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riven: hookup telescope data
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@ -3,7 +3,7 @@ include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts/
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all: DISK01 LEVEL_ARRIVAL
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all: DISK01 LEVEL_ARRIVAL LEVEL_TELESCOPE
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####
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@ -27,19 +27,36 @@ level_arrival.o: level_arrival.s \
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####
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LEVEL_TELESCOPE: level_telescope.o
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ld65 -o LEVEL_TELESCOPE level_telescope.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_telescope.o: level_telescope.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk01_defines.inc \
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leveldata_telescope.inc \
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graphics_telescope/telescope_graphics.inc
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ca65 -o level_telescope.o level_telescope.s -l level_telescope.lst
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####
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graphics_arrival/arrival_graphics.inc:
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cd graphics_arrival && make
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graphics_telescope/telescope_graphics.inc:
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cd graphics_telescope && make
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####
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clean:
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rm -f *~ *.o *.lst \
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LEVEL_ARRIVAL
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LEVEL_ARRIVAL LEVEL_TELESCOPE
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####
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distclean:
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rm -f *~ *.o *.lst \
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LEVEL_ARRIVAL
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LEVEL_ARRIVAL LEVEL_TELESCOPE
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cd graphics_arrival && make clean
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cd graphics_telescope && make clean
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@ -4,18 +4,18 @@ which_disk:
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.byte $01 ; BCD
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load_address_array:
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.byte $40,$40,$40,$40 ; TITLE, ARRIVAL
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.byte $40,$40,$40,$40 ; TITLE, ARRIVAL, ARRIVAL2, TELESCOPE
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.byte $00,$00,$00,$00
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track_array:
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.byte 1, 2, 2,17 ; TITLE, ARRIVAL
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.byte 1, 2, 2,17 ; TITLE, ARRIVAL, ARRIVAL2, TELESCOPE
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.byte 0,0,0,0
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sector_array:
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.byte 9, 0, 0, 0 ; TITLE, ARRIVAL
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.byte 9, 0, 0, 0 ; TITLE, ARRIVAL, ARRIVAL2, TELESCOPE
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.byte 0,0,0,0
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length_array:
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.byte 8, 128,123, 64 ; TITLE, ARRIVAL
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.byte 8, 128,123, 64 ; TITLE, ARRIVAL, ARRIVAL2, TELESCOPE
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.byte 0,0,0,0
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@ -1,5 +1,7 @@
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LOAD_TITLE = 0
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LOAD_ARRIVAL = 1
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LOAD_ARRIVAL2 = 2
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LOAD_TELESCOPE = 3
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;================================
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; Level definitions
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@ -9,3 +11,9 @@ LOAD_ARRIVAL = 1
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RIVEN_ARRIVAL = 0
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RIVEN_ARRIVAL_NEAR = 1
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RIVEN_ARRIVAL_HANDLE = 2
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; Telescope
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RIVEN_TELESCOPE = 0
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RIVEN_MANHOLE = 1
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29
games/riven_hgr/disk01_files/graphics_telescope/Makefile
Normal file
29
games/riven_hgr/disk01_files/graphics_telescope/Makefile
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@ -0,0 +1,29 @@
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include ../../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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all: telescope_graphics.inc
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telescope_graphics.inc: \
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telescope_n.hgr.zx02 telescope_s.hgr.zx02 telescope_e.hgr.zx02 telescope_w.hgr.zx02 \
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manhole_w.hgr.zx02
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echo "telescope_n_zx02: .incbin \"telescope_n.hgr.zx02\"" > telescope_graphics.inc
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echo "telescope_s_zx02: .incbin \"telescope_s.hgr.zx02\"" >> telescope_graphics.inc
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echo "telescope_e_zx02: .incbin \"telescope_e.hgr.zx02\"" >> telescope_graphics.inc
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echo "telescope_w_zx02: .incbin \"telescope_w.hgr.zx02\"" >> telescope_graphics.inc
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echo "manhole_w_zx02: .incbin \"manhole_w.hgr.zx02\"" >> telescope_graphics.inc
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####
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%.hgr: %.png
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$(PNG_TO_HGR) $< > $@
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%.hgr.zx02: %.hgr
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$(ZX02) -f $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.zx02 *.hgr telescope_graphics.inc
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129
games/riven_hgr/disk01_files/level_telescope.s
Normal file
129
games/riven_hgr/disk01_files/level_telescope.s
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@ -0,0 +1,129 @@
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; Riven -- Dome Island -- Telescope Area
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk01_defines.inc"
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riven_telescope:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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; done in title
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; lda #$20
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; sta HGR_PAGE
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; jsr hgr_make_tables
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;==================================
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; big handle clicked
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;==================================
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handle_clicked:
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; bit SPEAKER
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lda #DIRECTION_N
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sta DIRECTION
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lda #RIVEN_ARRIVAL_HANDLE
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sta LOCATION
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jsr change_location
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_telescope/telescope_graphics.inc"
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.include "leveldata_telescope.inc"
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45
games/riven_hgr/disk01_files/leveldata_telescope.inc
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45
games/riven_hgr/disk01_files/leveldata_telescope.inc
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@ -0,0 +1,45 @@
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;===============================================
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; level data for Arrival Telescope Area
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;===============================================
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locations:
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.word location0,location1
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; RIVEN_TELESCOPE -- near telescope
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location0:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $FF ; east exit
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.byte RIVEN_MANHOLE ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word telescope_n_zx02 ; north bg
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.word telescope_s_zx02 ; south bg
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.word telescope_e_zx02 ; east bg
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.word telescope_w_zx02 ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
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.byte $ff ; special exit
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; RIVEN_MANHOLE -- looking at the manhole
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location1:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte RIVEN_TELESCOPE ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word manhole_w_zx02 ; west bg
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.byte BG_WEST ; backgrounds
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.byte $ff ; unimplemented for now
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; .byte DIRECTION_E ; special exit
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; .byte 12,16 ; special x
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; .byte 100,161 ; special y
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; .word handle_clicked-1
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