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ootw: initial door support
slowing things down...
This commit is contained in:
parent
e217bddfc4
commit
4a7cf594e2
40
ootw/door.s
40
ootw/door.s
@ -7,14 +7,7 @@ DOOR_STATUS = 0
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DOOR_STATUS_EXPLODED = $10
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DOOR_STATUS_LOCKED = $20
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DOOR_STATUS_EXPLODING = $40
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DOOR_EXPLODE_DIR = 1
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DOOR_LEFT_TRIGGER = 2
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DOOR_RIGHT_TRIGGER = 3
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DOOR_STEP = 4
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DOOR_XPOS = 5
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DOOR_YPOS = 6
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door_state:
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door_state0:
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.byte $0 ; status
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@ -24,17 +17,17 @@ door_state0:
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.byte $0 ; step
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;==================================
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; draw_doors
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;==================================
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; be sure to smc to point to right place
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draw_doors:
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lda NUM_DOORS
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beq done_draw_doors
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lda door_state+DOOR_STATUS
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and #(DOOR_STATUS_OPEN | DOOR_STATUS_EXPLODED)
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bne done_draw_doors
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lda door_state+DOOR_STATUS
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cmp #DOOR_STATUS_CLOSED
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bne door_not_closed
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door_closed:
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ldx #0
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draw_doors_loop:
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lda #<door_closed_sprite
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sta INL
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lda #>door_closed_sprite
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@ -46,13 +39,24 @@ door_not_closed:
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actually_draw_door:
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lda door_state+DOOR_XPOS
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lda door_x,X
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sta XPOS
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lda door_state+DOOR_YPOS
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lda door_y,X
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sta YPOS
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txa
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pha
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jsr put_sprite
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pla
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tax
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draw_doors_continue:
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inx
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cmp NUM_DOORS
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bne draw_doors_loop
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done_draw_doors:
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rts
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@ -17,18 +17,13 @@ ootw_city_init:
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sta CHARGER_COUNT
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sta GUN_STATE
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sta GUN_FIRE
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lda #100
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sta GUN_CHARGE
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sta NUM_DOORS
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sta ACTION_TRIGGERED
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sta ACTION_COUNT
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; lda #1
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; sta ACTION_COUNT
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lda #100
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sta GUN_CHARGE
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;===============
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; set up aliens
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@ -91,6 +86,7 @@ ootw_city:
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lda #0
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sta GAIT
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sta GAME_OVER
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sta NUM_DOORS
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;============================
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; init shields
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@ -127,12 +123,20 @@ alien_room_continue:
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;==============================
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; setup per-room variables
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;==============================
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lda WHICH_ROOM
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bne room1
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;======================
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; Room0 with recharger
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room0:
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; set up doors
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lda #5
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sta NUM_DOORS
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lda #(6+128)
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sta LEFT_LIMIT
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lda #(39+128)
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@ -698,6 +702,12 @@ no_fire_laser:
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jsr draw_shields
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;================
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; draw doors
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;================
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jsr draw_doors
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;========================
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; draw foreground cover
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;========================
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@ -1014,3 +1024,19 @@ pit_door_cover:
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door_x:
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c4_r0_door0_x: .byte 7
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c4_r0_door1_x: .byte 18
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c4_r0_door2_x: .byte 29
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c4_r0_door3_x: .byte 31
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c4_r0_door4_x: .byte 33
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door_y:
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c4_r0_door0_y: .byte 24
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c4_r0_door1_y: .byte 24
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c4_r0_door2_y: .byte 24
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c4_r0_door3_y: .byte 24
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c4_r0_door4_y: .byte 24
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@ -87,13 +87,18 @@ end_message:
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.include "gr_putsprite_crop.s"
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.include "gr_offsets.s"
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.include "gr_offsets_hl.s"
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.include "gr_hlin.s"
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.include "random16.s"
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.include "keyboard.s"
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.include "physicist.s"
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.include "alien.s"
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.include "door.s"
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.include "gun.s"
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.include "blast.s"
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.include "shield.s"
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;.include "door.s"
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; room backgrounds
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.include "ootw_graphics/l5cave/ootw_c5_cave.inc"
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@ -11,32 +11,14 @@ recharge_rle: .byte $28 ; ysize=48
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.byte $A0,$13,$00, $A4,$22, $00, $A5,$22, $00, $22, $00
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.byte $22, $00, $A6,$22, $A0,$13,$00, $A4,$22, $00, $A5,$22
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.byte $00, $22, $00, $22, $00, $A6,$22, $A5,$00
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.byte $E0, $20, $00, $A4,$20, $F0, $A5,$20, $00
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.byte $A4,$22, $00, $A5,$22, $00, $22, $00, $22
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.byte $00, $A6,$22, $A5,$00, $FF, $22, $00, $A3,$22
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.byte $27, $62, $A5,$22, $00, $A4,$22, $00, $A5,$22
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.byte $00, $22, $00, $22, $00, $A6,$22, $A5,$00
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.byte $EE, $22, $00, $A3,$22, $26, $F2, $A5,$22
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.byte $00, $22, $82, $A8,$22, $00, $22, $00
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.byte $22, $00, $A6,$22, $A5,$00, $FF, $22, $00
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.byte $A3,$22, $2F, $F2, $A5,$22, $00, $22, $88
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.byte $A8,$22, $00, $22, $00, $22, $00, $A6,$22
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.byte $A5,$00, $EE, $22, $00, $A3,$22, $27, $72
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.byte $A5,$22, $00, $88, $22, $52, $A7,$22, $00
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.byte $22, $00, $22, $00, $A6,$22, $A5,$00, $FF
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.byte $22, $00, $A3,$22, $27, $72, $A5,$22, $00
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.byte $28, $82, $55, $A7,$22, $00, $22, $00
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.byte $22, $00, $A6,$22, $A5,$00, $EE, $22, $00
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.byte $A3,$22, $27, $F2, $A5,$22, $00, $22, $88
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.byte $A8,$22, $00, $22, $00, $22, $00, $A6,$22
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.byte $A5,$00, $FF, $22, $00, $A3,$22, $72, $A6,$22
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.byte $00, $88, $22, $52, $A7,$22, $00, $22
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.byte $00, $22, $00, $A6,$22, $A5,$00, $EF, $22
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.byte $00, $A3,$22, $62, $2F, $A5,$22, $00, $28
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.byte $82, $55, $A7,$22, $00, $22, $00, $22
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.byte $00, $A6,$22, $A5,$00, $0E, $02, $00, $A4,$02
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.byte $06, $A5,$02, $00, $02, $08, $05, $A7,$02
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.byte $00, $02, $00, $02, $00, $A6,$02, $A0,$50,$00
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.byte $AE,$20, $A4,$22, $00, $A5,$22, $20, $22, $20
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.byte $22, $20, $A6,$22, $A5,$00, $A0,$12,$22, $00, $A0,$10,$22
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.byte $A5,$00, $AF,$22, $82, $A0,$13,$22, $A5,$00, $AF,$22, $88
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.byte $A0,$13,$22, $A5,$00, $AE,$22, $88, $22, $52, $A0,$12,$22
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.byte $A5,$00, $AE,$22, $28, $82, $55, $A0,$12,$22, $A5,$00
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.byte $AF,$22, $88, $A0,$13,$22, $A5,$00, $AE,$22, $88, $22
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.byte $52, $A0,$12,$22, $A5,$00, $AE,$22, $28, $82, $55
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.byte $A0,$12,$22, $A5,$00, $AF,$02, $08, $05, $A0,$12,$02, $A0,$50,$00
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.byte $A1
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hallway_rle: .byte $28 ; ysize=48
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.byte $A0,$28,$00, $20, $A4,$00, $20, $A4,$00, $20, $A4,$00
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Binary file not shown.
Before Width: | Height: | Size: 336 B After Width: | Height: | Size: 2.8 KiB |
@ -118,6 +118,8 @@ LZ4_DONE = $96
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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NUM_DOORS = $D5 ; 2+
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GUN_FIRE = $D6 ; 2+
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GUN_STATE = $D7 ; 2+
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