arrival: initial commit

This commit is contained in:
Vince Weaver 2018-10-15 22:18:16 -04:00
parent 3a8a3c9105
commit 3c9da970ac
3 changed files with 566 additions and 3 deletions

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@ -33,6 +33,7 @@ megademo.o: megademo.s \
starring_people.s fs.inc FS_HGRC.BIN.lz4 deater.inc DEATER_HGRC.BIN.lz4\
check_email.s email_40_96.inc \
leaving.s leaving.inc tfv_sprites.inc \
arrival.s arrival.inc \
bird_mountain.s \
waterfall.s gr_unrolled_copy.s waterfall_page1.inc waterfall_page2.inc \
takeoff.s takeoff.inc takeoff.img.lz4 \
@ -81,6 +82,10 @@ starring3.img: ./starring_3_hgr.png
leaving.inc: ./leaving.png
$(PNG_TO_RLE) asm ./leaving.png leaving > leaving.inc
####
arrival.inc: ./arrival.png
$(PNG_TO_RLE) asm ./arrival.png arrival > arrival.inc
####
takeoff.inc: ./takeoff.png
$(PNG_TO_RLE) asm ./takeoff.png takeoff > takeoff.inc

556
megademo/arrival.s Normal file
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@ -0,0 +1,556 @@
; Finally Arriving
; Simple Text/GR split
; Some zero-page action
;TFV_X = 0
;TFV_Y = 1
arriving_there:
;===================
; init screen
bit KEYRESET
setup_arrival:
;===================
; init vars
lda #0
sta FRAME
sta FRAMEH
sta TFV_X
lda #8
sta DRAW_PAGE
; lda #22
; sta TFV_Y
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<arrival
sta GBASL
lda #>arrival
sta GBASH
jsr load_rle_gr
lda #$a0
ldy #10
jsr clear_page_loop ; make top 6 lines spaces
lda #0
sta DRAW_PAGE
bit PAGE0
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
jsr draw_moon_sky ; 6+54
; 322 - 12 = 310
; - 3 for jmp
; 307 - 60 for sky = 247
; Try X=9 Y=6 cycles=307
; Try X=7 Y=6 cycles=247
ldy #6 ; 2
arloopA:ldx #7 ; 2
arloopB:dex ; 2
bne arloopB ; 2nt/3
dey ; 2
bne arloopA ; 2nt/3
jmp ar_begin_loop
.align $100
;================================================
; Leaving Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; want 12*4 = 48 lines of TEXT = 3120-4=3116
; want 136-48 = 88 lines of undisturbed LORES = 5720 - 4 = 5716
; lores lines 20-33 (80 - 135) are changing
; so don't do much then
; want 192-136=56 lines of LORES = 3640
ar_begin_loop:
; 3120
; -4 set_text
; -25 inc frame
; -17 set state
; -11 move
; -8 check if done
;=======
; 3055
bit SET_TEXT ; 4
; Update frame count
; no carry: 13+(12) = 25
; carry: 13+12 = 25
inc FRAME ; 5
lda FRAME ; 3
cmp #12 ; 2
bne ar_waste_12 ; 3
;============
; 13
; -1
lda #0 ; 2
sta FRAME ; 3
inc FRAMEH ; 5
jmp ar_no_carry ; 3
;============
; 12
ar_waste_12:
lda $0 ; 3
lda $0 ; 3
lda $0 ; 3
lda $0 ; 3
ar_no_carry:
;=================
; check if done
;=================
lda FRAMEH ; 3
cmp #35 ; 2
bne ar_not_done ; 3
jmp ar_all_done
ar_not_done:
;===========
; 8
; Set the state
; STATE0 = 5+4+(5)+3 = 17
; STATE2 = 5+5+4+3 = 17
; STATE4 = 5+5+2+3+(2) =17
cmp #5 ; 2
bcs ar_state_notzero ; bge ; 3
ar_state_zero:
; -1
lda $0 ; nop ; 3
nop ; 2
ldx #0 ; 2
jmp ar_set_state ; 3
ar_state_notzero:
cmp #25 ; 2
bcs ar_state_four ; bge ; 3
ar_state_two:
; -1
ldx #2 ; 2
jmp ar_set_state ; 3
ar_state_four:
nop ; 2
ldx #4 ; 2
ar_set_state:
stx STATE ; 3
;=====
; Move
; if move, 6+5=11
; if not move, 6+5=11
lda FRAME ; only ove if FRAME==0 ; 3
beq ar_move ; 3
ar_nomove: ; -1
lda $0 ;nop ; 3
jmp ar_done_move ; 3
ar_move:
inc TFV_X ; 5
ar_done_move:
; Try X=86 Y=7 cycles=3053 R2
nop
ldy #7 ; 2
arloop8:ldx #86 ; 2
arloop9:dex ; 2
bne arloop9 ; 2nt/3
dey ; 2
bne arloop8 ; 2nt/3
;==========================
; Set graphics mode, delay until done displaying the yard
;==========================
bit SET_GR ; 4
; Try X=75 Y=15 cycles=5716
ldy #15 ; 2
arloop6:ldx #75 ; 2
arloop7:dex ; 2
bne arloop7 ; 2nt/3
dey ; 2
bne arloop6 ; 2nt/3
;===============================
; Draw the Field
;===============================
draw_the_field:
jsr erase_field ; 6+1249
;===============================
; Draw one of three states
;===============================
; STATE0 = draw nothing
; STATE2 = draw open door + walking TFV+susie
; STATE4 = draw TFV on bird
; Set up jump table that runs same speed on 6502 and 65c02
ldy STATE ; 3
lda ar_jump_table+1,y ; 4
pha ; 3
lda ar_jump_table,y ; 4
pha ; 3
rts ; 6
;=============
; 23
ar_jump_table:
.word (ar_state0-1)
.word (ar_state2-1)
.word (ar_state4-1)
ar_back_from_jumptable:
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 3640 (bottom of GR screen)
; 4550 (vblank)
; -1255 (clear yard)
; -23 (setup jump table)
; -5259 (in state code)
; -10 keypress
; ===========
; 1643
; Try X=163 Y=2 cycles=1643
ldy #2 ; 2
arloop1:ldx #163 ; 2
arloop2:dex ; 2
bne arloop2 ; 2nt/3
dey ; 2
bne arloop1 ; 2nt/3
lda KEYPRESS ; 4
bpl ar_no_keypress ; 3
jmp ar_all_done
ar_no_keypress:
jmp ar_begin_loop ; 3
ar_all_done:
bit KEYRESET ; clear keypress ; 4
rts ; 6
;=====================
; State0 : do nothing
;=====================
; Delay 5259
; -2072
; -3
;===========
; 3184
ar_state0:
; draw bird
lda #>bird_stand_right_sprite ; 2
sta INH ; 3
lda #<bird_stand_right_sprite ; 2
sta INL ; 3
lda #24 ; 2
sta XPOS ; 3
lda #20 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 26 + 2046 = 2072
; Try X=211 Y=3 cycles=3184
ldy #3 ; 2
arloopT:ldx #211 ; 2
arloopU:dex ; 2
bne arloopU ; 2nt/3
dey ; 2
bne arloopT ; 2nt/3
jmp ar_back_from_jumptable ; 3
;======================================================
; State2 : draw walking
;======================================================
; 1490 = 1471+19 (draw tfv)
; 33 (draw susie)
; 2072 (draw bird)
; 1661 (draw door)
; 3 (return)
;==========
; 5259
ar_state2:
lda TFV_X ; 3
sta XPOS ; 3
lda #24 ; 2
sta YPOS ; 3
lda FRAMEH ; 3
and #$1 ; 2
beq ar_walk ; 3
;===========
; 19
ar_stand:
; draw deater standing ; -1
lda #>tfv_stand_right ; 2
sta INH ; 3
lda #<tfv_stand_right ; 2
sta INL ; 3
jsr put_sprite ; 6
; need to waste 61 cycles
lda #34 ; 2
jsr delay_a ; 25+34 = 59
jmp ar_susie ; 3
;=========
; 18 + 1392 = 1410
ar_walk:
; draw deater walking
lda #>tfv_walk_right ; 2
sta INH ; 3
lda #<tfv_walk_right ; 2
sta INL ; 3
jsr put_sprite ; 6
;=========
; 16 + 1455 = 1471
; draw susie
; 33 cycles
ar_susie:
; draw susie at TFV_X-5, IFF TFV_X>10
lda TFV_X ; 3
sec ; 2
sbc #5 ; 2
tax ; 2
cpx #5 ; 2
bcs ar_yes_susie ; bge ; 3
;============
; 14
ar_no_susie:
; -1
inc TFV_Y ; 5
dec TFV_Y ; 5
nop ; 2
nop ; 2
lda $0 ; 3
jmp ar_done_susie ; 3
;============
; 19
ar_yes_susie:
lda #0 ; 2
sta $450,X ; 5
sta $451,X ; 5
lda #$0f ; 2
sta $452,X ; 5
ar_done_susie:
;===========
; 19
; draw bird
lda #>bird_stand_right_sprite ; 2
sta INH ; 3
lda #<bird_stand_right_sprite ; 2
sta INL ; 3
lda #24 ; 2
sta XPOS ; 3
lda #20 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 26 + 2046 = 2072
ar_draw_door:
; draw door
lda #>door_sprite ; 2
sta INH ; 3
lda #<door_sprite ; 2
sta INL ; 3
lda #5 ; 2
sta XPOS ; 3
lda #24 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 26 + 1635 = 1661
jmp ar_back_from_jumptable ; 3
;======================================================
; State4 : on bird
;======================================================
; 5259
; -2227 = 2208+19 (draw bird)
; -1661 (draw door)
; -6 (return)
;==========
; 1365
ar_state4:
lda TFV_X ; 3
sta XPOS ; 3
lda #20 ; 2
sta YPOS ; 3
lda FRAMEH ; 3
and #$1 ; 2
beq ar_bwalk ; 3
;===========
; 19
ar_bstand:
; draw bird/rider standing ; -1
lda #>bird_rider_stand_right ; 2
sta INH ; 3
lda #<bird_rider_stand_right ; 2
sta INL ; 3
jsr put_sprite ; 6
jmp ar_done_bwalk ; 3
;=========
; 18 + 2190 = 2208
ar_bwalk:
; draw bird/rider walking
lda #>bird_rider_walk_right ; 2
sta INH ; 3
lda #<bird_rider_walk_right ; 2
sta INL ; 3
jsr put_sprite ; 6
nop
inc TFV_Y
inc TFV_Y
inc TFV_Y
;=========
; 16 + 2175
ar_done_bwalk:
; delay
; Try X=67 Y=4 cycles=1365
ldy #4 ; 2
arloopV:ldx #67 ; 2
arloopW:dex ; 2
bne arloopW ; 2nt/3
dey ; 2
bne arloopV ; 2nt/3
jmp ar_draw_door
;======================
; erase field
;======================
; erase to green 4-25, 24-35
; 1209 cycles
; 4+ 21*[30 + 5 ] + 5 = 744
erase_field:
lda #$44 ; green ; 2
ldx #20 ; 4 - 25 ; 2
field_loop:
sta $628+9,X ; 24 ; 5
sta $6a8+9,X ; 26 ; 5
sta $728+9,X ; 28 ; 5
sta $7a8+9,X ; 30 ; 5
sta $450+9,X ; 32 ; 5
sta $4d0+9,X ; 34 ; 5
dex ; 2
bpl field_loop ; 3
; -1
rts ; 6

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@ -27,7 +27,7 @@ apple_iie:
;===================
jsr HOME
jsr leaving_home
jsr arriving_there
; C64 Opening Sequence
@ -67,9 +67,9 @@ apple_iie:
jsr space_bars
; Arrive
jsr arriving_there
; Fireworks
jsr fireworks
; Game over
@ -107,6 +107,7 @@ loop_forever:
.include "space_bars.s"
.include "takeoff.s"
.include "leaving.s"
.include "arrival.s"
.include "waterfall.s"
.include "text_print.s"
.align $100
@ -127,7 +128,8 @@ loop_forever:
; waterfall
.include "waterfall_page1.inc"
.include "waterfall_page2.inc"
; arrival
.include "arrival.inc"
;============================
; Include Hires Graphics