tfv: update flying code some more

This commit is contained in:
Vince Weaver
2017-08-25 01:34:14 -04:00
parent 373a289ca3
commit 65b72664ac
3 changed files with 156 additions and 46 deletions

View File

@@ -240,10 +240,10 @@ void draw_background_mode7(void) {
fixed_mul(&space_z,&BETA,&factor); fixed_mul(&space_z,&BETA,&factor);
printf("spacez=%lf beta=%lf factor=%lf\n", // printf("spacez=%lf beta=%lf factor=%lf\n",
fixed_to_double(&space_z), // fixed_to_double(&space_z),
fixed_to_double(&BETA), // fixed_to_double(&BETA),
fixed_to_double(&factor)); // fixed_to_double(&factor));
for (screen_y = 8; screen_y < LOWRES_H; screen_y+=2) { for (screen_y = 8; screen_y < LOWRES_H; screen_y+=2) {

View File

@@ -2,6 +2,8 @@ SHIPY EQU $E4
; FIXME, sort out available ZP page space ; FIXME, sort out available ZP page space
TURNING EQU $40 TURNING EQU $40
SCREEN_X EQU $41
SCREEN_Y EQU $42
SHIPX EQU 15 SHIPX EQU 15
@@ -122,18 +124,16 @@ draw_background_mode7:
; Draw Sky ; Draw Sky
lda #COLOR_BOTH_MEDIUMBLUE lda #COLOR_BOTH_MEDIUMBLUE ; MEDIUMBLUE color
sta COLOR sta COLOR
lda #0 lda #0
sky_loop: sky_loop: ; draw line across screen
ldy #40 ldy #40 ; from y=0 to y=6
sty V2 sty V2
ldy #0 ldy #0
pha pha
jsr hlin_double ; hlin y,V2 at A
jsr hlin_double
pla pla
clc clc
adc #2 adc #2
@@ -142,43 +142,146 @@ sky_loop:
; Draw Horizon ; Draw Horizon
lda #COLOR_BOTH_GREY lda #COLOR_BOTH_GREY ; Horizon is Grey
sta COLOR sta COLOR
lda #6 ; draw single line at 6/7
lda #6
ldy #40 ldy #40
sty V2 sty V2 ; hlin Y,V2 at A
jsr hlin_double ldy #0
jsr hlin_double ; hlin 0,40 at 6
; Temporarily Draw Ocean Everywhere ; Temporarily Draw Ocean Everywhere
lda #COLOR_BOTH_DARKBLUE lda #8
sta COLOR sta SCREEN_Y
lda #6 screeny_loop:
sea_loop:
ldy #40
sty V2
ldy #0 ldy #0
pha jsr hlin_setup
jsr hlin_double
pla lda #0
sta SCREEN_X
screenx_loop:
jsr lookup_map ; get color in A
ldy #0
sta (GBASL),Y
inc GBASL
inc SCREEN_X
lda SCREEN_X
cmp #40 ; LOWRES width
bne screenx_loop
lda SCREEN_Y
clc clc
adc #2 adc #2
cmp #40 sta SCREEN_Y
bne sea_loop cmp #40 ; LOWRES height
bne screeny_loop
rts
;====================
; lookup_map
;====================
; finds value in space_x.i,space_y.i
; returns color in A
lookup_map:
lda #COLOR_BOTH_DARKBLUE ; the color of the sea
rts rts
flying_map: flying_map:
.byte 2,15,15,15, 15,15,15, 2 .byte $22,$ff,$ff,$ff, $ff,$ff,$ff,$22
.byte 13,12,12, 8, 4, 4, 0,13 .byte $dd,$cc,$cc,$88, $44,$44,$00,$dd
.byte 13,12,12,12, 8, 4, 4,13 .byte $dd,$cc,$cc,$cc, $88,$44,$44,$dd
.byte 13,12,12, 8, 4, 4, 4,13 .byte $dd,$cc,$cc,$88, $44,$44,$44,$dd
.byte 13,12, 9, 9, 8, 4, 4,13 .byte $dd,$cc,$99,$99, $88,$44,$44,$dd
.byte 13,12, 9, 8, 4, 4, 4,13 .byte $dd,$cc,$99,$88, $44,$44,$44,$dd
.byte 13,12, 9, 9, 1, 4, 4,13 .byte $dd,$cc,$99,$99, $11,$44,$44,$dd
.byte 2,13,13,13, 13,13,13, 2 .byte $22,$dd,$dd,$dd, $dd,$dd,$dd,$22
; http://www.llx.com/~nparker/a2/mult.html
; MULTIPLY NUM1H:NUM1L * NUM2H:NUM2L
NUM1: .byte 0,0
NUM2: .byte 0,0
RESULT: .byte 0,0,0,0
multiply:
lda #0 ; Initialize RESULT to 0
sta RESULT+2
ldx #16 ; There are 16 bits in NUM2
L1:
lsr NUM2+1 ; Get low bit of NUM2
ror NUM2
bcc L2 ; 0 or 1?
tay ; If 1, add NUM1 (hi byte of RESULT is in A)
clc
lda NUM1
adc RESULT+2
sta RESULT+2
tya
adc NUM1+1
L2:
ror A ; "Stairstep" shift
ror RESULT+2
ror RESULT+1
ror RESULT
dex
bne L1
sta RESULT+3
rts
; 8.8 fixed point
fixed_sin:
.byte $00,$00 ; 0.000000=00.00
.byte $00,$61 ; 0.382683=00.61
.byte $00,$b5 ; 0.707107=00.b5
.byte $00,$ec ; 0.923880=00.ec
.byte $01,$00 ; 1.000000=01.00
.byte $00,$ec ; 0.923880=00.ec
.byte $00,$b5 ; 0.707107=00.b5
.byte $00,$61 ; 0.382683=00.61
.byte $00,$00 ; 0.000000=00.00
.byte $ff,$9f ; -0.382683=ff.9f
.byte $ff,$4b ; -0.707107=ff.4b
.byte $ff,$14 ; -0.923880=ff.14
.byte $ff,$00 ; -1.000000=ff.00
.byte $ff,$14 ; -0.923880=ff.14
.byte $ff,$4b ; -0.707107=ff.4b
.byte $ff,$9f ; -0.382683=ff.9f
fixed_sin_scale:
.byte $00,$00
.byte $00,$0c
.byte $00,$16
.byte $00,$1d
.byte $00,$20
.byte $00,$1d
.byte $00,$16
.byte $00,$0c
.byte $00,$00
.byte $ff,$f4
.byte $ff,$ea
.byte $ff,$e3
.byte $ff,$e0
.byte $ff,$e3
.byte $ff,$ea
.byte $ff,$f4
horizontal_lookup:
.byte $0C,$0A,$09,$08,$07,$06,$05,$05,$04,$04,$04,$04,$03,$03,$03,$03
.byte $26,$20,$1B,$18,$15,$13,$11,$10,$0E,$0D,$0C,$0C,$0B,$0A,$0A,$09
.byte $40,$35,$2D,$28,$23,$20,$1D,$1A,$18,$16,$15,$14,$12,$11,$10,$10
.byte $59,$4A,$40,$38,$31,$2C,$28,$25,$22,$20,$1D,$1C,$1A,$18,$17,$16
.byte $73,$60,$52,$48,$40,$39,$34,$30,$2C,$29,$26,$24,$21,$20,$1E,$1C
.byte $8C,$75,$64,$58,$4E,$46,$40,$3A,$36,$32,$2E,$2C,$29,$27,$25,$23
.byte $A6,$8A,$76,$68,$5C,$53,$4B,$45,$40,$3B,$37,$34,$30,$2E,$2B,$29

View File

@@ -477,19 +477,12 @@ vlin_too_slow:
rts ; return rts ; return
;================================ ;================================
; hlin_double: ; hlin_setup
;================================ ;================================
; VLIN Y, V2 AT A ; put address in GBASL/GBASH
; Y, X, A trashed ; Ycoord in A, X coord inY
hlin_double: hlin_setup:
;int hlin_double(int page, int x1, int x2, int at) {
sty TEMPY sty TEMPY
tay ; y=A tay ; y=A
lda gr_offsets,Y ; lookup low-res memory address lda gr_offsets,Y ; lookup low-res memory address
@@ -501,6 +494,20 @@ hlin_double:
lda gr_offsets,Y lda gr_offsets,Y
adc DRAW_PAGE ; add in draw page offset adc DRAW_PAGE ; add in draw page offset
sta GBASH sta GBASH
rts
;================================
; hlin_double:
;================================
; HLIN Y, V2 AT A
; Y, X, A trashed
hlin_double:
;int hlin_double(int page, int x1, int x2, int at) {
jsr hlin_setup
sec sec
lda V2 lda V2
@@ -527,7 +534,7 @@ hlin_loop:
inc GBASL inc GBASL
dex dex
bne hlin_loop bne hlin_loop
return:
rts rts