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keen1: closer to getting mars working again
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@ -271,8 +271,8 @@ level1_levelover:
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;==========================
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; level graphics
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level1_bg_zx02:
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.incbin "graphics/level1_bg.gr.zx02"
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;level1_bg_zx02:
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; .incbin "graphics/level1_bg.gr.zx02"
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.include "text_print.s"
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.include "gr_offsets.s"
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@ -66,16 +66,16 @@ plenty_of_keens:
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beq return_to_title
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; TODO: get this from MARS_X and MARS_Y
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; TODO: set this in title, don't over-write
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lda #1
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sta KEEN_TILEX
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lda #13
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sta KEEN_TILEY
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sta MARS_TILEX
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lda #6
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sta MARS_TILEY
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lda #0
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sta KEEN_X
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sta KEEN_Y
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sta MARS_X
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sta MARS_Y
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;====================================
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; load mars tilemap
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@ -93,11 +93,11 @@ plenty_of_keens:
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; copy in tilemap subset
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;====================================
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; FIXME: start values
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; center around KEEN_X, KEEN_Y
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; center around MARS_TILEX, MARS_TILEY
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lda #0
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lda MARS_TILEX
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sta TILEMAP_X
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lda #5
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lda MARS_TILEY
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sta TILEMAP_Y
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jsr copy_tilemap_subset
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@ -108,12 +108,37 @@ check_left:
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bne check_right
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left_pressed:
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ldy MARS_X
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dey
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ldx MARS_Y
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jsr check_valid_feet
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bcc done_left_pressed
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lda TILEMAP_X
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beq keen_walk_left
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sec
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lda MARS_TILEX
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sbc TILEMAP_X
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cmp #7
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bcs keen_walk_left
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keen_scroll_left:
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dec TILEMAP_X
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dec MARS_TILEX
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jsr copy_tilemap_subset
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jmp done_move_keen
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keen_walk_left:
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dec MARS_X
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bpl dwl_noflo
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lda #1
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sta MARS_X
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dec MARS_TILEX
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dwl_noflo:
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; ldy MARS_X
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; dey
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; ldx MARS_Y
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; jsr check_valid_feet
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; bcc done_left_pressed
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; dec MARS_X
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done_left_pressed:
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jmp done_keypress
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@ -124,12 +149,47 @@ check_right:
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bne check_up
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right_pressed:
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ldy MARS_X
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iny
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ldx MARS_Y
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jsr check_valid_feet
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bcc done_right_pressed
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move_right:
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lda TILEMAP_X
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cmp #50 ; 70-20
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bcs keen_walk_right
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sec
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lda MARS_TILEX
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sbc TILEMAP_X
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cmp #11
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bcc keen_walk_right
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keen_scroll_right:
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inc TILEMAP_X
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inc MARS_TILEX
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jsr copy_tilemap_subset
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jmp done_move_keen
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keen_walk_right:
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inc MARS_X
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lda MARS_X
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cmp #2
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bne dwr_noflo
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lda #0
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sta MARS_X
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inc MARS_TILEX
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dwr_noflo:
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; ldy MARS_X
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; iny
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; ldx MARS_Y
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; jsr check_valid_feet
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; bcc done_right_pressed
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; inc MARS_X
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done_right_pressed:
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jmp done_keypress
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@ -194,7 +254,7 @@ check_escape:
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jmp done_keypress
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done_move_keen:
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done_keypress:
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no_keypress:
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bit KEYRESET
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@ -138,9 +138,11 @@ TILEMAP_OFFSET = $9F
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MARS_X = $A0
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MARS_Y = $A1
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INITIAL_SOUND = $A2
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PLAY_END_SOUND = $A3
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APPLEII_MODEL = $A4
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MARS_TILEX = $A2
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MARS_TILEY = $A3
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INITIAL_SOUND = $A4
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PLAY_END_SOUND = $A5
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APPLEII_MODEL = $A6
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WHICH_SLOT = $DA
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JS_BUTTON_STATE = $DB
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