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c64: sillyness
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11
graphics/hgr/c64/c64.bas
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11
graphics/hgr/c64/c64.bas
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10 HGR2:HCOLOR=6:HPLOT 0,0:CALL-3082
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20 POKE 232,0:POKE 233,3
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30 FOR L=0 TO 34: READ B:POKE 768+L,B:NEXT L
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35 ROT=0:SCALE=2:HCOLOR=7
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40 FOR I=0 TO 8: READ Q:DRAW Q AT 1+I*8,8:NEXT I
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90 END
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100 DATA 5,0,12,0,14,0,19,0,24,0
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101 DATA 30,0,2,0,63,36,45,5,0,63
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102 DATA 36,45,54,0,36,55,60,54,6,0
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103 DATA 59,36,173,6,0
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500 DATA 1,1,2,3,4,4,3,5,3
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158
graphics/hgr/c64/c64.s
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158
graphics/hgr/c64/c64.s
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; silly c64
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; needs to be 146 bytes or less
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; zero page locations
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WHICH = $00
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HGR_SHAPE = $1A
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SEEDL = $4E
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FRAME = $A4
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OUR_ROT = $A5
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RND_EXP = $C9
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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HGR_SCALE = $E7
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HGR_ROTATION = $F9
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SCALE = $FC
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XPOS = $FD
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YPOS = $FF
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; Soft Switches
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KEYPRESS = $C000
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KEYRESET = $C010
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SPEAKER = $C030
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PAGE0 = $C054
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PAGE1 = $C055
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; ROM calls
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RND = $EFAE
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HGR2 = $F3D8
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HCLR = $F3F2
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HCLR_COLOR = $F3F4
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HPOSN = $F411
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DRAW0 = $F601
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XDRAW0 = $F65D
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TEXT = $FB36 ; Set text mode
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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dsr_demo:
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;=========================================
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; SETUP
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;=========================================
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jsr HGR2 ; set/clear HGR page1 to black
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; Hi-res graphics, no text at bottom
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; Y=0, A=$60 after this call
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lda #$D5 ; color blue
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jsr HCLR_COLOR
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lda #2
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sta HGR_SCALE
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lda #0
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sta WHICH
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;=========================
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; draw letters
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;=========================
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; LDA COLORTBL,X GET COLOR PATTERN
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lda #$ff
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sta HGR_COLOR
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lda #8
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sta YPOS
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lda #23
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sta XPOS
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first_loop:
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lda WHICH
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tay
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lda string,Y
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clc
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adc #<shape_table
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sta shape_smc+1
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lda #>shape_table
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sta shape2_smc+1
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jsr draw
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inc WHICH
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lda XPOS
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clc
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adc #8
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sta XPOS
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cmp #(28*8)+23
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bne first_loop
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end:
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jmp end
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draw:
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; to call draw
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; need to have co-ords set up with HPOSN
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; rotate should be in A
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; setup X and Y co-ords
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ldy #0 ; XPOSH always 0 for us
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ldx XPOS
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lda YPOS
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jsr HPOSN ; X= (y,x) Y=(a)
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shape_smc:
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ldx #<shape_table ; point to our shape
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shape2_smc:
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ldy #>shape_table ; code fits in one page so this doesn't change
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rot_smc:
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lda #0 ; set rotation
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jmp DRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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shape_table:
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.byte $3f,$24,$2d,$05,$00 ; C 0
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.byte $3f,$24,$2d,$36,$00 ; O 1
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.byte $24,$37,$3c,$36,$00 ; M 2
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.byte $3b,$24,$ad,$06,$00 ; D 3
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.byte $1f,$24,$35,$07,$00 ; R 4
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.byte $3f,$2c,$27,$2d,$00 ; E 5
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.byte $23,$24,$00,$00,$00 ; I 6
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.byte $02,$00 ; space 7
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;.byte $3b,$24,$ad,$06,$00 ; 4 8
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;.byte $3f,$24,$2d,$05,$00 ; B 9
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;.byte $3f,$24,$2d,$36,$00 ; A 10
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;.byte $24,$37,$3c,$36,$00 ; S 11
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;.byte $3b,$24,$ad,$06,$00 ; I 12
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;.byte $3f,$24,$2d,$05,$00 ; Y 13
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;.byte $3f,$24,$2d,$36,$00 ; * 14
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;.byte $24,$37,$3c,$36,$00 ; * 15
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string:
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; * * * * C O M M O D O R E
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.byte 10,10,10,10,35,0, 5,10,10, 5,15, 5,20,25,35
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; 6 4 B A S I C * * * *
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.byte 15,10,35,15,10,15,30,0, 35,10,10,10,10
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;$3c,$2c,$3c,$3f,$36,$06,$00
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;$3f,$27,$2c,$27,$2d,$05,$00
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65
graphics/hgr/c64/c64.shape
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65
graphics/hgr/c64/c64.shape
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# Number of shapes
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8
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START
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NDN
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STOP
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# C
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START
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LT LT
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UP UP
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RT RT RT
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STOP
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# O
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START
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LT LT
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UP UP
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RT RT
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DN DN
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STOP
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# M
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START
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UP
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UP
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LT
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DN
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UP
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LT
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DN
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DN
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DN
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STOP
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# D
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START
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NLT
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LT
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UP
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UP
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RT
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RT
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NDN
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DN
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STOP
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# R
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START
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LT
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NLT
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UP UP
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RT
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DN
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LT
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STOP
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# E
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START
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LT LT
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UP
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RT LT
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UP
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RT RT
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STOP
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# I
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START
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NLT
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UP
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UP
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UP
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STOP
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11
graphics/hgr/c64/c64_tiny.bas
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11
graphics/hgr/c64/c64_tiny.bas
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0POKE232,20:POKE233,8
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1REM
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2HGR2:HCOLOR=6:HPLOT0,0:CALL-3082:
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3FORL=0TO 34:READB:POKE768+L,B:NEXT
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4ROT=0:SCALE=2:HCOLOR=7
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5FORI=0TO8:READQ:DRAWQAT1+I*8,8:NEXT
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100 DATA 5,0,12,0,14,0,19,0,24,0
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101 DATA 30,0,2,0,63,36,45,5,0,63
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102 DATA 36,45,54,0,36,55,60,54,6,0
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103 DATA 59,36,173,6,0
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500 DATA 1,1,2,3,4,4,3,5,3
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BIN
graphics/hgr/c64/empty.dsk
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BIN
graphics/hgr/c64/empty.dsk
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Binary file not shown.
2
graphics/hgr/c64/hello.bas
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2
graphics/hgr/c64/hello.bas
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5 HOME
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10 PRINT CHR$(4);"CATALOG"
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