mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-05 21:34:30 +00:00
sb: ill advised new project
This commit is contained in:
parent
076a305205
commit
5cfabce59c
36
games/sb/Makefile
Normal file
36
games/sb/Makefile
Normal file
@ -0,0 +1,36 @@
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include ../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02
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PNG_TO_HGR = ../../utils/hgr-utils/png2hgr
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LINKER_SCRIPTS = ../../linker_scripts
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DOS33 = ../../utils/dos33fs-utils/dos33
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EMPTY_DISK = ../../empty_disk/empty.dsk
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TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
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all: sb.dsk
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####
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sb.dsk: HELLO SB
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cp $(EMPTY_DISK) sb.dsk
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$(DOS33) -y sb.dsk SAVE A HELLO
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$(DOS33) -y sb.dsk BSAVE -a 0x0c00 SB
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####
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SB: sb.o
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ld65 -o SB sb.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
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sb.o: sb.s zx02_optim.s \
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zp.inc hardware.inc
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ca65 -o sb.o sb.s -l sb.lst
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####
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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####
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clean:
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rm -f *.lst *.o SB *~
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24
games/sb/graphics/Makefile
Normal file
24
games/sb/graphics/Makefile
Normal file
@ -0,0 +1,24 @@
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include ../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02
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PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
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LINKER_SCRIPTS = ../../../linker_scripts
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DOS33 = ../../../utils/dos33fs-utils/dos33
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EMPTY_DISK = ../../../empty_disk/empty.dsk
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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all: strongbad_sample.hgr.zx02
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####
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strongbad_sample.hgr.zx02: strongbad_sample.hgr
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$(ZX02) strongbad_sample.hgr strongbad_sample.hgr.zx02
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strongbad_sample.hgr: strongbad_sample.png
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$(PNG_TO_HGR) strongbad_sample.png > strongbad_sample.hgr
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####
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clean:
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rm -f *~ *.o *.lst
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BIN
games/sb/graphics/strongbad_sample.png
Normal file
BIN
games/sb/graphics/strongbad_sample.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
84
games/sb/hardware.inc
Normal file
84
games/sb/hardware.inc
Normal file
@ -0,0 +1,84 @@
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;; HARDWARE LOCATIONS
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KEYPRESS = $C000
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KEYRESET = $C010
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;; SOFT SWITCHES
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CLR80COL = $C000 ; PAGE0/PAGE1 normal
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SET80COL = $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
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EIGHTYCOLOFF = $C00C
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EIGHTYCOLON = $C00D
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SPEAKER = $C030
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SET_GR = $C050
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SET_TEXT = $C051
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FULLGR = $C052
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TEXTGR = $C053
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PAGE0 = $C054
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PAGE1 = $C055
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LORES = $C056 ; Enable LORES graphics
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HIRES = $C057 ; Enable HIRES graphics
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AN3 = $C05E ; Annunciator 3
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PADDLE_BUTTON0 = $C061
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PADDL0 = $C064
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PTRIG = $C070
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;; BASIC ROUTINES
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NORMAL = $F273
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;; MONITOR ROUTINES
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HLINE = $F819 ;; HLINE Y,$2C at A
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VLINE = $F828 ;; VLINE A,$2D at Y
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CLRSCR = $F832 ;; Clear low-res screen
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CLRTOP = $F836 ;; clear only top of low-res screen
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SETCOL = $F864 ;; COLOR=A
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TEXT = $FB36
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TABV = $FB5B ;; VTAB to A
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BASCALC = $FBC1 ;;
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VTAB = $FC22 ;; VTAB to CV
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HOME = $FC58 ;; Clear the text screen
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WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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SETINV = $FE80 ;; INVERSE
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SETNORM = $FE84 ;; NORMAL
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COUT = $FDED ;; output A to screen
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COUT1 = $FDF0 ;; output A to screen
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COLOR_BLACK = 0
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COLOR_RED = 1
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COLOR_DARKBLUE = 2
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COLOR_PURPLE = 3
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COLOR_DARKGREEN = 4
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COLOR_GREY = 5
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COLOR_MEDIUMBLUE = 6
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COLOR_LIGHTBLUE = 7
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COLOR_BROWN = 8
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COLOR_ORANGE = 9
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COLOR_GREY2 = 10
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COLOR_PINK = 11
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COLOR_LIGHTGREEN = 12
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COLOR_YELLOW = 13
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COLOR_AQUA = 14
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COLOR_WHITE = 15
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COLOR_BOTH_BLACK = $00
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COLOR_BOTH_RED = $11
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COLOR_BOTH_DARKBLUE = $22
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COLOR_BOTH_DARKGREEN = $44
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COLOR_BOTH_GREY = $55
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COLOR_BOTH_MEDIUMBLUE = $66
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COLOR_BOTH_LIGHTBLUE = $77
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COLOR_BOTH_BROWN = $88
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COLOR_BOTH_ORANGE = $99
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COLOR_BOTH_PINK = $BB
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COLOR_BOTH_LIGHTGREEN = $CC
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COLOR_BOTH_YELLOW = $DD
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COLOR_BOTH_AQUA = $EE
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COLOR_BOTH_WHITE = $FF
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2
games/sb/hello.bas
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2
games/sb/hello.bas
Normal file
@ -0,0 +1,2 @@
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5 HOME
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105 PRINT CHR$ (4)"BRUN SB"
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64
games/sb/sb.s
Normal file
64
games/sb/sb.s
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@ -0,0 +1,64 @@
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; Yet Another HR project
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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hires_start:
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;===================
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; set graphics mode
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;===================
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jsr HOME
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bit HIRES
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bit FULLGR
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bit SET_GR
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bit PAGE0
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;===================
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; Load graphics
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;===================
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load_loop:
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;=============================
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;==========================
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; Load Image
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;===========================
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load_image:
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; size in ldsizeh:ldsizel (f1/f0)
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; comp_data = $a000
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out_addr = $2000
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jsr full_decomp
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rts
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wait_until_keypress:
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lda KEYPRESS ; 4
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bpl wait_until_keypress ; 3
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bit KEYRESET ; clear the keyboard buffer
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which_ok:
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jmp load_loop
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.include "zx02_optim.s"
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comp_data:
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.incbin "graphics/strongbad_sample.hgr.zx02"
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200
games/sb/zp.inc
Normal file
200
games/sb/zp.inc
Normal file
@ -0,0 +1,200 @@
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;; Zero Page
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FRAMEBUFFER = $00 ; $00 - $0F
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;; LZ4 addresses
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FLAME_STATE = $00
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FLAME1 = $01
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FLAME2 = $02
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FLAME3 = $03
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FLAME4 = $04
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FLAME5 = $05
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LZ4_SRC = $00
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LZ4_DST = $02
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LZ4_END = $04
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COUNT = $06
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DELTA = $08
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;; Zero page monitor routines addresses
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WNDLFT = $20
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WNDWDTH = $21
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WNDTOP = $22
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WNDBTM = $23
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CH = $24
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CV = $25
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GBASL = $26
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GBASH = $27
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BASL = $28
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BASH = $29
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H2 = $2C
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V2 = $2D
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MASK = $2E
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COLOR = $30
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;INVFLG = $32
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; dos33 zero page = 26-2f, 35-38, 3e 3f 40-4d
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; overlap applesoft 67-6a,6f,70,af,b0,ca-cd,d8
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; DOS33: Confirmed kills $68
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RWTSL = $60
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RWTSH = $61
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DOSBUFL = $62
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DOSBUFH = $63
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FILEML = $64
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FILEMH = $65
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FRAME = $60
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FRAMEH = $61
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WAITING = $62
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LETTERL = $63
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LETTERH = $64
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LETTERX = $65
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LETTERY = $66
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LETTERD = $67
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LETTER = $68
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BLARGH = $69
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;FACTOR_I = $66
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;FACTOR_F = $67
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;DX_I = $68
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;DX_F = $69
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;SPACEX_I = $6A
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;SPACEX_F = $6B
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;CX_I = $6C
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;CX_F = $6D
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;DY_I = $6E
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;DY_F = $6F
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ZPOS = $78
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REGISTER_DUMP = $70
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A_FINE_TONE = $70
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A_COARSE_TONE = $71
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B_FINE_TONE = $72
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B_COARSE_TONE = $73
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C_FINE_TONE = $74
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C_COARSE_TONE = $75
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NOISE = $76
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ENABLE = $77
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A_VOLUME = $78
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B_VOLUME = $79
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C_VOLUME = $7A
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ENVELOPE_FINE = $7B
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ENVELOPE_COARSE = $7C
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ENVELOPE_SHAPE = $7D
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COPY_OFFSET = $7E
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DECODER_STATE = $7F
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REGISTER_DUMP2 = $80
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A_FINE_TONE2 = $80
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A_COARSE_TONE2 = $81
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B_FINE_TONE2 = $82
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B_COARSE_TONE2 = $83
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C_FINE_TONE2 = $84
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C_COARSE_TONE2 = $85
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NOISE2 = $86
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ENABLE2 = $87
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A_VOLUME2 = $88
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B_VOLUME2 = $89
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C_VOLUME2 = $8A
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ENVELOPE_FINE2 = $8B
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ENVELOPE_COARS2 = $8C
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ENVELOPE_SHAPE2 = $8D
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LYRICSL = $8E
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LYRICSH = $8F
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FRAME_COUNT = $90
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||||
MB_VALUE = $91
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MB_ADDRL = $91
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MB_ADDRH = $92
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DONE_PLAYING = $93
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MB_CHUNK_OFFSET = $94
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MB_FRAME = $94
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MB_PATTERN = $95
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CHUNKSIZE = $95
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LZ4_DONE = $96
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DECODE_ERROR = $97
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COPY_TIME = $98
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DECOMPRESS_TIME = $99
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TIME_TAKEN = $9A
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LYRICS_ACTIVE = $9B
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;FORTYCOL = $9C
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||||
CURSOR = $9D
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|
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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|
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;COLOR1 = $E0
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;COLOR2 = $E1
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;MATCH = $E2
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||||
XX = $E3
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YY = $E4
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HGR_COLOR = $E4
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||||
;SHIPY = $E4
|
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;YADD = $E5
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;LOOP = $E6
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;MEMPTRL = $E7
|
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;MEMPTRH = $E8
|
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;NAMEL = $E9
|
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;NAMEH = $EA
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;NAMEX = $EB
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;CHAR = $EC
|
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STATE = $ED
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DISP_PAGE = $ED
|
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DRAW_PAGE = $EE
|
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OFFSET = $EF
|
||||
|
||||
;FIRST = $F0
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||||
|
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LASTKEY = $F1
|
||||
PADDLE_STATUS = $F2
|
||||
|
||||
SPRITETEMP = $F2
|
||||
XPOS = $F3
|
||||
YPOS = $F4
|
||||
TEMP = $FA
|
||||
TEMPY = $FB
|
||||
INL = $FC
|
||||
INH = $FD
|
||||
OUTL = $FE
|
||||
OUTH = $FF
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; read any file slot 6 version
|
||||
; based on FASTLD6 and RTS copyright (c) Peter Ferrie 2011-2013,2018
|
||||
|
||||
; modified to assembled with ca64 -- vmw
|
||||
; added code to patch it to run from current disk slot -- vmw
|
||||
|
||||
|
||||
adrlo = $26 ; constant from boot prom
|
||||
adrhi = $27 ; constant from boot prom
|
||||
tmpsec = $3c ; constant from boot prom
|
||||
reqsec = $3d ; constant from boot prom
|
||||
sizelo = $44
|
||||
sizehi = $45
|
||||
secsize = $46
|
||||
|
||||
ldsizel = $f0
|
||||
ldsizeh = $f1
|
||||
namlo = $fb
|
||||
namhi = $fc
|
||||
step = $fd ; state for stepper motor
|
||||
tmptrk = $fe ; temporary copy of current track
|
||||
phase = $ff ; current phase for /seek
|
||||
|
144
games/sb/zx02_optim.s
Normal file
144
games/sb/zx02_optim.s
Normal file
@ -0,0 +1,144 @@
|
||||
; De-compressor for ZX02 files
|
||||
; ----------------------------
|
||||
;
|
||||
; Decompress ZX02 data (6502 optimized format), optimized for speed and size
|
||||
; 138 bytes code, 58.0 cycles/byte in test file.
|
||||
;
|
||||
; Compress with:
|
||||
; zx02 input.bin output.zx0
|
||||
;
|
||||
; (c) 2022 DMSC
|
||||
; Code under MIT license, see LICENSE file.
|
||||
|
||||
|
||||
ZP=$80
|
||||
|
||||
offset = ZP+0
|
||||
ZX0_src = ZP+2
|
||||
ZX0_dst = ZP+4
|
||||
bitr = ZP+6
|
||||
pntr = ZP+7
|
||||
|
||||
; Initial values for offset, source, destination and bitr
|
||||
zx0_ini_block:
|
||||
.byte $00, $00, <comp_data, >comp_data, <out_addr, >out_addr, $80
|
||||
|
||||
;--------------------------------------------------
|
||||
; Decompress ZX0 data (6502 optimized format)
|
||||
|
||||
full_decomp:
|
||||
; Get initialization block
|
||||
ldy #7
|
||||
|
||||
copy_init: lda zx0_ini_block-1, y
|
||||
sta offset-1, y
|
||||
dey
|
||||
bne copy_init
|
||||
|
||||
; Decode literal: Ccopy next N bytes from compressed file
|
||||
; Elias(length) byte[1] byte[2] ... byte[N]
|
||||
decode_literal:
|
||||
jsr get_elias
|
||||
|
||||
cop0: lda (ZX0_src), y
|
||||
inc ZX0_src
|
||||
bne plus1
|
||||
inc ZX0_src+1
|
||||
plus1: sta (ZX0_dst),y
|
||||
inc ZX0_dst
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||||
bne plus2
|
||||
inc ZX0_dst+1
|
||||
plus2: dex
|
||||
bne cop0
|
||||
|
||||
asl bitr
|
||||
bcs dzx0s_new_offset
|
||||
|
||||
; Copy from last offset (repeat N bytes from last offset)
|
||||
; Elias(length)
|
||||
jsr get_elias
|
||||
dzx0s_copy:
|
||||
lda ZX0_dst
|
||||
sbc offset ; C=0 from get_elias
|
||||
sta pntr
|
||||
lda ZX0_dst+1
|
||||
sbc offset+1
|
||||
sta pntr+1
|
||||
|
||||
cop1:
|
||||
lda (pntr), y
|
||||
inc pntr
|
||||
bne plus3
|
||||
inc pntr+1
|
||||
plus3: sta (ZX0_dst),y
|
||||
inc ZX0_dst
|
||||
bne plus4
|
||||
inc ZX0_dst+1
|
||||
plus4: dex
|
||||
bne cop1
|
||||
|
||||
asl bitr
|
||||
bcc decode_literal
|
||||
|
||||
; Copy from new offset (repeat N bytes from new offset)
|
||||
; Elias(MSB(offset)) LSB(offset) Elias(length-1)
|
||||
dzx0s_new_offset:
|
||||
; Read elias code for high part of offset
|
||||
jsr get_elias
|
||||
beq exit ; Read a 0, signals the end
|
||||
; Decrease and divide by 2
|
||||
dex
|
||||
txa
|
||||
lsr ; @
|
||||
sta offset+1
|
||||
|
||||
; Get low part of offset, a literal 7 bits
|
||||
lda (ZX0_src), y
|
||||
inc ZX0_src
|
||||
bne plus5
|
||||
inc ZX0_src+1
|
||||
plus5:
|
||||
; Divide by 2
|
||||
ror ; @
|
||||
sta offset
|
||||
|
||||
; And get the copy length.
|
||||
; Start elias reading with the bit already in carry:
|
||||
ldx #1
|
||||
jsr elias_skip1
|
||||
|
||||
inx
|
||||
bcc dzx0s_copy
|
||||
|
||||
; Read an elias-gamma interlaced code.
|
||||
; ------------------------------------
|
||||
get_elias:
|
||||
; Initialize return value to #1
|
||||
ldx #1
|
||||
bne elias_start
|
||||
|
||||
elias_get: ; Read next data bit to result
|
||||
asl bitr
|
||||
rol ; @
|
||||
tax
|
||||
|
||||
elias_start:
|
||||
; Get one bit
|
||||
asl bitr
|
||||
bne elias_skip1
|
||||
|
||||
; Read new bit from stream
|
||||
lda (ZX0_src), y
|
||||
inc ZX0_src
|
||||
bne plus6
|
||||
inc ZX0_src+1
|
||||
plus6: ;sec ; not needed, C=1 guaranteed from last bit
|
||||
rol ;@
|
||||
sta bitr
|
||||
|
||||
elias_skip1:
|
||||
txa
|
||||
bcs elias_get
|
||||
; Got ending bit, stop reading
|
||||
exit:
|
||||
rts
|
Loading…
x
Reference in New Issue
Block a user