byte "brothers. ",34,"Get 3 bullseyes",13
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.byte "this time and you'll win",13
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.byte "this time and you'll win",13
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.byte "yourself an SuperTime",13 ; [sic]
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.byte "yourself an SuperTime",13 ; [sic]
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.byte "FunBow",34,0
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.byte "FunBow",34,0
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; then gives The ARROW KEYS message again
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archery_play_game_message2:
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.byte 34,"The ARROW KEYS aim left",13
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.byte "and right and the SPACE BAR",13
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.byte "operates the bow. You'll",13
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.byte "need to press it a couple",13
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.byte "of times to get a nice shot",13
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.byte "off but we don't give",13
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.byte "lessons so you're on your",13
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.byte "own.",0
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; hints
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; hints
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; slack, just aim at middle, both at red line
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; slack, just aim at middle, both at red line
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; full left, aim at right edge of leg
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; full left, aim at right edge of leg
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; full right, aim at left edge of leg
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; full right, aim at left edge of leg
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; play game after won, goes the "arguing" thing
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; play game after won, goes the "arguing" thing
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;=======
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;=======
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; ask
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; ask
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@ -383,15 +357,16 @@ archery_ask_about_unknown_message:
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.byte "you're real boring.",34,0
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.byte "you're real boring.",34,0
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; + haldo (after Dongolev has returned)
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; + haldo (after Dongolev has returned)
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archery_haldo_message:
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.byte "HALDO!!",0
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.byte "HALDO!!",0
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; + play game (before saying haldo to Dongolev) (before trinket?)
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; + play game (before saying haldo to Dongolev) (before trinket?)
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archery_play_game_message:
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archery_play_game_closed_message:
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.byte "The gallery's not open and",13
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.byte "The gallery's not open and",13
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.byte "you got no bow or arrows,",13
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.byte "you got no bow or arrows,",13
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.byte "Cupid.",0
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.byte "Cupid.",0
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; BEAT GAME = +3 POINTS
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; + get/take/steal target
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; + get/take/steal target
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archery_get_target_message:
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archery_get_target_message:
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@ -411,6 +386,42 @@ archery_get_arrow_message:
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; (get [X]=3-5 bullseyes)
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.byte 34,"Nice shootin! 3 hits.",34,13
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.byte "Says Mendelev. ",34,"Here's",13
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.byte "your prize!",34," You got the",13
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.byte "SuperTime FunBow TM! We",13
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.byte "don't sell ammo, so you'll",13
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.byte "have to find your own",13
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.byte "arrows for it.",0
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; BEAT GAME = +3 POINTS
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; get bow
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.byte 34,"Sorry!",34," says",13
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.byte "Dongolev.",34,"Not a single",13
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.byte "hit. Your game face must be",13
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.byte "on back-order. Maybe come",13
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.byte "back when your shipment",13
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.byte "comes in.",0
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.byte 34,"Sorry!",34," says",13
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.byte "Dongolev.",34,"Only 1",13
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.byte "hit. Your game face must be",13
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.byte "on back-order. Maybe come",13
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.byte "back when your shipment",13
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.byte "comes in.",0
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.byte 34,"But since you gave us this",13
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.byte "trinket, and you obviously",13
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.byte "don't have a prayer of",13
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.byte "winning, you can play again",13
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.byte "whenever you want.",34,0
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;=================
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;=================
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; River and Stone
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; River and Stone
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;=================
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;=================
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