tfv: remove old ground scatter code

This commit is contained in:
Vince Weaver 2018-07-14 13:39:08 -04:00
parent 1035f0fec2
commit 5e352f87c6

View File

@ -403,18 +403,6 @@ done_entry:
}
#if 0
if (map_location==1) if (tfv_y>=22)
grsim_put_sprite(snowy_tree,10,22);
if (map_location==4) if (tfv_y>=15)
grsim_put_sprite(pine_tree,25,16);
if (map_location==8) if (tfv_y>=22)
grsim_put_sprite(palm_tree,10,20);
if (map_location==12) if (tfv_y>=22)
grsim_put_sprite(palm_tree,20,20);
if (map_location==13) if (tfv_y>=15)
grsim_put_sprite(cactus,25,16);
#endif
/* Draw Background Trees */
if (map_info[map_location].land_type&LAND_FOREST) {
@ -490,19 +478,6 @@ done_entry:
}
#if 0
if (map_location==1) if (tfv_y<22)
grsim_put_sprite(snowy_tree,10,22);
if (map_location==4) if (tfv_y<15)
grsim_put_sprite(pine_tree,25,16);
if (map_location==8) if (tfv_y<22)
grsim_put_sprite(palm_tree,10,20);
if (map_location==12) if (tfv_y<22)
grsim_put_sprite(palm_tree,20,20);
if (map_location==13) if (tfv_y<15)
grsim_put_sprite(cactus,25,16);
#endif
if (map_info[map_location].land_type&LAND_FOREST) {
/* Draw Below Forest */