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mist: can raise clock bridge
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parent
ece5581cee
commit
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@ -1,4 +1,25 @@
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;======================
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; raise bridge
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raise_bridge:
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ldy #LOCATION_SOUTH_EXIT
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lda #26
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sta location25,Y
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ldy #LOCATION_SOUTH_EXIT_DIR
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lda #DIRECTION_S
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sta location25,Y
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ldy #LOCATION_SOUTH_BG
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lda #<clock_puzzle_bridge_lzsa
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sta location25,Y
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lda #>clock_puzzle_bridge_lzsa
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sta location25+1,Y
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jsr change_location
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rts
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;======================
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; draw the clock face
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@ -89,6 +110,8 @@ bridge_adjust:
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bit $C030 ; click speaker
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jsr raise_bridge
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clock_puzzle_done:
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rts
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@ -38,7 +38,7 @@ mist_graphics.inc: \
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tree4_n.lzsa tree4_s.lzsa tree4_w.lzsa \
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tree_cabin_e.lzsa \
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clock_island_s.lzsa clock_island_n.lzsa \
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clock_puzzle_s.lzsa \
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clock_puzzle_s.lzsa clock_puzzle_bridge.lzsa \
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clock_inside_s.lzsa \
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fireplace_e.lzsa \
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in_fireplace_w.lzsa in_fireplace_door.lzsa
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@ -100,6 +100,7 @@ mist_graphics.inc: \
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echo "clock_island_s_lzsa: .incbin \"clock_island_s.lzsa\"" >> mist_graphics.inc
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echo "clock_island_n_lzsa: .incbin \"clock_island_n.lzsa\"" >> mist_graphics.inc
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echo "clock_puzzle_s_lzsa: .incbin \"clock_puzzle_s.lzsa\"" >> mist_graphics.inc
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echo "clock_puzzle_bridge_lzsa: .incbin \"clock_puzzle_bridge.lzsa\"" >> mist_graphics.inc
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echo "clock_inside_s_lzsa: .incbin \"clock_inside_s.lzsa\"" >> mist_graphics.inc
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echo "fireplace_e_lzsa: .incbin \"fireplace_e.lzsa\"" >> mist_graphics.inc
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echo "in_fireplace_w_lzsa: .incbin \"in_fireplace_w.lzsa\"" >> mist_graphics.inc
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BIN
mist/graphics_island/clock_puzzle_bridge.png
Normal file
BIN
mist/graphics_island/clock_puzzle_bridge.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.9 KiB |
Binary file not shown.
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 6.3 KiB |
Binary file not shown.
Before Width: | Height: | Size: 285 B |
@ -56,6 +56,7 @@ tree_cabin_e_lzsa: .incbin "tree_cabin_e.lzsa"
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clock_island_s_lzsa: .incbin "clock_island_s.lzsa"
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clock_island_n_lzsa: .incbin "clock_island_n.lzsa"
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clock_puzzle_s_lzsa: .incbin "clock_puzzle_s.lzsa"
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clock_puzzle_bridge_lzsa: .incbin "clock_puzzle_bridge.lzsa"
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clock_inside_s_lzsa: .incbin "clock_inside_s.lzsa"
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fireplace_e_lzsa: .incbin "fireplace_e.lzsa"
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in_fireplace_w_lzsa: .incbin "in_fireplace_w.lzsa"
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@ -496,11 +496,11 @@ location24:
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; clock puzzle
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location25:
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.byte $ff ; north exit
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.byte 26 ; south exit
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.byte 18 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_N ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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@ -110,7 +110,9 @@ draw_pointer:
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; see if inside special region
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ldy #LOCATION_SPECIAL_EXIT
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lda (LOCATION_STRUCT_L),Y
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bmi finger_not_special
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bmi finger_not_special ; if $ff not special
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cmp DIRECTION
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bne finger_not_special ; only special if facing right way
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; see if X1 < X < X2
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lda CURSOR_X
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