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glados: update TODO
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@ -30,18 +30,19 @@
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'
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' COLLISION DETECTION
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'
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' Portals
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200 IF BO=0 OR GO=0 GOTO 210
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202 IF CX>BX-5 AND CX<BX+5 AND CY<BY+12 AND CY>BY-12 THEN CX=GX+5*VX:CY=GY
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204 IF CX>GX-5 AND CX<GX+5 AND CY<GY+12 AND CY>GY-12 THEN CX=BX+5*VX:CY=BY
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' Edges
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200 IF CX<7 THEN CX=7:VX=0
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205 IF CX>271 THEN CX=271:VX=0
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210 IF CY<7 THEN CY=7:VY=-VY
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210 IF CX<7 THEN CX=7:VX=0
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212 IF CX>271 THEN CX=271:VX=0
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214 IF CY<7 THEN CY=7:VY=-VY
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' Floors
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220 IF CX < 119 AND CY > 112 THEN CY=112:VY=0:VX=VX/2
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225 IF CX > 161 AND CY > 112 THEN CY=112:VY=0:VX=VX/2
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230 IF CX > 119 AND CX < 161 AND CY>140 THEN GOTO 800
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' Portals
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235 IF BO=0 OR GO=0 GOTO 240
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236 IF CX>BX-5 AND CX<BX+5 AND CY<BY+12 AND CY>BY-12 THEN CX=GX+5*VX:CY=GY
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238 IF CX>GX-5 AND CX<GX+5 AND CY<GY+12 AND CY>GY-12 THEN CX=BX+5*VX:CY=BY
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'
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240 REM
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' DRAW AT UPDATE CO-ORDS
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245 IF OX=CX AND OY=CY GOTO 255
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@ -114,4 +115,29 @@
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' BUGS:
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' Shouldn't be able to create portals underground
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' Artifacts when deleting portals
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'
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' TODO:
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' Opening:
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' Aperture Science Logo
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' Print Level 1/19
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' Level 1/19
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' Have sentry "talk" on text screen
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' Clear screen to black4 so chell's colors are right
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' Only allow chell on odd X co-ord
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' Use xdraw for portals
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' Allow Chell to face backward
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' Walking animation?
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' Sentries kill
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' Sentries shoot/laser through portal
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' Walk on platform
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' Sentries can be knocked over from behind
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' Sentries an object that can go through portal
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' Companion cube?
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'
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' End level
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' GLADOS
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' Have GLADOS talk?
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' Objects through portal
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' Incinerator
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' Die if go into incinerator
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' Call out to Still Alive
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