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ootw: c2: finally fix walls issue
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@ -16,6 +16,8 @@ TARGET_PHYSICIST= $80
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; FIXME: only door collision if on same level
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recalc_walk_collision:
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; note the limits have $80 added to them :(
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lda RIGHT_LIMIT
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sta RIGHT_WALK_LIMIT
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@ -27,19 +29,27 @@ recalc_walk_collision:
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recalc_walk_left:
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lda PHYSICIST_X
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ldy NUM_DOORS
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dey
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recalc_walk_left_loop:
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lda PHYSICIST_X
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cmp (DOOR_X),Y
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bcc recalc_walk_left_continue ; blt
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; only if on same level
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lda (DOOR_Y),Y
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clc
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adc #4
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cmp PHYSICIST_Y
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bne recalc_walk_left_continue
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; only if closer than previous found
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lda LEFT_WALK_LIMIT
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cmp (DOOR_X),Y
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bcs recalc_walk_left_continue ; bge
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lda (DOOR_X),Y
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ora #$80
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cmp LEFT_WALK_LIMIT
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bcc recalc_walk_left_continue ; blt
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lda (DOOR_STATUS),Y
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cmp #DOOR_STATUS_LOCKED
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@ -49,7 +59,7 @@ recalc_walk_left_loop:
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lda (DOOR_X),Y
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ora #$80
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sta LEFT_WALK_LIMIT
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jmp done_recalc_walk_left_collision
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; jmp done_recalc_walk_left_collision
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recalc_walk_left_continue:
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dey
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@ -57,18 +67,27 @@ recalc_walk_left_continue:
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done_recalc_walk_left_collision:
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lda PHYSICIST_X
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ldy #0
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recalc_walk_right_loop:
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; only if on same level
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lda (DOOR_Y),Y
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clc
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adc #4
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cmp PHYSICIST_Y
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bne recalc_walk_right_continue
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lda PHYSICIST_X
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cmp (DOOR_X),Y
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bcs recalc_walk_right_continue ; bge
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; only if closer than previous found
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lda RIGHT_WALK_LIMIT
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cmp (DOOR_X),Y
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bcc recalc_walk_right_continue ; blt
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lda (DOOR_X),Y
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ora #$80
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cmp RIGHT_WALK_LIMIT
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bcs recalc_walk_right_continue ; bge
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lda (DOOR_STATUS),Y
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cmp #DOOR_STATUS_LOCKED
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