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lemm: add title now that we no longer run hello.bas
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@ -71,7 +71,7 @@ lemm.o: lemm.s zp.inc hardware.inc \
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hgr_hlin.s hgr_vlin.s update_menu.s \
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interrupt_handler.s keyboard.s draw_pointer.s \
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pointer_sprites.inc \
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level1.s level5.s
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level1.s level5.s title.s
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ca65 -o lemm.o lemm.s -l lemm.lst
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@ -10,5 +10,4 @@
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-- music
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+ let's go sound
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+ fill in some of the ground so we don't get stuck when digging
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+ update level5 end message to be personalized
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@ -11,6 +11,12 @@ lemm_test_start:
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lda #0
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sta DRAW_PAGE
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;====================
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; show title message
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;====================
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jsr show_title
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;====================
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; detect model
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;====================
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@ -293,6 +299,7 @@ load_song_chunk_good:
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.include "hgr_vlin.s"
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.include "update_menu.s"
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.include "wait_a_bit.s"
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.include "title.s"
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; pt3 player
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49
games/lemm/title.s
Normal file
49
games/lemm/title.s
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@ -0,0 +1,49 @@
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;=====================================
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; print the title screen
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;=====================================
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show_title:
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; clear text screen
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jsr clear_all
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; print non-inverse
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jsr set_normal
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; print messages
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lda #<title_text
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sta OUTL
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lda #>title_text
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sta OUTH
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; print the text
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ldx #12
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title_loop:
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jsr move_and_print
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dex
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bne title_loop
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jsr set_inverse
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rts
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title_text:
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.byte 0, 0,"LOADING LEMM V0.01",0
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.byte 0, 1," LEMM PROOF-OF-CONCEPT DEMAKE",0
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.byte 0, 4,"BASED ON LEMMINGS BY DMA DESIGN",0
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.byte 0, 7,"APPLE II PORT: VINCE WEAVER",0
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.byte 0, 8,"DISK CODE : QKUMBA",0
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.byte 0, 9,"LZSA CODE : EMMANUEL MARTY",0
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.byte 0,11," WASD/ARROWS MOVE",0
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.byte 0,12," ENTER ACTION",0
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.byte 0,13," J TOGGLES JOYSTICK",0
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.byte 0,16," ______",0
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.byte 0,17," A \/\/\/ SOFTWARE PRODUCTION",0
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.byte 0,19," HTTP://WWW.DEATER.NET/WEAVE/VMWPROD",0
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