peasant: add cliff location

This commit is contained in:
Vince Weaver 2021-10-03 22:28:27 -04:00
parent c8d61d3051
commit 37e50c3ef3
7 changed files with 243 additions and 13 deletions

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@ -29,11 +29,12 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO COPY_CHECK \
$(DOS33_RAW) peasant.dsk 25 0 PEASANT3 0 0
$(DOS33_RAW) peasant.dsk 30 0 PEASANT4 0 0
peasant_side2.dsk: WBOOT2 TROGDOR ENDING
peasant_side2.dsk: WBOOT2 TROGDOR ENDING CLIFF
cp $(EMPTY_DISK)/empty.dsk peasant_side2.dsk
$(DOS33_RAW) peasant_side2.dsk 0 0 WBOOT2 0 1
$(DOS33_RAW) peasant_side2.dsk 19 0 TROGDOR 0 0
$(DOS33_RAW) peasant_side2.dsk 24 0 ENDING 0 0
$(DOS33_RAW) peasant_side2.dsk 29 0 CLIFF 0 0
###
@ -194,6 +195,23 @@ music.o: music.s zp.inc \
###
CLIFF: cliff.o
ld65 -o CLIFF cliff.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
cliff.o: cliff.s zp.inc \
graphics_cliff/cliff_graphics.inc sprites/peasant_sprite.inc \
graphics_cliff/priority_cliff.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_7x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
keyboard.s parse_input.s new_map_location.s \
peasant_move.s score.s
ca65 -o cliff.o cliff.s -l cliff.lst
###
PEASANT1: peasant1.o
ld65 -o PEASANT1 peasant1.o -C $(LINKER_SCRIPTS)/apple2_6000.inc

186
games/peasant/cliff.s Normal file
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@ -0,0 +1,186 @@
; Peasant's Quest
; Cliff Base
WHICH_PEASANTRY=0
; by Vince `deater` Weaver vince@deater.net
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
cliff_base:
lda #0
sta GAME_OVER
sta FRAME
jsr hgr_make_tables
jsr hgr2 ; Hi-res graphics, no text at bottom
; Y=0, A=0 after this called
; update map location
; jsr update_map_location
; update score
jsr update_score
;=============================
;=============================
; new screen location
;=============================
;=============================
new_location:
lda #0
sta GAME_OVER
;=====================
; load bg
lda #<cliff_base_lzsa
sta getsrc_smc+1
lda #>cliff_base_lzsa
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
; load priority to $400
; indirectly as we can't trash screen holes
lda #<cliff_base_priority_lzsa
sta getsrc_smc+1
lda #>cliff_base_priority_lzsa
sta getsrc_smc+2
lda #$20 ; temporarily load to $2000
jsr decompress_lzsa2_fast
; copy to $400
jsr gr_copy_to_page1
; put peasant text
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
; put score
jsr print_score
;=====================
; move peasant
; FIXME: don't do this if loading game
lda #20
sta PEASANT_X
lda #150
sta PEASANT_Y
;====================
; save background
lda PEASANT_X
sta CURSOR_X
lda PEASANT_Y
sta CURSOR_Y
;=======================
; draw initial peasant
jsr save_bg_7x28
jsr draw_peasant
game_loop:
jsr move_peasant
inc FRAME
jsr check_keyboard
lda GAME_OVER
bmi oops_new_location
bne game_over
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "wait_keypress.s"
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
.include "parse_input.s"
.include "inventory.s"
.include "score.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "version.inc"
.include "loadsave_menu.s"
; Moved to qload
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_7x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
.include "graphics_cliff/cliff_graphics.inc"
.include "graphics_cliff/priority_cliff.inc"

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@ -5,8 +5,10 @@ PNG2HGR = ../../../utils/hgr-utils/png2hgr
LZSA = ~/research/lzsa/lzsa/lzsa
B2D = ../../../utils/bmp2dhr/b2d
all: cliff_graphics.inc
all: cliff_graphics.inc \
priority_cliff.inc
###
cliff_graphics.inc: \
cliff_base.lzsa
@ -22,7 +24,22 @@ cliff_base.hgr: cliff_base.png
###
priority_cliff.inc: \
todo_priority.lzsa
echo "cliff_base_priority_lzsa: .incbin \"todo_priority.lzsa\"" > priority_cliff.inc
####
todo_priority.lzsa: todo_priority.gr
$(LZSA) -r -f2 todo_priority.gr todo_priority.lzsa
todo_priority.gr: todo_priority.png
$(PNG2GR) todo_priority.png todo_priority.gr
####
clean:
rm -f *~ trogdor_graphics.inc *.lzsa *.gr *.hgr
rm -f *~ cliff_graphics.inc priority_cliff.inc *.lzsa *.gr *.hgr

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@ -22,11 +22,15 @@ map_wrap_x:
cmp #5
bcc map_wrap_y ; blt
lda #0
beq update_map_x ; bra
lda #NEW_FROM_DISK
sta GAME_OVER
lda #LOAD_CLIFF
sta WHICH_LOAD
rts
map_x_went_negative:
lda #4
lda #0 ; don't wrap anymore
update_map_x:
sta MAP_X

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@ -195,7 +195,7 @@ insert_disk_string:
which_disk_array:
.byte 1,1,1,1 ; VID_LOGO, TITLE, INTRO. COPY_CHECK
.byte 1,1,1,1 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 2,2,1,1 ; TROGDOR, ENDING, MUSIC
.byte 2,2,1,2 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 1,1,1,1 ;
.byte 1 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
@ -204,7 +204,7 @@ which_disk_array:
load_address_array:
.byte $60,$60,$60,$60 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte $60,$60,$60,$60 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte $60,$60,$D0,$40 ; TROGDOR, ENDING, MUSIC
.byte $60,$60,$D0,$60 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte $40,$40,$40,$40 ;
.byte $08 ;
.byte $BC,$BC,$BC,$0A ; SAVE1, SAVE2, SAVE3
@ -214,7 +214,7 @@ load_address_array:
track_array:
.byte 4, 6, 9,13 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 15,20,25,30 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 19,24, 3,20 ; TROGDOR, ENDING, MUSIC
.byte 19,24, 3,29 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 30,32,28,30 ;
.byte 0 ;
.byte 0, 0, 0, 0, 0 ; SAVE1, SAVE2, SAVE3
@ -223,7 +223,7 @@ track_array:
sector_array:
.byte 0, 0, 0, 0 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 0, 0, 0, 0 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 0,13, 0, 1 ;
.byte 6 ;
.byte 11,12,13,14,15 ; SAVE1, SAVE2, SAVE3
@ -232,7 +232,7 @@ sector_array:
length_array:
.byte 32, 50, 60, 20 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 80, 80, 80, 80 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 80, 80, 16,109 ; TROGDOR, ENDING, MUSIC
.byte 80, 80, 16, 80 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 20, 33, 27, 78 ;
.byte 3 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3

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@ -73,8 +73,12 @@ drink_message2:
; + what the f- / this sucks
.byte "Come now. Don't get discouraged.",0
; + where
.byte "You're hanging out in {location}.",0
; + where (offset 21)
where_label:
.byte "You're hanging out in",13
.byte " ",0
; + why
.byte "I wish I knew.",0
; + haldo

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@ -232,6 +232,7 @@ LOAD_PEASANT4 = 7
LOAD_TROGDOR = 8
LOAD_ENDING = 9
LOAD_MUSIC = 10
LOAD_CLIFF = 11
LOAD_SAVE1 = 17
LOAD_SAVE2 = 18