riven: update graphics
@ -1,4 +1,9 @@
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REMEMBER! QLOAD actually trashes 2 bytes above the top of the load
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for most of this we re-write those bytes and it doesn't matter
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but it does mean we can't load right up against $C000 as that's
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I/O memory and we'll get weird corruption issues.
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MEMORY MAP
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$0000-$00FF = zero page
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$0100-$01FF = stack
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 5.9 KiB |
BIN
games/riven_hgr/disk00_files/graphics_cyan/cyan19_iipix.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
games/riven_hgr/disk00_files/graphics_cyan/cyan20_iipix.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
games/riven_hgr/disk00_files/graphics_cyan/cyan21_iipix.png
Normal file
After Width: | Height: | Size: 4.6 KiB |