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monkey: cloud moves
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@ -31,6 +31,9 @@ title_start:
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sta FRAMEH
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sta DISP_PAGE
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lda #18
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sta CLOUD_X
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lda #4
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sta DRAW_PAGE
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@ -171,7 +174,9 @@ do_monkey_loop:
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monkey_loop:
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jsr gr_copy_to_current
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lda #0
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; draw cloud
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lda CLOUD_X
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sta XPOS
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lda #4
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sta YPOS
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@ -183,10 +188,26 @@ monkey_loop:
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jsr put_sprite_crop
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; draw mountain top back over cloud
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lda #13
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sta XPOS
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lda #4
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sta YPOS
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lda #<mountain_top_sprite
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sta INL
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lda #>mountain_top_sprite
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sta INH
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jsr put_sprite_crop
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; page flip
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jsr page_flip
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jsr inc_frame
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; early escape if end of song
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lda DONE_PLAYING
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@ -199,6 +220,18 @@ monkey_loop:
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jmp done_with_title
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loop_again:
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; delay
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lda #200
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jsr WAIT
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lda FRAMEL
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and #$7
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bne dont_move_cloud
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dec CLOUD_X
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dont_move_cloud:
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jmp monkey_loop
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@ -348,4 +381,12 @@ cloud_sprite:
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.byte $A5,$A5,$A5,$A0,$AA,$A5,$55,$55,$55,$55
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.byte $55,$A5,$A5,$A7,$A5,$A5,$A5,$A5,$A5,$A0
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mountain_top_sprite:
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.byte 11,6
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.byte $AA,$AA,$AA,$AA,$8A,$98,$8A,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$2A,$20,$25,$2d,$25,$70,$2A,$AA,$AA
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.byte $AA,$AA,$22,$00,$00,$00,$27,$70,$22,$22,$AA
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.byte $AA,$AA,$22,$20,$00,$00,$22,$00,$77,$22,$AA
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.byte $AA,$2A,$22,$22,$00,$00,$22,$07,$70,$00,$AA
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.byte $2A,$22,$00,$22,$00,$22,$02,$22,$07,$70,$0A
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@ -90,6 +90,8 @@ NOUN_VECTOR_H = $89
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DESTINATION_X = $8A ; where to walk
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DESTINATION_Y = $8B
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CLOUD_X = $8C
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; done game puzzle state
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