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lemm: prepare to separate out the level data
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@ -100,5 +100,5 @@ graphics/graphics_test.inc:
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####
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clean:
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rm -f *~ *.o *.lst HELLO LEMM LEMM_TEST
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rm -f *~ *.o *.lst HELLO LEMM LEMM_TEST generate_common
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@ -296,8 +296,6 @@ load_song_chunk_good:
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.include "keyboard.s"
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.include "joystick.s"
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.include "level1.s"
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.include "level5.s"
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.include "gr_fast_clear.s"
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@ -345,51 +343,10 @@ config_string:
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.byte 0,23,"APPLE II?, 48K, MOCKINGBOARD: NO, SSI: N",0
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; MOCKINGBOARD: NONE
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.include "graphics/graphics_level1.inc"
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.include "graphics/graphics_level5.inc"
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.include "graphics/sprites.inc"
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;level5_lzsa:
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;level5_preview_lzsa:
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music_parts_h:
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.byte >lemm5_part1_lzsa,>lemm5_part2_lzsa,>lemm5_part3_lzsa
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.byte >lemm5_part4_lzsa,>lemm5_part5_lzsa,$00
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music_parts_l:
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.byte <lemm5_part1_lzsa,<lemm5_part2_lzsa,<lemm5_part3_lzsa
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.byte <lemm5_part4_lzsa,<lemm5_part5_lzsa
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lemm5_part1_lzsa:
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.incbin "music/lemm5.part1.lzsa"
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lemm5_part2_lzsa:
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.incbin "music/lemm5.part2.lzsa"
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lemm5_part3_lzsa:
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.incbin "music/lemm5.part3.lzsa"
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lemm5_part4_lzsa:
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.incbin "music/lemm5.part4.lzsa"
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lemm5_part5_lzsa:
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.incbin "music/lemm5.part5.lzsa"
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music6_parts_h:
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.byte >lemm6_part1_lzsa,>lemm6_part2_lzsa,>lemm6_part3_lzsa
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.byte >lemm6_part4_lzsa,>lemm6_part5_lzsa,$00
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music6_parts_l:
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.byte <lemm6_part1_lzsa,<lemm6_part2_lzsa,<lemm6_part3_lzsa
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.byte <lemm6_part4_lzsa,<lemm6_part5_lzsa
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lemm6_part1_lzsa:
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.incbin "music/lemm6.part1.lzsa"
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lemm6_part2_lzsa:
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.incbin "music/lemm6.part2.lzsa"
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lemm6_part3_lzsa:
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.incbin "music/lemm6.part3.lzsa"
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lemm6_part4_lzsa:
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.incbin "music/lemm6.part4.lzsa"
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lemm6_part5_lzsa:
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.incbin "music/lemm6.part5.lzsa"
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letsgo:
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.incbin "sounds/letsgo.btc.lz4"
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.include "level1.s"
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.include "level5.s"
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@ -246,3 +246,27 @@ l1_level_over:
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rts
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.include "graphics/graphics_level1.inc"
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music_parts_h:
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.byte >lemm5_part1_lzsa,>lemm5_part2_lzsa,>lemm5_part3_lzsa
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.byte >lemm5_part4_lzsa,>lemm5_part5_lzsa,$00
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music_parts_l:
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.byte <lemm5_part1_lzsa,<lemm5_part2_lzsa,<lemm5_part3_lzsa
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.byte <lemm5_part4_lzsa,<lemm5_part5_lzsa
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lemm5_part1_lzsa:
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.incbin "music/lemm5.part1.lzsa"
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lemm5_part2_lzsa:
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.incbin "music/lemm5.part2.lzsa"
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lemm5_part3_lzsa:
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.incbin "music/lemm5.part3.lzsa"
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lemm5_part4_lzsa:
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.incbin "music/lemm5.part4.lzsa"
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lemm5_part5_lzsa:
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.incbin "music/lemm5.part5.lzsa"
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@ -243,3 +243,25 @@ l5_level_over:
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rts
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.include "graphics/graphics_level5.inc"
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music6_parts_h:
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.byte >lemm6_part1_lzsa,>lemm6_part2_lzsa,>lemm6_part3_lzsa
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.byte >lemm6_part4_lzsa,>lemm6_part5_lzsa,$00
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music6_parts_l:
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.byte <lemm6_part1_lzsa,<lemm6_part2_lzsa,<lemm6_part3_lzsa
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.byte <lemm6_part4_lzsa,<lemm6_part5_lzsa
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lemm6_part1_lzsa:
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.incbin "music/lemm6.part1.lzsa"
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lemm6_part2_lzsa:
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.incbin "music/lemm6.part2.lzsa"
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lemm6_part3_lzsa:
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.incbin "music/lemm6.part3.lzsa"
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lemm6_part4_lzsa:
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.incbin "music/lemm6.part4.lzsa"
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lemm6_part5_lzsa:
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.incbin "music/lemm6.part5.lzsa"
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