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https://github.com/deater/dos33fsprogs.git
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second: play music
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parent
23984e9ee4
commit
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@ -13,7 +13,7 @@ all: second.dsk
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# $(DOS33) -y second.dsk SAVE A HELLO
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# $(DOS33) -y second.dsk BSAVE -a 0x6000 ZW
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second.dsk: QBOOT QLOAD SECOND MUSIC \
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second.dsk: QBOOT QLOAD SECOND MUSIC START \
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./part18_3d/THREED
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cp $(EMPTY_DISK) second.dsk
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$(DOS33_RAW) second.dsk 0 0 QBOOT 0 1
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@ -22,7 +22,8 @@ second.dsk: QBOOT QLOAD SECOND MUSIC \
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$(DOS33_RAW) second.dsk 1 0 QLOAD 0 0
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$(DOS33_RAW) second.dsk 3 0 MUSIC 0 0
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# $(DOS33_RAW) second.dsk 5 0 SECOND 0 0
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$(DOS33_RAW) second.dsk 5 0 ./part18_3d/THREED 0 0
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$(DOS33_RAW) second.dsk 5 0 START 0 0
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$(DOS33_RAW) second.dsk 8 0 ./part18_3d/THREED 0 0
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####
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@ -67,6 +68,17 @@ second.o: second.s zx02_optim.s \
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####
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START: start.o
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ld65 -o START start.o -C ../../linker_scripts/apple2_4000.inc
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start.o: start.s zx02_optim.s \
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text_print.s title.s \
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zp.inc hardware.inc qload.inc music.inc
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ca65 -o start.o start.s -l start.lst
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####
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qload.inc: generate_common QLOAD
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./generate_common -a 0x1200 -s load_file qload.lst > qload.inc
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./generate_common -a 0x1200 -s detect_appleii_model qload.lst >> qload.inc
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@ -130,4 +142,4 @@ generate_common.o: generate_common.c
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clean:
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rm -f *~ *.o *.lst HELLO SECOND QBOOT QLOAD MUSIC
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rm -f *~ *.o *.lst HELLO SECOND QBOOT QLOAD MUSIC START
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@ -27,5 +27,6 @@ PT3_ENABLE_APPLE_IIC = 1
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.align $100
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PT3_LOC:
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.incbin "music/z00m_unreal2_part1.pt3"
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;.incbin "music/z00m_unreal2_part1.pt3"
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.incbin "music/z00m_unreal2_part2.pt3"
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@ -23,7 +23,7 @@ qload_start:
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jsr load_file
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jmp $6000 ; jump to ZW
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jmp $4000 ; jump to ZW
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;====================================
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; loads file specified by WHICH_LOAD
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@ -160,19 +160,19 @@ error_string:
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.endif
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which_disk_array:
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.byte 1,1,1,1 ; SECOND, MUSIC, ?, ?
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.byte 1,1,1,1 ; SECOND, MUSIC, 3D , ?
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load_address_array:
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.byte $60,$D0,$90,$90 ; SECOND, MUSIC, ?, ?
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.byte $40,$D0,$60,$90 ; SECOND, MUSIC, ?, ?
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track_array:
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.byte 5, 3, 9,12 ; SECOND, MUSIC, ?, ?
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.byte 5, 3, 8,12 ; SECOND, MUSIC, ?, ?
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sector_array:
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.byte 0, 0, 0, 0 ; SECOND, MUSIC, ?, ?
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length_array:
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.byte 84, 32, 48, 48 ; SECOND, MUSIC, ?, ?
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.byte 16, 32, 84, 48 ; SECOND, MUSIC, ?, ?
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.include "lc_detect.s"
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.include "wait.s"
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265
demos/second/start.s
Normal file
265
demos/second/start.s
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@ -0,0 +1,265 @@
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; Unwisely messing with Second Reality
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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.include "qload.inc"
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.include "music.inc"
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second_start:
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;=====================
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; initializations
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;=====================
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;=====================
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; detect model
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;=====================
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jsr detect_appleii_model
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;=====================
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; Machine workarounds
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;=====================
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; mostly IIgs
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; thanks to 4am for this code from total replay
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lda ROM_MACHINEID
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cmp #$06
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bne not_a_iigs
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sec
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jsr $FE1F ; check for IIgs
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bcs not_a_iigs
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; gr/text page2 handling broken on early IIgs models
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; this enables the workaround
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
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cli ; enable VBL interrupts
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; also set background color to black instead of blue
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lda NEWVIDEO
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and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
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; bit 6 = 0 -> IIgs 128K memory map same as IIe
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; bit 5 = 0 -> IIgs DHGR is color, not mono
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; bits 0-4 unchanged
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sta NEWVIDEO
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lda #$F0
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sta TBCOLOR ; white text on black background
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lda #$00
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sta CLOCKCTL ; black border
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sta CLOCKCTL ; set twice for VidHD
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not_a_iigs:
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;===================
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; restart?
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;===================
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restart:
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lda #0
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sta DRAW_PAGE
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;===================
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; show title screen
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;===================
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jsr show_title
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;===================
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; print config
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;===================
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jsr set_normal
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lda #<config_string
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sta OUTL
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lda #>config_string
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sta OUTH
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jsr move_and_print
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; print detected model
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lda APPLEII_MODEL
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ora #$80
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sta $7d0+8 ; 23,8
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; if GS print the extra S
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cmp #'G'|$80
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bne not_gs
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lda #'S'|$80
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sta $7d0+9
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not_gs:
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;=========================================
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; detect if we have a language card (64k)
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;===================================
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; we might want to later load sound high,
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; for now always enable sound
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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jsr detect_language_card
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bcs no_language_card
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yes_language_card:
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; update status on title screen
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lda #'6'|$80
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sta $7d0+11 ; 23,11
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lda #'4'|$80
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sta $7d0+12 ; 23,12
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; update sound status
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lda SOUND_STATUS
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ora #SOUND_IN_LC
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sta SOUND_STATUS
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; jmp done_language_card
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no_language_card:
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done_language_card:
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;===================================
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; Detect Mockingboard
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;===================================
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; detect mockingboard
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jsr mockingboard_detect
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bcc mockingboard_notfound
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mockingboard_found:
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; print detected location
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lda #'S'+$80 ; change NO to slot
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sta $7d0+30
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lda MB_ADDR_H ; $C4 = 4, want $B4 1100 -> 1011
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and #$87
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ora #$30
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sta $7d0+31 ; 23,31
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; for now, don't require language card
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lda SOUND_STATUS
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and #SOUND_IN_LC
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beq dont_enable_mc
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lda SOUND_STATUS
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ora #SOUND_MOCKINGBOARD
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sta SOUND_STATUS
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;==================================
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; load sound into the language card
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; into $D000 set 1
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;==================================
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; read/write RAM, use $d000 bank1
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bit $C083
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bit $C083
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lda #1
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sta WHICH_LOAD
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jsr load_file
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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; patch mockingboard
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jsr mockingboard_patch ; patch to work in slots other than 4?
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr pt3_init_song
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dont_enable_mc:
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mockingboard_notfound:
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skip_all_checks:
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;=======================
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; wait for keypress
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;=======================
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; jsr wait_until_keypress
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lda #25
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jsr wait_a_bit
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;===================
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; Load graphics
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;===================
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load_loop:
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; jsr HGR
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bit SET_GR
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bit HIRES
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bit FULLGR
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bit PAGE1
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;=======================
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; start music
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;=======================
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lda #2
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sta WHICH_LOAD
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jsr load_file
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cli
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jmp $6000
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forever:
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jmp forever
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.align $100
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.include "wait_keypress.s"
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.include "zx02_optim.s"
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.include "title.s"
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config_string:
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; 0123456789012345678901234567890123456789
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.byte 0,23,"APPLE II?, 48K, MOCKINGBOARD: NO, SSI: N",0
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.include "pt3_lib_mockingboard_patch.s"
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