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https://github.com/deater/dos33fsprogs.git
synced 2025-01-26 16:33:43 +00:00
tfv: more fixed point changes
ship movement handled now
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parent
468b94f24e
commit
4e83e3be32
@ -65,6 +65,7 @@ int main(int argc, char **argv) {
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struct fixed_type f,fa,fb,fc;
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double d,c;
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int i;
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double_to_fixed(4.25,&f);
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fixed_to_double(&f,&d);
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@ -110,5 +111,10 @@ int main(int argc, char **argv) {
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fixed_mul(&fa,&fb,&fc);
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fixed_to_double(&fc,&c);
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for(i=0;i<16;i++) {
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d=sin((double)i/16.0*3.1415926535897932384*2.0);
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double_to_fixed(d/8.0,&fa);
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}
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return 0;
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}
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@ -78,10 +78,6 @@ struct fixed_type {
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#if 0
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// map coordinates
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struct fixed_type cx = {0,0};
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struct fixed_type cy = {0,0};
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struct fixed_type dx = {0,0};
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struct fixed_type dy = {0,0};
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struct fixed_type speed = {0,0};
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// the distance and horizontal scale of the line we are drawing
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@ -104,29 +100,31 @@ struct fixed_type BETA = {0xff,0x80}; // -0.5;
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// map coordinates
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double cx=0;
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double cy=0;
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double dx=0;
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double dy=0;
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static double double_cx;
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static double double_cy;
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static struct fixed_type cx = {0,0};
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static struct fixed_type cy = {0,0};
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static struct fixed_type dx;
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static struct fixed_type dy;
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#define SPEED_STOPPED 0
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unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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static unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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// the distance and horizontal scale of the line we are drawing
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double distance=0;
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double horizontal_scale=0;
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static double distance=0;
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static double horizontal_scale=0;
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// step for points in space between two pixels on a horizontal line
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double line_dx=0;
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double line_dy=0;
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static double line_dx=0;
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static double line_dy=0;
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// current space position
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double space_x,space_y;
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// height of the camera above the plane
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double space_z=4.5;
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double BETA=-0.5;
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static double space_z=4.5;
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static double BETA=-0.5;
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#endif
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@ -138,7 +136,48 @@ static int horizon=-2; // number of pixels line 0 is below the horizon
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#define ANGLE_STEPS 16
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double sin_table[ANGLE_STEPS]={
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// FIXME: take advantage of symmetry?
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static struct fixed_type fixed_sin[ANGLE_STEPS]={
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{0x00,0x00}, // 0.000000=00.00
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{0x00,0x61}, // 0.382683=00.61
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{0x00,0xb5}, // 0.707107=00.b5
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{0x00,0xec}, // 0.923880=00.ec
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{0x01,0x00}, // 1.000000=01.00
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{0x00,0xec}, // 0.923880=00.ec
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{0x00,0xb5}, // 0.707107=00.b5
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{0x00,0x61}, // 0.382683=00.61
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{0x00,0x00}, // 0.000000=00.00
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{0xff,0x9f}, // -0.382683=ff.9f
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{0xff,0x4b}, // -0.707107=ff.4b
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{0xff,0x14}, // -0.923880=ff.14
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{0xff,0x00}, // -1.000000=ff.00
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{0xff,0x14}, // -0.923880=ff.14
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{0xff,0x4b}, // -0.707107=ff.4b
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{0xff,0x9f}, // -0.382683=ff.9f
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};
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// div by 8
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static struct fixed_type fixed_sin_scale[ANGLE_STEPS]={
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{0x00,0x00},
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{0x00,0x0c},
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{0x00,0x16},
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{0x00,0x1d},
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{0x00,0x20},
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{0x00,0x1d},
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{0x00,0x16},
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{0x00,0x0c},
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{0x00,0x00},
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{0xff,0xf4},
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{0xff,0xea},
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{0xff,0xe3},
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{0xff,0xe0},
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{0xff,0xe3},
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{0xff,0xea},
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{0xff,0xf4},
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};
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static double sin_table[ANGLE_STEPS]={
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0.000000,
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0.382683,
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0.707107,
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@ -157,15 +196,37 @@ double sin_table[ANGLE_STEPS]={
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-0.382683,
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};
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double our_sin(unsigned char angle) {
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static double our_sin(unsigned char angle) {
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return sin_table[angle&0xf];
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}
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double our_cos(unsigned char angle) {
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static double our_cos(unsigned char angle) {
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return sin_table[(angle+4)&0xf];
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}
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static void fixed_to_double(struct fixed_type *f, double *d) {
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*d=f->i;
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*d+=((double)(f->f))/256.0;
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}
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static void fixed_add(struct fixed_type *x, struct fixed_type *y, struct fixed_type *z) {
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int carry;
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short sum;
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sum=(short)(x->f)+(short)(y->f);
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if (sum>=256) carry=1;
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else carry=0;
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z->f=sum&0xff;
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z->i=x->i+y->i+carry;
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}
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//
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// Non-detailed version
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//
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@ -197,6 +258,9 @@ void draw_background_mode7(void) {
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// space points on this horizontal line
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horizontal_scale = (distance / SCALE_X);
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// printf("Distance=%lf, horizontal-scale=%lf\n",
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// distance,horizontal_scale);
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -our_sin(angle) * horizontal_scale;
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@ -211,11 +275,8 @@ void draw_background_mode7(void) {
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// space_y+=factor*our_sin(angle);
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// calculate the starting position
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space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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space_x = double_cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = double_cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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@ -324,13 +385,18 @@ int flying(void) {
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int ii;
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dx = our_cos(angle)/8.0;
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dy = our_sin(angle)/8.0;
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dx.i = fixed_sin_scale[(angle+4)&0xf].i; // cos
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dx.f = fixed_sin_scale[(angle+4)&0xf].f; // cos
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dy.i = fixed_sin_scale[angle&0xf].i;
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dy.f = fixed_sin_scale[angle&0xf].f;
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for(ii=0;ii<speed;ii++) {
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cx += dx;
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cy += dy;
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fixed_add(&cx,&dx,&cx);
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fixed_add(&cy,&dy,&cy);
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}
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fixed_to_double(&cx,&double_cx);
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fixed_to_double(&cy,&double_cy);
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}
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