mist: sub: re-arrange disk3 so it fits

This commit is contained in:
Vince Weaver 2020-09-06 12:45:41 -04:00
parent 25f26a9fa8
commit 526985249d
6 changed files with 19 additions and 21 deletions

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@ -81,11 +81,9 @@ mist_side3.dsk: WBOOT3 MECHE SELENA STONEY SUB
cp extra_empty.dsk mist_side3.dsk
$(DOS33_RAW) mist_side3.dsk 0 0 WBOOT3 0 1
$(DOS33_RAW) mist_side3.dsk 1 0 MECHE 0 157
$(DOS33_RAW) mist_side3.dsk 11 0 SELENA 0 145
$(DOS33_RAW) mist_side3.dsk 21 0 STONEY 0 158
$(DOS33_RAW) mist_side3.dsk 31 0 SUB 0 54
$(DOS33_RAW) mist_side3.dsk 11 0 STONEY 0 158
$(DOS33_RAW) mist_side3.dsk 21 0 SELENA 0 145
$(DOS33_RAW) mist_side3.dsk 30 1 SUB 0 78
###

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@ -70,9 +70,9 @@ New disk1:
MECHE 40064 -> 40192 -> 157 10
SELENA 36912 -> 37120 -> 145 10
STONEY 40195 -> 40448 -> 158 10
SUB 13786 -> 13824 -> 54 4
SUB 19774 -> 19968 -> 78 5
======== ====
503+5=508 = 127k 34
503+5=508 = 127k 35
@ -103,9 +103,9 @@ NEW:
disk3:
MECHE 40064 157 (9T13S) 1_0 10_12 157
SELENA 36912 145 (9T1S) 11_0 20_0 145
STONEY 40195 158 (9T14S) 21_0 30_13 158
SUB 13786 54 (3T6S) 31_0 34_5 54
STONEY 40195 158 (9T14S) 11_0 20_14 158
SELENA 36912 145 (9T1S) 21_0 30_1 145
SUB 19776 78 (4T14S) 30_1 34_15 78

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@ -3,8 +3,6 @@ For release 1.0
+ QLOAD
+ LOADER
-- save game
-- joystick support
+ MIST
-- open door to clock puzzle?
@ -43,7 +41,7 @@ For release 1.0
-- make rotation more similar to actual game?
+ SUB
-- can walk around outside of sub
Done:
+ CABIN

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@ -71,9 +71,6 @@ sub_graphics.inc: \
echo "bottom_stairs_e_lzsa: .incbin \"bottom_stairs_e.lzsa\"" >> sub_graphics.inc
echo "bottom_stairs_w_lzsa: .incbin \"bottom_stairs_w.lzsa\"" >> sub_graphics.inc
%.gr: %.png
$(PNG2GR) $< $@

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@ -195,10 +195,10 @@ load_address_array:
.byte $0C ; FIRST_SECTOR
track_array:
.byte 2, 8, 1,11 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 18,31,21, 1 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 2, 8, 1,21 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 18,31,11, 1 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 27,26,10,20 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 30,32,28,31 ; SHIP,GENERATOR,D'NI,SUB
.byte 30,32,28,30 ; SHIP,GENERATOR,D'NI,SUB
.byte 0 ; TEXT_TITLE
.byte 0, 0, 0, 0, 0 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
.byte 0 ; FIRST_SECTOR
@ -207,7 +207,7 @@ sector_array:
.byte 0, 0, 0, 0 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 0, 8, 0, 0 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 0, 0, 0, 0 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 0,12, 0, 0 ; SHIP,GENERATOR,D'NI,SUB
.byte 0,12, 0, 1 ; SHIP,GENERATOR,D'NI,SUB
.byte 6 ; TEXT_TITLE
.byte 11,12,13,14,15 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
.byte 0 ; FIRST_SECTOR
@ -216,7 +216,7 @@ length_array:
.byte 83,159,157,145 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 128, 19,158,135 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 61, 31,159,109 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 20, 33, 27, 54 ; SHIP,GENERATOR,D'NI,SUB
.byte 20, 33, 27, 78 ; SHIP,GENERATOR,D'NI,SUB
.byte 3 ; TEXT_TITLE
.byte 1,1,1,1,1 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
.byte 1 ; FIRST_SECTOR

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@ -6,6 +6,11 @@
.byte DIRECTION_N ; DIRECTION = $81
.byte SELENA_WALKWAY1 ; LOCATION = $82
;.byte LOAD_SUB ; WHICH_LOAD = $80
;.byte DIRECTION_E ; DIRECTION = $81
;.byte SUB_BUNKER_ENTRY ; LOCATION = $82
.byte $00 ; RED_PAGES_TAKEN = $83
.byte $00 ; BLUE_PAGES_TAKEN = $84
.byte $00 ; CLOCK_BRIDGE = $85