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lemm: add level10
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@ -19,7 +19,7 @@ all: lemm.dsk
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lemm.dsk: QBOOT QLOAD LEMM \
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LEVEL1 LEVEL2 LEVEL3 LEVEL4 LEVEL5 LEVEL6 LEVEL7 LEVEL8 LEVEL9
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LEVEL1 LEVEL2 LEVEL3 LEVEL4 LEVEL5 LEVEL6 LEVEL7 LEVEL8 LEVEL9 LEVEL10
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cp $(EMPTY_DISK) lemm.dsk
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$(DOS33_RAW) lemm.dsk 0 0 QBOOT 0 1
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$(DOS33_RAW) lemm.dsk 0 2 QBOOT 1 1
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@ -35,6 +35,7 @@ lemm.dsk: QBOOT QLOAD LEMM \
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$(DOS33_RAW) lemm.dsk 24 0 LEVEL7 0 0
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$(DOS33_RAW) lemm.dsk 27 0 LEVEL8 0 0
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$(DOS33_RAW) lemm.dsk 30 0 LEVEL9 0 0
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$(DOS33_RAW) lemm.dsk 33 0 LEVEL10 0 0
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@ -278,7 +279,7 @@ generate_common.o: generate_common.c
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####
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graphics/graphics_test.inc:
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cd graphics && make
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cd graphics && make
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####
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@ -15,8 +15,9 @@ all: graphics_test.inc \
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graphics_level7.inc \
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graphics_level8.inc \
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graphics_level9.inc \
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graphics_level10.inc \
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sprites.inc
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# graphics_level10.inc
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###
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Binary file not shown.
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 27 KiB |
BIN
games/lemm/graphics/level10_preview.png
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BIN
games/lemm/graphics/level10_preview.png
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Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
@ -182,7 +182,7 @@ sector_array:
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length_array:
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.byte 48, 46, 46, 46 ; LEMM, LEVEL1, LEVEL2, LEVEL3
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.byte 46, 46, 46, 46 ; LEVEL4, LEVEL5, LEVEL6, LEVEL7
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.byte 46, 46, 46, 46 ; LEVEL8, LEVEL9, LEVEL10
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.byte 46, 46, 32, 32 ; LEVEL8, LEVEL9, LEVEL10
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.include "wait.s"
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