appleiibot: add edgar
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@ -20,7 +20,7 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS HELLO \
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STAROOPS.BAS HGRSTARFIELD.BAS COOL_BOT.BAS WEB.BAS ORB.BAS \
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FIREWORKS.BAS THINKING.BAS ARCS.BAS WIRE_HGR.BAS STATIC.BAS \
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OVAL.BAS OVAL_HGR.BAS MOVING.BAS THICK_SINE.BAS TURKEY.BAS \
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FLAME_HGR.BAS RECT.BAS SNOWY.BAS
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FLAME_HGR.BAS RECT.BAS SNOWY.BAS EDGAR.BAS
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# cp $(EMPTY_DISK)/empty.dsk appleiibot.dsk
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cp empty.dsk appleiibot.dsk
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$(DOS33) -y appleiibot.dsk BSAVE -a 0x0300 LOAD
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@ -107,6 +107,7 @@ appleiibot.dsk: E2.BAS FLAME.BAS FLAME2.BAS HELLO \
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$(DOS33) -y appleiibot.dsk SAVE A FLAME_HGR.BAS
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$(DOS33) -y appleiibot.dsk SAVE A RECT.BAS
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$(DOS33) -y appleiibot.dsk SAVE A SNOWY.BAS
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$(DOS33) -y appleiibot.dsk SAVE A EDGAR.BAS
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####
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@ -592,6 +593,11 @@ RECT.BAS: rect.bas
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####
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EDGAR.BAS: edgar.bas
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$(TOKENIZE) < edgar.bas > EDGAR.BAS
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####
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FIREWORKS.BAS: fireworks.bas
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$(TOKENIZE) < fireworks.bas > FIREWORKS.BAS
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@ -0,0 +1,3 @@
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0REM&*<DG&,:@C&-9??&/7=>/6:DF 78BC 88BE!::BC%33@A%33DE+15(=+/61:+.715(66(.(15''(/3(*(/1+,(/0-.%/6//'/600//113/4613#2366/159:/35;<
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1GR:?" PROGRAMMED IN EDGAR'S MOM'S BASEMENT":DEFFNP(X)=PEEK(2054+I*5+X)-32
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2FORI=0TO24:COLOR=FNP(0):FORY=FNP(3)TOFNP(4):HLINFNP(1),FNP(2)ATY:NEXTY,I
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@ -0,0 +1,25 @@
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6 10 28 36 39 ; 0 shirt1 x1 x2 y1 y2
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6 12 26 32 35 ; 1 shirt2
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6 13 25 31 31 ; 2 shirt3
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6 15 23 29 30 ; 3 shirt4
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15 22 26 36 38 ; 4 pocket
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0 23 24 34 35 ; 5 pen
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0 24 24 34 37 ; 6 pen
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1 26 26 34 35 ; 7 red pen
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5 19 19 32 33 ; 8 top button
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5 19 19 36 37 ; 9 bottom button
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11 17 21 8 29 ; 10 face
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11 15 22 17 26 ; 11 face2
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11 14 23 17 21 ; 12 ears
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8 22 22 8 14 ; 13 hair1
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8 17 21 7 7 ; 14 hair2
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8 15 19 8 10 ; 15 hair3
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8 15 17 11 12 ; 16 hair4
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8 15 16 13 14 ; 17 hair5
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5 15 22 15 15 ; 18 glasses1
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7 15 22 16 16 ; 19 glasses2
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15 15 17 17 19 ; 20 left lens
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15 20 22 17 19 ; 21 right lens
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3 18 19 22 22 ; 22 nose
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15 17 21 25 26 ; 23 top mouth
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15 19 21 27 28 ; 24 bottom mouth
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@ -39,6 +39,7 @@ peasant2 18302
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18120 -- finish hooking up archery
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17941 -- after most of text hooked up (more code was moved to qload)
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17929 -- after redoing so background is always in PAGE1
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18132 -- add in river animation code
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partial save, can we fit in 4k?
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102 lines ; inventory was 115?
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