mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-08-15 08:27:41 +00:00
tfv: more work on fixed point conversion
struggling with speed a bit
This commit is contained in:
@@ -10,17 +10,15 @@ struct fixed_type {
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void double_to_fixed(double d, struct fixed_type *f) {
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void double_to_fixed(double d, struct fixed_type *f) {
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double temp;
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int temp;
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f->i=(int)d;
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temp=d*256;
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temp=d-(f->i);
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f->i=(temp>>8)&0xff;
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temp*=256;
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f->f=temp&0xff;
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f->f=temp;
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printf("%lf=%02x.%02x\n",d,f->i,f->f);
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printf("%lf=%02x.%02x (%d/0x%x)\n",d,f->i,f->f,(int)temp,(int)temp);
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}
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}
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void fixed_to_double(struct fixed_type *f, double *d) {
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void fixed_to_double(struct fixed_type *f, double *d) {
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@@ -46,6 +44,23 @@ void fixed_add(struct fixed_type *x, struct fixed_type *y, struct fixed_type *z)
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z->i=x->i+y->i+carry;
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z->i=x->i+y->i+carry;
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}
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}
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void fixed_mul(struct fixed_type *x, struct fixed_type *y, struct fixed_type *z) {
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int a,b,c;
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a=((x->i)<<8)+(x->f);
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b=((y->i)<<8)+(y->f);
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c=a*b;
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printf("%x %x %x\n",a,b,c);
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c>>=8;
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z->i=(c>>8);
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z->f=(c&0xff);
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}
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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struct fixed_type f,fa,fb,fc;
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struct fixed_type f,fa,fb,fc;
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@@ -74,6 +89,26 @@ int main(int argc, char **argv) {
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fixed_add(&fa,&fb,&fc);
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fixed_add(&fa,&fb,&fc);
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fixed_to_double(&fc,&c);
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fixed_to_double(&fc,&c);
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double_to_fixed(2.5,&fa);
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double_to_fixed(2.5,&fb);
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fixed_mul(&fa,&fb,&fc);
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fixed_to_double(&fc,&c);
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double_to_fixed(-1.1,&fa);
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double_to_fixed(-1.1,&fb);
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fixed_mul(&fa,&fb,&fc);
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fixed_to_double(&fc,&c);
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double_to_fixed(-2.0,&fa);
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double_to_fixed(5.0,&fb);
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fixed_mul(&fa,&fb,&fc);
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fixed_to_double(&fc,&c);
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double_to_fixed(13.2,&fa);
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double_to_fixed(-0.5,&fb);
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fixed_mul(&fa,&fb,&fc);
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fixed_to_double(&fc,&c);
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return 0;
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return 0;
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}
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}
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@@ -66,16 +66,72 @@ static int over_water;
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static int screen_x, screen_y;
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static int screen_x, screen_y;
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static char angle=0;
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static char angle=0;
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// map coordinates
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double cx=0.0,cy=0.0;
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#if 1
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#if 1
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static double space_z=4.5; // height of the camera above the plane
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struct fixed_type {
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static int horizon=-2; // number of pixels line 0 is below the horizon
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char i;
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unsigned char f;
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};
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#if 0
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// map coordinates
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struct fixed_type cx = {0,0};
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struct fixed_type cy = {0,0};
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struct fixed_type dx = {0,0};
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struct fixed_type dy = {0,0};
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struct fixed_type speed = {0,0};
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// the distance and horizontal scale of the line we are drawing
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struct fixed_type distance = {0,0};
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struct fixed_type horizontal_scale = {0,0};
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// step for points in space between two pixels on a horizontal line
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struct fixed_type line_dx = {0,0};
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struct fixed_type line_dy = {0,0};
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// current space position
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struct fixed_type space_x;
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struct fixed_type space_y;
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// height of the camera above the plane
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struct fixed_type space_z= {0x04,0x80}; // 4.5;
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struct fixed_type BETA = {0xff,0x80}; // -0.5;
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#else
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// map coordinates
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double cx=0;
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double cy=0;
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double dx=0;
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double dy=0;
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#define SPEED_STOPPED 0
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unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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// the distance and horizontal scale of the line we are drawing
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double distance=0;
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double horizontal_scale=0;
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// step for points in space between two pixels on a horizontal line
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double line_dx=0;
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double line_dy=0;
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// current space position
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double space_x,space_y;
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// height of the camera above the plane
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double space_z=4.5;
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double BETA=-0.5;
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double BETA=-0.5;
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#endif
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static int horizon=-2; // number of pixels line 0 is below the horizon
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#define SCALE_X 20.0
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#define SCALE_X 20.0
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#define SCALE_Y 20.0
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#define SCALE_Y 20.0
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@@ -115,21 +171,9 @@ double our_cos(unsigned char angle) {
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//
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//
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//
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//
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struct fixed_type {unsigned char i; unsigned char f;};
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void draw_background_mode7(void) {
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void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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double line_dx, line_dy;
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// current space position
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double space_x, space_y;
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int map_color;
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int map_color;
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over_water=0;
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over_water=0;
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@@ -145,7 +189,7 @@ void draw_background_mode7(void) {
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color_equals(COLOR_GREY);
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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for (screen_y = 8; screen_y < LOWRES_H; screen_y+=2) {
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// first calculate the distance of the line we are drawing
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// first calculate the distance of the line we are drawing
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distance = (space_z * SCALE_Y) / (screen_y + horizon);
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distance = (space_z * SCALE_Y) / (screen_y + horizon);
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@@ -158,18 +202,19 @@ void draw_background_mode7(void) {
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
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// Move camera back a bit
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double factor;
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double factor;
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factor=space_z*BETA;
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factor=space_z*BETA;
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space_x+=factor*our_cos(angle);
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// space_x+=factor*our_cos(angle);
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space_y+=factor*our_sin(angle);
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// space_y+=factor*our_sin(angle);
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// calculate the starting position
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space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// go through all points in this screen line
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// go through all points in this screen line
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@@ -181,7 +226,6 @@ void draw_background_mode7(void) {
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ram[COLOR]=map_color;
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ram[COLOR]=map_color;
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ram[COLOR]|=map_color<<4;
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ram[COLOR]|=map_color<<4;
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if (screen_x==20) {
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if (screen_x==20) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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if (map_color==COLOR_DARKBLUE) over_water=1;
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else over_water=0;
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else over_water=0;
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@@ -204,7 +248,6 @@ int flying(void) {
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unsigned char ch;
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unsigned char ch;
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int shipy;
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int shipy;
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int turning=0;
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int turning=0;
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double dy,dx,speed=0;
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int draw_splash=0;
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int draw_splash=0;
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/************************************************/
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/************************************************/
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@@ -262,31 +305,39 @@ int flying(void) {
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}
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}
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// increase speed
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if (ch=='z') {
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if (ch=='z') {
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if (speed>0.5) speed=0.5;
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if (speed<3) speed++;
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speed+=0.05;
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}
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}
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// decrease speed
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if (ch=='x') {
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if (ch=='x') {
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if (speed<-0.5) speed=-0.5;
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if (speed>0) speed--;
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speed-=0.05;
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}
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}
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// emergency break
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if (ch==' ') {
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if (ch==' ') {
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speed=0;
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speed=SPEED_STOPPED;
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}
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}
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if (speed!=SPEED_STOPPED) {
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dx = speed * our_cos (angle);
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int ii;
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dy = speed * our_sin (angle);
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cx += dx;
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dx = our_cos(angle)/8.0;
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cy += dy;
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dy = our_sin(angle)/8.0;
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for(ii=0;ii<speed;ii++) {
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cx += dx;
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cy += dy;
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}
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}
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draw_background_mode7();//our_angle, flyx, flyy);
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draw_background_mode7();//our_angle, flyx, flyy);
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if (turning==0) {
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if (turning==0) {
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if ((speed>0.0) && (over_water)&&(draw_splash)) {
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if ((speed!=SPEED_STOPPED) && (over_water)&&(draw_splash)) {
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grsim_put_sprite(splash_forward,
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grsim_put_sprite(splash_forward,
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SHIPX+1,shipy+9);
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SHIPX+1,shipy+9);
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}
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}
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@@ -295,7 +346,7 @@ int flying(void) {
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}
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}
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if (turning<0) {
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if (turning<0) {
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if ((shipy>25) && (speed>0.0)) draw_splash=1;
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if ((shipy>25) && (speed!=SPEED_STOPPED)) draw_splash=1;
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if (over_water&&draw_splash) {
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if (over_water&&draw_splash) {
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grsim_put_sprite(splash_left,
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grsim_put_sprite(splash_left,
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@@ -308,7 +359,7 @@ int flying(void) {
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if (turning>0) {
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if (turning>0) {
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if ((shipy>25) && (speed>0.0)) draw_splash=1;
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if ((shipy>25) && (speed!=SPEED_STOPPED)) draw_splash=1;
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if (over_water&&draw_splash) {
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if (over_water&&draw_splash) {
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grsim_put_sprite(splash_right,
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grsim_put_sprite(splash_right,
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@@ -344,6 +395,12 @@ int flying(void) {
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@@ -353,6 +410,8 @@ int flying(void) {
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#else
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#else
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// map coordinates
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double cx=0.0,cy=0.0;
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static double space_z=4.5; // height of the camera above the plane
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static double space_z=4.5; // height of the camera above the plane
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double scale_x=20, scale_y=20;
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static double scale_x=20, scale_y=20;
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@@ -425,19 +484,13 @@ void draw_background_mode7(void) {
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
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double factor;
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double factor;
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// Move camera back a bit
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factor=space_z*BETA;
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factor=space_z*BETA;
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space_x+=factor*our_cos(angle);
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// calculate the starting position
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space_y+=factor*our_sin(angle);
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space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// go through all points in this screen line
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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