mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-06-07 08:30:20 +00:00
gr: thinking/cracking updated
This commit is contained in:
parent
9552d1483f
commit
49e936326f
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@ -14,7 +14,7 @@ thinking.dsk: HELLO THINKING RAINBOW_BOX T2 THINKING_FLIP T3 THINKING_SLOW \
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$(DOS33) -y thinking.dsk SAVE A HELLO
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$(DOS33) -y thinking.dsk BSAVE -a 0xc00 THINKING
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b THINKING_BOT
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b CRACKING
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$(DOS33) -y thinking.dsk BSAVE -a 0xc00 CRACKING
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b CRACKING_BOT
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$(DOS33) -y thinking.dsk BSAVE -a 0xC00 THINKING_FLIP
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$(DOS33) -y thinking.dsk BSAVE -a 0xC00 THINKING_SLOW
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@ -51,7 +51,7 @@ thinking_bot.o: thinking_bot.s
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###
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CRACKING: cracking.o
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ld65 -o CRACKING cracking.o -C $(LINKERSCRIPTS)/apple2_36b.inc
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ld65 -o CRACKING cracking.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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cracking.o: cracking.s
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ca65 -o cracking.o cracking.s -l cracking.lst
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@ -1,131 +1,41 @@
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; Print-shop Style THINKING
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; Print-shop Style CRACKING
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; without pageflip
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; by Vince `deater` Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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; zero page addresses
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; 161 -- original with page flip removed
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; 159 -- remove extraneous store to YY
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; 158 -- cond jump for jmp
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GBASL = $26
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GBASH = $27
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; 0-------------------------
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; 0 1111111111111111111111 0
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; 0 1 22222222222222222221 0
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; if XX < YY COL++
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COL = $F0
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CURRENT_BITMAP = $F1
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BITMAP_PTR = $F2
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XSAVE = $F3
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SAVED_YY = $F3
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YSAVE = $F4
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SAVED_XX = $F4
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ADJUSTED_YY = $F5
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COL = $F0
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XSTART = $F1
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XSTOP = $F2
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YSTART = $F3
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YSTOP = $F4
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OFFSET = $F5
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CURRENT = $F6
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YY = $F7
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BASE = $F8
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XS = $F9
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; monitor routines
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GBASCALC = $F847 ; take Y-coord/2 in A, put address in GBASL/H ( A trashed, C clear)
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SETGR = $FB40 ; Init graphics, clear screen, A is $D0 after
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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thinking:
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jsr SETGR ; set lo-res 40x40 mode
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; A=$D0 afterward
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big_loop:
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lda #0
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sta YY
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sta COL ; consistent starting color
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; not technically needed
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ldx #0
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yloop:
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txa
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jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
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print_thinking_loop:
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lda COL
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and #$7
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tay
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lda color_lookup,Y
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sta COLOR
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;=======================
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ldy #0
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xloop:
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inc_pointer:
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inc YY
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stx XS
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; skip if out of range
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cpx #7
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bcc draw_color
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cpx #14
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bcs draw_color
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ldx YY
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lda thinking_data-1-35,X
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sta CURRENT
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thinking_xloop:
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ror CURRENT
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bcs skip_color
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draw_color:
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lda COLOR
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sta (GBASL),Y
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skip_color:
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no_draw:
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ldx XS
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iny
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cpy #40
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beq done_done
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tya
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and #$7
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beq inc_pointer
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bne thinking_xloop
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done_done:
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;=======================
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cpx #9
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beq blarch
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bcc blurgh
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inc COL
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jmp blarch
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blurgh:
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dec COL
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blarch:
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inx
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cpx #20
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bne yloop
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;==========================
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; done drawing rainbow box
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;==========================
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;==========================
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; flip pages
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;==========================
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;===================
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; increment color
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; after loop we are +10
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; so -1 actually means increment 1 (because we mod 8 it)
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; inc COL
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; inc COL
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dec COL
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dec COL
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jsr print_thinking_frame
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;===================
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; WAIT
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@ -133,7 +43,184 @@ blarch:
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lda #255
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jsr WAIT ; A = 0 at end
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beq big_loop
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beq print_thinking_loop
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;=============================
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;=============================
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; print thinking frame
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;=============================
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;=============================
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print_thinking_frame:
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ldx #0 ; reset YY to 0
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stx BITMAP_PTR ; also reset bitmap pointer to 0
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yloop:
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txa ; load YY
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jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H
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;=======================
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ldy #0 ; reset XX to 0
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xloop:
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; this is only jumped to every 8th XX
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inc_pointer:
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inc BITMAP_PTR
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; load current bitmap ptr into CURRENT_BITMAP
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; is a don't care if not between 7 and 14
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stx XSAVE
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ldx BITMAP_PTR
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lda thinking_data-1-30,X
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sta CURRENT_BITMAP
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ldx XSAVE
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thinking_xloop:
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; this is called every XX
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stx XSAVE ; save X (YY)
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sty YSAVE ; save Y (XX)
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; if YY <6 or YY > 13 then don't draw bitmap
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cpx #6
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bcc do_plot
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cpx #13
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bcs do_plot
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handle_bitmap:
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ror CURRENT_BITMAP ; rotate next bit from bitmap in
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bcs skip_plot ; skip plotting (assume BG is black)
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do_plot:
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lda COL ; set starting color
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and #$7
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tay
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lda color_lookup,Y ; lookup color in table
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ldy YSAVE ; restore Y (XX)
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sta (GBASL),Y
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skip_plot:
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;==================================
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; adjust colors to make boxes
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; 0000000000000000
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; 0111111111111110
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; 0122222222222210
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; XX is in Y (currently also in YSAVE)
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; YY is in X (currently also in XSAVE)
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ldx SAVED_YY ; YY
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ldy SAVED_XX ; XX
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; if YY is < 10 do following, otherwise reverse
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txa ; put YY in A (saved bytes later)
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cmp #10
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bcc counting_up
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counting_down:
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; now doing the reverse
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lda #19
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sec
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sbc SAVED_YY
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; YY (in A) now going from 10..0
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counting_up:
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sta ADJUSTED_YY
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detect_adjust_dir:
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; if YY is < 10 do following, otherwise reverse
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; if XX is < 10, check for inc
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; if XX is > 30 check for dex
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; else, no adjust
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cpy #10 ; is XX < 10
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bcc color_adjust_up ; then potentially adjust UP
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cpy #30 ; is XX > 30
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bcs color_adjust_down ; then potentially adjust down
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bcc color_adjust_none ; else, do nothing
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color_adjust_up:
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; if XX < YY then inc color
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; if XX >= YY then do nothing
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cpy ADJUSTED_YY ; compare XX to YY
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bcs col_same ; bge do nothing
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col_inc:
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inc COL
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col_same:
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jmp color_adjust_none
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color_adjust_down:
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lda #39
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sec
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sbc ADJUSTED_YY
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sta ADJUSTED_YY
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cpy ADJUSTED_YY ; compare XX to YY
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; if XX > 39-YY then inc color
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bcc col_down_same
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col_dec:
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dec COL
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col_down_same:
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; fallthrough
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color_adjust_none:
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;============================
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; inc XX for next pixel
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iny ; inc XX
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cpy #40 ; if we hit 40, done line
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beq done_done
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tya ; if we are multiple of 8
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and #$7 ; then need to increment bitmap ptr
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beq inc_pointer
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bne thinking_xloop
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done_done:
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;=============================================
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; adjust color for next line
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inc COL
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;=======================
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; move to next line
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inx
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cpx #20
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bne yloop
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;============================================
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; done frame, increment color for next round
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;============================================
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inc COL
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rts
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;0 1 2 3 3
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@ -160,16 +247,3 @@ thinking_data:
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color_lookup:
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; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue
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.byte $33,$BB,$99,$DD,$CC,$EE,$66,$77
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; for apple II bot entry at $3F5
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; at +8A, so 36B
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jmp thinking
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@ -4,24 +4,25 @@
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; by Vince `deater` Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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; zero page addresses
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GBASL = $26
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GBASH = $27
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COL = $F0
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CURRENT_BITMAP = $F1
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BITMAP_PTR = $F2
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XSAVE = $F3
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SAVED_YY = $F3
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YSAVE = $F4
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SAVED_XX = $F4
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ADJUSTED_YY = $F5
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COL = $F0
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XSTART = $F1
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XSTOP = $F2
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YSTART = $F3
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YSTOP = $F4
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OFFSET = $F5
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CURRENT_BITMAP = $F6
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BITMAP_PTR = $F7
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BASE = $F8
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XSAVE = $F9
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SAVED_YY= $F9
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YSAVE = $FA
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SAVED_XX= $FA
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ADJUSTED_YY = $FB
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; monitor routines
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GBASCALC = $F847 ; take Y-coord/2 in A, put address in GBASL/H ( A trashed, C clear)
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SETGR = $FB40 ; Init graphics, clear screen, A is $D0 after
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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thinking:
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;=============================
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; print thinking
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;=============================
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; print thinking frame
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;=============================
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;=============================
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print_thinking_frame:
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ldx #0 ; reset YY to 0
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@ -122,7 +124,8 @@ skip_plot:
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; if YY is < 10 do following, otherwise reverse
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cpx #10
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txa ; put YY in A (saved bytes later)
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cmp #10
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bcc counting_up
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counting_down:
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@ -131,15 +134,10 @@ counting_down:
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lda #19
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sec
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sbc SAVED_YY
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sta ADJUSTED_YY
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; YY now going from 10..0
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jmp detect_adjust_dir
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; YY (in A) now going from 10..0
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counting_up:
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lda SAVED_YY
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sta ADJUSTED_YY
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detect_adjust_dir:
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@ -186,8 +184,6 @@ col_dec:
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dec COL
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col_down_same:
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; ldy YSAVE
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; fallthrough
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color_adjust_none:
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@ -195,59 +191,34 @@ color_adjust_none:
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;============================
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; inc XX for next pixel
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iny
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iny ; inc XX
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cpy #40
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cpy #40 ; if we hit 40, done line
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beq done_done
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tya
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and #$7
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tya ; if we are multiple of 8
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and #$7 ; then need to increment bitmap ptr
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beq inc_pointer
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bne thinking_xloop
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done_done:
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;=============================================
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; reverse the colors on bottom half of screen
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; adjust color for next line
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; cpx #10
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; beq blarch
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; bcc blurgh
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inc COL
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; jmp blarch
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;blurgh:
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; inc COL
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;blarch:
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;=======================
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; move to next line
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inx
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cpx #20
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beq done_yloop
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bne yloop
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jmp yloop
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done_yloop:
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;============================================
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; done frame, increment color for next round
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;============================================
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;==========================
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; done drawing rainbow box
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;==========================
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;==========================
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; flip pages
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;==========================
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;===================
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; increment color
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; after loop we are +10
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; so -1 actually means increment 1 (because we mod 8 it)
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inc COL
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; inc COL
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; dec COL
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; dec COL
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rts
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@ -264,10 +235,6 @@ done_yloop:
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;
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; 7*5 bytes = 35 bytes
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color_lookup:
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; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue
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.byte $33,$BB,$99,$DD,$CC,$EE,$66,$77
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thinking_data:
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.byte $BE,$54,$14,$15,$39
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.byte $88,$D4,$94,$34,$45
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@ -276,3 +243,9 @@ thinking_data:
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.byte $88,$54,$56,$94,$65
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.byte $88,$54,$96,$94,$45
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.byte $88,$54,$14,$15,$79
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color_lookup:
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; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue
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.byte $33,$BB,$99,$DD,$CC,$EE,$66,$77
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