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fn: add final screen
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@ -42,6 +42,7 @@ fn.o: fn.s zx02_optim.s duet.s hgr_sprite_mask.s hgr_sprite.s hgr_tables.s \
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fn_graphics/a2_fortnight_100.hgr.zx02 \
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fn_graphics/a2_fortnight_100.hgr.zx02 \
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fn_graphics/a2_fortnight_rat1.hgr.zx02 \
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fn_graphics/a2_fortnight_rat1.hgr.zx02 \
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fn_graphics/a2_fortnight_rat2.hgr.zx02 \
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fn_graphics/a2_fortnight_rat2.hgr.zx02 \
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fn_graphics/a2_break.hgr.zx02 \
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fn_graphics/disk_sprites.inc
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fn_graphics/disk_sprites.inc
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ca65 -o fn.o fn.s -l fn.lst
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ca65 -o fn.o fn.s -l fn.lst
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@ -303,17 +303,19 @@ play_music:
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jsr play_ed
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jsr play_ed
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rat_loop:
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rat_loop:
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; bit PAGE1
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; jsr wait_until_keypress
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lda #<break_image
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sta ZX0_src
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lda #>break_image
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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bit PAGE1
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; bit PAGE2
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jsr wait_until_keypress
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jsr wait_until_keypress
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; jmp rat_loop
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jmp fortnight_start
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jmp fortnight_start
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@ -363,6 +365,8 @@ rat1_image:
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.incbin "fn_graphics/a2_fortnight_rat1.hgr.zx02"
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.incbin "fn_graphics/a2_fortnight_rat1.hgr.zx02"
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rat2_image:
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rat2_image:
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.incbin "fn_graphics/a2_fortnight_rat2.hgr.zx02"
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.incbin "fn_graphics/a2_fortnight_rat2.hgr.zx02"
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break_image:
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.incbin "fn_graphics/a2_break.hgr.zx02"
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.include "fn_graphics/disk_sprites.inc"
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.include "fn_graphics/disk_sprites.inc"
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@ -15,6 +15,7 @@ all: a2_fortnight.hgr.zx02 \
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a2_fortnight_100.hgr.zx02 \
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a2_fortnight_100.hgr.zx02 \
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a2_fortnight_rat1.hgr.zx02 \
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a2_fortnight_rat1.hgr.zx02 \
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a2_fortnight_rat2.hgr.zx02 \
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a2_fortnight_rat2.hgr.zx02 \
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a2_break.hgr.zx02 \
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disk_sprites.inc
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disk_sprites.inc
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@ -40,6 +41,14 @@ disk_sprites.inc: a2_fortnight_sprites.png
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####
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a2_break.hgr.zx02: a2_break.hgr
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$(ZX02) a2_break.hgr a2_break.hgr.zx02
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a2_break.hgr: a2_break.png
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$(PNG_TO_HGR) a2_break.png > a2_break.hgr
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####
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####
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BIN
games/sb/fn_graphics/a2_break.png
Normal file
BIN
games/sb/fn_graphics/a2_break.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
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