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mist: hookup another step on way to rocket
also fix issue with clipping on pointer
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3c1a521c0a
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51307a5f72
@ -48,7 +48,8 @@ mist_graphics.inc: \
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green_house_w.lzsa green_house_e.lzsa \
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green_steps1_n.lzsa green_steps1_s.lzsa \
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gen_door_closed_n.lzsa gen_door_open_n.lzsa gen_door_s.lzsa \
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green_steps6_n.lzsa green_steps6_w.lzsa
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green_steps6_n.lzsa green_steps6_w.lzsa \
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pad_n.lzsa pad_e.lzsa
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echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" > mist_graphics.inc
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echo "dock_n_lzsa: .incbin \"dock_n.lzsa\"" >> mist_graphics.inc
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echo "dock_s_lzsa: .incbin \"dock_s.lzsa\"" >> mist_graphics.inc
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@ -130,6 +131,8 @@ mist_graphics.inc: \
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echo "gen_door_s_lzsa: .incbin \"gen_door_s.lzsa\"" >> mist_graphics.inc
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echo "green_steps6_n_lzsa: .incbin \"green_steps6_n.lzsa\"" >> mist_graphics.inc
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echo "green_steps6_w_lzsa: .incbin \"green_steps6_w.lzsa\"" >> mist_graphics.inc
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echo "pad_n_lzsa: .incbin \"pad_n.lzsa\"" >> mist_graphics.inc
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echo "pad_e_lzsa: .incbin \"pad_e.lzsa\"" >> mist_graphics.inc
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%.gr: %.png
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@ -79,3 +79,5 @@ gen_door_open_n_lzsa: .incbin "gen_door_open_n.lzsa"
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gen_door_s_lzsa: .incbin "gen_door_s.lzsa"
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green_steps6_n_lzsa: .incbin "green_steps6_n.lzsa"
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green_steps6_w_lzsa: .incbin "green_steps6_w.lzsa"
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pad_n_lzsa: .incbin "pad_n.lzsa"
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pad_e_lzsa: .incbin "pad_e.lzsa"
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BIN
mist/graphics_island/pad_e.png
Normal file
BIN
mist/graphics_island/pad_e.png
Normal file
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After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_island/pad_n.png
Normal file
BIN
mist/graphics_island/pad_n.png
Normal file
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After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_selena/spaceship_inside_e.png
Normal file
BIN
mist/graphics_selena/spaceship_inside_e.png
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After Width: | Height: | Size: 922 B |
BIN
mist/graphics_selena/spaceship_inside_mist_n.png
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BIN
mist/graphics_selena/spaceship_inside_mist_n.png
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After Width: | Height: | Size: 11 KiB |
@ -135,7 +135,7 @@ no_split:
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bit FULLGR
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; also change sprite cutoff
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ldx #40
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ldx #48
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stx psc_smc1+1
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stx psc_smc2+1
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