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ootw: c15: add friend
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@ -500,6 +500,13 @@ c15_no_bg_action:
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jsr move_physicist
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;===============================
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; move friend
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;===============================
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jsr move_friend
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;===============================
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; check room limits
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;===============================
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@ -517,6 +524,13 @@ c15_no_bg_action:
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jsr draw_physicist
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;=====================================
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; draw friend
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;=====================================
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jsr draw_friend
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;=====================================
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; draw alien
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;=====================================
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@ -845,6 +859,19 @@ no_inc_break_glass:
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lda #$c ; load to $c00
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jsr load_rle_gr
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; activate friend
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lda #2
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sta friend_room
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lda #FAI_RUNTO_PANEL
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sta friend_ai_state
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lda #F_RUNNING
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sta friend_state
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lda #16
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sta friend_x
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lda #8
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sta friend_y
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lda #1
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sta friend_direction
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no_update_break_glass:
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@ -962,6 +989,7 @@ end_message:
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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.include "gr_vlin.s"
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;.include "gr_fast_clear.s"
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.include "gr_copy.s"
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;.include "gr_copy_offset.s"
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@ -979,7 +1007,7 @@ end_message:
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.include "physicist.s"
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.include "alien.s"
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.include "dummy_friend.s"
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.include "friend.s"
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.include "gun.s"
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.include "laser.s"
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@ -996,6 +1024,7 @@ end_message:
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; sprites
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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.include "ootw_graphics/sprites/friend.inc"
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; animations
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.include "ootw_graphics/l15final/ootw_c15_walk.inc"
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.include "ootw_graphics/l15final/ootw_c15_walkway.inc"
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