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tfv: remove old ground scatter code
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parent
1035f0fec2
commit
5e352f87c6
@ -403,18 +403,6 @@ done_entry:
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}
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#if 0
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if (map_location==1) if (tfv_y>=22)
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grsim_put_sprite(snowy_tree,10,22);
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if (map_location==4) if (tfv_y>=15)
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grsim_put_sprite(pine_tree,25,16);
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if (map_location==8) if (tfv_y>=22)
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grsim_put_sprite(palm_tree,10,20);
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if (map_location==12) if (tfv_y>=22)
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grsim_put_sprite(palm_tree,20,20);
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if (map_location==13) if (tfv_y>=15)
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grsim_put_sprite(cactus,25,16);
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#endif
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/* Draw Background Trees */
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if (map_info[map_location].land_type&LAND_FOREST) {
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@ -490,19 +478,6 @@ done_entry:
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}
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#if 0
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if (map_location==1) if (tfv_y<22)
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grsim_put_sprite(snowy_tree,10,22);
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if (map_location==4) if (tfv_y<15)
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grsim_put_sprite(pine_tree,25,16);
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if (map_location==8) if (tfv_y<22)
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grsim_put_sprite(palm_tree,10,20);
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if (map_location==12) if (tfv_y<22)
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grsim_put_sprite(palm_tree,20,20);
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if (map_location==13) if (tfv_y<15)
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grsim_put_sprite(cactus,25,16);
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#endif
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if (map_info[map_location].land_type&LAND_FOREST) {
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/* Draw Below Forest */
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