lemm: add hlin support

This commit is contained in:
Vince Weaver 2022-03-14 12:16:40 -04:00
parent b692102f25
commit 5d3ba6d7cb
9 changed files with 300 additions and 37 deletions

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@ -41,6 +41,7 @@ lemm.o: lemm.s zp.inc hardware.inc \
graphics/graphics_test.inc graphics/sprites.inc \
intro_level1.s update_time.s hgr_sprite.s draw_flames.s \
draw_door.s move_lemming.s draw_lemming.s \
hgr_hlin.s update_menu.s \
interrupt_handler.s keyboard.s draw_pointer.s \
pointer_sprites.inc \
level1.s

218
games/lemm/hgr_hlin.s Normal file
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@ -0,0 +1,218 @@
;=================================
; Simple Horizontal LINE
;=================================
; line from (x,a) to (x+y,a)
; todo: use Carry to say if X>255
hgr_hlin:
; get ROW into (GBASL)
sty xrun_save
stx x1_save
; X1 already in X
; Y1 already in A ; Y1 into A
;ldy #0 ; always 0
;jsr HPOSN ; (Y,X),(A) (values stores in HGRX,XH,Y)
; important part is row is in GBASL/GBASH
; HPOSN also shifts color odd/even for us
; HPOSN also puts X1/7 into Y
tay ; get row info for Y1 into GBASL/GBASH
lda hposn_high,Y
sta GBASH
lda hposn_low,Y
sta GBASL
lda div7_table,X ; put X1/7 into Y
tay
and #$1 ; only shift if in odd column?
beq hlin_no_shift_colors
jsr shift_colors
hlin_no_shift_colors:
; check if narrow corner case where begin and end same block
; if RX%7 + XRUN < 7
ldx x1_save
lda mod7_table,X
clc
adc xrun_save
cmp #7
bcs not_same_block
;====================================
; special case if all in one block
same_block:
; want to use MASK of left_mask (MOD7) ANDed with ~left_mask (MOD7+XRUN)
lda mod7_table,X ; get x1%7
tax ; put in X
lda left_masks,X ; get left mask
sta same_block_mask_smc+1
txa ; x1%7
clc
adc xrun_save ; (x1%7)+xrun
tax
lda left_masks,X ; get left mask
eor #$7f
and same_block_mask_smc+1
sta same_block_mask_smc+1
lda (GBASL),Y
eor HGR_BITS
same_block_mask_smc:
and #$dd
eor (GBASL),Y
sta (GBASL),Y
rts
not_same_block:
; see if not starting on boundary
; X still has X1 in it
lda mod7_table,X
beq draw_run
; handle not full left border
handle_ragged_left:
tax
lda (GBASL),Y
eor HGR_BITS
and left_masks,X
eor (GBASL),Y
sta (GBASL),Y
iny ; move to next
; adjust RUN length by 7- mod7
txa ; load mod7
eor #$ff
sec
adc #7
eor #$ff
sec
adc xrun_save
sta xrun_save
jsr shift_colors
; draw run of same values
draw_run:
lda xrun_save
tax
lda mod7_table,X ; get right partial value
sta right_mask_smc+1
lda div7_table,X ; get run length
tax
; cmp #7
; bcc draw_right ; blt
draw_run_loop:
beq draw_right
lda HGR_BITS ; get color
sta (GBASL),Y ; store out
iny ; move to next block
jsr shift_colors
dex
jmp draw_run_loop
; draw rightmost
draw_right:
right_mask_smc:
ldx #$dd
beq done_hgr_hlin
; see if not starting on boundary
; ldx xrun_save
; tax
lda (GBASL),Y
eor HGR_BITS
;right_mask_smc:
; and #$dd
and right_masks,X
eor (GBASL),Y
sta (GBASL),Y
done_hgr_hlin:
rts
x1_save: .byte $00
xrun_save: .byte $00
;right_masks:
; .byte $80,$81,$83,$87, $8F,$9F,$BF
;left_masks:
; .byte $FF,$FE,$FC,$F8, $F0,$E0,$C0
;==========================
; shift colors
;==========================
; 00000000 and 10000000 => no change (black)
; 01111111 and 11111111 => no change? (white)
; 01010101 => invert 00101010
shift_colors:
lda HGR_BITS
asl
cmp #$C0
bpl done_shift_colors
lda HGR_BITS
eor #$7f
sta HGR_BITS
done_shift_colors:
rts
;==========================
; set color
;==========================
; color in X
set_hcolor:
lda hgr_colortbl,X
sta HGR_COLOR
rts
; lives at $F6F6 in Applesoft ROM
hgr_colortbl:
.byte $00,$2A,$55,$7F
.byte $80,$AA,$D5,$FF
; notes
; 4+3
; 0000 CCCC 0000 1111
; 0000 000C 0000 0001
; 4000 = 80 80
; 4400 = 81 81
; 4800 = 83 83
; 4C00 = 87 87
; 5000 = 8F 8F
; 5400 = 9F 9F
; 5800 = BF BF
;----
; 5C00 = FF FF
; 4080 = ff 81 FF 81
; 4480 = ff 83
; 4880 = ff 87
; 4c80 = ff 8F
; 5080 = ff 9f
; 5480 = ff bf
;-----------
; 5880 = ff ff
; 5c80 = ff ff 81

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@ -76,6 +76,9 @@ hposn_loop:
; ...
; x100 0000 0000001 start at 6
right_masks:
.byte $80,$81,$83,$87, $8F,$9F,$BF
left_masks:
.byte $FF,$FE,$FC,$F8, $F0,$E0,$C0
@ -87,10 +90,6 @@ left_masks:
; ...
; x011 1111 1111110 end at 5
; x111 1111 1111111 end at 6
right_masks:
.byte $81,$83,$87, $8F,$9F,$BF,$FF
; from the Apple II firmware

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@ -190,6 +190,8 @@ check_return:
return_pressed:
jsr update_menu
; first check if over lemming
lda OVER_LEMMING

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@ -272,6 +272,8 @@ load_song_chunk_good:
.include "draw_flames.s"
.include "draw_door.s"
.include "wait.s"
.include "hgr_hlin.s"
.include "update_menu.s"
; pt3 player

17
games/lemm/update_menu.s Normal file
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@ -0,0 +1,17 @@
;
update_menu:
lda #7
jsr set_hcolor
lda #168
ldx #144
ldy #15
jsr hgr_hlin ; (x,a) to (x+y,a)
lda #191
ldx #144
ldy #15
jsr hgr_hlin ; (x,a) to (x+y,a)
rts

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@ -5,6 +5,7 @@ NIBCOUNT = $00
;; Zero page monitor routines addresses
HGR_BITS= $1C
WNDLFT = $20
WNDWDTH = $21
WNDTOP = $22
@ -82,7 +83,7 @@ SOUND_STATUS = $DE
SOUND_IN_LC = $01 ; $01 sound effects in language card
SOUND_MOCKINGBOARD = $02 ; mockingboard detected
HGR_COLOR = $E4
HGR_PAGE = $E6

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@ -16,9 +16,8 @@ hgr_hlin:
ldy #0 ; always 0
jsr HPOSN ; (Y,X),(A) (values stores in HGRX,XH,Y)
; important part is row is in GBASL/GBASH
; also shifts color for us
; Y is already the RX1/7
; HPOSN also shifts color odd/even for us
; HPOSN also puts X1/7 into Y
; check if narrow corner case where begin and end same block
; if RX%7 + XRUN < 7
@ -30,25 +29,11 @@ hgr_hlin:
cmp #7
bcs not_same_block
;====================================
; special case if all in one block
same_block:
; want to use MASK of left_mask (MOD7) ANDed with ~left_mask (MOD7+XRUN)
; 4+3
; 0000 CCCC 0000 1111
; 0000 000C 0000 0001
; 4000 = 80 80
; 4400 = 81 81
; 4800 = 83 83
; 4C00 = 87 87
; 5000 = 8F 8F
; 5400 = 9F 9F
; 5800 = BF BF
;----
; 5C00 = FF FF
; 4080 = ff 81 FF 81
; 4480 = ff 83
; 4880 = ff 87
lda mod7_table,X ; get x1%7
tax ; put in X
@ -104,13 +89,19 @@ handle_ragged_left:
jsr shift_colors
; draw common
; draw run of same values
draw_run:
lda xrun_save
cmp #7
bcc draw_right ; blt
tax
lda mod7_table,X ; get right partial value
sta right_mask_smc+1
lda div7_table,X ; get run length
tax
; cmp #7
; bcc draw_right ; blt
draw_run_loop:
beq draw_right
lda HGR_BITS ; get color
sta (GBASL),Y ; store out
@ -118,24 +109,24 @@ draw_run:
jsr shift_colors
lda xrun_save ; take 7 off the run
sec
sbc #7
sta xrun_save
jmp draw_run
dex
jmp draw_run_loop
; draw rightmost
draw_right:
right_mask_smc:
ldx #$dd
beq done_hgr_hlin
; see if not starting on boundary
ldx xrun_save
tax
; ldx xrun_save
; tax
lda (GBASL),Y
eor HGR_BITS
;right_mask_smc:
; and #$dd
and right_masks,X
eor (GBASL),Y
sta (GBASL),Y
@ -182,3 +173,28 @@ set_hcolor:
lda COLORTBL,X
sta HGR_COLOR
rts
; notes
; 4+3
; 0000 CCCC 0000 1111
; 0000 000C 0000 0001
; 4000 = 80 80
; 4400 = 81 81
; 4800 = 83 83
; 4C00 = 87 87
; 5000 = 8F 8F
; 5400 = 9F 9F
; 5800 = BF BF
;----
; 5C00 = FF FF
; 4080 = ff 81 FF 81
; 4480 = ff 83
; 4880 = ff 87
; 4c80 = ff 8F
; 5080 = ff 9f
; 5480 = ff bf
;-----------
; 5880 = ff ff
; 5c80 = ff ff 81

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@ -15,6 +15,7 @@ KEYRESET = $C010
HGR2 = $F3D8 ; clear PAGE2 to 0
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
BKGND0 = $F3F4 ; clear screen to A
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
COLOR_SHIFT = $F47E
COLORTBL = $F6F6
@ -97,7 +98,13 @@ loop2:
; test 3
jsr HGR2
; jsr HGR2
; note, clear to bgcolor=black2 or else edge looks a bit
; ragged when $FF touches $00
lda #$80
jsr BKGND0
; draw lines
ldy #0