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megademo: c64 vapor lock
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8b25cefe04
commit
66dc5ba535
@ -85,19 +85,53 @@ loopcoB:dex ; 2
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c64_split:
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; curtain open
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; 0 = delay 65
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; 1 = delay 25+18, 4 open, 18
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; 2 = delay 25+16, 8 open, 16
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; 3 = delay 25+14, 12 open, 14
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; 3 = delay 25+12, 16 open, 12
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; 3 = delay 25+10, 20 open, 10
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; 3 = delay 25+ 8, 24 open, 8
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; 3 = delay 25+ 6, 28 open, 6
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; 3 = delay 25+ 4, 32 open, 4
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; 3 = delay 25+ 2, 36 open, 2
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; 3 = delay 25+ 0, 40 open, 0
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ldx #192 ; 2
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xloop:
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lda #14 ; 18-4 ; 2
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jsr delay_a ; 39
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;===========
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; 41
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bit SET_TEXT ; 4
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nop ; 2
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nop ; 2
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bit SET_GR ; 4
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;===========
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; 12
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nop ; 2
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nop ; 2
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lda $0 ; 3
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dex ; 2
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bne xloop ; 3
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;============
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; 12
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; kill 65*192 = 12480
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; Try X=24 Y=99 cycles=12475 R5
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nop
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lda $0
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ldy #99 ; 2
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loopcoC:ldx #24 ; 2
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loopcoD:dex ; 2
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bne loopcoD ; 2nt/3
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dey ; 2
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bne loopcoC ; 2nt/3
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; nop
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; lda $0
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;
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; ldy #99 ; 2
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;loopcoC:ldx #24 ; 2
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;loopcoD:dex ; 2
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; bne loopcoD ; 2nt/3
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; dey ; 2
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; bne loopcoC ; 2nt/3
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@ -106,32 +140,50 @@ loopcoD:dex ; 2
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;======================================================
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; do_nothing should be 4550
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; -10 keyboard handling
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; = 4540
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; -1 leftover from main screen
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; -15
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; -12
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; -46
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; = 4466
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; run the 2Hz counter, overflow at 30 60Hz frames
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clc ; 2
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lda BOTTOM ; 3
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adc #1 ; 2
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sta BOTTOM ; 3
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cmp #30 ; 2
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bne not_thirty ; 3/2
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bne not_thirty ; 3
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;===========
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; 15
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thirty:
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; -1
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lda #0 ; 2
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sta BOTTOM ; 3
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lda TOP ; 3
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clc ; 2
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adc #1 ; 2
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sta TOP ; 3
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inc TOP ; 5
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jmp done_thirty ; 3
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;===========
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; 12
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not_thirty:
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lda TOP ; 3
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lda TOP ; 3
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lda TOP ; 3
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lda TOP ; 3
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;===========
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; 12
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done_thirty:
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; handle the cursor
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; FIXME: not aligned well. Do we care?
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lda TOP ; 3
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and #$1 ; 2
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beq cursor_off ; 3/2
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beq cursor_off ; 3
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;============
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; 8
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cursor_on:
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; -1
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; it's lSB first
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; blue is 6
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; 1 1111110
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@ -149,6 +201,8 @@ cursor_on:
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sta $2F80 ; 59 ; 4
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jmp cursor_done ; 3
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;============
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; 38
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cursor_off:
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; blue is 6
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; 1 1010101
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@ -164,20 +218,20 @@ cursor_off:
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sta $3F00 ; 55 ; 4
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sta $2780 ; 57 ; 4
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sta $2F80 ; 59 ; 4
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nop ; 2
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;============
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; 38
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cursor_done:
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; Try X=9 Y=89 cycles=4540
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; Try X=17 Y=49 cycles=4460 R6
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nop
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nop
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nop
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lda $0
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ldy #89 ; 2
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loopcoE:ldx #9 ; 2
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ldy #49 ; 2
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loopcoE:ldx #17 ; 2
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loopcoF:dex ; 2
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bne loopcoF ; 2nt/3
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dey ; 2
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@ -35,6 +35,7 @@ loop_forever:
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.include "lz4_decode.s"
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.include "c64_opener.s"
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.include "falling_apple.s"
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.align $100
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.include "gr_offsets.s"
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.include "gr_hline.s"
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.include "vapor_lock.s"
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