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climb: make harder on Z version
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@ -264,6 +264,7 @@ skip_rock:
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maybe_new_bird:
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maybe_new_bird:
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jsr random16
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jsr random16
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bird_freq_smc:
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and #$1f ; 1/32 of time start new bird?
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and #$1f ; 1/32 of time start new bird?
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bne move_bird_done
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bne move_bird_done
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@ -349,6 +350,7 @@ move_rock_waiting:
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; see if start new rock
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; see if start new rock
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jsr random16
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jsr random16
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rock_freq_smc:
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and #$1f ; 1/32 of time start new rock
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and #$1f ; 1/32 of time start new rock
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bne rock_good
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bne rock_good
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@ -384,11 +386,12 @@ move_rock_normal:
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; sprite code will truncate sprite so we don't
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; sprite code will truncate sprite so we don't
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; run off screen and corrupt memory
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; run off screen and corrupt memory
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inc rock_y,X
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clc
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inc rock_y,X
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inc rock_y,X
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lda rock_y,X
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lda rock_y,X
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rock_speed_smc:
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adc #3
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sta rock_y,X
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ldy MAP_LOCATION
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ldy MAP_LOCATION
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beq move_rock_base_level
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beq move_rock_base_level
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@ -538,6 +541,16 @@ load_graphics:
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cpx #2
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cpx #2
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bcc priority_normal
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bcc priority_normal
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; here if map_location above 2
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; for coach z version make it harder in this case
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lda #$f
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sta bird_freq_smc+1
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sta rock_freq_smc+1
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txa
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sta rock_speed_smc+1 ; rock speed prop to level
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ldx #2
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ldx #2
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priority_normal:
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priority_normal:
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