mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-13 22:30:49 +00:00
ootw: add initial alien sprites
This commit is contained in:
parent
105303e239
commit
6244587ac6
@ -56,9 +56,10 @@ OOTW_C2: ootw_c2.o
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ootw_c2.o: ootw_c2.s \
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gr_copy.s gr_copy_offset.s gr_fast_clear.s gr_pageflip.s gr_unrle.s \
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gr_putsprite.s gr_putsprite_flipped.s gr_putsprite_crop.s \
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keyboard.s gr_run_sequence.s physicist.s \
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keyboard.s gr_run_sequence.s physicist.s alien.s \
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ootw_c2_miners.s \
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ootw_graphics/sprites/sprites_physicist.inc \
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ootw_graphics/sprites/sprites_alien.inc \
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ootw_c2_cage.s ootw_c2_jail.s ootw_c2_elevator.s ootw_c2_intro.s \
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ootw_graphics/cage/ootw_c2_cage.inc \
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ootw_graphics/l2intro/ootw_l2intro.inc
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254
ootw/alien.s
Normal file
254
ootw/alien.s
Normal file
@ -0,0 +1,254 @@
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; draw/move the bad guy aliens
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alien_state:
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alien0:
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alien0_out: .byte 0
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alien0_x: .byte 0
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alien0_y: .byte 0
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alien0_state: .byte 0
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alien0_gait: .byte 0
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alien0_direction: .byte 0
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alien1:
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alien1_out: .byte 0
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alien1_x: .byte 0
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alien1_y: .byte 0
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alien1_state: .byte 0
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alien1_gait: .byte 0
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alien1_direction: .byte 0
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ALIEN_OUT = 0
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ALIEN_X = 1
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ALIEN_Y = 2
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ALIEN_STATE = 3
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ALIEN_GAIT = 4
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ALIEN_DIRECTION = 5
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A_STANDING = 0
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A_WALKING = 1
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A_RUNNING = 2
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A_CROUCHING = 3
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;=======================================
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; Move alien based on current state
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;
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move_alien:
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; FIXME: loop through all alieans
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ldx #0
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lda alien_state+ALIEN_OUT,X
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beq done_move_alien
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lda alien_state+ALIEN_STATE,X
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cmp #P_WALKING
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beq move_alien_walking
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cmp #P_RUNNING
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beq move_alien_running
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done_move_alien:
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rts
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;======================
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; walking
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move_alien_walking:
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inc alien_state+ALIEN_GAIT,X ; cycle through animation
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lda alien_state+ALIEN_GAIT,X
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and #$7
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cmp #$4 ; only walk roughly 1/8 of time
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bne alien_no_move_walk
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lda alien_state+ALIEN_DIRECTION,X
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beq a_walk_left
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inc alien_state+ALIEN_X,X ; walk right
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rts
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a_walk_left:
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dec alien_state+ALIEN_X,X ; walk left
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alien_no_move_walk:
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rts
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;======================
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; running
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move_alien_running:
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inc alien_state+ALIEN_GAIT,X ; cycle through animation
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lda alien_state+ALIEN_GAIT,X
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and #$3
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cmp #$2 ; only run roughly 1/4 of time
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bne alien_no_move_run
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lda alien_state+ALIEN_DIRECTION,X
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beq a_run_left
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inc alien_state+ALIEN_X,X ; run right
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rts
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a_run_left:
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dec alien_state+ALIEN_X,X ; run left
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alien_no_move_run:
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rts
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;======================
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; standing
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move_alien_standing:
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astate_table_lo:
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.byte <alien_standing ; 00
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.byte <alien_walking ; 01
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.byte <alien_running ; 02
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.byte <alien_crouching ; 03
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astate_table_hi:
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.byte >alien_standing
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.byte >alien_walking
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.byte >alien_running
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.byte >alien_crouching
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; Urgh, make sure this doesn't end up at $FF or you hit the
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; NMOS 6502 bug
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.align 2
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ajump:
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.word $0000
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.align 1
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;======================================
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; draw alien
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;======================================
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draw_alien:
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; FIXME
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ldx #0
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lda alien_state+ALIEN_OUT,X
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beq no_alien
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lda alien_state+ALIEN_STATE,X
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tay
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lda astate_table_lo,y
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sta ajump
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lda astate_table_hi,y
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sta ajump+1
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jmp (ajump)
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no_alien:
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rts
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;==================================
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; STANDING
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;==================================
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alien_standing:
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lda #<alien_stand
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sta INL
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lda #>alien_stand
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sta INH
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jmp finally_draw_alien
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;===================================
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; CROUCHING
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;===================================
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alien_crouching:
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; FIXME: we have an animation?
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lda #<alien_crouch2
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sta INL
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lda #>alien_crouch2
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sta INH
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jmp finally_draw_alien
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;===============================
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; Walking
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;================================
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alien_walking:
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lda alien_state+ALIEN_GAIT,X
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cmp #40
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bcc alien_gait_fine ; blt
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lda #0
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sta alien_state+ALIEN_GAIT,X
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alien_gait_fine:
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lsr
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and #$fe
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tay
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lda alien_walk_progression,Y
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sta INL
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lda alien_walk_progression+1,Y
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sta INH
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jmp finally_draw_alien
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;===============================
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; Running
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;================================
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alien_running:
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lda alien_state+ALIEN_GAIT,X
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cmp #40
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bcc alien_run_gait_fine ; blt
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lda #0
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sta alien_state+ALIEN_GAIT,X
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alien_run_gait_fine:
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lsr
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and #$fe
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tay
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lda alien_run_progression,Y
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sta INL
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lda alien_run_progression+1,Y
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sta INH
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jmp finally_draw_alien
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;=============================
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; Actually Draw Alien
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;=============================
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finally_draw_alien:
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lda alien_state+ALIEN_X,X
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sta XPOS
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lda alien_state+ALIEN_Y,X
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sta YPOS
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lda alien_state+ALIEN_DIRECTION,X
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bne alien_facing_right
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alien_facing_left:
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jmp put_sprite_crop
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alien_facing_right:
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jmp put_sprite_flipped_crop
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@ -134,7 +134,6 @@ end_message:
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.include "ootw_c2_jail.s"
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.include "ootw_c2_elevator.s"
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.include "ootw_c2_intro.s"
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.include "physicist.s"
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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@ -151,6 +150,9 @@ end_message:
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.include "random16.s"
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.include "keyboard.s"
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.include "physicist.s"
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.include "alien.s"
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; background miners
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.include "ootw_c2_miners.s"
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@ -159,6 +161,7 @@ end_message:
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.include "ootw_graphics/l2jail/ootw_c2_jail.inc"
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; sprites
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.include "ootw_graphics/sprites/sprites_physicist.inc"
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.include "ootw_graphics/sprites/sprites_alien.inc"
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; intro
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.include "ootw_graphics/l2intro/ootw_l2intro.inc"
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; city movie
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@ -121,7 +121,9 @@ done_drawing_cage:
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lda CAGE_GUARD
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cmp #15
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bcs guard_changed
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bcs guard_patrol ; bge
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; guard changing uniform
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lda #34
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sta XPOS
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@ -142,9 +144,19 @@ done_drawing_cage:
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; inc CAGE_GUARD
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jmp done_cage_guard
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guard_changed:
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; other guard activity
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guard_patrol:
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; guard patroling
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jsr draw_alien
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guard_shooting:
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; guard shooting
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done_cage_guard:
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@ -207,7 +219,39 @@ no_move_cage:
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and #$f
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bne no_move_cage_guard
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lda CAGE_GUARD
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cmp #16
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bcs guard_done_change
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guard_blah:
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inc CAGE_GUARD
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jmp no_move_cage_guard
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guard_done_change:
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cmp #16
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bne no_move_cage_guard
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; start patrol
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lda #1
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sta alien0_out
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lda #34
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sta alien0_x
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lda #30
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sta alien0_y
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lda #A_WALKING
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sta alien0_state
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lda #0
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sta alien0_gait
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lda #0
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sta alien0_direction
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no_move_cage_guard:
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275
ootw/ootw_graphics/sprites/sprites_alien.inc
Normal file
275
ootw/ootw_graphics/sprites/sprites_alien.inc
Normal file
@ -0,0 +1,275 @@
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; note, for some reason these are all facing left
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;=====================
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;=====================
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; STANDING
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;=====================
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;=====================
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;====================
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; Going Left
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alien_stand:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$f4,$aa,$aa
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;=====================
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;=====================
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; WALKING
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;=====================
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;=====================
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alien_walk_progression:
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.word alien_walk_left1
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.word alien_walk_left2
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.word alien_walk_left3
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.word alien_walk_left4
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.word alien_walk_left5
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.word alien_walk_left6
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.word alien_walk_left7
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.word alien_walk_left8
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alien_walk_left1:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$5a,$00,$77,$aa
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.byte $aa,$55,$10,$77,$aa
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.byte $aa,$aa,$00,$07,$aa
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.byte $aa,$aa,$77,$a5,$5a
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.byte $aa,$aa,$07,$aa,$05
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.byte $aa,$a0,$00,$0a,$00
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alien_walk_left2:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$5a,$77,$17,$aa
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.byte $aa,$aa,$07,$00,$aa
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.byte $aa,$aa,$77,$55,$aa
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.byte $aa,$aa,$07,$aa,$05
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.byte $aa,$0a,$00,$00,$a0
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alien_walk_left3:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$10,$aa
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.byte $aa,$aa,$07,$00,$aa
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.byte $aa,$aa,$77,$55,$aa
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.byte $aa,$aa,$07,$00,$0a
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.byte $aa,$0a,$00,$aa,$a0
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alien_walk_left4:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$10,$aa
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.byte $aa,$a5,$00,$00,$aa
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.byte $aa,$aa,$77,$55,$aa
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.byte $aa,$aa,$07,$05,$aa
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.byte $aa,$0a,$00,$00,$aa
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alien_walk_left5:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$10,$aa
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.byte $aa,$a5,$00,$00,$aa
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.byte $aa,$5a,$55,$77,$aa
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.byte $aa,$00,$a7,$07,$aa
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.byte $a0,$a0,$0a,$00,$aa
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alien_walk_left6:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$77,$17,$5a
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.byte $aa,$aa,$07,$00,$a5
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.byte $aa,$5a,$55,$77,$7a
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.byte $aa,$05,$aa,$aa,$07
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.byte $a0,$a0,$aa,$0a,$00
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alien_walk_left7:
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$aa,$10,$77,$aa
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.byte $aa,$aa,$00,$07,$aa
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.byte $aa,$aa,$57,$77,$aa
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.byte $aa,$aa,$05,$a7,$07
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.byte $aa,$0a,$00,$00,$a0
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alien_walk_left8:
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.byte $5,$8
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.byte $5,$8
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.byte $aa,$7a,$57,$75,$aa
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.byte $aa,$77,$07,$00,$aa
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.byte $aa,$aa,$00,$77,$aa
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.byte $aa,$5a,$10,$77,$7a
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.byte $aa,$a5,$00,$00,$a7
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.byte $aa,$aa,$55,$77,$aa
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.byte $aa,$aa,$a5,$07,$aa
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.byte $aa,$aa,$00,$00,$aa
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;=====================
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;=====================
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; RUNNING
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;=====================
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;=====================
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alien_run_progression:
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.word alien_run_left1
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.word alien_run_left2
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.word alien_run_left3
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.word alien_run_left4
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.word alien_run_left5
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.word alien_run_left6
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.word alien_run_left7
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.word alien_run_left8
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alien_run_left1:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$ac,$77
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.byte $aa,$fa,$f4,$aa,$aa
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alien_run_left2:
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.byte $5,$8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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||||
.byte $aa,$aa,$bb,$aa,$aa
|
||||
.byte $ba,$ab,$00,$aa,$aa
|
||||
.byte $aa,$ca,$44,$aa,$aa
|
||||
.byte $aa,$ac,$44,$4a,$aa
|
||||
.byte $aa,$aa,$fa,$f4,$aa
|
||||
|
||||
alien_run_left3:
|
||||
.byte $5,$8
|
||||
.byte $aa,$9a,$9a,$aa,$aa
|
||||
.byte $aa,$bb,$99,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$aa,$aa
|
||||
.byte $aa,$aa,$bb,$aa,$aa
|
||||
.byte $ab,$ab,$00,$aa,$aa
|
||||
.byte $aa,$ca,$44,$aa,$aa
|
||||
.byte $aa,$cc,$a4,$4a,$aa
|
||||
.byte $a7,$a7,$fa,$af,$aa
|
||||
|
||||
alien_run_left4:
|
||||
.byte $5,$8
|
||||
.byte $aa,$9a,$9a,$aa,$aa
|
||||
.byte $aa,$bb,$99,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$aa,$aa
|
||||
.byte $ba,$ba,$0b,$aa,$aa
|
||||
.byte $aa,$ab,$00,$aa,$aa
|
||||
.byte $aa,$ca,$44,$aa,$aa
|
||||
.byte $aa,$cc,$aa,$44,$aa
|
||||
.byte $7a,$a7,$aa,$fa,$af
|
||||
|
||||
alien_run_left5:
|
||||
.byte $5,$8
|
||||
.byte $aa,$9a,$9a,$aa,$aa
|
||||
.byte $aa,$bb,$99,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$aa,$aa
|
||||
.byte $aa,$aa,$bb,$aa,$aa
|
||||
.byte $aa,$ab,$0b,$aa,$aa
|
||||
.byte $aa,$aa,$44,$4a,$fa
|
||||
.byte $aa,$cc,$aa,$aa,$af
|
||||
.byte $7a,$7c,$aa,$aa,$aa
|
||||
|
||||
alien_run_left6:
|
||||
.byte $5,$8
|
||||
.byte $aa,$9a,$9a,$aa,$aa
|
||||
.byte $aa,$bb,$99,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$aa,$aa
|
||||
.byte $aa,$aa,$bb,$aa,$aa
|
||||
.byte $aa,$ab,$00,$aa,$aa
|
||||
.byte $aa,$aa,$44,$4a,$fa
|
||||
.byte $aa,$aa,$cc,$aa,$af
|
||||
.byte $aa,$7a,$7c,$aa,$aa
|
||||
|
||||
alien_run_left7:
|
||||
.byte $5,$8
|
||||
.byte $aa,$9a,$9a,$aa,$aa
|
||||
.byte $aa,$bb,$99,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$aa,$aa
|
||||
.byte $aa,$aa,$bb,$aa,$aa
|
||||
.byte $aa,$ab,$0b,$aa,$aa
|
||||
.byte $aa,$4a,$44,$aa,$aa
|
||||
.byte $aa,$a4,$c4,$ff,$aa
|
||||
.byte $aa,$7a,$7c,$aa,$aa
|
||||
|
||||
alien_run_left8:
|
||||
.byte $5,$8
|
||||
.byte $aa,$9a,$9a,$aa,$aa
|
||||
.byte $aa,$bb,$99,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$aa,$aa
|
||||
.byte $aa,$ba,$bb,$aa,$aa
|
||||
.byte $aa,$aa,$0b,$ba,$aa
|
||||
.byte $aa,$4a,$44,$aa,$aa
|
||||
.byte $aa,$44,$ac,$ca,$aa
|
||||
.byte $af,$af,$7a,$7c,$aa
|
||||
|
||||
;=====================
|
||||
;=====================
|
||||
; JUMPING
|
||||
;=====================
|
||||
;=====================
|
||||
|
||||
;=====================
|
||||
;=====================
|
||||
; CROUCHING
|
||||
;=====================
|
||||
;=====================
|
||||
|
||||
alien_crouch_progression:
|
||||
.word alien_crouch1
|
||||
.word alien_crouch2
|
||||
|
||||
alien_crouch1:
|
||||
.byte $3,$8
|
||||
.byte $aa,$aa,$aa
|
||||
.byte $9a,$9a,$aa
|
||||
.byte $bb,$99,$aa
|
||||
.byte $aa,$0b,$aa
|
||||
.byte $aa,$bb,$aa
|
||||
.byte $aa,$bb,$aa
|
||||
.byte $44,$44,$aa
|
||||
.byte $5a,$fc,$f4
|
||||
|
||||
alien_crouch2:
|
||||
.byte $3,$8
|
||||
.byte $aa,$aa,$aa
|
||||
.byte $aa,$aa,$aa
|
||||
.byte $9a,$9a,$aa
|
||||
.byte $bb,$99,$aa
|
||||
.byte $aa,$0b,$0a
|
||||
.byte $aa,$bb,$00
|
||||
.byte $ba,$4b,$aa
|
||||
.byte $54,$f4,$f4
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user