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lovebyte2024: some prototypes
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@ -22,7 +22,7 @@ lovebyte15.zip: LOVEBYTE_15 lovebyte_15.s file_id.diz lovebyte_15.dsk
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cp lovebyte_15.s ./lovebyte_15
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cp file_id.diz ./lovebyte_15
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cp lovebyte_15.dsk ./lovebyte_15
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cp dsr_720p.mp4 ./lovebyte_15
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# cp dsr_720p.mp4 ./lovebyte_15
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zip -r lovebyte15.zip lovebyte_15
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###
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16
demos/lovebyte2024/countdown15/file_id.diz
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16
demos/lovebyte2024/countdown15/file_id.diz
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@ -0,0 +1,16 @@
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.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.
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8 8
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8 Lovebyte Countdown 2024 --- #15 8
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8 8
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'oOo'oOo'oOo'oOo'oOo'oOo'oOo'oOo'oOo'
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250-byte Intro for Apple II
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by Deater / dSr
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Some speaker sound, some shapetables
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(ROM vector drawing), some lores/text
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scrolling through system memory to
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make pretty background patterns.
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This is based off of the intro
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"dsr scroll" from Outline 2022
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49
demos/lovebyte2024/puffball_32/Makefile
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49
demos/lovebyte2024/puffball_32/Makefile
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include ../../../Makefile.inc
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DOS33 = ../../../utils/dos33fs-utils/dos33
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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EMPTYDISK = ../../../empty_disk/empty.dsk
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LINKERSCRIPTS = ../../../linker_scripts/
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all: puffball.dsk
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puffball.dsk: HELLO PUFFBALL
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cp $(EMPTYDISK) puffball.dsk
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$(DOS33) -y puffball.dsk SAVE A HELLO
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$(DOS33) -y puffball.dsk BSAVE -a 0xe7 PUFFBALL
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###
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submit: puffball.zip
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puffball.zip: PUFFBALL puffball.s file_id.diz puffball.dsk
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mkdir -p lovebyte2024_puffball
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cp PUFFBALL ./lovebyte2024_puffball
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cp puffball.s ./lovebyte2024_puffball
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cp file_id.diz ./lovebyte2024_puffball
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cp puffball.dsk ./lovebyte2024_puffball
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cp monitor.txt ./lovebyte2024_puffball
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cp puffball_screen.png ./lovebyte2024_puffball
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cp puffball_720p.mp4 ./lovebyte2024_puffball
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zip -r puffball.zip lovebyte2024_puffball
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####
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####
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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###
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PUFFBALL: puffball.o
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ld65 -o PUFFBALL puffball.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
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puffball.o: puffball.s
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ca65 -o puffball.o puffball.s -l puffball.lst
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####
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clean:
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rm -f *~ *.o *.lst HELLO PUFFBALL *.zip
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13
demos/lovebyte2024/puffball_32/README
Normal file
13
demos/lovebyte2024/puffball_32/README
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@ -0,0 +1,13 @@
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This is yet another tiny Apple II hires/shapetable intro.
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It loads at $E7 (HGR_SCALE) so that we set that value
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for free from the first instruction (in this case JSR so $20).
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I thought this looked like woven cloth at times, hence the name.
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I found this one while searching for pleasant looking patterns
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in the ROM to display that were easy to load. Specifically patterns
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that have a 0 value after one or two bytes, as those are smaller shapes.
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In this case this is rotation value $E2 at address $E2E2 which is
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easy to load.
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9
demos/lovebyte2024/puffball_32/file_id.diz
Normal file
9
demos/lovebyte2024/puffball_32/file_id.diz
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-
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Weave15
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--------------------------------------
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Hi-res Xdraw Pattern
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by Deater / dSr
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15-byte Intro for Apple II
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Lovebyte 2023
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--------------------------------------
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7
demos/lovebyte2024/puffball_32/hello.bas
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7
demos/lovebyte2024/puffball_32/hello.bas
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5 HOME
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10 PRINT " PUFFBALL"
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20 PRINT CHR$(4)"CATALOG"
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25 PRINT:PRINT "PRESS ANY KEY TO 'BRUN PUFFBALL'"
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30 GET A$
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35 PRINT
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40 PRINT CHR$(4)"BRUN PUFFBALL"
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79
demos/lovebyte2024/puffball_32/puffball.s
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79
demos/lovebyte2024/puffball_32/puffball.s
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; Puffball
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; 31 byte rotating Apple II shapetables
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; for Lovebyte 2024
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; by Vince `deater` Weaver / DsR
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; zero page locations
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GBASL = $26
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GBASH = $27
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HGR_HORIZ = $E5
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HGR_SCALE = $E7
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HGR_COLLISION = $E8
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HGR_ROTATION = $00 ; usually $F9 but can't here
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; ROM locations
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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XDRAW1 = $F661
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HPLOT0 = $F457
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.zeropage
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.globalzp blip
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puffball:
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; we load at $E7 so HGR_SIZE set to $20 (first byte of JSR)
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jsr HGR2 ; Hi-res, full screen ; $E7/$E8/$E9
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; Y=0, A=0 after this call
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nop ; EA HGR_COLLISION) ; $EA
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; A and Y are 0 here.
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; X is left behind by the boot process?
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tiny_loop:
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; A=0 here from both cases
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; we need the following values to start at center
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; directly would need to set 16 bytes
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; GBASL=$28
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; GBASH=$42
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; HGR_HORIZ=20
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; HMASK=$81
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tay ; ldy #0 ; $EB
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ldx #140 ; $EC/$ED
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lda #96 ; $EE/$EF
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jsr HPOSN ; set screen position to X= (y,x) Y=(a) ; $F0/$F1/$F2
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; saves X,Y,A to zero page
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; after Y= orig X/7
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; A and X are ??
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blip:
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ldx #<our_shape ; ; $F3/$F4
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ldy #>our_shape ; ; $F5/$F6
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inc HGR_ROTATION ; $F7/$F8
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lda HGR_ROTATION ; $F9/$FA
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and #$3f ; $FB/$FC
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bne ee ; $FD/$FE
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dec blip+1 ;(blip+1) ; $FF/$100
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ee:
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jsr XDRAW0 ; XDRAW 1 AT X,Y ; $101/$102/$103
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Y varies
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beq tiny_loop ; bra ; $104/$105
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our_shape=$E2E2
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; values at $E2DF
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;our_shape:
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;.byte $11,$f0,$03,$20,$00
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49
demos/lovebyte2024/spiral_32/Makefile
Normal file
49
demos/lovebyte2024/spiral_32/Makefile
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include ../../../Makefile.inc
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DOS33 = ../../../utils/dos33fs-utils/dos33
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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EMPTYDISK = ../../../empty_disk/empty.dsk
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LINKERSCRIPTS = ../../../linker_scripts/
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all: spiral_32.dsk
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spiral_32.dsk: HELLO SPIRAL_32
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cp $(EMPTYDISK) spiral_32.dsk
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$(DOS33) -y spiral_32.dsk SAVE A HELLO
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$(DOS33) -y spiral_32.dsk BSAVE -a 0xc00 SPIRAL_32
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###
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submit: spiral_32.zip
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spiral_32.zip: SPIRAL_32 spiral_32.s file_id.diz spiral_32.dsk
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mkdir -p lovebyte2023_spiral_32
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cp SPIRAL_32 ./lovebyte2023_spiral_32
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cp spiral_32.s ./lovebyte2023_spiral_32
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cp file_id.diz ./lovebyte2023_spiral_32
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cp spiral_32.dsk ./lovebyte2023_spiral_32
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cp monitor.txt ./lovebyte2023_spiral_32
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cp spiral_32_screen.png ./lovebyte2023_spiral_32
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cp spiral_32_720p.mp4 ./lovebyte2023_spiral_32
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zip -r spiral_32.zip lovebyte2023_spiral_32
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####
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####
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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###
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SPIRAL_32: spiral_32.o
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ld65 -o SPIRAL_32 spiral_32.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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spiral_32.o: spiral_32.s
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ca65 -o spiral_32.o spiral_32.s -l spiral_32.lst
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####
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clean:
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rm -f *~ *.o *.lst HELLO SPIRAL_32 *.zip
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13
demos/lovebyte2024/spiral_32/README
Normal file
13
demos/lovebyte2024/spiral_32/README
Normal file
@ -0,0 +1,13 @@
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This is yet another tiny Apple II hires/shapetable intro.
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It loads at $E7 (HGR_SCALE) so that we set that value
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for free from the first instruction (in this case JSR so $20).
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I thought this looked like woven cloth at times, hence the name.
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I found this one while searching for pleasant looking patterns
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in the ROM to display that were easy to load. Specifically patterns
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that have a 0 value after one or two bytes, as those are smaller shapes.
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In this case this is rotation value $E2 at address $E2E2 which is
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easy to load.
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9
demos/lovebyte2024/spiral_32/file_id.diz
Normal file
9
demos/lovebyte2024/spiral_32/file_id.diz
Normal file
@ -0,0 +1,9 @@
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-
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Weave15
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--------------------------------------
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Hi-res Xdraw Pattern
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by Deater / dSr
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15-byte Intro for Apple II
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Lovebyte 2023
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--------------------------------------
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7
demos/lovebyte2024/spiral_32/hello.bas
Normal file
7
demos/lovebyte2024/spiral_32/hello.bas
Normal file
@ -0,0 +1,7 @@
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5 HOME
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10 PRINT " SPIRAL_32"
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20 PRINT CHR$(4)"CATALOG"
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25 PRINT:PRINT "PRESS ANY KEY TO 'BRUN SPIRAL_32'"
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30 GET A$
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35 PRINT
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40 PRINT CHR$(4)"BRUN SPIRAL_32"
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59
demos/lovebyte2024/spiral_32/spiral_32.s
Normal file
59
demos/lovebyte2024/spiral_32/spiral_32.s
Normal file
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; Xdraw test
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; use to prototype small xdraw effects
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; by Vince `deater` Weaver / DsR
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; zero page locations
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GBASL = $26
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GBASH = $27
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HGR_SCALE = $E7
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HGR_ROTATION = $F9
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; ROM locations
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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XDRAW1 = $F661
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HPLOT0 = $F457
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xdraw_test:
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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iny
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; sty HGR_SCALE
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sty HGR_ROTATION
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; A and Y are 0 here.
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; X is left behind by the boot process?
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tiny_loop:
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tay ; ldy #0 ; A always 0 here
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ldx #140
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lda #96
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jsr HPOSN ; set screen position to X= (y,x) Y=(a)
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; saves X,Y,A to zero page
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; after Y= orig X/7
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; A and X are ??
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ldx #<our_shape ; load $E2DF
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ldy #>our_shape ;
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inc HGR_ROTATION
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lda HGR_ROTATION
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and #$7f
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sta HGR_SCALE
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Y varies
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beq tiny_loop ; bra
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our_shape = $E2DF
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;our_shape:
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;.byte $1a,$2d,$00
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